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Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
| Date | Stars |
|---|---|
| 2026-07-31 | 3550 |
| 2026-08-01 | 3576 |
| 2026-08-03 | 3576 |
| 2026-08-06 | 3576 |
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growth rate 0.00%/day
# Agent Sprite Forge
Languages: [English](./README.md) | [繁體中文](./README.zh-TW.md) | [简体中文](./README.zh-CN.md) | [日本語](./README.ja.md) | [한국어](./README.ko.md)
<p align="center">
<img src="./src/banner.png" alt="Agent Sprite Forge banner" width="900" />
</p>
<p align="center">
<strong>Codex skills for game-ready 2D sprites, layered maps, and engine-ready prototypes.</strong>
</p>
<p align="center">
Ask in natural language. Codex plans the asset pipeline, renders with built-in image generation, then local processors clean, split, validate, and export assets for Godot, Unity, or raw 2D game workflows.
</p>
<p align="center">
<a href="#showcase">Showcase</a> ·
<a href="#included-skills">Skills</a> ·
<a href="#install">Install</a> ·
<a href="#suggested-prompts">Prompts</a> ·
<a href="#star-history">Star History</a>
</p>
## What Makes It Different
Agent Sprite Forge is not just a folder of prompts. It is a Codex-first 2D game asset workflow where the agent decides the plan, image generation creates the raw visuals, and deterministic scripts turn those visuals into reusable game assets.
<table>
<tr>
<td width="25%">
<strong>Sprite sheets</strong><br />
Characters, monsters, props, attacks, spells, projectiles, impacts, idles, walks, and reference-guided variants.
</td>
<td width="25%">
<strong>Layered maps</strong><br />
Ground-only bases, dressed references, prop packs, transparent props, y-sort placement, collision, zones, and previews.
</td>
<td width="25%">
<strong>Engine handoff</strong><br />
Godot scenes, editable TileMap layers, separated props, encounter grass, collision bodies, exits, and debug players.
</td>
<td width="25%">
<strong>Local cleanup</strong><br />
Chroma-key removal, frame extraction, alignment, transparent PNG/GIF export, prop-pack slicing, and QA metadata.
</td>
</tr>
</table>
## Showcase
### Engine-Ready Prototypes
These examples were assembled with Codex using `agent-sprite-forge` workflows. They are meant to show the full loop: generated assets, structured scene data, and playable prototype wiring.
<table>
<tr>
<td align="center" width="50%">
<img src="./src/summon-survivors-game-preview1.png" alt="Summon Survivors Unity WebGL gameplay" width="420" />
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<strong>Summon Survivors — Unity WebGL</strong>
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Generated map art, hero sheets, summons, evolutions, enemies, bosses, pickups, HUD, FX, level-up choices, and WebGL deployment.
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<a href="https://summon-survivors.vercel.app/">Play build</a> · <a href="https://drive.google.com/file/d/1TL7qRX95przTToZILVQ1EFwEXm3flB6t/view?usp=sharing">Build conversation</a>
</td>
<td align="center" width="50%">
<img src="./src/kingdomrush-forest-pass.png" alt="Forest Pass Defense Godot tower-defense map" width="420" />
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<strong>Forest Pass Defense — Godot Tower Defense</strong>
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A Godot 4 prototype with map, separated props, tower slots, towers, enemy sheets, boss/flying enemies, waves, HUD, build/upgrade/sell flow, projectiles, and targeting rules.
</td>
</tr>
<tr>
<td align="center" width="50%">
<img src="./src/godot-editor.png" alt="Generate2DMap Godot editor scene" width="420" />
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<strong>Editable RPG Map — Godot TileMap</strong>
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Image-generated tileset and prop sheet wired into editable <code>TileMapLayer</code>, <code>Sprite2D</code> props, encounter grass <code>Area2D</code>, <code>StaticBody2D</code> collision, exits, metadata, and debug player/camera.
</td>
<td align="center" width="50%">
<img src="./src/neon-breach.png" alt="Neon Breach cyberpunk side-scroller" width="420" />
<br />
<strong>Neon Breach — Cyberpunk Side-Scroller</strong>
<br />
A playable side-scroller prototype built around generated character, attack, map, and gameplay assets.
<Excerpt of 26,199 characters
Read on GitHub42
Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:e24af94858ac8835, llm:topics: agent-skills, pixel-art, sprite-generator; description: Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
matched fp:e24af94858ac8835, llm:topics: agent-skills, pixel-art, sprite-generator; description: Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.
matched fp:e24af94858ac8835, llm:topics: agent-skills, pixel-art, sprite-generator; description: Agent Skill for generating 2D sprite sheets and map, transparent PNG frames, and animated GIFs from prompts.