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Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
| Date | Stars |
|---|---|
| 2026-07-31 | 1851 |
| 2026-08-04 | 1855 |
| 2026-08-06 | 1855 |
Today
— stars today
This week
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Momentum
35.0
growth rate 0.00%/day
# MCP Unity Editor (Game Engine)
[](https://modelcontextprotocol.io/introduction)
[](https://unity.com/releases/editor/archive)
[](https://nodejs.org/en/download/)
[](https://github.com/CoderGamester/mcp-unity/stargazers)
[](https://github.com/CoderGamester/mcp-unity/commits/main)
[](https://opensource.org/licenses/MIT)
| [🇺🇸English](README.md) | [🇨🇳简体中文](README_zh-CN.md) | [🇯🇵日本語](README-ja.md) |
|----------------------|---------------------------------|----------------------|
```
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```
MCP Unity is an implementation of the Model Context Protocol for Unity Editor, allowing AI assistants to interact with your Unity projects. This package provides a bridge between Unity and a Node.js server that implements the MCP protocol, enabling AI agents like Cursor, Windsurf, Claude Code, Codex CLI, GitHub Copilot, Google Antigravity, and OpenCode to execute operations within the Unity Editor.
## Features
### IDE Integration - Package Cache Access
MCP Unity provides automatic integration with VSCode-like IDEs (Visual Studio Code, Cursor, Windsurf, Google Antigravity) by adding the Unity `Library/PackedCache` folder to your workspace. This feature:
- Improves code intelligence for Unity packages
- Enables better autocompletion and type information for Unity packages
- Helps AI coding assistants understand your project's dependencies
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Frank Fiegel · Glama
1
Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:bfcfa4ecd60baa40, topic:mcp, topic:model-context-protocol, desc:model context protocol