Top AI Repos — open-source AI, indexed and scored
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
A battle of balls game, lol style, AI Agents base, support agent skills & unityMCP. 基于ET 10的双端C#游戏框架(.net10 + Unity2022.3.62, EUI+Luban+YooAsset),包含战斗系统(技能/buff/行为树),内置LOL风格球球大战demo
| Date | Stars |
|---|---|
| 2026-07-31 | 907 |
| 2026-08-04 | 908 |
| 2026-08-06 | 908 |
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<div align="center">
<h2 href="https://github.com/FlameskyDexive/Legends-Of-Heroes">
<!-- <img src="./SamplePictures/CrazyCarIcon.png" width="80px" height="80px"> -->
</h2>
<h2 align="center">
Legends-Of-Heroes
</h2>
<p><em>A production-ready open-source multiplayer game framework built with ET 8.x, Unity 2022.3, and .NET 10.</em></p>
<img src="https://img.shields.io/github/stars/FlameskyDexive/Legends-Of-Heroes?style=plastic" alt="">
<img src="https://img.shields.io/github/forks/FlameskyDexive/Legends-Of-Heroes?color=09F709&label=forks&style=plastic" alt="">
<img src="https://img.shields.io/github/license/FlameskyDexive/Legends-Of-Heroes?color=22DDB8&label=license&style=plastic" alt="">
<img src="https://img.shields.io/github/commit-activity/m/FlameskyDexive/Legends-Of-Heroes?color=AA8855&label=commit-activity&style=plasticc"alt="">
<img src="https://img.shields.io/github/last-commit/FlameskyDexive/Legends-Of-Heroes?color=%231AE66B&label=last-commit&style=plastic" alt="">
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**English** | [简体中文](./README.zh-CN.md)
This project is a front-end and back-end game framework built on the [ET framework](https://github.com/egametang/ET). It ships a basic hot-update pipeline and a relatively complete combat system (an ECS-based skill + Buff system is already in place; the skill editor / behavior-tree editor are still under development). [Legends-Of-Heroes](https://github.com/FlameskyDexive/Legends-Of-Heroes) uses **state synchronization**: all collision detection, skill, and AI logic runs on the server.
<a href="./Document/loh.mp4"><img src="./Document/loh-cover.png" alt="Legends-Of-Heroes demo video (click to play)" width="100%"></a>
> 📺 **Click the image above to watch the demo video.** The raw MP4 lives at [`Document/loh.mp4`](./Document/loh.mp4) — GitHub renders it as an inline player when you open the file directly.
---
## 📐 Architecture Diagram
Legends-Of-Heroes is layered as a classic ET-style **ECS + Actor** architecture. The diagram below shows the relationship between the server process, the Unity client, the shared `Model` / `Hotfix` assemblies, and the third-party ecosystem that plugs into them.
```
┌─────────────────────────────────────────────┐
│ CLIENT │
│ Unity 2022.3.62f3 │
│ ┌─────────────────────────────────────────┐ │
│ │ UI Layer: EUI (UGUI) / YIUI │ │
│ │ Joystick · Camera Follow · Debugger │ │
│ ├─────────────────────────────────────────┤ │
│ │ HybridCLR (hot-update) │ │
│ │ YooAsset 3.0 (assets / bundles) │ │
│ ├─────────────────────────────────────────┤ │
│ │ ModelView · HotfixView (client ECS) │ │
│ └───────────────────┬─────────────────────┘ │
└──────────────────────┼──────────────────────┘
│ TCP / KCP / WebSocket
│ state-sync + position broadcast
┌──────────────────────┼──────────────────────┐
│ ▼ │
│ SERVER PROCESS │
│ .NET 10 │
│ ┌─────────────────────────────────────────┐ │
│ │ Actor Location · Message Routing │ │
│ │ (login · lobby · room · map) │ │
│ ├─────────────────────────────────────────┤ │
│ │ Gameplay ECS │ │
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Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:b7b2f3caafe43f14, topic:agents, desc:ai agents