Top AI Repos — open-source AI, indexed and scored
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Embed AI assistants in Godot with the ability to read and write code in Godot's Code Editor.
| Date | Stars |
|---|---|
| 2026-07-31 | 296 |
| 2026-08-03 | 296 |
| 2026-08-06 | 296 |
Today
— stars today
This week
— stars this week
This month
— stars this month
Momentum
35.0
growth rate 0.00%/day
**Godot AI Assistant Hub** <img src="https://github.com/FlamxGames/godot-ai-assistant-hub/blob/main/logo.png" width="50px"> ========================== **Latest version: 2.0.0** <sub>([What's new?](#whats-new-in-the-latest-version))</sub> <sub>([Upgrading to a newer version](#upgrading-to-a-newer-version))</sub> A Flexible Godot Plugin for AI Assistants ----------------------------------------- Embed AI assistants in Godot to help you code, edit scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. [](https://youtu.be/lLTO_fFqa6Q) 👈 Click to watch the full tutorial |Highlights|| |---|---| | 🫵 **Own your game**| Designed for developers who still want to drive their game's creative and development processes, but want AI help to augment their capacity. | | 💰 **Forget about subscriptions (if you want)**| Designed for local LLMs first, but capable of using remote options. | | 🤖 **Small focused assistants**| With a unique take on LLMs centered around the idea of having different assistant types for different tasks.| | 🛡️ **Secure**| Designed to give you control over what your assistants can or cannot do.| | 🪶 **Lightweight**| Designed to have the least amount of dependencies, you only need to have a program to run LLMs like Ollama, don't worry about installing a bunch of other things.| | 🔧 **Extensible**| Designed in a way you can build new tools or enable new LLM providers.| Please note: This plugin does not run LLM models directly, but acts as an interface between Godot and your LLM provider. There are plenty of options to run LLMs locally. Thanks to the community, this tool supports the following: * [Ollama](https://ollama.com/)* * Google Gemini * Jan * Ollama Turbo * OpenRouter * OpenWebUI * xAI **Ollama** is supported by the maintainer, and sometimes ahead in features (more on that [below](#features-by-llm-provider)). Before reviewing the available features, you need to understand there are *two main workflows*: | | Tools 🚀 (do many things) | Quick Prompts 🪓 (coding only) | |---------------------|---------------------------------------------------|---------------------------------| | **Example request** | *"Make a new enemy that chases the player"* | *"Complete code marked with #CODE_HERE#"* | | Pros | Much more capabilities + multi‑step tasks | Reliable with less powerful models | | Cons | Risk of mistakes when using tools (you can undo) | Requires user to manually select code | | Scope | Assistants decide how to edit code and scenes | Targeted code edits only | | Model requirement | Models with tooling capabilities | Works with any model | | Workflow | Auto tool selection, dynamic | Manual code‑block selection | | Required setup | More prompt tuning, define tools access | Rigid prompt design using keywords | <sub>⚠️ *Quick Prompts* can be used in combination with tools as well for other things.</sub> --- ## Available Tools When using tools, the assistants can perform any of these actions. You have the control on what they can or cannot do. | Category | Tool | Introduced in Version | Last Update | |----------|------|-----------------------|-------------| | **Code** | Create Script | 2.0.0 | 2.0.0 | | | Append Code | 2.0.0 | 2.0.0 | | | Replace Code | 2.0.0 | 2.0.0 | | | Delete Code | 2.0.0 | 2.0.0 | | | Show Code | 2.0.0 | 2.0.0 | | **Scene** | Create Scene | 2.0.0 | 2.0.0 | | | Add Node From Class | 2.0.0 | 2.0.0 | | | Add Node From Scene | 2.0.0 | 2.0.0 | | | Delete Node | 2.0.0 | 2.0.0 | | | Edit Node Groups | 2.0.0 | 2.0.0 | | | Edit Node Properties | 2.0.0 | 2.0.0 | | | Edit Node Signals | 2.0.0 | 2.0.0 | | | Get Node Groups | 2.0.0 | 2.0.0 | | | Get Node Properties | 2.0.
Excerpt of 15,403 characters
Read on GitHubWould you bet a product on this? Bounded 0–100 and slow moving.
matched fp:86fc99d9588745c0, llm:Repository topics and description: ai, assistant, gemini, godot, llm, ollama, openrouter, openwebui — 'Embed AI assistants in Godot with the ability to read and write code in Godot's Code Editor.'
matched fp:86fc99d9588745c0, llm:Repository topics and description: ai, assistant, gemini, godot, llm, ollama, openrouter, openwebui — 'Embed AI assistants in Godot with the ability to read and write code in Godot's Code Editor.'
matched fp:86fc99d9588745c0, llm:Repository topics and description: ai, assistant, gemini, godot, llm, ollama, openrouter, openwebui — 'Embed AI assistants in Godot with the ability to read and write code in Godot's Code Editor.'