Top AI Repos — open-source AI, indexed and scored
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
| Date | Stars |
|---|---|
| 2026-07-24 | 723 |
| 2026-07-25 | 723 |
| 2026-07-28 | 723 |
| 2026-07-30 | 723 |
| 2026-08-06 | 723 |
Today
— stars today
This week
— stars this week
This month
— stars this month
Momentum
0.0
growth rate 0.00%/day
# [Unity/C#] Making a RTS game **Mina Pêcheux • March 2021 - March 2022**  #### This project is now 🔴 UNMAINTAINED 🔴. But feel free to use it as a reference archive :) ⚠️⚠️ In particular, this series and the repo was made using Unity 2020+ and 2021+ - it is not (and probably won't ever be) compatible with the new Unity 6 core system, or the more recent rendering pipelines, sorry! ⚠️⚠️ ### 📕 Discover the series as an ebook and get bonus material <a rel="noopener follow" href="https://mpecheux.gumroad.com/l/rrylr"><strong>on Gumroad</strong></a>! This repository contains the code for my on-going series of tutorials on how to make a real-time strategy (RTS) game in the well-known game engine Unity! Throughout this series of tutorials, I explore C# scripting for games, GUI building, event systems, behavior trees, sound optimization... --- #### To run this project, make sure you play it from the **"Core" scene**! ;) _→ For more info, see <a href="https://mina-pecheux.medium.com/b3c14c46badd" rel="noopener follow">Tutorial #41</a>_  You can find the list of all tutorials [on Medium](https://medium.com/c-sharp-progarmming/making-an-rts-game-in-unity-91a8a0720edc), or right below: <ul class=""><li>Tutorial #1: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-1-placing-buildings-unity-c-c53c7180b630"><strong>Placing buildings</strong></a></li> <li>Tutorial #2: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-2-adding-a-very-basic-ui-unity-c-8420480afda0"><strong>Adding a very basic UI</strong></a></li> <li>Tutorial #3: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-3-setting-up-in-game-resources-unity-c-92355714b2d7"><strong>Setting up in-game resources</strong></a></li> <li>Interlude #1: <a rel="noopener follow" href="https://medium.com/codex/rts-interlude-1-introducing-an-event-system-unity-c-14c121fb8ed"><strong>Introducing an event system</strong></a></li> <li>Tutorial #4: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-4-selecting-units-unity-c-1c823b6823a5"><strong>Selecting units</strong></a></li> <li>Tutorial #5: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-5-transforming-our-data-into-scriptable-objects-unity-c-d7d28a72a20"><strong>Transforming our data into Scriptable Objects</strong></a></li> <li>Tutorial #6: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-6-improving-the-ui-unity-c-502a018980c4"><strong>Improving the UI</strong></a></li> <li>Tutorial #7: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-7-polymorphism-take-2-unity-c-fe84d9d87844"><strong>Polymorphism, take 2!</strong></a></li> <li>Tutorial #8: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-8-boosting-our-selection-feature-unity-c-8552bffd2f8b"><strong>Boosting our selection feature</strong></a></li> <li>Tutorial #9: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-9-implementing-character-units-and-skills-unity-c-d89b1a3e57b7"><strong>Implementing character units and skills</strong></a></li> <li>Tutorial #10: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-10-moving-the-camera-unity-c-5a2c2a6a9be2"><strong>Moving the camera</strong></a></li> <li>Interlude #2: <a rel="noopener follow" href="https://medium.com/codex/rts-interlude-2-refactoring-the-event-system-unity-c-b52a2e3feae"><strong>Refactoring the event system</strong></a></li> <li>Tutorial #11: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-11-adding-a-day-and-night-cycle-unity-c-ae0cc17a0350"><strong>Adding a day-and-night cycle</strong></a></li> <li>Tutorial #12: <a rel="noopener follow" href="https://medium.com/codex/making-a-rts-game-12-moving-character-units-unity-c-9119ba4601d1"><strong>Moving Character Units</strong></a></li> <li
Excerpt of 14,728 characters
Read on GitHub138
Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:c10fff56a53885f1, topic:tutorial, readme:tutorial