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Claude Code CLI integration for Unreal Engine 5.7 - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor.
| Date | Stars |
|---|---|
| 2026-07-31 | 871 |
| 2026-08-06 | 876 |
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# UnrealClaude       **Claude Code CLI integration for Unreal Engine 5.7** - Get AI coding assistance with built-in UE5.7 documentation context directly in the editor. > **Supported Platforms:** Windows (Win64), Linux, and macOS (Apple Silicon). Claude Opus 4.7 and its Claude Code release supported. ## Overview UnrealClaude integrates the [Claude Code CLI](https://docs.anthropic.com/en/docs/claude-code) directly into the Unreal Engine 5.7 Editor and runs a MCP server for access to other coding agents. <p align="center"> <img width="45%" height="400" alt="Screenshot in editor chat" src="https://github.com/user-attachments/assets/5eff6f0d-8900-485c-b692-141bfb45d397" /> <img width="45%" height="500" alt="Screenshot claude code" src="https://github.com/user-attachments/assets/abcd41ce-7caf-4e7b-87b8-39a406d29cd5" /> </p> **Key Features:** - **Native Editor Integration** - Chat panel docked in your editor with live streaming responses, tool call grouping, and code block rendering - **MCP Server** - 20+ Model Context Protocol tools for actor manipulation, Blueprint editing, level management, materials, input, and more - **Dynamic UE 5.7 Context System** - The MCP bridge includes a dynamic context loader that provides accurate UE 5.7 API documentation on demand - **Blueprint Editing** - Create and modify Blueprints, Animation Blueprints, state machines (Few bugs still, don't rely on fully) - **Level Management** - Open, create, and manage levels and map templates programmatically - **Asset Management** - Search assets, query dependencies and referencers - **Async Task Queue** - Long-running operations won't timeout - **Script Execution** - Claude can write, compile (via Live Coding), and execute scripts with your permission - **Session Persistence** - Conversation history saved across editor sessions - **Project-Aware** - Automatically gathers project context (modules, plugins, assets) and is able to see editor viewports - **Uses Claude Code Auth** - No separate API key management needed ## Prerequisites ### 1. Install Claude Code CLI ```bash npm install -g @anthropic-ai/claude-code ``` ### 2. Authenticate Claude Code ```bash claude auth login ``` This will open a browser window to authenticate with your Anthropic account (Claude Pro/Max subscription) or set up API access. ### 3. Verify Installation ```bash claude --version claude -p "Hello, can you see me?" ``` ## Installation <img width="1222" height="99" alt="Screenshot 2026-02-06 112433" src="https://github.com/user-attachments/assets/61d72364-f7bc-4f34-a768-aedc0f5cea2e" /> (Check the Editor category in the plugin browser. You might need to scroll down for it if search doesn't pick it up) ### Step 1: Clone and Build This plugin must be built from source for your platform and engine version. No prebuilt binaries are included. 1. Clone this repository (includes the MCP bridge submodule): ```bash git clone --recurse-submodules https://github.com/Natfii/UnrealClaude.git ``` If you already cloned without `--recurse-submodules`, run: ```bash cd UnrealClaude git submodule update --init ``` 2. Build the plugin: **Windows:** ```bash Engine\Build\BatchFiles\RunUAT.bat BuildPlugin -Plugin="PATH\TO\UnrealClaude\UnrealClaude\UnrealClaude.uplugin" -Package="OUTPUT\PATH" -TargetPlatforms=Win64 ``` **Linux:** ```bash Engine/Build/Ba
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matched fp:4ae6f89ed8353ca6, topic:mcp, topic:model-context-protocol, topic:mcp-server