Top AI Repos — open-source AI, indexed and scored
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
A small tutorial repository on capturing images with semantic annotation from UnrealEngine to disk.
| Date | Stars |
|---|---|
| 2026-07-24 | 265 |
| 2026-07-25 | 265 |
| 2026-07-28 | 265 |
| 2026-07-30 | 265 |
| 2026-08-06 | 265 |
Today
— stars today
This week
— stars this week
This month
— stars this month
Momentum
0.0
growth rate 0.00%/day
# Image Capturing With UnrealEngine 5.5 (for deep learning) | Color | Segmentation | |---------|---------| |  |  | # Changelog - Updated to UE5.5.4 - Streamlined capture code to not block the *render thread*, and further reduce the load on the *main game thread*. - Fixed alpha channel for pixel annotation in the post-process material. Images are no longer appearing as "empty" because of their alpha mask being 0. - Removed plugins from repository - reduce the mess of files - Slightly updated the tutorial text # Outline - [Introduction](#a-small-introduction) - [MAIN: How to Save Images to Disk (without blocking the main threads)](#how-to-save-images-to-disk-in-ue5-without-blocking-the-rendering-or-main-thread) - [Capturing Object Pixel-Annotations (segmentation mask)](#capturing-annotations) - [Capturing Scene Depth](#setup-a-depth-capture) - [Enable Lumen on SceneCapture2D](#enable-lumen-on-scenecapture2d) - [Known Issues](#known-issues) # TLDR Use these links to the [FrameCaptureManger.h](https://github.com/TimmHess/UnrealImageCapture/blob/master/CaptureToDisk/Source/CaptureToDisk/Public/FrameCaptureManager.h) and [FrameCaptureManger.cpp](https://github.com/TimmHess/UnrealImageCapture/blob/master/CaptureToDisk/Source/CaptureToDisk/Private/FrameCaptureManager.cpp) file. They are the only source needed. Plus, make sure to link the correct unreal-libs to your project - check the [prerequisite](#prerequisite) or [CaptureToDisk.Build.cs](https://github.com/TimmHess/UnrealImageCapture/blob/master/CaptureToDisk/Source/CaptureToDisk/CaptureToDisk.Build.cs). **Kudos to the UE4 and UE5 community!** **Special thanks to [Panakotta00](https://github.com/Panakotta00), for pointing to an even better GPU readback!** Using the source as is you should get an `AFrameCaptureManager` (`Actor`) in your scene with the following settings.  Maybe most important is the `ImageFormat` setting. You want to use `PNG` for lossless compression when storing [object annotation](#capturing-object-segmentation-masks). For color rendered images most likely `JPEG` gives you better file-sizes. `EXR` is the float format - the code automatically stores .exr images when used. # Known Issues Capturing per-pixel annotations is done using the `CustomDepth` feature. The `CustomDepthStencil` is of type `uint8` which allows a range of 0-255, i.e. **we can handle at most 256** different annotations per image! # # A Small Introduction In this repository I condense my findings on how to implement a component to capture images to disk from an arbitrary UE5 (former UE4) scene **from scratch** lowering the bar for UE novices (and potentially bypassing the need for large frameworks that don't fit ones own particular needs). This will include: 1. Capturing rendered images to disk at high FPS, without blocking the UE rendering thread or the main game thread 2. Rendering pixel annotations (or other graphics buffers, such as depth) at the same time UnrealEngine (UE) is a powerful tool to create virtual worlds capable of AAA productions. Generating temporally consistent data with automatic pixel-wise annotations from complex scenes, such as traffic scenarios, is a capability worth leveraging. Especially for training and validation of machine learning- or deep learning applications it has been explored in a variety of projects. Already, there are plugins available that allow rendering images from UE to disk at runtime, such as prominently [Carla](https://carla-ue5.readthedocs.io/en/latest/), [UnrealCV](https://unrealcv.org/), or [AirSim](https://github.com/microsoft/AirSim). This repository aims to be a tutorial that demonstrates such an 'image capturing' mechanism in detail for you to unde
Excerpt of 28,133 characters
Read on GitHubWould you bet a product on this? Bounded 0–100 and slow moving.
matched fp:c5b5e54167c29a63, topic:tutorial, desc:tutorial, readme:tutorial