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Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
MCP server for interacting with the Aseprite API
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Today
+6 stars today
This week
+43 stars this week
This month
+249 stars this month
Momentum
67.0
growth rate 5.13%/day
# Aseprite MCP Tools
A Python MCP server that gives AI assistants full control over [Aseprite](https://www.aseprite.org/) for creating pixel art and animated sprites.
**123 tools across 18 categories** — canvas, drawing, layers, animation, palettes, effects, slices, tilemaps, exports, visual-feedback/analysis tools, and a raw Lua escape hatch. The tool set is designed so an LLM has everything it needs to produce *good* pixel art, not just primitives: shading ramps with hue shifting, ordered dithering, outlines, retro palette presets with quantization, onion-skin renders, and frame diffing, bounds and lint checks for animation work.
## Examples
### Cosy room (Opus 5.5)
<table>
<tr>
<td align="center"><img src="examples/cosy_room/cosy_room.gif" width="512" alt="Animated isometric pixel-art bedroom at dusk with a girl doing homework and a cat asleep on the bookshelf, by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><sub>An isometric bedroom at dusk with a girl doing her homework, animated as a lofi-style loop.<br>128×128, 16-frame loop, exported at 4×.</sub></td>
</tr>
</table>
### Swordsman: Fable 5 vs Opus 5.5
<table>
<tr>
<th>Fable 5</th>
<th>Opus 5.5</th>
</tr>
<tr>
<td align="center"><img src="examples/swordsman/swordsman.png" width="256" alt="Pixel-art swordsman drawn by Claude Fable 5"></td>
<td align="center"><img src="examples/swordsman/opus_redraw.png" width="256" alt="The same swordsman redrawn by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><img src="examples/swordsman/swordsman_slash.gif" width="256" alt="4-frame sword slash by Claude Fable 5"></td>
<td align="center"><img src="examples/swordsman/opus_redraw_slash.gif" width="256" alt="8-frame sword slash by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><sub>The benchmark swordsman, then a slash from windup to follow-through.<br>48×48, 4-frame slash.</sub></td>
<td align="center"><sub>Opus 5.5 critiqued the Fable 5 sprite and redrew it at the same size.<br>48×48, 8-frame slash.</sub></td>
</tr>
</table>
The Fable 5 tasks recreate the benchmark from [Draw Me a Swordsman](https://ljvmiranda921.github.io/notebook/2025/07/20/draw-me-a-swordsman/) by Lj Miranda, whose findings inspired this server's expanded toolset.
### Slime (Opus 5.5)
<table>
<tr>
<td align="center"><img src="examples/slime/slime.png" width="256" alt="Pixel-art green slime drawn by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><sub>A green slime.<br>32×32 still, exported at 8×.</sub></td>
</tr>
<tr>
<td align="center"><img src="examples/slime/slime_bounce.gif" width="544" alt="The slime hopping to the right with squash and stretch, by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><sub>The slime bouncing to the right with squash and stretch.<br>43-frame animation, exported at 4×.</sub></td>
</tr>
</table>
### Swordsman vs. slime (Opus 5.5)
<table>
<tr>
<td align="center"><img src="examples/swordsman_vs_slime/swordsman_vs_slime.gif" width="400" alt="The swordsman slashes the slime, which flashes red as a -12 damage number pops out and its health bar drops, by Claude Opus 5.5"></td>
</tr>
<tr>
<td align="center"><sub>The swordsman slashes the slime, which flashes red, loses health and pops a damage number.<br>80×58, 15 frames, exported at 5×.</sub></td>
</tr>
</table>
## Related Projects
[Aseprite Live](https://github.com/N7z/aseprite-live) – Watch an AI agent draw pixel art in Aseprite, live, in your browser
## Tool Categories
| Category | Tools | Description |
|----------|------:|-------------|
| [Canvas](#canvas) | 7 | Create sprites, manage layers/frames, set the active state |
| [Drawing](#drawing) | 16 | Pixels, text rows, lines, rectangles, circles, ellipses, polygons, paths, fills, gradients, isometric boxes |
| [Text](#text) | 3 | Draw and measure text with bitmap sprite-sheet or TrueType fonts |
| [Layers](#layers) | 7 | Delete, renaExcerpt of 21,532 characters
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Would you bet a product on this? Bounded 0–100 and slow moving.
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