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A toy physically based GPU path tracer (C++/OpenGL/GLSL)
| Date | Stars |
|---|---|
| 2026-07-24 | 2054 |
| 2026-07-25 | 2054 |
| 2026-07-28 | 2054 |
| 2026-07-30 | 2054 |
| 2026-08-06 | 2054 |
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GLSL-PathTracer ========== A physically based path tracer that runs in a GLSL fragment shader.   Features -------- - Unidirectional path tracer - Two-level BVH for instancing - Disney BSDF - Texture mapping (Albedo, Metallic-Roughness, Normal, Emission) - Analytic lights (Spherical, Rectangular, Directional) - Image based lighting - Multiple importance sampling - Tile rendering - OpenImageDenoise - Stochastic alpha testing - MagicaVoxel style homogeneous volumes - GLTF/GLB support (In progress) Build Instructions -------- Please see INSTALL-WIN.txt for the build instructions for Windows and INSTALL-LINUX.txt for Linux Sample Scenes -------- A couple of sample scenes are provided in the repository. Additional scenes can be downloaded from here: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view Gallery --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  --------  References/Credits -------- - A huge shout-out to Cedric Guillemet (https://github.com/CedricGuillemet) for cleaning up the code, adding the UI, integrating ImGuizmo, cmake and quite a lot of fixes. - Tinsel Renderer (https://github.com/mmacklin/tinsel) A modified version of the scene description & loader from that project is used here. - Ray Tracing in One Weekend (https://github.com/petershirley/raytracinginoneweekend) Peter Shirley's excellent book introductory book on raytracing which helped me get started on this project. - Erich Loftis's THREE.js PathTracer (https://github.com/erichlof/THREE.js-PathTracing-Renderer). - OptiX Introduction Samples (https://github.com/nvpro-samples/optix_advanced_samples/tree/master/src/optixIntroduction) - Mitsuba Renderer (https://github.com/mitsuba-renderer/mitsuba) Reference for validation. - PBRT-v3 (https://github.com/mmp/pbrt-v3) which provides an endless source of knowledge. The online book is a gift that keeps giving. - Model links/credits are in the assets folder (See: Model Credits.txt)
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Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:f5cae8bc87f870c7, topic:gpu, topic:ray
matched fp:f5cae8bc87f870c7, topic:tracing