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AI-assisted development for the Godot engine.
| Date | Stars |
|---|---|
| 2026-07-31 | 289 |
| 2026-08-06 | 289 |
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# Godot Copilot  AI-assisted development for the Godot engine. Compatible with `4.x` and `3.x`. ### What does this do? Godot Copilot uses OpenAI APIs (other models/providers may be supported in the future) to retrieve AI-generated code completions. After installing the plugin, simply press the selected keyboard shortcut to generate code in the code editor at the current caret position, directly within the engine! ### How do i install this? - Search for "Copilot" in the Godot asset library directly within the engine. Download the addon and enable in the project settings. - Alternatively, navigate to the [releases page](https://github.com/minosvasilias/godot-copilot/releases) and follow the instructions for the latest one - You may also clone this repository and copy the `copilot` addon into the `res://addons` directory of your project Afterwards, enable the addon in the project settings, and enter your OpenAI API key in the `Copilot` tab located on the right-hand dock. Use the selected keyboard shortcut within the code editor to request completions. ### How much will this cost me? Godot Copilot currently supports three different models: - `text-davinci-003` (Completion interface) - $0.02 / 1K tokens - `gpt-3.5-turbo` (Chat interface) - $0.002 / 1K tokens - `gpt-4` (Chat interface) - $0.03 / 1K tokens Therefore, turbo is cheapest. For each request, Copilot will attempt to send your entire current script to the model, up to a maximum length, after which the code will be trimmed. Being a good engineer that doesn't work in 5k-line spaghetti-scripts pays. Literally! > Comprehensive example data on cost per month/day/hour for each model is appreciated! Please open an issue if you are willing to contribute! ### Completion interface? Chat interface? OpenAI uses different API interfaces for different models. - Completion Interface (`text-davinci-003`) - Here, the model is simply given a prompt string and a suffix string, and will generate tokens it believes will fit between the two. Tailor-made for code completion! - Chat Interface (`gpt-3.5-turbo`, `gpt-4`) - This is an abstraction layer categorizing prompts and completions as "messages", as you'd see in ChatGPT for example. Therefore, we need specific instructions to ask the model to INSERT code into a specific location. Both turbo and gpt-4 are smart enough to reliably follow these instructions, but they may sometimes result in missing spaces or indentation at the beginning of completions. ### How well does this work? **GDScript is underrepresented in OpenAI's training data!** Do not expect performance matching that of popular languages such as Python or Javascript. This will not replace you... yet! It is however perfectly capable of writing useful functions, generating pre-populated objects, and completing all the tedious code you don't want to write yourself. One significant complication affecting performance is the changes introduced in Godot 4.0. The training data of all supported models largely cuts off in September 2021. This means some of the new syntax was included, some not, and the models know a combination of GDScript 1 and 2. Godot Copilot automatically injects zero-shot explanations of some of the most important GDScript changes in the prompts! This helps model performance quite significantly, but doesn't resolve all issues. Expect some varying performance when it comes to concepts such as `Callable` or hallucinated Python methods. ### Why no autocomplete? A couple reasons: - Godot's autocomplete system for `CodeEdit` nodes is not particularly well suited for AI-completions, as it does not preview completions directly within the text, but instead in a small popup that is not able to preview longer/multi-line predictions. - The prefix-system it uses does not always handle runtime-additions of completions smoothly. Whether or not completions
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