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Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
V1, Mirror Classic. V2, Mirror Engine: Join Discord for access.
| Date | Stars |
|---|---|
| 2026-07-24 | 1298 |
| 2026-07-25 | 1298 |
| 2026-07-28 | 1298 |
| 2026-07-30 | 1298 |
| 2026-08-06 | 1298 |
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# Update, Jul 2025: From Godot to the Next Era We've announced more details about our new Mirror Engine, a TypeScript game engine. [Sign up for the alpha here](https://mirrorengine.io/alpha-signup). [](https://www.youtube.com/watch?v=knxeNfux4lE) # Update, Nov 2024: Transitioning from Godot We've made the extremely difficult decision to transition from Godot but we have exciting things in store. Check out our "Thank You & Technical Reflections" below. Our V2 announcement will first be on Discord: https://mirrorengine.io/discord After the V2 announcement, this existing code based will be moved to `/mirror-classic` in this repo and "Mirror Classic" will refer to the Godot code. Mirror Classic will remain permissively MIT-licensed and parts of the V2 are planned to be open-core. [](https://youtu.be/n_kkiNqAwIU) # Mirror Classic: Get Started The **easiest** way is via our compiled Mirror Official app: [Get Started](https://docs.themirror.space/docs/get-started) ## Docs [The docs site](https://docs.themirror.space/docs/open-source-code/get-started) (`/mirror-docs`) is our primary source of truth for documentation, not this README. We intend to keep this README slim since documentation is and will continue to be extensive. # Features - **[(Real) Real-Time Game Development](https://www.themirror.space/blog/real-real-time-game-development)**: Like Inception, the aim is to build worlds in real-time with friends, colleagues, and players. Read more about our approach on our blog [here](https://www.themirror.space/blog/real-real-time-game-development). - **All-in-one game development**: The Mirror is both the editor and the game, providing everything you need out-of-the-box to quickly create and play games, digital experiences, virtual worlds, and more. - **Editor**: Built-in and networked: A lightweight, real-time, multiplayer editor to build in real-time. - **Physics** via [Jolt](https://github.com/jrouwe/JoltPhysics), a AAA physics engine used by Horizon Zero Dawn. - **Advanced networking**: Keep your game in sync and rewind when things get out of sync. - **Visual scripting**: Even if you don't know how to code, you can implement game logic quickly and easily. - **Traditional coding**: GDScript in-world editor so you can live edit your game code. If you're new to GDScript, it's like Python, super newbie-friendly, and is easy to learn. - **Material editor**: No need to exit the editor to make changes to your materials: Everything is in real-time - **Shader editing**: Real-time shader editing with text will be available in the future - **Asset management**: Assets are automatically stored in the cloud or via local storage (self-hosted) so you can simplify your workflows in real-time without needing to restart the editor. Much less hassle and easy collaboration with team members. - **Open asset system**: Built around GLTF, The Mirror supports seats, lights, equipables, and custom physics shapes, all direct from Blender. - **Mirror UI elements**, including a table class which can easily map _any_ data to UI elements without duplicating state in a performant way. - **Collision shape generation**: Convex and concave supported - **Audio**: Easily add audio to your game in real-time without opening a separate editor; no need to recompile - **Player controllers**: Out-of-the-box FPS (first-person shooter), TPS (third-person shooter), and VR (virtual reality) supported. - **VR-ready**: Just put on the tethered headset when playing! We test with Meta Quest 2 and 3. - **Intentional architecture**: (Space)Objects are a simple game object abstraction with the aim of supporting **any** type of Godot node in the future. - **Bidirectionality with Godot**: Start in The Mirror and end in Godot, or start in Godt and end in The Mirror.
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Ikko Eltociear Ashimine · Japan
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Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:5aa259eb664176a3, topic:no-code