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Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.
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Today
+4 stars today
This week
+17 stars this week
This month
+79 stars this month
Momentum
18.0
growth rate 4.06%/day
# Unreal Engine Skills for AI Agents
A collection of 31 AI agent skills for Unreal Engine C++ development. Built for game developers who want AI coding agents to help write correct, production-quality UE5 C++ code. Works with Claude Code, Cursor, Windsurf, and any agent that supports the [Agent Skills spec](https://agentskills.io).
**Target engine: Unreal Engine 5.8.** Every API in every skill was checked against the UE 5.8 headers and source, and every C++ example compiles against 5.8. Where an API changed, each skill carries a "Deprecated — do not use" table mapping the old form to the 5.8 form, so an agent stops emitting the old one.
**Contributions welcome!** Found an inaccuracy or want to improve a skill? [Open a PR](#contributing).
## What are Skills?
Skills are markdown files that give AI agents specialized knowledge and workflows for specific tasks. When you add these to your project, your agent can recognize when you're working on an Unreal Engine task and apply the right patterns, APIs, and best practices.
## How Skills Work Together
Skills reference each other and build on shared context. The `ue-project-context` skill is the foundation — it captures your project's modules, target platforms, and conventions so other skills can give relevant advice.
```
ue-project-context
(writes .agents/ue-project-context.md; every skill reads it)
│
┌──────────┬────────────┬───┴──────┬───────────┬──────────┬──────────┐
▼ ▼ ▼ ▼ ▼ ▼ ▼
Core C++ Gameplay Render/VFX World AI/Logic UI/Input Tools
cpp-found framework materials world-lvl ai-nav ui-umg editor-tools
actor-comp abilities niagara procedural state-tree input-sys testing
bp-interop tags-msg audio physics mass-
module- char-move sequencer serialize entity
build mover cameras data-assets
async animation
game-feat
net-repl
```
See each skill's **Related Skills** section for the full dependency map.
## Available Skills
<!-- SKILLS:START -->
| Skill | Description |
|-------|-------------|
| [ue-actor-component-architecture](skills/ue-actor-component-architecture/) | Actor and component lifecycle — constructor vs BeginPlay, PostInitializeComponents, EndPlay, SpawnActor, attachment, ticking |
| [ue-ai-navigation](skills/ue-ai-navigation/) | AI controllers, behavior tree nodes, blackboards, perception, NavMesh pathfinding, EQS, Smart Objects |
| [ue-animation-system](skills/ue-animation-system/) | AnimInstance, thread-safe update, FAnimInstanceProxy, montages, notifies, blend spaces, curves, root motion |
| [ue-async-threading](skills/ue-async-threading/) | UE::Tasks, Async/AsyncTask, ParallelFor, FRunnable, timers, tickers, thread-safety rules |
| [ue-audio-system](skills/ue-audio-system/) | UAudioComponent, MetaSounds, submixes, attenuation, concurrency, modulation, Quartz |
| [ue-blueprint-cpp-interop](skills/ue-blueprint-cpp-interop/) | Exposing C++ to Blueprint — UFUNCTION/UPROPERTY meta keys, latent actions, async action nodes, interfaces |
| [ue-character-movement](skills/ue-character-movement/) | CharacterMovementComponent — movement modes, floor detection, root motion, network prediction, movement bases |
| [ue-cpp-foundations](skills/ue-cpp-foundations/) | UCLASS, UPROPERTY, UFUNCTION, containers, delegates, strings, GC and TObjectPtr, subsystems |
| [ue-data-assets-tables](skills/ue-data-assets-tables/) | DataAsset, DataTable, CurveTable, soft references, Asset Manager, streamable loading, cook rules |
| [ue-editor-tools](skills/ue-editor-tools/) | Detail customizations, editor utility widgets, UToolMenus, editor modes, asset definitions, editor subsystems |
| [ue-game-features](skills/ue-game-features/) | Game Feature plugins, GameFeatureAction, GameFrameworkComponentManager, init states |
| [ue-gameplay-abilities](skills/ue-Excerpt of 15,720 characters
Read on GitHubWould you bet a product on this? Bounded 0–100 and slow moving.
matched fp:779237b51e4d0cdd, llm:Description: 'Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.'
matched fp:779237b51e4d0cdd, llm:Description: 'Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.'
matched fp:779237b51e4d0cdd, llm:Description: 'Unreal Engine C++ skills for AI coding agents. 27 skills covering gameplay, rendering, networking, animation, and more. Works with Claude Code, Cursor, Windsurf, and any agent supporting the Agent Skills spec.'