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Roadmap on becoming a UI/UX designer in 2017
| Date | Stars |
|---|---|
| 2026-07-24 | 2179 |
| 2026-07-25 | 2179 |
| 2026-07-28 | 2181 |
| 2026-07-30 | 2181 |
| 2026-08-06 | 2181 |
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# Note: A 2020/2021 rewrite is ongoing on [this repo](https://github.com/togiberlin/ui_ux_handbook).

> Roadmap to becoming a UI/UX Designer in 2017
Below, you'll find a roadmap on how to become a UI/UX designer. It lists all common tools of the trade in order to become a digital creative. It is inspired by [this roadmap on how to become a web developer](https://github.com/kamranahmedse/developer-roadmap).
If you have any improvements, don't hesitate to post an [issue](https://github.com/togiberlin/designer-roadmap/issues) or make a [pull request](https://github.com/togiberlin/designer-roadmap/pulls) 🙃
## 📖 Table Of Contents
* [Introduction](#-introduction)
* [Distinguishing Between UI and UX](#distinguishing-between-ui-and-ux)
* [User Interface Designer Roadmap](#-user-interface-designer-roadmap)
* [Use Symmetry for Great UI Designs](#use-symmetry-for-great-ui-designs)
* [User Experience Researcher Roadmap](#-user-experience-researcher-roadmap)
* [UX Pattern Examples: Effectively Applying Nudge Theory](#ux-pattern-examples-effectively-applying-nudge-theory)
* [Understanding Human Decision Making: Humans Are (Ir)rational](#understanding-human-decision-making-humans-are-irrational)
* [Thinking Fast & Slow: Dual Process Theory](#thinking-fast--slow-dual-process-theory)
* [Do or Don't: The Behavior Model](#do-or-dont-the-behavior-model)
* [Understanding the Decision Making Process: The CREATE Action Funnel](#understanding-the-decision-making-process-the-create-action-funnel)
* [Building Habits: The Hook Model](#building-habits-the-hook-model)
* [Unifying Everything Into a Cohesive UX Vision: The Customer Experience Map](#unifying-everything-into-a-cohesive-ux-vision-the-customer-experience-map)
* [Recommended Readings](#recommended-readings)
* [Wrap Up](#-wrap-up)
* [TODO](#-todo)
* [Contribution](#-contribution)
* [License](#license)
## 🚀 Introduction
Creating a successful tech startup depends on many factors. Having an aesthetic ```user interface (UI)``` and a great ```user experience (UX)``` are integral parts of entrepreneurial success. These interesting fields are quite young disciplines and require knowledge in different areas. When starting a small business, hiring lots of dedicated specialists with a limited budget is not realistic. Usually, the first iteration of a great Minimum Viable Product (MVP) is done by **hybrids**. This guide is meant to help you creating a great MVP and get at least 80% of the design/psychology right on the first try - **the lean way**.

*Referenced from [https://cdn-images-1.medium.com/max/800/1*NmN8fTliAkgy1xpt9lLn7g.png](https://cdn-images-1.medium.com/max/800/1*NmN8fTliAkgy1xpt9lLn7g.png)*
## Distinguishing Between UI and UX
Often times, people use the terms ```UI``` and ```UX``` interchangeably. Despite some shared elements, there are notable differences. Here is a simple definition:
- When people say __UI__, they usually mean everything related to graphic design, colors, fonts, backgrounds, buttons, stock photos, icons etc.
- When people say __UX__, they usually mean tasks related to psychology, human decision making, user research, personas, user stories, workflows, A/B testing, statistical evaluation and so on.
Here, you see the common characteristics which both UI and UX people are expected to bring to the table:

Before designing anything, it is fundamental to understand the underlying business model. What pain do you want to solve for your customer? For that, I recommend using the [Business Model Canvas](http://s3.amazonaws.com/academia.edu.documents/32253198/businessmodelgenerationpreview.pdf?AWSAccessKeyId=AKIAIWOWYYGZ2Y53UL3A&Expires=1497631663&Signature=Is7e1dMbAExcerpt of 39,173 characters
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