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MCP Server and Godot Plugin for AI-assisted game development
| Date | Stars |
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| 2026-08-05 | 402 |
| 2026-08-14 | 405 |
| 2026-08-18 | 408 |
| 2026-08-20 | 409 |
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Today
— stars today
This week
+4 stars this week
This month
+16 stars this month
Momentum
19.0
growth rate 0.90%/day
# Godot MCP
**Give your AI assistant full access to the Godot editor.**
Build games faster with Claude, Cursor, or any MCP-compatible AI — no copy-pasting, no context switching. AI reads, writes, and manipulates your scenes, scripts, nodes, and project settings directly.
> Godot 4.4+ · 69 tools · Undo/redo · Interactive project visualizer · MIT license
**Now on the [Godot Asset Store](https://store.godotengine.org/asset/tomer-yud/godlink/) as Godlink MCP.** If it helps you, please leave a review there. It's the main way other Godot developers find it.

---
## Quick Start
### 0. Install Node.js (one-time setup)
Download and run the installer from **[nodejs.org](https://nodejs.org/en/download)** (LTS version). It's a standard installer — no terminal needed.
### 1. Install the Godot plugin
**Godot 4.7 and newer:** inside the Godot editor, click the **Asset Store** tab at the top → search **"Godlink"** → find **"Godlink MCP"** → Install. ([Store page](https://store.godotengine.org/asset/tomer-yud/godlink/))
**Godot 4.6 and older:** click the **AssetLib** tab instead → search **"mcp"** → find **"Godot AI Assistant tools MCP"** → Install.
**Manual install:** copy the `addons/godot_mcp/` folder from this repo into your project's `addons/` folder.
Then go to **Project → Project Settings → Plugins** and enable the **Godot MCP** plugin.
### 2. Add the server config to your AI client
**Claude Desktop** — Settings → Developer → Edit Config → open the config file and paste:
Mac / Linux:
```json
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
```
Windows:
```json
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
```
**Cursor** — Settings → MCP → Add Server:
Mac / Linux:
```json
{
"mcpServers": {
"godot": {
"command": "npx",
"args": ["-y", "godot-mcp-server"]
}
}
}
```
Windows:
```json
{
"mcpServers": {
"godot": {
"command": "cmd",
"args": ["/c", "npx", "-y", "godot-mcp-server"]
}
}
}
```
**Claude Code** — run in terminal:
```bash
claude mcp add godot -- npx -y godot-mcp-server
```
Works with any MCP-compatible client (Cline, Windsurf, etc.)
### 3. Restart your AI client
Close and reopen Claude Desktop / Cursor / your client so it picks up the new config.
### 4. Restart your Godot project
Hit **Restart Project** in the Godot editor. Check the **top-right corner** — once your AI client is running you should see **MCP: Agent Active** in green. You're ready to go.
If it shows **MCP: No Agent** in orange, Godot found the server but no AI client is using it yet. Restart your AI client. **MCP: Disconnected** in red means the server isn't running. Check that Node.js is installed and the config from step 2 is saved.
---
## What Can It Do?
### 69 Tools Across 7 Categories
| Category | Tools | Examples |
|----------|-------|---------|
| **Scene Operations** | 23 | Create whole node trees in one call, add/remove/move nodes, set any property including textures, shapes, meshes and materials (by file path or inline), attach scripts, signals, groups, call methods |
| **Project & Runtime** | 28 | Run/stop the game, send input, take screenshots, inspect live nodes, read errors and logs, project settings, input map, autoloads |
| **Script & File Operations** | 8 | Edit and validate scripts, write files, rename/move files with reference updates, create and delete folders |
| **File Browsing** | 4 | Browse directories, read files, search the project, create scripts |
| **Undo & Batching** | 4 | Undo/redo any AI change, run many changes as one all-or-nothing batch |
| **Asset Generation** | 1 | Generate 2D sprites from SVG |
| **Visualization** | 1 | Interactive browser-based project map and scene explorer |
### Interactive Visualizer
RExcerpt of 7,357 characters
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