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Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export.
| Date | Stars |
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| 2026-07-31 | 276 |
| 2026-08-03 | 280 |
| 2026-08-06 | 280 |
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# Aseprite Pixel Art Plugin for Claude Code Create, animate, and export pixel art using Aseprite through natural language and commands in Claude Code. *Powered by [pixel-mcp](https://github.com/willibrandon/pixel-mcp) - a Model Context Protocol server for Aseprite.* ## Features **Natural Language Pixel Art Creation** - "Create a 64x64 Game Boy style sprite" - "Draw a red circle with blue outline" - "Make a 16x16 tile" **Animation Support** - "Add a 4-frame walk cycle" - "Create an idle animation" - "Set frame timing to 100ms" **Advanced Techniques** - Apply dithering patterns - Optimize color palettes - Add shading and antialiasing - Use retro console palettes (NES, Game Boy, C64, PICO-8) **Game-Ready Export** - PNG, GIF, spritesheet formats - JSON metadata for Unity, Godot, Phaser - Pixel-perfect scaling (2x, 4x, 8x) - Multiple spritesheet layouts ## How It Works This plugin uses the [pixel-mcp](https://github.com/willibrandon/pixel-mcp) Model Context Protocol server to communicate with Aseprite. The MCP server provides 40+ tools for pixel art operations and is bundled with the plugin. ## Quick Start ### 1. Prerequisites - [Aseprite](https://www.aseprite.org/) v1.3.0+ installed - [Claude Code](https://claude.com/code) installed ### 2. Installation **Option A: Via Claude Code (recommended)** In Claude Code, run: ``` /plugin ``` Then: 1. Select "Add marketplace" 2. Enter: `willibrandon/pixel-plugin` (for GitHub) or `./path/to/local/marketplace` (for local) 3. Select "Browse and install plugins" 4. Find and install `pixel-plugin` **Option B: From command line** ```bash # Add the GitHub marketplace claude plugin marketplace add willibrandon/pixel-plugin # Install the plugin claude plugin install pixel-plugin ``` **Option C: Local development/testing** ```bash # Clone the repository git clone https://github.com/willibrandon/pixel-plugin.git cd pixel-plugin # Add as local marketplace (from parent directory) cd .. claude plugin marketplace add ./pixel-plugin # Install from local source claude plugin install pixel-plugin@pixel-plugin ``` ### 3. Setup Configure Aseprite path (one-time setup): ```bash /pixel-setup ``` The command will auto-detect your Aseprite installation. If not found, specify the path manually: ```bash /pixel-setup /Applications/Aseprite.app/Contents/MacOS/aseprite ``` ### 4. Create Your First Sprite ```bash # Using slash commands /pixel-new 64x64 gameboy "Draw a character sprite" /pixel-export png character.png # Or natural language only "Create a 32x32 Game Boy sprite of a character" "Export it as character.png" ``` ## Usage ### Slash Commands | Command | Description | Example | |---------|-------------|---------| | `/pixel-new [size] [palette]` | Create new sprite | `/pixel-new icon nes` | | `/pixel-palette <action> [args]` | Manage palettes | `/pixel-palette set gameboy` | | `/pixel-export <format> [file]` | Export sprite | `/pixel-export gif anim.gif` | | `/pixel-setup [path]` | Configure plugin | `/pixel-setup` | | `/pixel-help [topic]` | Get help | `/pixel-help palettes` | ### Natural Language The plugin responds to natural language requests: **Creation:** ``` "Create a 64x64 RGB sprite" "Make a 16x16 tile with NES palette" "Start a new 128x128 canvas" ``` **Drawing:** ``` "Draw a red circle in the center" "Fill the background with blue" "Draw a pixelated tree" ``` **Animation:** ``` "Add 4 frames for a walk cycle" "Create a 2-frame idle animation" "Set all frame durations to 100ms" ``` **Advanced:** ``` "Apply Floyd-Steinberg dithering" "Reduce to 16 colors" "Add shading with light from top-left" "Convert to PICO-8 palette" ``` **Export:** ``` "Export as PNG at 4x scale" "Export as animated GIF at 12 FPS" "Create a horizontal spritesheet" "Export with Unity JSON metadata" ``` ## Examples ### Example 1: Game Boy Character ```bash /pixel-new 48x48 gameboy "Draw a character sprite - round head, square body, stick limbs" "Add a 2-frame breathing animation" /pixel-export
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Read on GitHubWould you bet a product on this? Bounded 0–100 and slow moving.
matched fp:3f975d6db9abb83c, llm:Repository topics and description: 'Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export.' Topics: animation, aseprite, claude-code, mcp, pixel-art, sprite-editor, sprites.
matched fp:3f975d6db9abb83c, llm:Repository topics and description: 'Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export.' Topics: animation, aseprite, claude-code, mcp, pixel-art, sprite-editor, sprites.
matched fp:3f975d6db9abb83c, llm:Repository topics and description: 'Claude Code plugin for creating pixel art with Aseprite through natural language. Supports animation, retro palettes, dithering, and game engine export.' Topics: animation, aseprite, claude-code, mcp, pixel-art, sprite-editor, sprites.