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SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
| Date | Stars |
|---|---|
| 2026-07-24 | 1868 |
| 2026-07-25 | 1868 |
| 2026-07-28 | 1868 |
| 2026-07-30 | 1868 |
| 2026-08-09 | 1874 |
| 2026-08-17 | 1878 |
| 2026-08-18 | 1877 |
| 2026-08-23 | 1878 |
| 2026-08-24 | 1880 |
| 2026-08-26 | 1881 |
| 2026-08-27 | 1883 |
| 2026-08-28 | 1884 |
| 2026-09-01 | 1886 |
| 2026-09-03 | 1887 |
| 2026-09-07 | 1888 |
| 2026-09-08 | 1889 |
| 2026-09-09 | 1891 |
| 2026-09-10 | 1892 |
| 2026-09-11 | 1891 |
| 2026-09-16 | 1892 |
| 2026-09-17 | 1893 |
| 2026-09-18 | 1894 |
| 2026-09-19 | 1895 |
| 2026-09-20 | 1895 |
Today
— stars today
This week
+4 stars this week
This month
+18 stars this month
Momentum
39.0
growth rate 0.21%/day
<img src="https://raw.githubusercontent.com/InteractiveComputerGraphics/SPlisHSPlasH/master/doc/images/logo.jpg" width="250"> <br> <p align=center><img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-linux/badge.svg"> <img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-linux-wheels/badge.svg"> <img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-windows/badge.svg"> <img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-windows-wheels/badge.svg"> <img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-mac/badge.svg"> <img src="https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/workflows/build-mac-wheels/badge.svg"> <a href='https://splishsplash.readthedocs.io/en/latest/?badge=latest'><img src='https://readthedocs.org/projects/splishsplash/badge/?version=latest' alt='Documentation Status' /></a></p> <p align=center> <img src="https://raw.githubusercontent.com/InteractiveComputerGraphics/SPlisHSPlasH/master/doc/images/teaser.gif"> </p> SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. The simulation in this library is based on the Smoothed Particle Hydrodynamics (SPH) method which is a popular meshless Lagrangian approach to simulate complex fluid effects. The SPH formalism allows an efficient computation of a certain quantity of a fluid particle by considering only a finite set of neighboring particles. One of the most important research topics in the field of SPH methods is the simulation of incompressible fluids. SPlisHSPlasH implements current state-of-the-art pressure solvers (WCSPH, PCISPH, PBF, IISPH, DFSPH, PF) to simulate incompressibility. Moreover, the library provides different methods to simulate viscosity, surface tension and vorticity. The library uses the following external libraries: [Eigen](http://eigen.tuxfamily.org/), [json](https://github.com/nlohmann/json/), [partio](https://github.com/wdas/partio/), [zlib](https://github.com/madler/zlib), [cxxopts](https://github.com/jarro2783/cxxopts), [tinyexpr](https://github.com/codeplea/tinyexpr), [toojpeg](https://github.com/stbrumme/toojpeg), [pybind](https://github.com/pybind/pybind11), [glfw](https://www.glfw.org/), [hapPLY](https://github.com/nmwsharp/happly), [nfd](https://github.com/btzy/nativefiledialog-extended), and [imgui](https://github.com/ocornut/imgui). All external dependencies are included. Furthermore we use our own libraries: - [PositionBasedDynamics](https://github.com/InteractiveComputerGraphics/PositionBasedDynamics/) to simulate dynamic rigid bodies - [Discregrid](https://github.com/InteractiveComputerGraphics/Discregrid) to detect collisions between rigid bodies - [CompactNSearch](https://github.com/InteractiveComputerGraphics/CompactNSearch) to perform the neighborhood search - [cuNSearch](https://github.com/InteractiveComputerGraphics/cuNSearch) to perform the neighborhood search on the GPU - [GenericParameters](https://github.com/InteractiveComputerGraphics/GenericParameters) to handle generic parameters SPlisHSPlasH can export the particle data in the partio and vtk format. If you want to import partio files in Maya or Blender, try out our plugins: - [Blender Sequence Loader](https://github.com/InteractiveComputerGraphics/blender-sequence-loader) - [MayaPartioTools](https://github.com/InteractiveComputerGraphics/MayaPartioTools) **Author**: [Jan Bender](https://animation.rwth-aachen.de/person/1/) ## License The SPlisHSPlasH library code is licensed under the MIT license. See [LICENSE](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/blob/master/LICENSE) for details. External dependencies are covered by separate licensing terms. See the [extern](https://github.com/InteractiveComputerGraphics/SPlisHSPlasH/tree/master/extern) folder for the code a
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Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:bf7f4120255e9b8d, topic:simulation