Top AI Repos — open-source AI, indexed and scored
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
Top AI Repos tracks AI repositories on GitHub and answers two different questions about each one: is it moving right now, and would you bet a product on it.
The main repository for the development of the evolution game Thrive.
| Date | Stars |
|---|---|
| 2026-07-24 | 3618 |
| 2026-07-25 | 3620 |
| 2026-07-28 | 3620 |
| 2026-07-30 | 3620 |
| 2026-08-06 | 3620 |
Today
— stars today
This week
— stars this week
This month
— stars this month
Momentum
15.0
growth rate 0.00%/day
Thrive ====== This is the code repository for Thrive. For more information, visit [Revolutionary Games' Website](https://revolutionarygamesstudio.com/). ### [Build Status](https://dev.revolutionarygamesstudio.com/ci/1) ### Patreon [](https://www.patreon.com/thrivegame) [](https://store.steampowered.com/app/1779200/Thrive/) [<img height='20' alt='Thrive on Itch.io' src='https://static.itch.io/images/badge-color.svg'>](https://revolutionarygames.itch.io/thrive) [](https://community.revolutionarygamesstudio.com/) <a href="https://translate.revolutionarygamesstudio.com/engage/thrive/"> <img alt="Weblate project translated" src="https://img.shields.io/weblate/progress/thrive?server=https%3A%2F%2Ftranslate.revolutionarygamesstudio.com&logo=weblate"></a> [](https://wiki.revolutionarygamesstudio.com/) [](https://discord.gg/FZxDQ4H) <br> <img src="https://randomthrivefiles.b-cdn.net/screenshots/github_screenshot_1.png" alt="game screenshot" width="900px"> Overview -------- Repository structure: - assets: This folder contains all the assets such as models and other binaries. The big files in this folder use [Git LFS](https://git-lfs.github.com/) in order to keep this repository from bloating. You need to have Git LFS installed to get the files. Some better editable versions of the assets are stored in a separate [repository](https://github.com/Revolutionary-Games/Thrive-Raw-Assets). - [doc: Documentation files.](/doc) Contains style guide, engine overview and other useful documentation. - simulation_parameters: Contains JSON files as well as C# constants for tweaking the game. - scripts: Utility scripts for Thrive development. - src: The core of the game written in C# as well as Godot scenes. - test: Contains tests that will ensure that core parts work correctly. These don't currently exist for the Godot version. Getting Involved ---------------- Depending on what you want to contribute, you need to take different steps to get your development environment set up. Read the [contribution guidelines](CONTRIBUTING.md) and [code of conduct](CODE_OF_CONDUCT.md) first. If you need help, please ask [on our forums](https://community.revolutionarygamesstudio.com/c/dev-help). For opening bug reports, please use the bug report template when opening a new issue. There are other useful documents in the [doc](doc) folder not mentioned here. If you have game development skills, you can apply to the team [here](https://revolutionarygamesstudio.com/application/). If you'd like to translate the game to your language, you can find the relevant information [here](doc/working_with_translations.md). The planning board contains all issues and pull requests grouped by their priority and status. It can be found [here](https://github.com/orgs/Revolutionary-Games/projects/2). <br> <img src="https://randomthrivefiles.b-cdn.net/screenshots/github_screenshot_2.png" alt="game screenshot" width="900px"> ### Programmers Thrive is written in C#. In order to work on the C# you need to compile Thrive yourself. You can find instructions for how to do that in the [setup instructions][setupguide]. And if you've never used Godot before, please read [learning Godot][learninggodot]. This repository also contains a few helper scripts written in C# for working on the game. These can be run with dotnet: `dotnet run --project Scripts -- help` Be sure to have a look at the [styleguide][styleguide], both for guidelines on code formatting and git usage. Binary files should be committed using [Git LFS][lfs]. ### Modellers, texture and GUI artists, and Sound Engineers To work on the art assets, you will w
Excerpt of 5,917 characters
Read on GitHubWould you bet a product on this? Bounded 0–100 and slow moving.
matched fp:2ba1744e2cdbc226, topic:simulation