Automatically fetches the latest arXiv papers on VLN · VLA · SLAM · 3D · Embodied AI
Embodied-AI-Daily Web:http://luohongkun.top/Embodied-AI-Daily/
每篇论文的 AI 深度总结都会调用大量 DeepSeek API(需付费)。如果这个项目对你有帮助,欢迎请作者喝杯咖啡,支持服务器与 API 开销 🙏
This project automatically fetches the latest papers from arXiv based on predefined keywords.
- Each section in the README corresponds to a search keyword (up to 20 per keyword).
- The full list (up to 80 per keyword) is available in the
papers/directory. - Click Watch (👀) on the repo to get daily email notifications.
Last update: 2026-08-05
This project is inspired by and builds upon the following excellent works:
- Research-Paper-Skills — Reusable Codex skills for academic paper reading and structured Chinese summarization, whose reading report prompt structure is referenced in this project's AI deep-summary feature.
- cv-arxiv-daily — A great daily arXiv paper tracker for computer vision, which inspired the automated daily-fetch workflow of this project.
| Title | Date | Abstract | Comment |
|---|---|---|---|
| When Classes Evolve: A Benchmark and Framework for Stage-Aware Class-Incremental Learning | 2026-08-04 | ShowClass-Incremental Learning (CIL) aims to sequentially learn new classes while mitigating catastrophic forgetting of previously learned knowledge. Conventional CIL approaches implicitly assume that classes are morphologically static, focusing primarily on preserving previously learned representations as new classes are introduced. In practice, however, instances of the same semantic class may undergo substantial morphological evolution, such as a larva turning into a butterfly. Consequently, a model must both discriminate between classes and adapt to evolving appearances within a single class. To systematically address this challenge, we formalize Stage-Aware CIL (Stage-CIL), a paradigm in which each class is learned progressively through distinct morphological stages. We further introduce Stage-Bench, a 10-domain, two-stage benchmark and protocol for evaluating both inter-class forgetting and stage-level degradation within classes. Finally, we propose STAGE, an evolution-aware reference baseline that disentangles semantic identity from evolution dynamics through a fixed-size memory pool, enabling stage-aware prediction of later morphological forms from earlier representations. Extensive experiments show that conventional CIL reductions and existing continual-learning baselines remain insufficient under Stage-CIL, while STAGE consistently outperforms strong competitors, demonstrating the promise of explicit evolution-aware modeling for this new setting. |
34th ...34th ACM International Conference on Multimedia (ACM MM '26) |
| When RL Meets Adaptive Speculative Training: A Unified Training-Serving System | 2026-08-04 | ShowSpeculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3). |
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| MedCRP-CL: Continual Medical Image Segmentation via Bayesian Nonparametric Semantic Modality Discovery | 2026-08-04 | ShowMedical image segmentation faces a fundamental challenge in continual learning: data arrives sequentially from heterogeneous sources, yet effective continual learning requires discovering which tasks share sufficient structure to benefit from joint learning. Existing methods either apply uniform constraints across all tasks, causing catastrophic forgetting when tasks conflict, or require predefined task groupings that cannot anticipate future task diversity. We introduce MedCRP-CL, a framework that performs online task structure discovery and structure-aware continual learning. Leveraging the Chinese Restaurant Process (CRP), our method dynamically infers task groupings from clinical text prompts as tasks arrive, without requiring predefined cluster counts or access to future tasks. We term these discovered groupings semantic modalities, as they capture finer-grained structure than physical imaging modalities by integrating anatomical region and pathological context. Guided by this discovered structure, we maintain semantic modality-specific LoRA adapters regularized by intra-modality EWC, ensuring parameter isolation across dissimilar task groups while facilitating knowledge transfer within similar ones. The framework is also replay-free, storing only aggregate statistics rather than raw patient data. Experiments on 16 medical segmentation tasks across four imaging modalities demonstrate that MedCRP-CL achieves 73.3% Dice score with only 4.1% forgetting, outperforming the best baseline by 8.0% while requiring 6$\times$ fewer parameters. Code is available at https://github.com/zygao930/MedCRP-CL. |
Accep...Accepted to ICML 2026 |
| Reinforcement Learning with Evolving Rubrics as Rewards for Audio Reasoning | 2026-08-03 | ShowAudio reasoning is essential for machine understanding of the acoustic world. Reinforcement learning with verifiable rewards can elicit such reasoning, yet existing reward designs are complementary in their limitations: outcome-based rewards supervise only the final answer and let the model reach it without attending to the audio, whereas process-based rewards score the reasoning itself but rely on coarse, hand-crafted, and fixed criteria that neither adapt to each question nor stay grounded in the acoustic evidence. Moreover, questions differ in what they demand, with some hinging on perception and others on multi-step reasoning, and any static criterion weakens as the policy improves. Supervising the reasoning process with fine-grained, audio-grounded, and adaptive rewards is therefore crucial, yet challenging since such rewards are impractical to design by hand for every sample. To this end, we introduce AudioRubrics, a reinforcement learning framework that supervises audio reasoning with self-evolving, audio-grounded rubric rewards. AudioRubrics synthesizes per-sample rubrics from the raw waveform and, conditioned on the model's own rollouts, regenerates and reweights criteria per group, supplying a continuous learning signal that keeps targeting the current policy's weaknesses as static criteria saturate. Comprehensive evaluations across three audio reasoning benchmarks reveal that AudioRubrics substantially outperforms a wide range of open-source and training-based baselines. Furthermore, our analysis shows that the gains scale with the capability of the rubric generator and judge, and AudioRubrics converges to a stable reasoning length that avoids both degenerate collapse and unbounded growth. The improvement in audio perception further demonstrates the effectiveness of anchoring supervision in the acoustic evidence. Our project page is available at https://audiorubrics.github.io. |
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| A Taxonomy of Cognitive Capability Gaps in Generative and Agentic AI | 2026-08-03 | ShowCognitive AI seeks to move beyond language generation and autonomous task execution toward systems capable of sustained reasoning, adaptive behavior, persistent memory, and self-regulation. While generative and agentic AI have demonstrated impressive capabilities across a wide range of tasks, many fundamental cognitive functions remain fragmented or weakly developed, limiting reliable operation over extended time horizons. This paper presents a taxonomy-driven survey of the major cognitive capability gaps that continue to constrain the development of Cognitive AI. The literature is organized around five dimensions: persistent state modeling, goal-directed autonomy, self-monitoring and control, environment interaction, and learning and adaptation. For each dimension, we review recent advances, identify recurring limitations, and discuss open research challenges. Building on these insights, we outline a conceptual Adaptive Cognitive Intelligence Architecture (ACIA) and examine emerging directions in cognition-centric evaluation. The proposed taxonomy provides a unified framework for organizing existing research, identifying unresolved challenges, and guiding the design of future cognitively capable systems. Together, the taxonomy, architectural perspective, and evaluation framework offer a roadmap for advancing AI systems that exhibit more reliable long-term reasoning, adaptive decision-making, and continual learning. The survey highlights key research opportunities toward more adaptive, reliable, and cognitively capable AI systems, providing a foundation for future progress toward Cognitive AI and, ultimately, Artificial General Intelligence (AGI). |
15 pages, 4 figures |
| Face-D(^2)CL: Multi-Domain Synergistic Representation with Dual Continual Learning for Facial DeepFake Detection | 2026-08-03 | ShowFacial forgery techniques are advancing rapidly, posing severe threats to public trust and information security while imposing higher demands on the continual adaptation of DeepFake detection models. Although continual learning enables models to adapt to emerging forgery methods, existing approaches still face two key bottlenecks. On the one hand, they lack sufficient feature representation capacity to handle increasingly diverse and complex forgery traces. On the other hand, continual adaptation to new forgery distributions leads to severe catastrophic forgetting of prior knowledge, which substantially degrades detection performance. To address these issues, we propose Face-D(^2)CL, a framework for facial DeepFake detection. It leverages multi-domain synergistic representation to fuse spatial and frequency-domain features, enabling comprehensive capture of diverse forgery traces. Additionally, it employs a dual continual learning mechanism that combines Real/Fake-aware Elastic Weight Consolidation (RF-EWC) and Domain-wise Orthogonal Gradient Constraint (D-OGC). RF-EWC distinguishes the parameter importance for real versus fake samples, while D-OGC ensures that updates to task-specific expert modules do not interfere with previously learned knowledge. This synergy allows the model to achieve a dynamic balance between robust anti-forgetting capabilities and agile adaptability to emerging facial forgery paradigms, all without relying on historical data replay. Extensive experiments demonstrate that our method surpasses current state-of-the-art (SOTA) approaches in both stability and plasticity, achieving a 60.7% relative reduction in the average detection error rate. On unseen forgery domains, it further improves the average detection AUC by 7.9% compared to the current SOTA method. |
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| Learning What to Remember: Test-Time Training via Context Distillation | 2026-08-03 | ShowEffective long-context modeling is not merely about retaining more of the past, but about preserving the information that may prove relevant later. Test-time training (TTT) is an appealing approach that performs online parameter updates for long-context modeling, yet existing TTT methods only optimize either reconstruction or online adaptation objectives without considering the future utility of retained information. In this work, we propose \textbf{T}est-\textbf{T}ime \textbf{C}ontext \textbf{D}istillation (TTCD), a TTT framework that introduces a self-supervised objective for allocating limited memory capacity for future use. Specifically, TTCD uses a long-window teacher to supervise the fast weights of a short-window student, where the hidden-state discrepancy between them offers a dense, self-supervised signal guiding the model to memorize the contextual information crucial for future token predictions. We focus on an in-place variant: In-Place TTCD (IP-TTCD), which uses the existing MLP parameters as the fast weights. Experiments on long-context language modeling tasks show IP-TTCD consistently outperforms DeltaNet, Gated DeltaNet, sliding-window attention, and TTT when pre-trained from scratch. Furthermore, IP-TTCD allows pre-trained transformer models to adapt their parameters during inference through continual pre-training, gaining long-context capabilities with only a lightweight architectural augmentation. Our results position TTCD as a step toward architectural continual learning. |
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| UCBound-Net: Uncertainty-Guided Boundary-Aware Continual Learning for Domain-Incremental Ultrasound Segmentation | 2026-08-02 | ShowContinual learning in clinical imaging faces a dual challenge: a model must assimilate knowledge from new anatomical domains while retaining representations learned from prior tasks, a problem known as catastrophic forgetting. Existing mitigation strategies, including regularization and knowledge distillation, treat all spatial regions equally, ignoring the fact that prediction uncertainty is strongly correlated with the propensity for forgetting. We introduce UCBound-Net, a continual segmentation framework that exploits Monte Carlo (MC) Dropout uncertainty as a spatial proxy for forgetting risk. Our method contributes three synergistic components: (i) uncertainty-weighted boundary distillation, which amplifies the knowledge transfer signal at high-entropy regions of the frozen teacher; (ii) uncertainty-calibration regularization, which explicitly penalizes overconfident erroneous predictions; and (iii) uncertainty-guided exemplar selection, a memory buffer that preferentially stores samples whose boundary regions exhibit the highest predictive entropy. Evaluated on a sequential domain-incremental benchmark comprising breast ultrasound (BUSI, Task 1) followed by thyroid ultrasound (TN3K, Task 2), UCBound-Net reduces forgetting relative to naive fine-tuning, achieving a backward transfer (BWT) of -0.098 compared with -0.173, while obtaining an average Dice Similarity Coefficient (DSC) of 0.755 across both tasks. The proposed framework outperforms baseline methods without requiring task-boundary supervision. An ablation study further demonstrates that each component contributes independently to forgetting mitigation, providing a practical pathway toward uncertainty-aware continual learning for clinical image segmentation. |
Accep...Accepted at the MICCAI 2026 CLiMeM Workshop |
| Plasticity of Growing and Elastic Neural Networks in Online Continual Learning | 2026-08-02 | ShowNeural networks that can grow or both grow and shrink during learning, referred to as growing neural networks and elastic neural networks, respectively, have recently been explored in offline continual learning with a particular focus on catastrophic forgetting. Driven by the observations that 1) online continual learning closely resembles how animals learn; 2) loss of plasticity---the progressive decline in a learning network's ability to learn---is another crucial challenge facing continual learning; and 3) incremental introduction of randomly initialized hidden units was recently shown to help preserve plasticity, in this paper, we study the plasticity of several foundational growing and elastic networks in online continual learning. Our experiments in supervised learning settings show that adaptive growing networks, which incrementally incorporate new, randomly initialized units to the network while keeping all existing connections adaptive, can maintain high prediction accuracy without losing plasticity despite the continuous increase in the dead hidden unit proportion. Furthermore, we demonstrate that adaptive elastic networks, which in addition to progressively adding new hidden units also prune estimated dead hidden units at the beginning of each new task, can achieve excellent accuracy without loss of plasticity while simultaneously maintaining a near-constant, compact size. Our results suggest that growing and elastic networks, which exhibit the ability to adapt its structure to the relevant learning objectives, can be a promising class of algorithms also for preserving high plasticity in online continual learning. |
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| Two-Stage Bengali Sentiment Classification: Domain Adaptation Through Continual Learning and Parameter-Efficient Fine-Tuning | 2026-08-02 | ShowUnderstanding sentiment in low-resource languages remains a key challenge for Natural Language Processing (NLP), particularly when domain-specific data is scarce. In this work, we present SentiBanglaBERT, a two-stage Bengali sentiment classification framework combining domain-adaptive continual pretraining and parameter-efficient fine-tuning. The approach enables contextual adaptation to news-style data while remaining computationally efficient through Low-Rank Adaptation (LoRA). Beyond performance, SentiBanglaBERT integrates SHAP-based interpretability, offering linguistic insights into how Bengali morphological cues, such as negation suffixes and aspectual markers, influence sentiment predictions. Experiments demonstrate stable performance comparable to strong baselines while providing greater transparency and interpretive depth. This framework highlights the potential of domain-adaptive continual learning as a foundation for interpretable, resource-efficient NLP in morphologically rich, underrepresented languages. |
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| SphereVideo: Prototype-anchored Hyperspherical Boundary for Continual AI-generated Video Detection | 2026-08-02 | ShowAI-generated video (AIGV) detection aims to distinguish real videos from AI-generated ones. In practice, detectors trained on existing data often fail to generalize to newly emerging generative models, making this task challenging. Therefore, continual learning (CL) is essential for improving the adaptability. However, CL frameworks for this task remain underexplored. To this end, we propose SphereVideo, a novel CL framework for AIGV detection built on two key observations. First, real videos exhibit a compact feature distribution. Based on this, we encourage real video features to cluster around a real prototype on a hypersphere while repelling AI-generated samples, thereby establishing a decision boundary. This prototype serves as a stable anchor for CL, regulating boundary evolution and mitigating catastrophic forgetting. Second, existing methods tend to rely solely on spatial artifacts as shortcuts. To enhance temporal modeling, we introduce a strategy that models the temporal dynamics of real data at both frame and clip levels. By strengthening real data modeling, this strategy further facilitates learning a real prototype and forming a stable decision boundary. Moreover, we construct a comprehensive and challenging benchmark. Extensive experiments demonstrate that SphereVideo achieves an improved plasticity-stability trade-off, outperforming prior methods by 3.08% on seen data and 4.00% on unseen AI-generated data. |
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| AdaHAT: Adaptive Hard Attention to the Task in Task-Incremental Learning | 2026-08-02 | ShowCatastrophic forgetting is a major problem in task-incremental learning, where neural networks tend to overwrite previously learned knowledge when trained on new tasks. A number of architecture-based approaches have been proposed to address this problem. However, the architecture-based approaches suffer from another problem related to network capacity when the networks learn long task sequences: As a network is trained on an increasing number of new tasks in a long task sequence, a growing proportion of active parameters becomes static to prevent forgetting of previously learned knowledge. In this paper, we propose Adaptive Hard Attention to the Task (AdaHAT) with an adaptive attention mechanism which allows adaptive updates to static parameters by taking into account the information about previous tasks on both the importance of these parameters to previous tasks and the current network capacity. Based on this idea, we develop a new neural network architecture incorporating our proposed AdaHAT mechanism. AdaHAT extends an existing architecture-based approach, Hard Attention to the Task (HAT), to better support task-incremental learning over long task sequences. We conduct experiments on a number of datasets and compare AdaHAT with task-incremental learning baselines including HAT. Our experimental results show that AdaHAT achieves better average performance across tasks than these baselines, especially on long task sequences, demonstrating the benefits from balancing the trade-off between stability and plasticity of a network when learning such sequences of tasks, alleviating the network capacity problem. Our code is available at pengxiang-wang.com/projects/continual-learning-arena. |
18 pa...18 pages, 6 figures, published in ECML PKDD 2024 |
| Relative Parameter Importance in Task-Agnostic Replay-Free Continual Learning | 2026-08-01 | ShowAchieving continual learning (CL) with deep neural networks requires balancing stability and plasticity while enabling knowledge transfer. In this work, we focus on offline learning algorithms under the constraints: (I) no access to training data from prior tasks (II) no access to task-id at inference time. We introduce a novel measure, the relative parameter-importance, which measures the relative importance of each parameter with respect to both the current and past tasks. Parameters with high relative importance are interpreted as more important for maintaining past-task stability and thus heavily regularised, whereas parameters with low relative-importance are allowed to be more freely updated. Unlike existing methods, our approach allows the update of parameters with high past-task importance when they have low relative-importance, thus enabling backward knowledge transfer in addition to tackling the stability-plasticity trade-off. We demonstrate improvements against state-of-the-art CL methods on both class-incremental and domain-incremental learning text classification problems and provide insights for extending our method to text generation problems. Code available at: https://github.com/itsmemala/LACL |
Accep...Accepted for publication at the SCL Workshop, ECML-PKDD 2026 |
| The Bayesian Reflex: A Predictive Coding Engine for Artificial Intelligence | 2026-08-01 | ShowPredictive coding offers a powerful theory of cortical computation, but corresponding scalable algorithmic implementations for artificial intelligence have remained elusive. This paper introduces the Bayesian reflex, a computational framework that directly instantiates predictive coding through three pillars: belief maintenance via hierarchical generative models, sequential Bayesian updating via prediction-error minimization, and uncertainty-driven action via active inference. We show that recent breakthroughs---ellipsoidal decomposition for exact |
From ...From the Bayesian Brain to Artificial Intelligence |
| Unleashing the Potential of Large Language Models: A Blueprint for Real-Time, Enterprise-Ready Deployments | 2026-08-01 | ShowLarge language models deployed in real-time, regulated settings face knowledge staleness, catastrophic forgetting, hallucination, and weak feedback loops. We present a unified, pattern-driven LLMOps architecture integrating real-time data ingestion, continual learning, retrieval-augmented generation (RAG), and human-in-the-loop feedback into a single operational pipeline. Four contributions map to established software design patterns: an adaptive ingestion pattern orchestrator (AIPO) evaluated with FreshStreamBench; STAR+FAR continual learning with sparse temporal adapter routing and freshness-aware replay; SAGE, an SLO-aware adaptive retrieval policy predicting a per-query passage budget to meet tail-latency targets; and an automated feedback-driven convergence stage with RLHF triggers. The result reduces latency-cost-accuracy trade-offs while supporting auditability and rollback for high-risk sectors such as health care and finance. |
6 pag...6 pages, 1 figure. Authors' accepted version of an article published in IEEE Computer. The version of record is available at the DOI below |
| DSETA: A Dual-Stage Continual Learning Framework for Travel Time Prediction in Dynamic Traffic Environments | 2026-08-01 | ShowEstimated Time of Arrival (ETA) prediction is a core component of intelligent transportation systems. As traffic congestion patterns become increasingly dynamic in large cities, maintaining high prediction accuracy poses a major challenge for ride-hailing platforms. Existing methods either fail to adapt to irregular traffic patterns and sudden congestion, or suffer from new distributions without disentangling long-term trends from short-term fluctuations, thereby degrading model performance in real-world scenarios. To address this challenge, we propose DSETA, an incrementally updated Dual-Stage ETA prediction framework. Specifically, the continual learning process is divided into \textit{inter-day} and \textit{intra-day} stages. We first design the \textit{intra-day} learning stage, which relies entirely on real-time data to enable dynamic adaptation to short-term traffic patterns caused by events like holidays or accidents. Next, we develop the \textit{inter-day} learning stage, which leverages aggregated historical data from a short time window to capture knowledge of long-term distribution shifts, such as seasonal trends and traffic network evolution. Subsequently, to prevent catastrophic forgetting and preserve knowledge of regular patterns, we explore a \textit{Historical Traffic Knowledge Consolidation} module. Finally, we validate DSETA's effectiveness and robustness through extensive offline and online experiments conducted on real-world datasets from DiDi's platform. Online A/B tests across three major cities including Beijing, Wuhan, and Xi'an consistently demonstrated performance gains, achieving MAE reductions of 6.62%, 0.73%, and 2.40% respectively. This framework has been successfully deployed in DiDi's production environment, processing hundreds of millions of daily requests and validating its strong performance in industrial applications. |
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| Useful Learning Experiences: A Qualitative Study of Corporate Training in Brazilian Software Engineering | 2026-07-31 | ShowContext: Quantitative studies can identify statistical predictors of training quality, but they often fail to capture what professionals themselves consider genuinely useful learning experiences and why. Objective: This study qualitatively investigates which types of learning experiences are perceived as most useful by Brazilian software engineering professionals and what characteristics define this usefulness. Method: Open-ended responses from 195 software engineering professionals were analyzed using Thematic Analysis, supported by frequency and lemmatization analysis using IRAMUTEQ and co-occurrence analysis between themes. Results: Five themes emerged: Continuous Technical Updating (T1), Practical and Applied Learning (T2), Formal Academic Education (T3), Social Learning and Networking (T4), and Leadership Development and Soft Skills (T5). Technical updating and practical application dominate professionals' accounts. Formal education, social learning, and soft skills are also valued as complementary dimensions. Conclusions: Perceived usefulness is strongly tied to alignment with daily work demands and immediate applicability. The convergence of technical updating (T1) and practical application (T2) in both frequency and co-occurrence reinforces the imperative of continuous learning in software engineering. Useful learning is not reducible to a single modality: genuinely valued experiences span technical, academic, social, and self-directed dimensions. Formal academic education and practical learning are perceived as complementary rather than competing. Organizations should design training ecosystems that integrate these dimensions rather than delivering isolated events. |
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| Educating the Agentic Engineer: Curricula, Collaboration, and Continuous Learning in the AI Era | 2026-07-31 | ShowGenerative and agentic artificial intelligence (AI) are reconfiguring software and systems engineering from a discipline centered on human authorship of artifacts to one focused on directing, verifying, and governing autonomous systems. This transition demands a new professional archetype, the \emph{agentic engineer}, whose enduring value lies in intent specification, orchestration of multi-agent workflows, critical evaluation of machine-generated outputs, and ethical judgment. This article presents an integrative conceptual synthesis across engineering education, computing education, human--AI interaction, human factors, and the learning sciences to derive an evidence-grounded educational architecture for this archetype. We introduce the ACCEL framework (Agentic Competencies through Curricula, Collaboration, and Enduring Learning), which organizes five competency pillars and maps them to three delivery vectors: curricula, collaboration, and continuous learning. Drawing on agency theory, trust-in-automation research, and empirical studies of AI-assisted programming, including evidence that AI benefits are unevenly realized and often misperceived, we propose a scaffolded curriculum, a delegation--verification pedagogical loop for human--AI teaming, redesigned assessment, governance-literate ethics integration, and alignment with current curricular guidelines and international AI competency frameworks. We identify key risks, including automation bias, deskilling, superficial engagement, and diffuse accountability, and conclude that educating the agentic engineer requires systemic transformation rather than incremental curricular change: instruction must shift from producing artifacts to exercising judgment over increasingly autonomous socio-technical systems. |
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| TOOD: Task-Aware Out-of-Distribution Score Calibration for Continual Learners | 2026-07-31 | ShowThe primary challenge of continual learning (CL) systems is to learn new tasks while remaining performant on previously learned tasks. A similarly important though less well-studied aspect of CL systems is their ability to distinguish inputs that are unlikely to come from within the set of tasks the system has already encountered, often called out-of-distribution (OOD) detection. This paper presents several findings related to the dynamics of OOD detection in CL systems, causes of performance degradation over time which we call OOD forgetting (OODF), and proposed mitigation strategies for this degradation. Chiefly, we find the unintuitive result that OODF is only weakly anti-correlated with classification performance on previous tasks, suggesting that the underlying mechanisms producing OODF are distinct. Moreover, this effect is observed for both energy-based and feature-based OOD detection methods. Energy-based detectors suffer a drop in logit scale as additional tasks are learned, which we term the Confidence Gap, while feature-based detectors also degrade under a complementary effect we call Manifold Crowding. Motivated by these observations, we propose TOOD, a training-free post-hoc method that decomposes logits into per-task energy scores and re-calibrates them using replay-buffer statistics. Experiments on CIFAR-10, CIFAR-100, and a 100-task ImageNet-1K stream show that TOOD improves OOD detection performance over uncalibrated energy in most settings and ranks first or second in nine of ten CIFAR configurations, with the largest gains when the confidence gap is most severe. These results suggest that a substantial portion of OOD deterioration in continual learning arises from score miscalibration rather than from a complete loss of discriminative structure. |
21 pa...21 pages, 9 figures, and 4 tables. Accepted for oral presentation at the Conference on Lifelong Learning Agents (CoLLAs 2026) |
| Versatile On-device Adaptation at the Edge by Unifying Few-shot, Zero-shot, Continual, and In-context Learning | 2026-07-31 | ShowWith the ever-increasing pervasiveness of smart edge devices, the demand is growing for applications that can be tailored to users (e.g., custom keyword spotting) or patients (e.g., adaptive health monitoring). Yet, most edge devices rely on fixed inference algorithms and thus cannot learn on-device to personalize predictions. When they can, devices typically support only a specific learning scenario, such as few-shot learning (FSL): going beyond this requires resorting either to another specialized device or to cloud-based retraining, which implies significant energy and latency overheads, a lack of real-time capabilities, and privacy concerns. In this work, we introduce embedder-centric learning (ECL), a framework that unifies four different online learning scenarios: FSL for on-the-fly customization, continual learning (CL) for knowledge accumulation, zero-shot learning (ZSL) for leveraging semantic data, and in-context learning (ICL) for adapting beyond classification. We demonstrate in silicon that ECL can be deployed on resource-constrained devices across four real-world use cases representative of the aforementioned learning scenarios. Our approach establishes a new state-of-the-art performance for FSL character recognition (Omniglot: 96.8% for 5-way 1-shot, 83.3% for 32-way 1-shot), and the first hardware baseline for CL in keyword spotting (NeuroBench keyword FSCIL: 71.8% for 200-way 5-shot). Moreover, we present the first hardware demonstrations of ZSL with semantic data (60.6% for 5-way spoken sentence classification) and ICL (46.2% at the 500th token of RegBench) operating at micro-to-milliwatt power budgets. Therefore, by unifying multiple learning scenarios, we pave the way for smart and versatile devices that can adapt right at the edge, without reliance on the cloud. |
11 pa...11 pages, 8 figures, 4 tables |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer | 2026-07-21 | ShowReal-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences. |
Proje...Project Page: https://iggt4d.github.io |
| LoMa: Local Feature Matching Revisited | 2026-07-06 | ShowLocal feature matching has long been a fundamental component of 3D vision systems such as Structure-from-Motion (SfM), yet progress has lagged behind the rapid advances of modern data-driven approaches. The newer approaches, such as feed-forward reconstruction models, have benefited extensively from scaling dataset sizes, whereas local feature matching models are still only trained on a few mid-sized datasets. In this paper, we revisit local feature matching from a data-driven perspective. In our approach, which we call LoMa, we combine large and diverse data mixtures, modern training recipes, scaled model capacity, and scaled compute, resulting in remarkable gains in performance. Since current standard benchmarks mainly rely on collecting sparse views from successful 3D reconstructions, the evaluation of progress in feature matching has been limited to relatively easy image pairs. To address the resulting saturation of benchmarks, we collect 1000 highly challenging image pairs from internet data into a new dataset called HardMatch. Ground truth correspondences for HardMatch are obtained via manual annotation by the authors. In our extensive benchmarking suite, we find that LoMa makes outstanding progress across the board, outperforming the state-of-the-art method ALIKED+LightGlue by +18.6 mAA on HardMatch, +29.5 mAA on WxBS, +21.4 (1m, 10$^\circ$) on InLoc, +24.2 AUC on RUBIK, and +12.4 mAA on IMC 2022. We release our code and models publicly at https://github.com/davnords/LoMa. |
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| AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction | 2026-07-05 | ShowCurrent feed-forward 3D reconstruction methods predict pixel aligned Gaussian primitives, resulting in highly redundant representations. A natural solution is to prune the redundant Gaussians, but naive pruning introduces severe artifacts and often requires inference time fine-tuning, breaking the feed-forward paradigm. Based on previous works, high frequency regions require more Gaussian primitives, while low frequency regions can be represented with significantly fewer primitives. Motivated by this, we propose a novel approach to explicitly control the number of Gaussians by leveraging local texture information. Our approach achieves this through three key components: (1) texture estimation to capture spatial variation in scene detail, (2) texture-aware pruning that removes redundant Gaussians from low frequency regions, and (3) an adaptive Gaussian head that predicts the modified attributes of the retained primitives without breaking the feed-forward paradigm. Experiments on RE10K, ACID, DL3DV, Tanks and Temples, and DTU demonstrate the effectiveness of our approach, while ablation studies validate the contributions of its key components. |
Accep...Accepted at ECCV 2026. Project page: https://badrinaths.github.io/projects/adaptive-splat/ |
| InvSplat: Inverse Feed-Forward Scene Splatting | 2026-07-02 | ShowInverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-space learning-based approaches often suffer from multi-view inconsistencies and lack an explicit 3D representation for stable novel view rendering. We present a feed-forward multi-view reconstruction framework for inverse rendering that directly predicts a structured 3D Gaussian representation with intrinsic material attributes. Each Gaussian primitive is parameterized by mean, normal, opacity, rotation, scale, albedo, metallic, and roughness, enabling a disentangled and physically grounded scene representation. Our model integrates priors from a material estimation network with a multi-view 3D reconstruction backbone, allowing joint prediction of geometry and reflectance parameters in a single forward pass. Experiments on synthetic and real-world datasets demonstrate improved multi-view consistency compared to 2D baselines, accurate material recovery, and stable novel view rendering. Our representation further supports physically-based relighting and more faithful modeling of view-dependent effects compared to existing RGB-based feed-forward reconstruction methods. Our project webpage is: $\href{https://poliik.github.io/invsplat/}{\text{https://poliik.github.io/invsplat/}}$. |
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| PointSplat: Compact Gaussian Splatting via Human-Centric Prediction | 2026-06-30 | ShowProducing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through the view-centric prediction of 3D representations, they repeatedly encode the same subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3D space, enabling the network to learn and produce a highly compact representation. To this end, we propose PointSplat, a novel human-centric approach that directly infers Gaussian primitives from an input point set. The proposed method first estimates a coarse geometric proxy and performs ray casting to prune redundant points and establish explicit 2D--3D correspondences. Subsequently, it employs a Point-Image Transformer to fuse appearance and geometry features, predicting Gaussian attributes in a single forward pass. This design restricts predictions to foreground regions of interest, substantially reducing the total number of Gaussians while improving novel-view rendering quality. Extensive experiments demonstrate that PointSplat achieves higher efficiency and quality while exhibiting strong robustness to variations in view count and image resolution across multiple datasets. |
Proje...Project Page: https://zju3dv.github.io/pointsplat |
| 3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis | 2026-06-29 | ShowHigh-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Project page: https://honglixiao.github.io/3dcargen.github.io/. |
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| Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views | 2026-06-28 | ShowA 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives. |
Proje...Project page: https://yoomimi.github.io/instok3d |
| Surflo: Consistent 3D Surface Flow Model with Global State | 2026-06-11 | ShowGeometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output. We introduce Surflo, which compresses a variable number of unposed RGB views into K latent tokens-one global state-and decodes oriented 3D surface points by independently transporting them from noise onto the surface via flow matching. This frees the output from any fixed grid or token budget: the same latent yields from a few thousand to a million points in a single forward pass. To suppress the local inconsistencies inherent to independent per-point decoding, an inference-time guidance term correlates nearby points by injecting a photometric gradient during ODE integration. Surflo matches or surpasses feed-forward baselines on surface metrics, runs an order of magnitude faster than optimization-based methods that require hundreds of views, and is the only feed-forward approach to combine a global latent with arbitrary-resolution decoding. |
Proje...Project webpage: https://anttwo.github.io/surflo/ |
| MV-Actor: Aligning Multi-View Semantics and Spatial Awareness for Bimanual Manipulation | 2026-06-09 | ShowRobotic manipulation has been widely applied in industrial scenarios. Compared with single-arm manipulation, bimanual manipulation is equipped with multiple cameras to capture information from different viewpoints. However, existing multi-view policies encode each view independently or fuse view features shallowly, resulting in limited sharing semantic perception and unreliable spatial awareness. In this paper, we propose \textbf{MV-Actor}, a multi-view perception framework that builds a unified semantic-spatial representation for bimanual manipulation. First, MV-Actor performs Multi-view Semantic Interaction to share semantic perception across views. Then it uses Semantic-Spatial Token Interaction to ground visual semantics with feed-forward reconstruction model features and acquire reliable spatial awareness. Finally, a Guided Metric Depth Repair module refines degraded sensor depth to provide more reliable metric anchors under consumer-grade depth noise. In simulation experiments conducted on the PerAct2 bimanual benchmark, MV-Actor achieves a state-of-the-art average success rate of 87.8%. In real-world evaluations with more frequent viewpoint changes and unstable consumer-grade depth, MV-Actor outperforms both RGB and RGB-D baselines, further demonstrating the benefit of sharing semantic perception and reliable spatial awareness for bimanual manipulation. |
14 pages,9 figures |
| HDRAgent: An Agentic Framework for Multi-Exposure HDR Imaging | 2026-06-08 | ShowMost existing multi-exposure HDR methods follow a fixed feed-forward reconstruction paradigm, making them prone to ghosting artifacts in complex dynamic scenes. To address this issue, we propose HDRAgent, the first agent-driven framework for HDR imaging, which adaptively selects reconstruction strategies according to the current scene conditions. Specifically, to provide scene-specific prior knowledge, we introduce a fine-grained contextual knowledge matching (FCM) module. This module leverages multimodal large language model (MLLM)-derived scene perception to retrieve relevant historical cases and tool knowledge, organizing them into structured evidence for MLLM-based adaptive tool scheduling. In addition, we propose a perception--distortion feedback mechanism that transforms post-execution quality assessment and artifact diagnosis into structured feedback, which is accumulated in historical memory to help subsequent contextual knowledge refinement and strategy selection. Furthermore, considering that extreme motion can invalidate alignment methods, we design an agent-guided generative alignment strategy that uses MLLM-based dynamic-region parsing to reconstruct unreliable contents in non-reference frames under reference-frame guidance. Experiments demonstrate that HDRAgent effectively reduces ghosting and local artifacts while achieving competitive or superior objective performance and visual quality. |
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| Empowering Feed-Forward Reconstruction Models with Metric Scale via Satellite Images | 2026-06-06 | ShowFeed-forward 3D reconstruction models have recently shown strong generalization across diverse scenes, yet most of them recover geometry only up to an unknown global scale. This scale ambiguity limits their use in applications that require metric understanding of the environment. Existing metric reconstruction methods commonly rely on large-scale metric annotations or accurate camera calibration, both of which are costly or unreliable in many real-world settings. We propose a satellite-guided framework for resolving scale ambiguity in feed-forward 3D reconstruction. The key idea is to use readily available satellite imagery as a global metric reference. Given a coarse camera pose, our method retrieves a local satellite patch and integrates it with a feed-forward reconstruction backbone through bidirectional cross-view interaction. By enforcing consistency between the reconstructed scene and the satellite reference, the model infers absolute scale, refines scene geometry, and estimates camera pose in a metric coordinate frame. Experiments on KITTI, nuScenes, and Oxford RobotCar show consistent improvements in metric depth estimation, multi-view point-cloud reconstruction, and cross-view camera localization, while preserving strong generalization across datasets and geographic regions. |
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| Anchor3R: Streaming 3D Reconstruction with Transient Anchors for Long-Horizon Visual Mapping | 2026-06-03 | ShowLong-horizon online visual mapping is a core capability for robot perception, requiring continuous camera-motion and scene-geometry estimation from visual streams under bounded memory and computation. Recent feed-forward 3D reconstruction models provide strong geometric priors, but their streaming variants often predict poses in a fixed coordinate system tied to the first frame or a persistent scene memory. This fixed-gauge design leads to train--test mismatch, attention bias toward early anchors, and accumulated drift on sequences much longer than those seen during training. We propose \emph{Anchor3R}, a streaming 3D reconstruction framework that treats feed-forward reconstruction as current-centric local measurement prediction rather than persistent global-gauge regression. At each time step, Anchor3R predicts window-relative poses and a local pointmap in the current-frame coordinate system, turning streaming reconstruction into relative-pose measurement generation. These measurements support online pose updates, while loop-closure reinsertion and motion averaging align the trajectory and transform local pointmaps into a coherent global reconstruction. Experiments on indoor, outdoor, driving, and RGB-D benchmarks show that Anchor3R improves long-horizon pose accuracy and dense reconstruction quality over existing streaming baselines, while supporting bounded-memory online inference. |
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| Fast and Lightweight Novel View Synthesis with Differentiable Multiplane Image | 2026-06-01 | ShowRecently, novel view synthesis has witnessed remarkable progress, with mainstream methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) delivering impressive results. However, these approaches often struggle to balance rendering speed and model size, and their optimization-based training can be highly time-consuming. Furthermore, they typically rely on dense observations, often failing to produce satisfactory results under sparse-view conditions. Although feed-forward reconstruction significantly reduces the optimization time of 3DGS, its pixel-aligned formulation generates millions of Gaussians from a single image, severely limiting its practical deployment on mobile devices. To address these limitations, we revisit the Multiplane Image(MPI) representation, which represents scenes using a compact set of planar layers for efficient novel view synthesis. Leveraging recent advances in visual foundation models, we utilize predicted point maps for reliable geometric initialization, followed by differentiable optimization. To address the issues of holes and artifacts in sparsely initialized MPI, we introduce one-step diffusion, which participates in both the differentiable optimization of MPI and the postprocessing of rendering results. Compared with a representative GS-based method, our approach is 30.7% faster and uses only 14.8% of its model size, while achieving competitive synthesis quality on front-view scenarios |
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| Xiaomi Auto World Model: A Joint World Model Integrating Reconstruction and Generation for Autonomous Driving | 2026-05-27 | ShowThis report presents a unified technical system addressing the two core capabilities of world models for autonomous driving: world representation and world generation. For world representation, we propose WorldRec, a feed-forward reconstruction architecture driven by sparse scene queries. WorldRec initializes structured queries in 3D space, leveraging them to aggregate cross-view, cross-temporal features, thereby naturally enforcing spatial consistency across frames and yielding compact yet high-fidelity 3D Gaussian scene representations. For world generation, we propose WorldGen, a two-stage training framework of bidirectional pretraining followed by causal fine-tuning through three progressive stages (Teacher Forcing, ODE distillation, and DMD), enabling high-quality online causal video generation in as few as 4 denoising steps. Building on both modules, we further introduce the JWM, which deeply integrates WorldRec and WorldGen to achieve synergistic gains in generation stability, cross-frame consistency, and visual fidelity, providing a solid foundation for closed-loop simulation, data synthesis, and end-to-end training in autonomous driving. |
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| TriSplat: Simulation-Ready Feed-Forward 3D Scene Reconstruction | 2026-05-25 | ShowSparse-view 3D reconstruction is increasingly addressed with feed-forward splatting networks that predict explicit primitives directly from images. Yet most existing methods remain centered on Gaussian primitives and expose surfaces only indirectly: extracting a usable mesh for downstream simulation, physics reasoning, or embodied interaction still requires expensive post-hoc steps that break the feed-forward promise. This limitation is especially pronounced in pose-free settings, where scene structure and camera parameters must be estimated jointly from sparse observations. We present TriSplat, a feed-forward reconstruction network that represents scenes with oriented triangle primitives and directly exports simulation-ready mesh scenes from a single forward pass. Given input images, the network predicts local 3D point maps, triangle attributes, camera poses, and optional intrinsics. Rather than regressing triangle orientation as an unconstrained latent variable, our approach constructs geometry normals from the predicted point maps, refines them with an image-conditioned normal head, and converts them into stable local frames for triangle parameterization. A mono-normal bootstrap schedule further stabilizes early training, while opacity and blur scheduling progressively sharpens the learned surface representation for direct mesh extraction. Experiments on RealEstate10K and DL3DV show that this representation produces more geometry-faithful reconstructions than Gaussian feed-forward baselines while maintaining competitive novel-view rendering quality. Because the rendering primitives are themselves surface triangles, the output can be directly ingested by physics engines, collision detectors, and standard rendering pipelines without any conversion, making it a practical simulation-ready solution for feed-forward 3D scene reconstruction. |
Proje...Project Page: https://lhmd.top/trisplat, Code: https://github.com/ziplab/TriSplat |
| Ray-Aware Pointer Memory with Adaptive Updates for Streaming 3D Reconstruction | 2026-05-21 | ShowDense 3D reconstruction from continuous image streams requires both accurate geometric aggregation and stable long-term memory management. Recent feed-forward reconstruction frameworks integrate observations through persistent memory representations, yet most rely primarily on appearance-based similarity when updating memory. Such appearance-driven integration often leads to redundant accumulation of observations and unstable geometry when viewpoint changes occur. In this work, we propose a ray-aware pointer memory for streaming 3D reconstruction that explicitly models both spatial location and viewing direction within a unified memory representation. Each memory pointer stores its 3D position, associated ray direction, and feature embedding, allowing the system to reason jointly about geometric proximity and viewpoint consistency. Based on this representation, we introduce an adaptive pointer update strategy that replaces traditional fusion-based memory compression with a retain-or-replace mechanism. Instead of averaging nearby observations, the system selectively retains informative pointers while discarding redundant ones, preserving distinctive geometric structures while maintaining bounded memory growth. Furthermore, the joint reasoning over spatial distance and ray-direction discrepancy enables the system to distinguish between local redundancy, novel observations, and potential loop revisits in a unified manner. When loop candidates are detected, pose refinement is triggered to enforce global geometric consistency across the reconstruction. Extensive experiments demonstrate that the proposed ray-aware memory design significantly improves long-term reconstruction stability and camera pose accuracy while maintaining efficient streaming inference. Our approach provides a principled framework for scalable and drift-resistant online 3D reconstruction from image streams. |
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| UAVFF3D: A Geometry-Aware Benchmark for Feed-Forward UAV 3D Reconstruction | 2026-05-19 | ShowFeed-forward 3D reconstruction has advanced rapidly, but current models remain unreliable in UAV photogrammetric acquisition. We argue that this failure is caused not only by appearance-domain shift, but also by UAV-specific camera-geometry variations, especially oblique views and HFOV-height ambiguity. Existing UAV datasets mainly emphasize scene diversity and provide limited coverage of camera configurations, which restricts robustness evaluation and UAV-domain adaptation. To address this gap, we introduce UAVFF3D, a geometry-aware real-synthetic benchmark for feed-forward UAV 3D reconstruction. UAVFF3D contains more than 170k real UAV images and more than 370k synthetic images rendered from high-quality textured 3D models, covering diverse HFOVs, flight altitudes, viewing directions, and acquisition patterns. It also includes a controlled HFOV-height test subset for diagnosing projection-geometry ambiguity. We further propose an evaluation protocol that jointly assesses camera-geometry estimation and dense scene reconstruction under a shared global alignment, avoiding the bias caused by separate camera and geometry alignments. Experiments on representative feed-forward reconstruction models show that UAVFF3D-based domain adaptation consistently improves camera and geometry estimation, reducing Ray Error by up to 84.2%, Pose ATE by up to 76.0%, and Chamfer Distance by up to 41.1%. In oblique scenes, adaptation reduces the oblique-nadir rotation gap by up to 90.7%. Under HFOV-height ambiguity, it improves robustness across HFOV-height configurations and yields more stable performance across HFOV settings. Incorporating camera priors further improves reconstruction under UAV-specific acquisition geometries. The dataset and evaluation code are available at https://github.com/yanxian-ll/UAVFF3D . |
19 pa...19 pages, 16 figures, 16 tables |
| AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting | 2026-05-18 | ShowThis work explores a simple yet powerful lightweight adapter design for feed-forward 3D Gaussian Splatting (3DGS). Existing methods typically apply complex, architecture-specific designs on top of the generic pipeline of image feature extraction |
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| LongDPM: Overlap-Aware 4D Reconstruction from Long Monocular Videos | 2026-05-17 | ShowRecovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation. |
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| VGGT-$Ω$ | 2026-05-14 | ShowRecent feed-forward reconstruction models, such as VGGT, have proven competitive with traditional optimization-based reconstructors while also providing geometry-aware features useful for other tasks. Here, we show that the quality of these models scales predictably with model and data size. We do so by introducing VGGT-$Ω$, which substantially improves reconstruction accuracy, efficiency, and capabilities for both static and dynamic scenes. To enable training this model at an unprecedented scale, we introduce architectural changes that improve training efficiency, a high-quality data annotation pipeline that supports dynamic scenes, and a self-supervised learning protocol. We simplify VGGT's architecture by using a single dense prediction head with multi-task supervision and removing the expensive high-resolution convolutional layers. We also use registers to aggregate scene information into a compact representation and introduce register attention, which restricts inter-frame information exchange to these registers, in part replacing global attention. In this way, during training, VGGT-$Ω$ uses only about 30% of the GPU memory of its predecessor, allowing us to train with 15x more supervised data than prior work and to leverage vast amounts of unlabeled video data. VGGT-$Ω$ achieves strong results for reconstruction of static and dynamic scenes across multiple benchmarks, for example, improving over the previous best camera estimation accuracy on Sintel by 77%. We also show that the learned registers can improve vision-language-action models and support alignment with language, suggesting that reconstruction can be a powerful and scalable proxy task for spatial understanding. Project Page: http://vggt-omega.github.io/ |
CVPR 2026 (Oral) |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| From Routes to Steps: Separating Semantic Progress from Local Execution in Vision-and-Language Navigation | 2026-08-04 | ShowVision-and-Language Navigation (VLN) requires an agent to follow a route-level instruction by executing its constituent steps from egocentric visual observations. Existing VLM-based navigators typically supervise both capabilities through next-action prediction alone, making progress-tracking errors difficult to distinguish from execution errors. When an agent deviates from the route, a corrective action label may recover the next movement but does not indicate whether the agent selected the wrong sub-instruction or failed to execute the correct one. Consequently, the agent may continue making decisions from an erroneous progress state. To resolve this ambiguity, we propose \textbf{Route2Step}, a framework that decouples semantic progress tracking from action generation through an explicit step-level interface. The Instruction Analysis Module ($\mathcal{M}{\mathrm{IA}}$) predicts this state from the global instruction and visual history. Conditioned on the predicted state and recent observations, the Action Generation Module ($\mathcal{M}{\mathrm{AG}}$) generates local action chunks. To supervise the progress state without manual temporal labels, E-SPA, a step-alignment procedure, associates sub-instructions with their corresponding portions of route-level demonstrations. These alignments enable state supervision for incorrect progress estimates, while direct action supervision is reserved for rollout groups that repeatedly fail under the correct active sub-instruction. On R2R-CE, Route2Step improves SR from 48.1% to 55.3% and SPL from 43.3% to 48.2%, using 190K state-level corrective samples while requiring only 11.5K directly action-supervised states. Experiments in real-world indoor and outdoor environments further demonstrate the practical applicability of Route2Step. The project page is: https://sisyphus-hxy.github.io/Route2Step/. |
16 pages, 9 figures |
| Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation | 2026-08-03 | ShowBenefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data. |
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| CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning | 2026-08-03 | ShowTarget-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones. |
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| Embodied Agents Take Control: Minimal-Interface Zero-Shot Agents Rival Industrial-Scale Policies in Vision-and-Language Navigation | 2026-08-03 | ShowAutonomous embodied agents must sustain a long decision-making loop that involves perceiving, acting, verifying, and self-correcting over many steps. Current systems sustain this loop through task-specific workflows or embodied policies. However, these fixed workflows and policies offer limited flexibility across environments and often lack effective recovery strategies when execution goes wrong. We find that a general-purpose agent can instead sustain the loop on its own. We term this organization agentic embodied control: the reasoning model directly steers every action, keeping reasoning and control aligned. Using zero-shot navigation as a controlled testbed, we equip three coding-agent harnesses with only a monocular RGB camera and discrete actions. At default effort, replicated opus-5 runs average |
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| FreqNav: Stage-Wise Frequency Routing for Object-Oriented Aerial Vision-Language Navigation | 2026-08-02 | ShowObject-oriented aerial vision-and-language navigation (VLN) requires searching for a described target and landing on it precisely, under long-horizon and closed-loop control. Guided by a target-descriptive instruction during navigation, perceptual priorities dynamically evolve: early-stage exploration prioritizes low-frequency spatial layout, and then shifts to high-frequency target details. Existing VLN methods model the varying perceptual requirements across navigation stages with identical visual tokens, leading to interference from irrelevant objects and background clutter. To this end, we therefore formulate long-horizon aerial navigation as a frequencypreference shift from spatial structure to local detail and propose FreqNav, a lightweight frequency-routing adaptive perception framework. Under a fixed computational budget, FreqNav dynamically reallocates visual tokens across frequency components according to the current navigation stage. A Frequency Token Router selects stage-relevant visual representations from dual-view observations, while a Phase-dependent Grounding Module anchors visual evidence through explicit supervision. A Diffusion Transformer then predicts smooth trajectories for continuous control. Experiments show that FreqNav outperforms strong baselines while achieving approximately 3x faster inference. Real-world deployment further demonstrates its effectiveness, efficiency, and practical potential for long-horizon aerial autonomy. |
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| HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation | 2026-07-31 | ShowVision-and-language navigation (VLN) enables robots to follow instructions in previously unseen environments. Recently, a training-free paradigm has emerged: the robot queries a multimodal LLM to understand its observations and plan the next action. However, long-horizon navigation based on either image streams or dense map inevitably introduces a growing memory and reasoning bottleneck. We present HAM-VLN, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph. In the same model call used to select the next action, HAM-VLN also records semantic and reflective information---including room type, objects, navigation progress, and failure notes. Recent waypoints remain verbatim within a bounded window, while older history re-enters the context only through retrieval scored by relevance, recency, and salience, together with one-hop topological expansion. This design requires no additional LLM calls beyond the per-waypoint decision. Compared to previous methods, HAM-VLN not only improves various navigation metrics but also reduces the context length by more than 65%. Specifically, HAM-VLN achieves 61.0% Success Rate (SR) on VLN-CE R2R, 52.7% SR on VLN-CE RxR, and 79.7% SR on HM3D-v2 ObjectNav without any training. |
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| TEA-AgriVLN: Traversability Estimation Alarm for Agricultural Vision-and-Language Navigation | 2026-07-30 | ShowVision-and-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow a natural language instruction, predicting a sequence of low-level actions to navigate a robot from a starting point to a target location. The A2A benchmark and the AgriVLN method pioneeringly extended VLN-CE from indoor scenes to agricultural scenes, while we observed a challenging distinction: In indoor scenes, whether a zone is traversable tends to be clear to classify, such as wood floors are traversable but concrete walls are not. In agricultural scenes, however, this issue tends to be ambiguous, such as an unripe cornfield might be traversable for a robotic dog but might be non-traversable for a human. To address this issue, we propose the TEA module, which estimates the traversability of the camera image, then alarm the decision-maker for rethinking when the predicted action does not align with the traversability map. We integrate it into the AgriVLN backbone to build our TEA-AgriVLN method. When evaluated on A2A, it improves Success Rate (SR) from 0.47 to 0.54 and Navigation Error (NE) from 2.91 m to 2.70 m, showing the state-of-the-art performance in the agricultural VLN-CE domain. We further implement the ablation studies and the case study, discussing the effectiveness and limitations of TEA on different ground categories and scene classes. Code: https://github.com/AlexTraveling/TEA-AgriVLN. |
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| UAV-ON: A Benchmark for Open-World Object Goal Navigation with Aerial Agents | 2026-07-27 | ShowAerial navigation is a fundamental yet underexplored capability in embodied intelligence, enabling agents to operate in large-scale, unstructured environments where traditional navigation paradigms fall short. However, most existing research follows the Vision-and-Language Navigation (VLN) paradigm, which heavily depends on sequential linguistic instructions, limiting its scalability and autonomy. To address this gap, we introduce UAV-ON, a benchmark for large-scale Object Goal Navigation (ObjectNav) by aerial agents in open-world environments, where agents operate based on high-level semantic goals without relying on detailed instructional guidance as in VLN. UAV-ON comprises 14 high-fidelity Unreal Engine environments with diverse semantic regions and complex spatial layouts, covering urban, natural, and mixed-use settings. It defines 1270 annotated target objects, each characterized by an instance-level instruction that encodes category, physical footprint, and visual descriptors, allowing grounded reasoning. These instructions serve as semantic goals, introducing realistic ambiguity and complex reasoning challenges for aerial agents. To evaluate the benchmark, we implement several baseline methods, including Aerial ObjectNav Agent (AOA), a modular policy that integrates instruction semantics with egocentric observations for long-horizon, goal-directed exploration. Empirical results show that all baselines struggle in this setting, highlighting the compounded challenges of aerial navigation and semantic goal grounding. UAV-ON aims to advance research on scalable UAV autonomy driven by semantic goal descriptions in complex real-world environments. |
Accep...Accepted to ACM MM 2025 |
| AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness | 2026-07-26 | ShowZero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs). However, existing methods typically rely on learned waypoint predictors to propose navigable actions. This severely limits the model's action space and fails to leverage depth inputs effectively. Moreover, memory is commonly handled by accumulating long textual or visual histories with substantial irrelevant context, or by retrieving cross-episode experiences, which weakens the zero-shot setting. In this paper, we rethink zero-shot VLN-CE as an agentic interface between the VLM and the environment, and present AgenticNav, a lightweight navigation harness that exposes action, depth, and memory as callable tools. Instead of choosing from predicted waypoints, the action tool allows the VLM to directly select a target pixel in RGB observations, converting it into executable motion. Depth is exposed through an on-demand pixel-depth tool, enabling the VLM to request precise metric distances only where they matter. For memory, AgenticNav provides a compact map image summarizing the historical trajectory, paired with a recall tool that allows the VLM to selectively revisit past visual observations without overwhelming the prompt context. On the R2R-CE benchmark, AgenticNav establishes new state-of-the-art (SOTA) performance among zero-shot methods given the same VLM backbone. Real-world validation further highlights its zero-shot generalization compared to prior methods. Ablations show that our action tool design outperforms traditional waypoint predictors, and that depth tool and agentic memory further contribute to navigation performance. |
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| HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System | 2026-07-26 | ShowLLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks. However, most zero-shot methods primarily rely on closed-source LLMs as navigators, which face challenges related to high token costs and potential data leakage risks. Recent efforts have attempted to address this by using open-source LLMs combined with a spatiotemporal CoT framework, but they still fall far short compared to closed-source models. In this work, we identify a critical issue, Navigation Amnesia, through a detailed analysis of the navigation process. This issue leads to navigation failures and amplifies the gap between open-source and closed-source methods. To address this, we propose HiMemVLN, which incorporates a Hierarchical Memory System into a multimodal large model to enhance visual perception recall and long-term localization, mitigating the amnesia issue and improving the agent's navigation performance. Extensive experiments in both simulated and real-world environments demonstrate that HiMemVLN achieves nearly twice the performance of the open-source state-of-the-art method. The code is available at https://github.com/lvkailin0118/HiMemVLN. |
9 pages, 7 figures |
| MemVLN: Episodic and Procedural Memory for Vision-and-Language Navigation | 2026-07-26 | ShowVision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to maintain long-horizon visual history for trajectory consistency while executing actions with low latency. Existing video-based VLN approaches typically struggle to satisfy both demands simultaneously. To address these challenges, we propose MemVLN, a novel VLN framework that achieves state-of-the-art performance with real-time inference efficiency (14 FPS). MemVLN utilizes a visual encoder to process continuous observations and a Large Language Model (LLM) to interpret instructions and generate actions. Central to our approach is an Episodic Memory management that applies pyramidal resolutions. This mechanism concentrates computation on immediate percepts while retaining compressed long-term history. Complementing to this design, we introduce Procedural Memory for fast action with a compact vocabulary of atomic mid-level actions to bypass auto-regressive decoding latency. Experiments on VLN-CE show that MemVLN-4B surpasses the baseline Qwen3-VL-4B architecture by 5.8% SR in R2R and 9.7% SR in RxR, while achieving a 7$\times$ speedup in inference latency. |
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| Towards Dual-Brain Minimal Sufficient Representation for Vision-Language Navigation | 2026-07-25 | ShowVision-and-Language Navigation in continuous environments (VLN-CE) requires an agent to ground language in egocentric observations and plan in unseen scenes. Although recent multimodal large models and world-model-based methods have improved navigation, they often preserve excessive task-irrelevant detail, weakening generalization and increasing computational burden. We propose BrainNav, a navigation framework grounded in the Principle of Minimal Sufficiency. BrainNav consists of three components: a Logical Anchor Model that implements instruction-aware selective perception to suppress environmental noise, a Minimalist Constraint Alignment module that serves as a compact cross-modal bottleneck, efficiently synchronizing discrete linguistic intent with continuous latent dynamics while filtering out redundant information, and a Compression World Model that predicts action-conditioned states within a condensed, low-rank latent space. These modules align semantic intent with spatial perception, enhancing the agent's robustness and efficiency in complex tasks. Experiments show that BrainNav improves over prior SOTA by 2.0 % / 1.0 in SR/SPL on R2R-CE val-unseen and 0.94 % / 0.78 on RxR-CE val-unseen. These results indicate that minimally sufficient world representations provide an effective foundation for robust VLN. |
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| VoLN: Vision-Only Long-Horizon Navigation---Paradigm, Benchmark, and Method | 2026-07-23 | ShowVision-and-Language Navigation (VLN) enables embodied agents to follow natural-language instructions. However, route-level instructions commonly encode spatial priors, such as orientation, distance, and layout, that are not explicitly available from onboard sensing at deployment in open, GPS-denied environments. Benchmark performance under such interfaces therefore jointly reflects visual navigation ability and the use of route structure explicitly supplied by the task description. As a complementary formulation, we propose Vision-Only Long-Horizon Navigation (VoLN), which shifts route-relevant information from externally supplied instructions and global guidance to locally observable in-scene cues. In VoLN, goal views specify the destination, while route-relevant information is available only through locally observable in-scene cues that the agent must detect, interpret, and select online. We instantiate VoLN for aerial navigation through VoLN-UAV, a 7,210-episode benchmark that combines long-horizon goal-directed flight, continuous 3D motion, large viewpoint changes, and context-dependent beacon selection. We further provide VoLN-MLLM as an initial reference baseline. It aligns self-supervised visual features with a structured semantic space and predicts short-horizon waypoint segments from observation history, goal views, retrieved visual--semantic tokens, and proprioception. On the five-environment Test-Unseen split, it obtains success rates of 7.4%, 4.5%, and 1.8% on Easy, Normal, and Hard episodes, respectively. These results provide an initial evaluation of VoLN and reveal substantial remaining challenges in long-horizon evidence integration, cross-view goal matching, and closed-loop stability. Project page: https://admire-ljb.github.io/VoLN-UAV/ |
10 pa...10 pages, 7 figures, 2 tables. Project page: https://admire-ljb.github.io/VoLN-UAV/ |
| NavVerse: Benchmarking Indoor-to-Outdoor Embodied Navigation in Continuous Robot Simulation | 2026-07-22 | ShowRobots deployed in delivery, campus, and emergency-response settings often need to navigate from buildings to streets within a single continuous episode. Existing benchmarks usually evaluate indoor and outdoor navigation separately, and many abstract away robot execution, leaving exit finding, boundary traversal, adaptation, and kinodynamic failures underexplored. We introduce NavVerse, a physics-enabled benchmark for indoor-to-outdoor embodied navigation. NavVerse contains 100 indoor scenes, 50 urban outdoor scenes, and 50 indoor-to-outdoor scenes, and 10,000 episodes spanning Object Navigation, Vision-and-Language Navigation, and Place Navigation tasks, where agents search for semantic points of interest such as restaurants or banks. Agents are evaluated through executable robot interfaces using task-success, path-efficiency, and safety metrics. Zero-shot experiments with RL, VLA, and modular baselines show that current agents remain far from solving cross-context navigation: end-to-end VLAs obtain the highest zero-shot success, while the modular method provides the strongest safety profile. PlaceNav further reveals a clear drop from outdoor to indoor-to-outdoor scenes, indicating that adaptation remains major bottleneck. |
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| AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation | 2026-07-21 | ShowDespite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models. |
ACM I...ACM International Conference on Multimedia 2026 |
| Joint On-and-Off Policy Learning for Vision-and-Language Navigation | 2026-07-15 | ShowVision-and-Language Navigation (VLN) necessitates an embodied agent to navigate in the physical world by adhering to natural language instructions. Recent advancements in Vision-Language Models (VLM) have propelled the development of VLM-based VLN methods with two predominant paradigms: (1) imitation learning (IL) on expert demonstrations, followed by the Dataset Aggregation (DAgger) algorithm to bolster error recovery capabilities; (2) reinforcement learning (RL) driven by verifiable rewards to enhance reasoning and exploration. A notable gap is the absence of integration between these two distinct paradigms. This paper introduces JOP-VLN, a novel VLN framework that synergistically combines off-policy imitation learning and on-policy exploration within a three-stage training pipeline. Initially, IL is employed on expert demonstrations to acquire basic navigation skills. Subsequently, the DAgger algorithm is utilized to generate heuristic exploration trajectories, which are then used for imitation learning to improve error recovery capabilities. Finally, a joint on-and-off policy learning framework is implemented, featuring high-entropy trajectory sampling to enhance RL training efficiency and an error-correction-prioritized trajectory sorting strategy for effective error correction. Extensive experiments demonstrate the efficacy of JOP-VLN, achieving success rates of 69.9% and 68.0% on the VLN-CE R2R and RxR benchmarks, respectively, setting a new state-of-the-art on R2R. Project page: https://qingrongh.github.io/JOP-VLN. |
Accep...Accepted by IROS 2026 |
| StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling | 2026-07-09 | ShowVision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of multi-turn dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves real-time dialogues through KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks show state-of-the-art performance with low latency, ensuring robustness and efficiency in real-world deployment. The project page is: https://streamvln.github.io/. |
Accep...Accepted to ICRA 2026 |
| A Comprehensive Survey and Systematic Real-World Evaluation of Embodied Vision-and-Language Navigation | 2026-07-09 | ShowNavigation is a fundamental capability of autonomous systems, yet most existing approaches rely on highly structured models and strong prior assumptions, limiting their robustness in open and uncertain real-world environments. Vision-and-Language Navigation (VLN) offers a promising direction by enabling robots to integrate natural language understanding with visual perception in a data-driven manner. Although VLN has attracted increasing research attention, systematic methodological taxonomy and real-world validation remain limited. This survey presents a comprehensive review of VLN research. Specifically, state-of-the-art methods are organized along two orthogonal dimensions: action paradigms, including hierarchical and monolithic frameworks, and model paradigms, including discriminative and generative approaches. A critical analysis of their respective strengths and limitations is provided. Additionally, we conduct a systematic real-world evaluation of representative VLN system configurations on a physical robotic platform. Experiments across ten diverse real-world scenes show a substantial performance gap between simulation and real-world deployment under the tested configurations: a representative monolithic RGB-only method achieves 61% success in simulation but drops to 22% in real-world deployment, while a hierarchical framework achieves a higher real-world success rate of 51%, suggesting stronger robustness in our evaluation setting. Finally, we highlight key challenges in perception, decision-making, and control that must be addressed in future research. |
This ...This paper has been accepted by IEEE TASE 2026 |
| SpatialFly: Implicit 3D Prior-Guided Visual Reparameterization for Continuous UAV Vision-and-Language Navigation | 2026-07-07 | ShowUAVs play an important role in applications such as autonomous exploration, disaster response, and infrastructure inspection. However, UAV VLN in complex 3D environments remains challenging. A key difficulty is the structural representation mismatch between 2D visual perception and the 3D trajectory decision space, which limits spatial reasoning. To this end, we propose SpatialFly, a geometry-guided spatial representation framework for UAV VLN. Operating on RGB observations without explicit 3D reconstruction, SpatialFly introduces a geometry-guided 2D adaptive representation mechanism. Specifically, the geometric prior injection module injects global structural cues into 2D semantic tokens to provide scene-level geometric guidance. The geometry-aware reparameterization module then uses geometry-conditioned cross-modal attention and gated residual fusion to adaptively reparameterize the visual tokens. Experimental results show that SpatialFly consistently outperforms state-of-the-art UAV VLN baselines across both seen and unseen environments, reducing NE by 4.03m and improving SR by 1.27% over the strongest baseline on the unseen Full split. Additional trajectory-level analysis shows that SpatialFly produces trajectories with better path alignment and smoother, more stable motion. |
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| From Region Arrival to Instance-Level Grounding in Vision-and-Language Navigation | 2026-07-04 | ShowVision-and-Language Navigation (VLN) agents may satisfy conventional success criteria while still failing to establish reliable object-level grounding, because current evaluation protocols mainly reward stopping within a 3-meter radius and largely ignore the agent's final orientation and target visibility. We formalize this limitation as the Last-3-Meter Grounding Gap and introduce three instance-centric metrics to quantify proximity precision, target visibility, and final-view grounding. To mitigate this gap, we propose REALM (Region-to-Entity Alignment for Last-3-Meter Navigation), a plug-and-play, architecture-agnostic refinement module that decouples fine-grained target approaching from long-horizon navigation. REALM uses a visibility-aware stopping strategy to reduce premature termination and improve final viewpoint alignment. We further construct REVERIE-AIM, which provides object-instance-level goals and 180K short-horizon training samples for final-stage target approaching. Extensive evaluations across four diverse VLN backbones show that REALM consistently improves proximity precision and visual grounding success, demonstrating its broad applicability. |
| Title | Date | Abstract | Comment |
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| VLAFlow: A Unified Training Framework for Vision-Language-Action Models via Co-training and Future Latent Alignment | 2026-08-04 | ShowVision-language-action models (VLAs) have recently advanced robotic manipulation, yet the effects of different robot-data pre-training paradigms remain difficult to compare because existing models often differ in architecture, data, action space, and evaluation protocol. We present VLAFlow (Vision-Language-Action Flow), a unified flow-matching framework for controlled comparison of VLA training objectives. Using a heterogeneous robot corpus, OXEMix, containing approximately 5,000 hours of data from DROID, OpenX-Embodiment, OpenX-Augmented, and RoboCOIN, we evaluate four paradigms under the same pi0-style architecture, shared VLM backbone, action expert, and 14-dimensional action space: action-only modeling (MindPI), language-supervised co-training (MindLPI), future latent alignment (MindWPI), and their combination (MindLWPI). Experiments on LIBERO, LIBERO-Plus, and SimplerEnv show that action-only pre-training is sensitive to heterogeneous data. In contrast, language supervision helps preserve vision-language generalization, while future latent alignment improves state-transition and action-outcome modeling. By combining both signals, MindLWPI achieves the most stable overall transfer performance across benchmarks. These results suggest a meta-action space view: language and future latent representations provide complementary intermediate constraints that make heterogeneous action supervision smoother and more transferable. |
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| ChainVLA: Chaining Vision-Language-Action Queries through a Unified Execution State for Long-Horizon Manipulation | 2026-08-04 | ShowHumans perform long-horizon manipulation by retaining knowledge of what earlier actions have established while continuously adapting the motion underway. By contrast, action-chunked vision-language-action (VLA) policies repeatedly replan from the current input at each query. Existing methods preserve either long-term task evidence through memory or short-term motion through action reuse and ensembling, leaving the cross-query handoff incomplete. We introduce ChainVLA, a 1.2B-parameter VLA policy that chains successive queries through a joint and revisable execution state. Progress Context combines a recurrent Working State with sparse event memory to carry observation-derived task progress, while Motion Tail feeds the preceding prediction's unexecuted continuation into state construction and action generation. Together, the two components condition a decoder that regenerates each action horizon under the latest observation, allowing the carried state to guide the next prediction without fixing it. ChainVLA reaches 62.8% average success on RMBench and 98.8% across four LIBERO suites, while removing Motion Tail or Progress Context reduces RMBench success to 11.2% and 3.0%, respectively. These asymmetric ablations are consistent with motion continuity helping preserve the observation stream from which task progress is inferred. |
13 pa...13 pages (9 main + 4 appendix), 4 figures. Project page: https://muqy1818.github.io/chainvla-web/ |
| Track4Action: Distilling World-Centric 3D Tracker into Vision-Language-Action Policies | 2026-08-04 | ShowAction labels tell a vision-language-action (VLA) policy which robot commands to imitate, but not how those commands change the 3D world. The aligned demonstration clip contains this missing supervision because its |
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| PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud | 2026-08-04 | ShowPhysical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai. |
25 pages, 9 figures |
| Continue or Replan? Bernoulli-Continuation Policy Learning for Adaptive Horizon Execution | 2026-08-04 | ShowExisting chunk-based Vision-Language-Action (VLA) models execute a fixed number of actions (i.e., execution horizon) before replanning, turning replanning into a task-agnostic periodic schedule that is independent of task progress. As a result, when no replanning boundary falls before a critical manipulation stage, it is executed from a stale chunk rather than a freshly replanned one. To address this limitation, we propose Bernoulli-Continuation Policy (BCP), a lightweight, plug-and-play framework for adaptive horizon execution that keeps the base VLA frozen. Given a fixed-length action chunk, its continuation head decomposes execution-horizon selection into a sequence of continue-or-replan decisions, which imposes an ordinal, prefix-sharing inductive bias over candidate horizons rather than treating them as independent classes. Since the optimal horizon for each chunk is not observable, we train this head with reinforcement learning from trajectory-level outcomes and introduce a Replanning-Efficiency Reward that jointly rewards task success and efficient VLA usage, discouraging the policy from collapsing to unnecessarily short horizons. On RoboTwin 2.0 with LingBot-VLA as the base policy, BCP improves the average success rate by +11.08% on 13 low-success tasks and from 89.88% to 93.94% (+4.06%) across all 50 tasks. Although trained only under the Clean setting, BCP generalizes to the Randomized setting, raising the average success rate by +4.06%. It also transfers to a different base policy |
Proje...Project page: https://fleetfootwork.github.io/BCP/ |
| Structure-Aware Robust Fine-Tuning: Defending Vision-Language-Action Robots Against Physical Attention Hijacking | 2026-08-04 | ShowVision-Language-Action (VLA) policies promise general robotic manipulation, but their robustness against physical-world attacks remains fragile. In particular, we show that physically realizable adversarial patches can reliably induce failures by triggering a mechanism we call policy-critical action-to-vision attention hijacking, where action-conditioned attention is diverted from task-relevant regions to a localized patch. To demonstrate the threat, we propose Attention-Guided Semantic Disruption (AGSD), an Expectation-over-Transformation (EOT) optimized printable patch that jointly (i) concentrates action-to-vision attention on the patch and (ii) disrupts vision-language semantic alignment, yielding strong cross-task and cross-architecture transfer. To mitigate such attacks, we introduce Structure-Aware Robust Fine-Tuning (SARF), a zero-inference-overhead defense that fine-tunes only the visual encoder using feature anchoring, policy-critical attention correction, and language-guided geometric consistency restricted to semantically relevant regions. On LIBERO, SARF reduces OpenVLA's failure rate under AGSD from 100% to 14.2%-56.8% (28.6% average) across suites while preserving clean performance, and on a real PiPER manipulator it improves average success under AGSD from 23.0% to 65.0%. These results highlight mechanism-level robustness as a practical path to securing VLA robots against physical attention hijacking. |
Accep...Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) |
| DRIFT: Derailing Denoising Trajectories of Flow-Matching VLAs with Adversarial Patch Attack | 2026-08-04 | ShowFlow-matching vision-language-action (VLA) models such as pi0 generate robot actions by integrating a learned denoising velocity field, and have been reported to resist adversarial perturbations that readily fool autoregressive VLAs. We show that this robustness is largely illusory: it stems from prior attacks ignoring the multi-step denoising ODE. We introduce DRIFT (Denoising Redirection via Input perturbation of the Flow-matching Trajectory), a test-time universal adversarial patch placed on the robot's gripper that attacks the denoising velocity field of an off-the-shelf policy. Our central finding is counterintuitive: attacking only the first denoising step is both stronger and cheaper than attacking a wider window of steps, which we explain through a gradient conflict unique to input-space optimization and which is exactly opposite to the training-time backdoor regime. On pi0 and pi0.5 across four LIBERO suites, DRIFT breaks essentially all originally-solvable tasks with a small single patch, far exceeding action- and embedding-space attack baselines. |
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| How Should Vision-Language-Action Models Use Proprioceptive State? | 2026-08-04 | ShowRecent Vision-Language-Action (VLA) models almost universally take robot proprioceptive state as input, yet wire it in incompatible ways -- serialized into text prompts, projected into the vision-language prefix, or fed directly to the action expert -- and almost always as a single current frame. Three questions remain open: (1) whether, and on which tasks, current state actually improves closed-loop control; (2) how much state history helps, and whether its benefit reflects genuine temporal variation rather than added conditioning capacity; and (3) where state should enter the model -- the vision-language backbone or the action-generation module. We answer these questions through controlled experiments on a flow-matching VLA, fixing the backbone, training data, action representation, and evaluation protocol throughout. We implement five representative interfaces -- discrete state prompt, VLM prefix, action prefix, state expert, and feature modulation -- under matched implementation details, and evaluate them on 45 atomic tasks spanning three task families plus 20 composite tasks; we then sweep the state-history length from 1 to 96 frames to examine how historical state information affects model performance. The experiments yield systematic answers to all three questions, distilled into testable design principles for state-aware VLAs. |
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| Deferred Exposure of Future Trajectories for Verifiable Reasoning in Autonomous Driving VLMs | 2026-08-04 | ShowRecent Vision-Language-Action (VLA) models for autonomous driving (AD) increasingly utilize chain-of-thought (CoT) supervision to enhance the reasoning capabilities of their Vision-Language Model (VLM) components, yet existing annotation pipelines commonly expose the teacher model to the logged ground-truth (GT) future trajectory. We empirically show that this induces trajectory anchoring bias: teacher models rationalize the revealed outcome rather than infer a decision from scene evidence, producing less causally faithful CoTs and substantially more severe hallucinations, especially in causally challenging scenes. Removing the GT trajectory eliminates this shortcut, but open-ended trajectory generation entangles high-level decision-making with precise geometric synthesis and low-level dynamics. To make trajectory-level driving decisions verifiable without requiring open-ended trajectory synthesis, we introduce Autonomous-Driving Multiple-Choice Question (AD-MCQ), which casts planning as selection among explicit trajectory candidates. Taking this a step further, we propose Deferred Exposure of Future Trajectories for RLVR (DEFT-RLVR) to transform future trajectories from pre-decision anchors into post-decision verification targets. Experimental results show that DEFT-RLVR improves AD reasoning while preserving or even enhancing general visual capabilities. With VLM-only inference and controllable difficulty through candidate construction, AD-MCQ provides a flexible, scalable, and extensible foundation for future research on verifiable AD reasoning. |
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| ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies | 2026-08-03 | ShowVision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directions by design. Failed episodes are labeled with a stage-aware, success-then-decay return that preserves the success curve before the failure stage, and detection is supervised from mistake intervals rather than a single failure time, so mistakes the policy recovers from also carry signal. On a real-robot bimanual sandwich-assembly task 1,427 episodes), a critic-derived per-frame training weight lifts task completion from 70% to 85% (within noise at n=20), and a batched bf16 encoder cuts the live serving cost 3~5 times so the critic runs at 2 Hz alongside the policy on a single GPU. |
22 pa...22 pages, 17 figures, 8 tables |
| WCM: World-Cognition Model for Generalizable Human-Robot Interaction | 2026-08-03 | ShowLanguage agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching. |
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| ActQuant: Sub-4-bit Action-Guided Quantization for Vision-Language-Action Models | 2026-08-03 | ShowVision-Language-Action (VLA) models exhibit remarkable action generation for embodied intelligence, but their heavy compute make deployment on edge platforms impractical. Aggressive, sub-4-bit weight quantization is the natural solution, yet existing post-training quantization (PTQ) methods suffer severe performance degradation in this regime. To address this, we introduce ActQuant, an action-guided mixed-precision PTQ framework that operates in two stages: (1) an inter-tensor bit allocator that assigns each weight matrix a single bit-width based on how much it contributes to predicting the agent's actions; (2) an intra-tensor scale optimizer tunes per-block quantization scales using action-aware curvature, so that dynamic range is concentrated on the weights most influential for control. To deliver the on-device benefits of our aggressive quantization, we further introduce OmniModel.cpp, an agentic conversion pipeline that ports architectures into a native C/C++ runtime with efficient low-bit kernels. We evaluate ActQuant both in simulation and on a real-world 6-DoF UR3 arm, with all models deployed through OmniModel.cpp. On the LIBERO benchmark, ActQuant is the only method that operates at or below 3 bits-per-weight, retaining 95.0% on OpenVLA-OFT and 94.8% on |
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| Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data | 2026-08-03 | ShowLearning generalizable robot manipulation policies requires large-scale and diverse demonstration data. Egocentric human manipulation videos offer rich scene and task diversity, and prior work has shown that retargeting and rendering such videos into robot-format data can yield effective per-task policies at small scale. However, whether this approach can provide pretraining benefits for vision-language-action models at scale remains unexplored. We present \textbf{Ego2Robot}, a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation. Ego2Robot supports both curated datasets and in-the-wild videos, producing 18,561 hours of robot training data spanning 15 robot morphologies, making it the largest ego-to-robot dataset to date. To evaluate generalization, we extend RoboTwin2.0 with disentangled perturbation axes covering visual appearance, scene layout, embodiment morphology, and task semantics. Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment. Project page: https://www-ye.github.io/ego2robot_blog/ |
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| Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models | 2026-08-03 | ShowVision-Language-Action (VLA) models excel in robotic manipulation but suffer catastrophic performance drops when canonical instructions are simply paraphrased. Although this brittleness is typically addressed through costly data scaling, our probing reveals that the root cause is architectural rather than a lack of semantic understanding. Specifically, we demonstrate that current VLAs successfully retain the correct task identity internally. The failure actually stems from the joint encoding of dynamic visual observations and text, which introduces systematic feature shifts. Because the downstream action policy is highly vulnerable to these variations, it fails to translate the preserved semantics into correct control commands. To resolve this structural bottleneck, we propose Grounded Semantic Re-binding (GSR), an elegant intervention that bypasses unstable joint routing by explicitly fusing independently extracted task semantics with native visual features to train a completely re-initialized action expert from scratch. This targeted intervention dramatically restores paraphrastic invariance using only canonical demonstrations. On the LIBERO-Para benchmark, GSR improves success rates by up to 44.6 percent. It enables lightweight models to rival massively scaled baselines and pushes state-of-the-art models to a new record PRIDE score of 70.4, outperforming the recently introduced large-scale pretrained model Xiaomi-Robotics-0 in instruction generation capabilities. Building on these insights, we also introduce ParaVLA, a natively decoupled 0.33B-parameter model exhibiting near-perfect robustness to instruction rewording. Ultimately, our work proves that robust semantic grounding can be achieved through elegant structural design, bypassing the inefficient brute-force data scaling paradigm. |
23 pages, 8 figures |
| Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation | 2026-08-03 | ShowMobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments. However, mobile manipulation poses two key challenges for vision-language-action (VLA) policies: At the data level, the efficient collection of high-quality whole-body demonstrations demands the coordinated control of both the mobile base and the robotic arms; at the model level, existing VLA models predominantly rely on local camera observations, whose limited field of view hinders global spatial understanding. To address these challenges, we develop a whole-body teleoperation system and a panoramic-aware VLA policy. The system enables coordinated control of a wheeled bimanual robot through a single VR interface and supports the acquisition of a real-world mobile manipulation dataset comprising 5.5 hours of multimodal demonstrations. Building upon this dataset, we propose PanoVLA, a panorama-aware vision-language-action policy for mobile bimanual manipulation. Built upon a Mixture-of-Transformers architecture, PanoVLA introduces global spatial context through dedicated panorama encoding and fusion modules, enabling effective integration of panoramic observations with language instructions and robot states for action generation. Evaluation on four real-world mobile manipulation tasks demonstrates that PanoVLA achieves an average stage completion rate of 91.3% and an end-to-end success rate of 73.4%, substantially outperforming local-view baselines. These results demonstrate that incorporating panoramic spatial context improves spatial understanding and closed-loop manipulation performance in mobile robots. |
8 pages, 4 figures |
| Look Where It Matters: Adaptive Visual Refinement for Vision-Language-Action Models | 2026-08-03 | ShowVisual representations of VLA models remain unreliable for spatially precise robotic manipulation. We uncover that vision encoders in VLAs also exhibit attention artifacts previously documented in generic Vision Transformers, and further show that, in embodied policies, these artifacts are closely associated with spatial perception capabilities acquired during post-training. As the encoder learns task-relevant information such as object location, depth ordering, and local geometry, limited global-token capacity causes part of this information to spill into low-information patch tokens. We introduce AtVLA, a framework that inserts learnable register tokens into the visual encoder. Trained end-to-end using only embodied data and the original action objective, these registers emerge as dedicated carriers of embodied spatial information, while the remaining patch tokens recover clean and spatially faithful attention distributions crucial for precise target localization and fine-grained contact. Clean attention restores reliable localization, but cannot recover geometric details lost in low-resolution observations. AtVLA therefore couples attention rectification with uncertainty-gated local refinement. The action expert samples multiple action chunks and estimates uncertainty from their disagreement; only for uncertain predictions, action-conditioned attention rollout identifies the task-relevant region, which is cropped, re-encoded at high resolution, and appended to the cached prefix for refined action generation. Across LIBERO, SimplerEnv, and a challenging single-view real-world benchmark, AtVLA improves the average LIBERO success rate from 94.2% to 98.4% and real-world success from 46.5% to 69.0%. The cropping is triggered on approximately 30% of replanning steps, resulting in only 1.4-1.6x the total computation of the base model under the representative deployment setting. |
13 pages, 7 figures |
| Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference | 2026-08-03 | ShowVision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge. |
16 pages, 10 figures |
| Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills | 2026-08-03 | ShowRobot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code. This survey organises the field around that axis of weights versus skills. Its central analytical contribution is a deep-dive that arranges code-as-policy methods by their degree of self-improvement, from zero-shot program synthesis, through closed-loop self-repair and persistent skill memory, to the sparsely populated cell in which execution feedback, skill memory, and evolutionary search combine into one open-ended loop; only a few very recent systems (for example ASPIRE, ENPIRE, and RoboClaw) occupy that cell. We map the complementary "skills" pole, from unsupervised reinforcement-learning skill discovery to large-language-model skill libraries, and show that the word "skill" is used in at least five distinct senses, of which only the code sense self-improves without gradient updates. We then connect the taxonomy to the emerging skill economy: commercial robot-skill marketplaces now distribute one-tap skills across robots but ship only static playback, which surfaces open problems of adaptation, cross-embodiment portability, provenance, safety verification, composition, and standardisation. This is a deliberately focused survey. Rather than cataloguing the field exhaustively, it examines 77 representative systems across six technique families through one taxonomy and a set of contrast tables, and it supplies operational definitions of the self-improvement mechanisms together with a statement of what each family cannot do. |
40 pa...40 pages, 11 figures, 11 tables |
| Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies | 2026-08-03 | ShowVision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment. |
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| ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction | 2026-08-03 | ShowFusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Enactive Artificial Intelligence: A Decision-Centric Architecture for Complex Systems | 2026-08-04 | ShowAs artificial intelligence (AI) continues to evolve and mature, recent AI practices have moved beyond large language models (LLMs) and text or image generation tasks, increasingly integrating tools, agents, and harnesses to solve real business and industrial problems. However, the power of AI is not verified under these real-world complex systems for various reasons, considering reliability, feasibility, resilience, and responsibility requirements in real commercial and industrial operations. This study synthesizes adjacent research and introduces Enactive AI as a conceptual framework for enterprise and industry reasoning, site-level decision support, and execution feedback. Four complementary roles organize the framework: an Organizational World defines operations management logic and an organizational behavior world model behind an enterprise from a strategic-institutional horizon; a Site World defines a physically bounded industrial optimization and execution world model from an operational-realization horizon; Schema Intelligence provides the coupling mechanism between two world models to weave various AI applications via two models; and Enactive Decision Cycle triggers the self-evolving dynamic process to update and audit the entire framework. By foregrounding decision intelligence in complex systems, Enactive AI expands the frontier of AI from model capability to system-aware action, opening new possibilities for scalable, governable, and socially valuable AI deployment. Enactive AI points toward a future in which AI progress is measured not only by what models can generate or automate, but by how reliably intelligent systems can support consequential action, responsible governance, and durable social value in the complex systems that shape modern life, which we believe will define the next frontier of AI research for enterprise-level and industrial complex systems. |
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| Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamics | 2026-08-04 | ShowWorld models simulate environmental dynamics to enable embodied agents to plan and reason about future states. While real-world perception is inherently multimodal, existing approaches focus primarily on visual observations, leaving crucial spatial and temporal acoustic cues underexplored. In this work, we present a unified formulation of Audio-Visual World Models (AVWM), casting multimodal environment simulation under action control as a partially observable Markov decision process with synchronized audio-visual observations. As a foundational benchmark, we construct AVW-4k, comprising 30 hours of action-annotated binaural audio-visual trajectories across 76 indoor environments. To capture these physically grounded multisensory dynamics, we propose AV-CDiT (Audio-Visual Conditional Diffusion Transformer), featuring a novel modality expert architecture that balances visual and auditory learning, optimized via a three-stage training strategy. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity prediction across both visual and auditory modalities. Furthermore, we validate its practical utility in embodied navigation, showing that AVWM significantly enhances a pretrained agent in continuous audio-visual navigation tasks. |
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| UniNav: A Unified World-Action Diffusion Model for Visual Navigation | 2026-08-04 | ShowImage-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released. |
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| CrossScope: A Role-Asymmetric World Model for Joint Dual-Scope Surgical Video Prediction | 2026-08-04 | ShowVisual world models typically learn future dynamics from a single observation stream, limiting their ability to model cooperative systems with multiple independently moving observers. We investigate this challenge in Mother--Child endoscopic retrograde cholangiopancreatography (ERCP), where two flexible scopes provide complementary yet role-dependent views without a calibrated stereo relationship. Unlike conventional multi-view fusion that assumes symmetric information exchange, we formulate \textbf{role-asymmetric dual-scope future prediction}, where cross-view evidence is selectively transferred according to the prediction target and its underlying spatial requirements. We propose \textbf{CrossScope}, a dual-stream surgical world model that preserves view-specific experts while enabling target-specific evidence routing through geometry-guided residual interactions. CrossScope learns two complementary communication directions: geometric motion cues from the Mother view guide Child-view future dynamics, while pose-aligned Child appearance supports Mother-view prediction only when valid spatial correspondence is established. This design allows each scope to contribute task-relevant evidence without compromising its view-specific representation. To evaluate this problem, we establish a paired dual-scope benchmark comprising synchronized phantom and real-world ERCP episodes, with evaluations assessing visual fidelity, structural preservation, target localization, and motion consistency. Experiments demonstrate that CrossScope consistently outperforms strong surgical video generation baselines, validating the importance of role-aware evidence routing for multi-observer visual world modeling. |
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| MiniWorld: Democratizing the Training of Video World Models from Scratch | 2026-08-04 | ShowVideo world models predict future observations conditioned on historical observations and control signals, enabling long-horizon generation through autoregressive state transitions. Unlike conventional video generation models that primarily capture visual appearance and motion, video world models learn the underlying dynamics governing environment evolution under agent actions, providing a foundation for embodied AI and interactive simulation. Recent progress has largely relied on adapting pretrained video generation models through post-training or distillation. Although effective, these approaches often require complex training pipelines, substantial computational resources, and suffer from the mismatch between bidirectional pretraining and causal streaming inference. Recent studies have shown that training autoregressive video world models from scratch is feasible and scalable. However, the community still lacks a lightweight, transparent, and fully reproducible baseline trainable end-to-end with modest computational resources. We present MiniWorld, a reproducible framework for training streaming video world models from scratch. MiniWorld employs a block-causal Video Diffusion Transformer trained with Flow Matching in the latent space of a pretrained Video VAE. Building on Diffusion Forcing, it adopts a chunk-wise non-decreasing noise schedule and two-stage continued training to improve temporal modeling and stability. During inference, MiniWorld combines a rolling KV cache with pipelined asynchronous denoising for efficient streaming generation under bounded computation. The entire model can be trained within several days on a single 8-GPU server. By releasing the training and inference codebase and pretrained checkpoints, we hope MiniWorld will facilitate future research on video world modeling. |
19 pages |
| Toward Goal-Agnostic Joint-Embedding Predictive Control of Partial Differential Equations | 2026-08-04 | ShowWe present a goal-agnostic control framework for partial differential equations (PDEs) built around an end-to-end joint-embedding predictive architecture (JEPA). A lightweight 2D vision-transformer (ViT) and action-conditioned latent dynamics are trained offline without a reward or downstream goal, before being frozen and reused by a model-predictive path integral (MPPI) controller. We minimize a control objective in the latent space, initially expressed via the |
Assoc...Associated code will be open sourced alongside a later, updated submission |
| PhyCheck: Fine-Grained Evidence-Grounded Dataset for Physical Law Understanding in Video-LLMs | 2026-08-04 | ShowEmbodied intelligence and world models require video understanding systems to go beyond recognizing objects and actions and develop an understanding of physical regularities. However, despite their strong performance on general video understanding tasks, current video-language models still struggle to reliably determine whether an observed event conforms to specific physical laws. Existing benchmarks primarily assess the physical quality of generated videos, providing limited support for systematically evaluating and improving the physical-law understanding of Video Large Language Models (VideoLLMs). To address this gap, we introduce PhyCheck, a video question answering dataset organized at two complementary levels of granularity. The coarse-grained subset asks models to determine whether the phenomenon shown in a video conforms to or violates physical laws, while the fine-grained subset further examines whether models can capture physical details responsible for the violation or compliance. We use these subsets as structured supervision to improve physical understanding. In addition, the dataset contains a diagnostic subset with external causal context that reveal hidden factors affecting physical plausibility, assessing whether models can recalibrate their judgments accordingly. Experiments with Fine-tune Qwen2.5-VL show that training with the proposed data substantially improves the understanding of physical-consistency, while evaluations in the diagnostic subset reveal that current models still have difficulty incorporating additional causal conditions into their decisions. These findings highlight the gap between recognizing surface-level inconsistencies and understanding underlying physical mechanisms, and provide a foundation for evaluating and improving physical understanding in Video-LLMs. |
15pag...15pages, 4 figures, 4 tables |
| EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation | 2026-08-04 | ShowLatent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs. |
ECCV 2026 |
| Medical world models in healthcare: foundations, applications, and challenges for trustworthy clinical translation | 2026-08-03 | ShowMedical world models offer a framework for extending medical artificial intelligence beyond static prediction by representing evolving patient states and modelling how they change over time and in response to clinical interventions. This Review defines the conceptual boundaries, technical foundations, application domains, and evidence requirements of the field through a structured narrative synthesis with reproducible evidence mapping. We screened 1,455 unique records and assembled a corpus of 98 sources, including 14 studies that met a strict empirical definition of a medical world model. The field is organised around four capabilities: patient state representation, temporal dynamics modelling, intervention-conditioned simulation, and clinician-supervised planning. Evidence spans medical imaging, longitudinal electronic health records, treatment response modelling, physiological and multimodal state modelling, ultrasound and surgical interaction, and population and health-system simulation; clinical digital twins are treated as a cross-cutting integration framework. Current studies provide early evidence of technical feasibility for trajectory forecasting and comparison of candidate interventions, but most remain retrospective, task-specific, or preclinical. The evidence base is further limited by incomplete longitudinal intervention data, inconsistent action semantics, limited causal identifiability, long-horizon error accumulation, inadequate uncertainty estimation, and limited external validation. Clinical translation will therefore depend on precise intervention representations, robust causal and mechanistic grounding, calibrated trajectory-level uncertainty, safety-constrained planning, and prospective multicentre validation against clinically meaningful endpoints. |
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| RealWeather: Realistic and Scene-Faithful Weather Translation with Driving World Models | 2026-08-03 | ShowRealistic weather translation is valuable for developing and evaluating autonomous driving systems, yet collecting paired videos of the same scenes under different weather conditions at scale is impractical. Existing methods therefore rely on synthetic data, 3D weather editing, or geometry-conditioned generation, often compromising weather realism or scene fidelity. We propose RealWeather, a driving world model for both realistic and scene-faithful weather translation. Our key idea is to learn authentic weather dynamics directly from real-world videos. Specifically, RealWeather employs Progressive Realism Bootstrapping, an iterative data-refinement strategy. Assisted by an auxiliary Pseudo-Clear Generation pipeline, training initially starts with pseudo-style conditioning videos. As training proceeds, these inputs are progressively replaced with increasingly realistic videos generated by the model itself. This strategy bridges the pseudo-to-real domain gap, allowing the model to adapt seamlessly to real-world input distributions and naturally support bidirectional clear adverse translation. Furthermore, to strictly enforce structural integrity and suppress hallucinations, we introduce Scene-Fidelity RL Optimization, a reward-driven policy optimization strategy that explicitly penalizes alterations to safety-critical driving elements. Extensive experiments demonstrate that RealWeather significantly outperforms existing methods in visual realism and structural preservation, while enabling robust long-tail weather scenario generation and strong zero-shot out-of-distribution generalization. |
Under submission |
| GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation | 2026-08-03 | ShowVideo world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/. |
Robot...Robotic World Model, Video Generative Model |
| DriftWorld: Fast World Modeling through Drifting | 2026-08-03 | ShowPredictive world models enable robots to plan by imagining the outcomes of their actions, but their value for control hinges on generating many rollouts quickly. This creates a bottleneck for diffusion-based world models: multistep sampling makes each rollout expensive, limiting large-scale action search at inference time. We introduce DriftWorld, an action-conditioned world model based on drifting generative models. Rather than denoising iteratively at inference, DriftWorld learns an action-conditioned drift during training, allowing it to generate future frames from the current observation and a candidate action sequence in a single forward pass at 30+ fps, which is 17x faster on average than diffusion based baselines. We evaluate DriftWorld on standard vision-based robotic manipulation benchmarks, including Bridge-V2, RT-1, Language Table, Push-T, and Robomimic. By producing rollouts that are both accurate and fast, DriftWorld achieves state-of-the-art decision-making performance with far less inference time than diffusion-based world model baselines. Beyond online control, DriftWorld can also serve as an offline simulator for ranking real-world robot policies, with rollout-based scores correlating with ground truth at up to 0.99. These results show that drifting models are a strong fit for robot world modeling, where fast, high-quality imagination directly supports planning and policy evaluation. |
Websi...Website at https://susie-lu.github.io/driftworld/ |
| WCM: World-Cognition Model for Generalizable Human-Robot Interaction | 2026-08-03 | ShowLanguage agents can now interact fluently with users in software, but robots still struggle to bring comparable interaction to physical tasks. Current robot-control paradigms, including vision-language-action policies and world-model-based planners, are mainly optimized for instruction execution, leaving users with little visibility into why an action is chosen and few mechanisms to redirect, correct, or teach the robot through interaction. To solve this problem, we present the World-Cognition Model (WCM), a human-centered embodied agent built on the SLAK architecture (Sensing, Logic, Action, and Knowledge) and an asynchronous runtime. SLAK separates perception, reasoning, control, and memory, while the runtime allows reasoning, dialogue, and execution to proceed concurrently. WCM further introduces a human-in-the-loop teaching mode that enables users to interactively teach the robot difficult or long-horizon tasks. Teaching episodes and autonomous task rollouts are refined into chain-of-thought supervision to continually improve the model. WCM achieves a 73.8% average success rate across nine real-world human-robot interaction tasks, including tasks held out from CoT fine-tuning and a long-horizon task learned through teaching. |
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| Quo Vadis, World Modeling? | 2026-08-03 | ShowContinually improving agents require dynamic interaction feedback beyond static supervision, yet direct real-environment interaction is costly, slow, unsafe, and hard to parallelize. World modeling offers a natural intermediate proxy that allows agents to query lower-cost, more controllable feedback before committing to real actions. Classical world models instantiate this proxy primarily through future physical-state prediction, a formulation useful yet narrow for agents that require actionable feedback beyond raw state transitions. In this work, we conceptualize Agent-Centric Interactive World Proxies, shifting the fundamental paradigm from physical state transitions to agent-usable information transitions, such as execution outcomes, retrieved experiences or skills, and verification signals, broadening the scope of world modeling to provide versatile feedback for continually improving agents. To systematically map this design space, we organize world proxies into six functional forms based on their feedback modalities: dynamics, spatial, execution, memory/experience, skill, and reward/verification proxies, which together characterize the primary ways world modeling serves agent improvement. We further analyze how these proxies empower agents across three progressive levels: L.1 Inference-Time Guidance, where proxy outputs enrich in-context information for superior decisions; L.2 Training-Time Optimization, where proxy outputs yield rewards, critiques, or synthetic rollouts for policy learning; and L.3 Agent-Proxy Co-Evolution, where real-environment evidence continuously updates both the proxy and the agent for co-evolution. Ultimately, this work recasts world modeling into an agent-centric paradigm, establishing a roadmap for building world proxies that empower agents to plan better, learn faster, and evolve continually. |
Techn...Technical Blog at https://worldbench.github.io/awesome-agentic-world-model GitHub Repo at https://github.com/worldbench/awesome-agentic-world-model |
| WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity | 2026-08-03 | ShowControllable video generation models are increasingly being developed as world models. Accordingly, evaluating them in this role extends beyond the apparent appearance of generated videos to the inherent reactivity of the worlds they depict: the ability to infer from the scene state how the world should react and to generate plausible consequences not explicitly described in the input. Yet existing benchmarks mainly assess visual quality or explicit instruction fulfillment by checking whether requested actions and interaction outcomes are realized, leaving inherent reactivity underexamined. We introduce WorldExam, a hierarchical diagnostic benchmark spanning four levels: Visual Quality, Control Adherence, Spatial Consistency, and World Reactivity. It comprises 1,474 cases across eight dedicated tasks and supports unified evaluation of camera-, action-, and language-driven model paradigms. The World Reactivity level evaluates scene-conditioned reactions and goal-directed behaviors beyond what is explicitly specified in the input. Evaluation of 20 representative models reveals a clear capability split. Camera-driven models excel at camera control, but their interfaces do not support dynamic interaction; action-driven models control subjects more precisely but often leave the world unresponsive; and language-driven models perform better on interaction but follow complex controls less faithfully. No model combines broad task coverage with consistently strong performance, showing that high visual quality and explicit instruction fulfillment do not guarantee inherent reactivity. |
Proje...Project Website: https://WorldExam.github.io |
| DF$^3$: World Modeling via Decoder-Free Feature Forecasting in Autonomous Navigation | 2026-08-03 | ShowForecasting future states from video sequences is a critical challenge for autonomous robotic systems and a fundamental objective of world modeling. Prior generative methods operating at the pixel level inevitably overemphasize task-irrelevant details, leading to prohibitive computational overhead. While latent-based approaches attempt to mitigate this by predicting features directly, the persistent reliance on heavy decoders for state-to-task mapping remains a computational bottleneck. In this work, we propose Decoder-Free Feature Forecasting (DF$^3$), a novel framework that models world evolution entirely within the latent space and directly derives task outputs, completely eliminating the need for a decoder. Specifically, DF$^3$ injects learnable spatial queries into the terminal blocks of a frozen vision foundation model to extract future state representations directly. By employing a lightweight, unified Motion-Aware Context Fusion (MACF) mechanism that seamlessly integrates coarse flow warping with fine-grained latent cross-correlation, these queries interact with historical token representations to explicitly align and forecast the feature of the next frame. Subsequently, a specialized set of task queries probes these forecasted features for the downstream task. Extensive experiments on public benchmarks and zero-shot deployment in a robotic simulator demonstrate that DF$^3$ achieves performance comparable to state-of-the-art methods while offering superior efficiency and flexibility for integrated perception and control. |
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| MoWorld: A Flash World Model | 2026-08-03 | ShowThe future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30%-50% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld. |
Proje...Project Page: https://moxin-tech.github.io/moworld/ |
| Faster-WAM: Do World Action Models Need Deep Action Modules? | 2026-08-03 | ShowWorld Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a (3.2\times) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization. |
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| Branch-JEPA: Finite-Support Predictive Distributions for JEPA World Models | 2026-08-03 | ShowJoint-embedding predictive architectures (JEPAs) learn dynamics by predicting future observations in representation space. Yet most JEPA world models return one latent successor, even when hidden intent, partial observation, or stochastic dynamics make several futures plausible. We introduce Branch-JEPA, which replaces this point-valued transition with a context-weighted finite set of latent successors. Every branch is decoded independently, and the complete set is retained at inference. The architecture supports two complementary training regimes: specialization for recovering separated successors and full-set Energy-Score training for distributional fidelity. In a locked five-seed evaluation on the Argoverse~2 official validation split, full-set training improves trajectory Energy Score by |
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| ProWorld: Progress-Aware Hyperbolic World Models for Long-Horizon Visual Goal Reaching | 2026-08-03 | ShowJEPA-style visual world models offer an effective paradigm for visual goal planning by predicting future latent representations. Existing methods typically learn local transition consistency through next-step representation prediction. However, in long-horizon tasks, accurate local prediction alone need not ensure sustained progress toward the goal. First, multi-step rollouts can remain locally plausible while drifting away from goal-relevant trajectories. Second, locally similar future states can correspond to substantially different long-term progress, making them difficult to distinguish in a latent space optimized mainly for local consistency. To address these challenges, we introduce goal-conditioned progress order, a relative ordering of states according to how they advance toward a given goal. This order exhibits an asymmetric, coarse-to-fine structure: early states retain broader future possibilities, while later states concentrate on more specific goal-relevant regions. Such a structure is well suited to hyperbolic geometry. Motivated by this observation, we propose ProWorld, a progress-aware hyperbolic visual world model. ProWorld leverages goal-conditioned progress order to organize visual latent-space dynamics, maintains directional progress within trajectories via hyperbolic entailment learning, and mitigates progress ambiguity among locally similar future states via hyperbolic future discrimination. Furthermore, we design a progress-aware planning objective that scores candidate rollouts by jointly considering proximity to the goal and sustained progress across intermediate states. Experiments on four visual goal-reaching tasks demonstrate that ProWorld achieves an average absolute success-rate gain of 9.67 over LeWM. The code will be released after the paper is accepted. |
24 pa...24 pages, 14 figures, 15 tables |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| 4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation | 2026-08-03 | ShowReconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement. |
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| MVHOI: Bridge Multi-view Condition to Complex Human-Object Interaction Video Reenactment via 3D Foundation Model | 2026-08-01 | ShowHuman-Object Interaction (HOI) video reenactment aims to transfer the interaction dynamics of a source video to a novel target object while preserving realistic hand-object coordination. Existing methods typically rely on sparse 2D motion controls and monocular references, which are insufficient for complex out-of-plane motion and large viewpoint changes. We present MVHOI, a two-stage framework combining implicit motion extraction, 3D-aware multi-view reasoning, and video generation. In the first stage, a motion extractor encodes object dynamics into implicit motion descriptors. Conditioned on these descriptors, our Motion-Driven Object Prior (MDOP) module queries a 3D foundation model over multi-view references of the target object and autoregressively predicts coarse object anchors, a sequence of images that track the object's evolving orientation and appearance under the source motion without any explicit pose estimation. In the second stage, a DiT-based video generation model uses these anchors as structural guidance and the multi-view references as appearance guidance. We further reuse cross-view attention from MDOP as a soft attention bias to reduce reference-view confusion. For long videos, a cross-iterative inference strategy refreshes subsequent object priors using refined video outputs. Experiments demonstrate consistent improvements over state-of-the-art methods in object fidelity, motion consistency, visual quality, and interaction realism. |
Proje...Project page: https://mvhoi.hirotong.fun |
| MedSAM2-Anatomy: Training-Free Inference-Time Optimization for Musculoskeletal Segmentation | 2026-07-31 | ShowHigh-resolution 3D segmentation of hip and shoulder anatomy from CT and MRI is essential for surgical planning, yet frozen segmentation models often fail under domain shift. CNN-based expert models are fully automatic but lack adaptability, whereas promptable foundation models generalize better but require manual prompting. We present MedSAM2-Anatomy, a training-free inference-time optimization framework that improves frozen segmentation models without retraining or human interaction. A frozen expert model generates anatomical priors that are automatically converted into multiple prompt hypotheses for a frozen 3D foundation model. Candidate masks are fused while anatomically implausible priors are rejected. No model weights are updated and no manual prompts are required. TotalSegmentator and MedSAM2 are used as representative expert and foundation models, allowing the contribution of the inference policy to be isolated. Evaluation on the independent Balgrist-V0 CT and MRI cohorts shows that inference-time optimization increases median Dice from 0.71 to 0.92 on hip MRI and from 0.89 to 0.92 on shoulder CT, while reducing median HD95 on hip MRI from 22.0 mm to 5.0 mm. On public TotalSegmentator benchmarks, the expert model remains strongest, indicating that the optimal fusion strategy depends on the reliability of the expert prior. These results demonstrate that training-free inference-time optimization provides a practical strategy for improving frozen segmentation models without manual prompting. |
Origi...Original research manuscript (13 pages, 4 figures, 2 tables). No prior publication |
| ROAD: Reciprocal-Objective Alignment of Discriminative Semantics for 3D Shape Generation | 2026-07-30 | ShowHigh-fidelity 3D generation predominantly relies on scaling model capacity and data, which incurs prohibitive computational costs. This paradigm typically requires learning geometry from scratch and overlooks the rich semantic and structural priors already encapsulated in discriminative 3D foundation models. We contend that leveraging the profound understanding of the 3D world possessed by these discriminative models can significantly reduce generative cost. To this end, we propose ROAD, a framework that reduces the training cost of 3D generation by transferring these rich discriminative priors into diffusion transformers. To address the inherent semantic-structural heterogeneity between generative and discriminative latents, we introduce a reciprocal-objective alignment strategy. This method synergizes Holistic Semantic Condensing to enforce global semantic coherence and Structural Optimal Alignment, which is formulated as a bipartite matching problem to rigorously align microscopic geometric details between disparate latent spaces. The 3D foundation model is only used for training-time supervision of alignment and is not used at inference, incurring no additional inference cost. Compared with the industrial baseline Step1X-3D, the proposed ROAD achieves highly competitive generation performance with only 1.5% of the training data and significantly reduces training costs, effectively reducing the computational overhead of high-fidelity 3D generation. Code is available at https://github.com/H-EmbodVis/ROAD. |
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| UMI3D: Robust 3D Generation on Unconstrained Multi-Image Inputs via Simultaneous Focus Cross-Attention Routing | 2026-07-27 | ShowRecent 3D foundation models can generate high-quality assets from a single image, but degrade markedly on unconstrained multi-image inputs, often producing distorted geometry, over-smoothed textures, and chaotic colors. We argue that this failure stems not from limited model capacity, but from a mismatch between single-image cross-attention and the multi-image setting: existing models lack a principled way to decide which image each 3D voxel should trust at each denoising step. Revisiting recent single-image 3D foundation models, we show that explicitly routing each voxel to its most informative image is sufficient to unlock strong performance on inconsistent multi-image inputs. Based on this observation, we propose UMI3D, a training-free and plug-and-play framework that restructures cross-attention for unconstrained multi-image 3D generation. Its core, Simultaneous Focus Cross-Attention (SFC-Attn), activates all conditioning images at each denoising step while allowing each voxel to focus on the single image that best explains it. To enable this routing, we derive the Voxel Reference Score (VRS), a model-intrinsic metric for voxel--image affinity that requires no external matching, segmentation, or correspondence models. Extensive experiments show that UMI3D unlocks the multi-image potential of single-image 3D generation frameworks across diverse tasks. Project Page: UMI3D-Project.github.io. |
Proje...Project Page: https://umi3d-project.github.io/ |
| Ground4D: Consistency-Aware 4D Reconstruction from Monocular Video | 2026-07-25 | ShowLearning a 4D scene representation from a single monocular video that supports dynamic novel-view synthesis while maintaining faithful geometry over time remains challenging. Dynamic Gaussian Splatting achieves strong rendering performance through photometric optimization, yet does not explicitly enforce multi-view geometric consistency. In contrast, 3D foundation models recover coherent scene geometry and camera motion, but their point-based outputs are not designed for photorealistic rendering. We propose Ground4D, a geometry-grounded framework built on two stages. First, we perform geometry initialization via 3D foundation models, leveraging VGGT in a training-free manner to reconstruct multi-view-consistent 3D geometry and camera poses from monocular video. The recovered geometry provides a structured and reliable initialization for dynamic Gaussian representations. Second, we conduct geometry-consistency-aware refinement via dynamic Gaussian Splatting, optimizing the representation through differentiable rendering while maintaining multi-view geometric consistency across both observed and synthesized viewpoints. Furthermore, Ground4D inherently models the continuous 4D dynamics of the scene, naturally supporting rendering at arbitrary timestamps. By integrating foundation-level geometric priors into dynamic Gaussian optimization, Ground4D achieves stronger reconstruction fidelity and rendering performance, underscoring the role of geometry-grounded constraints in robust 4D scene modeling. |
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| Latent Riemannian Flow Matching for Geometry-Grounded 3D Foundation Models | 2026-07-21 | ShowGeometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$. |
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| CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation | 2026-07-21 | ShowThis paper presents a latent-space 3D shape editing framework built upon a coupled neural shape (CNS) representation and a neural feature volume optimization. This work extends CNS-Edit, built on Coupled Neural Shape optimization, to CNS-Edit++, by generalizing the category-specific coupled representation to category-agnostic 3D shape editing with foundation models. The Coupled Neural Shape (CNS) representation couples a global latent code that captures high-level shape semantics with a 3D neural feature volume that provides spatial context for local shape manipulation. Then we formulate a coupled neural shape optimization procedure that co-optimizes these two components subject to a given editing operation. Our framework can be instantiated on both the category-specific 3D inversion model and category-agnostic 3D foundation models. We provide various shape editing operators, including copy, resize, delete, mix, point-wise drag, and region-wise drag, each of which is formulated as an objective to guide the CNS optimization. To preserve regions outside the editing area, we further introduce two complementary region-wise control mechanisms, i.e., KV-cache replacement and latent feature regularization. Extensive quantitative and qualitative evaluations across different 3D generative models demonstrate the strong capabilities of our approach over state-of-the-art solutions. |
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| MuViSeg: Multi-View Segment Correspondences from Dense Geometry Priors | 2026-07-20 | ShowClassical image correspondence is solved at the level of sparse keypoints or dense pixels, but the systems that consume these matches - object-level mapping, topological navigation, scene-graph maintenance - reason about whole objects. Recent work narrows this gap by matchng directly at the level of instance segments: a class-agnostic segmenter partitions each image, and per-segment descriptors are obtained by pooling features from large 3D foundation models over the masks. We build on this segment-level matching paradigm and propose three learned matching heads: a LightGlue-style attention head with DoubleSoftmax scoring on frozen MASt3R descriptors; a DPT-style multi-scale fusion module that exposes layered spatial detail from the VGGT foundation model before pooling; and - as our main contribution - a multi-view extension that performs joint self-attention over segments drawn from several views at once, recovering transitive correspondences that strictly pairwise matchers cannot reach. Under a stratified zero-shot protocol on Replica and Virtual KITTI 2 with controlled viewpoint baselines from 0 deg to 180 deg, the LightGlue-style head improves over a parameter-free Sinkhorn matcher on the same MASt3R backbone by +4.85 AUPRC on Replica and +25.9 AUPRC on Virtual KITTI 2. Dropped into the RoboHop topological navigation pipeline on the Habitat-Matterport 3D (HM3D) Instance Image Navigation benchmark without retraining, our multi-view variant raises success rate from 50% to 70%, and our LightGlue-style head raises SPL from 45.7 to 59.1. |
16 pages, 4 figures |
| Glob3R: Global Structure-from-Motion with 3D Foundation Models | 2026-07-10 | ShowRecent 3D geometric foundation models, such as VGGT, provide robust feed-forward 3D reconstruction by directly predicting camera poses and 3D scene points from input images. However, their results remain inaccurate, and scaling them to long sequences or large unordered image sets typically requires chunk-wise processing, which can introduce drift and inconsistency. We present Glob3R, a global SfM-style reconstruction built on 3D foundation models. Our key idea is to explicitly optimize feed-forward geometric predictions. To this end, we augment a frozen Pi3X backbone with a lightweight dense matching head that predicts image warps between selected reference frames and neighboring views. These dense warps are converted into sparse but reliable multi-view feature tracks, which provide correspondence constraints for global optimization. We further introduce a keyframe-based sliding-window association strategy that propagates tracks and relative poses across overlapping windows, enabling scalable reconstruction. Finally, we perform global motion averaging and bundle adjustment to refine camera poses, reduce scale inconsistencies, and recover dense scene geometry. Extensive experiments on indoor, outdoor, large-scale driving, and unordered SfM benchmarks demonstrate that Glob3R achieves robust and accurate reconstruction. It consistently improves over feed-forward foundation-model baselines and recent scalable reconstruction methods, while being more robust than classical SfM pipelines. The refined poses also lead to higher-quality neural rendering, validating the benefit of combining foundation-model priors with global geometric optimization. Project page: https://junyuandeng.github.io/Glob3r |
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| DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation | 2026-07-08 | ShowWe present DreamCharacter-1, a lightweight post-adaptation framework that calibrates pretrained 3D foundation models toward high-fidelity, production-ready 3D character generation. Building upon a 3D foundation backbone, our pipeline incorporates three task-oriented components: (1) geometry post-training, which enhances fine-grained surface details through geometric preference optimization; (2) texture post-training, which synthesizes high-resolution textures and refines the appearance of occluded regions; and (3) inference acceleration, which enables scalable deployment. Extensive quantitative and qualitative experiments demonstrate that DreamCharacter-1 produces visually compelling and structurally robust 3D character assets, consistently surpassing state-of-the-art character generation methods. |
Offic...Official Page: https://dreamcharacter-x.github.io/ |
| ELSA3D: Elastic Semantic Anchoring for Unified 3D Understanding and Generation | 2026-07-07 | ShowUnified 3D foundation models aspire to generate 3D assets and reason about them in language within a single backbone, but their text-3D interaction remains largely implicit. Existing methods concatenate text and 3D tokens into a flat sequence and rely on self-attention, collapsing coarse structural cues and fine geometric details into one undifferentiated representation. We introduce ELSA3D, a unified 3D model that addresses this with elastic semantic anchoring, structuring language and geometric reasoning jointly along matched abstraction scales. ELSA3D represents geometry with a scale-aware octree tokenizer and introduces Anchor Tokens, sparse cross-modal units that select semantic cues, route them to the most relevant 3D scale, retrieve scale-specific geometric evidence, and write the fused signal back into the unified representation, keeping interaction sparse yet precise. A lightweight per-block router makes both computation and reasoning elastic, choosing which text tokens instantiate anchors at which geometric scale so that cross-modal capacity concentrates where alignment is most needed. ELSA3D achieves state-of-the-art performance across image-to-3D generation, text-to-3D generation, and 3D captioning, outperforming the strongest unified baseline while roughly halving FLOPs and inference latency relative to the non-elastic version of the same model. |
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| UniField: A Unified Field-Aware MRI Enhancement Framework | 2026-07-07 | ShowMagnetic Resonance Imaging (MRI) field-strength enhancement holds immense value for both clinical diagnostics and advanced research. However, existing methods typically focus on isolated enhancement tasks, such as specific 64mT-to-3T or 3T-to-7T transitions using limited subject cohorts, thereby failing to exploit the shared degradation patterns inherent across different field strengths and severely restricting model generalization. To address this challenge, we propose \methodname, a unified framework integrating multiple modalities and enhancement tasks to mutually promote representation learning by exploiting these shared degradation characteristics. Specifically, our main contributions are threefold. Firstly, to overcome MRI data scarcity and capture continuous anatomical structures, \methodname departs from conventional methods that treat 3D MRI volumes as independent 2D slices. Instead, we directly exploit comprehensive 3D volumetric information by leveraging pre-trained 3D foundation models, thereby embedding generalized and robust structural representations to significantly boost enhancement performance. In addition, to mitigate the spectral bias of mainstream flow-matching models that often over-smooth high-frequency details, we explicitly incorporate the physical mechanisms of magnetic fields to introduce a Field-Aware Spectral Rectification Mechanism (FASRM), tailoring customized spectral corrections to distinct field strengths. Finally, to resolve the fundamental data bottleneck, we organize and publicly release a comprehensive paired multi-field MRI dataset, which is an order of magnitude larger than existing datasets. Extensive experiments demonstrate our method's superiority over state-of-the-art approaches, achieving an average improvement of approximately 1.81 dB in PSNR and 9.47% in SSIM. Codes and datasets are available at: https://github.com/linyiyang98/UniField. |
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| PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space | 2026-07-06 | Show3D reconstruction and generation are commonly tackled by separate paradigms: pixel-based regression for reconstruction, and latent diffusion for generation. Recent works attempt to unify them in latent space, but with notable drawbacks: the diffusion objective is defined on latent features rather than the underlying 3D representation, and both branches suffer from information loss introduced by latent encoding, while requiring a pretrained Variational Autoencoder (VAE) or Representation Autoencoder (RAE). In this paper, we reformulate these two tasks under a unified pixel-space diffusion paradigm and introduce PixWorld, a single model that jointly addresses 3D reconstruction and generation. By supervising diffusion directly on rendered images, PixWorld removes the above limitations and aligns optimization with 3D scene fidelity. Beyond photometric and perceptual supervision that operates at the 2D image level and lacks 3D geometric awareness, we further introduce a geometry perception loss that aligns rendered views with their ground truth in the geometry-aware feature space of a pretrained 3D foundation model, providing 3D structural supervision. PixWorld consistently outperforms prior latent-space generation methods and matches state-of-the-art reconstruction methods, demonstrating the superiority of a unified pixel-space approach. |
Proje...Project page: https://sensengao.github.io/PixWorld/ |
| Fast 3D Foundation Model Initialized Gaussian Splatting | 2026-07-03 | ShowThis paper introduces a fast method for high-quality 3D Gaussian Splatting (3DGS) reconstruction without traditional Structure-from-Motion (SfM). The proposed approach leverages 3D Foundation Models (3DFMs) for camera pose and point-cloud initialization, then jointly optimizes both camera poses and Gaussian primitives using a depth-guided loss function. This enables fast convergence even from rough initialization with as few as 50-60 input views. To further improve reconstruction quality in sparse-view scenarios, an MLP-based pose refinement module is introduced alongside depth-guided supervision from the foundation model. Extensive experiments on Mip-NeRF 360, Tanks and Temples, and RobustNeRF demonstrate that the proposed method achieves competitive reconstruction quality (23.61 dB PSNR, 0.19 LPIPS) while reducing training time to approximately three minutes per scene. The proposed method produces ready-to-use 3DGS models at a fraction of the time required by existing pipelines, making it suitable for near real-time applications in robotics, VR, and autonomous navigation. |
8 pag...8 pages, 5 figures, 5 tables. Accepted at ICECET 2026 |
| RayTun3R: Online Camera Adaptation in 3D Foundation Models | 2026-07-02 | ShowRecent 3D foundation models, such as DUSt3R, MASt3R, VGGT, |
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| Geometric Foundation Model Distillation for Efficient Lunar 3D Reconstruction | 2026-07-02 | ShowLarge 3D foundation models such as MASt3R achieve state-of-the-art stereo reconstruction but are computationally demanding for deployment under strict hardware constraints -- a critical limitation in domains such as planetary exploration, where onboard computing is severely restricted. We study how far such models can be compressed through knowledge distillation, using lunar stereo reconstruction as a challenging and practically relevant case study. Starting from a 688M-parameter MASt3R teacher fine-tuned on lunar imagery, we distill its dense geometric predictions into a family of lightweight students spanning different encoder types (CNN vs ViT), decoder widths and depths, and training strategies. To bridge the dimensional mismatch between teacher and student, we propose a structured SVD-based initialization that projects the teacher's decoder weights into the student's smaller latent space, yielding a warm start that significantly improves convergence and final performance. Based on our results on lunar data, we can obtain a distilled student that retains most of teacher's reconstruction accuracy while reducing the model size up to 7 times, and even outperforms a baseline trained directly with sparse ground-truth annotations. Beyond compression, our study highlights both principles and practical insights for distilling geometric foundation models: a convolutional encoder underperforms transformer-based alternatives (though pretraining availability remains a confounding factor), preserving encoder capacity is more critical than maintaining a large decoder, feature-level distillation consistently outperforms output-only supervision, and SVD-based initialization improves optimisation stability. These findings provide practical guidelines for deploying 3D reconstruction models in resource-constrained environments. |
Accep...Accepted to ECCV 2026, code can be accessed via https://clementinegrethen.github.io/publications/ECCV.html |
| The Turning Point of 3D Plant Phenotyping: 3D Foundation Models Enable Minute-to-Second Cross-Crop Reconstruction and Beyond | 2026-07-02 | Show3D plant phenotyping is notoriously known to be procedure-complicated and of low throughput due to the extensive multi-view imaging, the fragile 3D reconstruction pipeline, and the additional cost from reconstructed geometry to phenotypic extraction. These limitations are further amplified in low-cost data acquisition, where smartphone videos or sparsely sampled multi-view images provide limited view overlap and self-occlusion. In this work, we show that the conventional 3D plant phenotyping pipeline could be streamlined and significantly accelerated with 3D Foundation Models (3DFMs), and particularly, present one of the first cross-crop 3D phenotyping frameworks powered by 3DFMs. The framework replaces COLMAP-style sparse initialization with 3DFM-based feed-forward geometric recovery, combines geometry-constrained 3D Gaussian Splatting for dense reconstruction, enables few-view reconstruction through iterative view synthesis and refinement, and converts reconstructed geometry into measurable organs through 2D-to-3D semantic transfer, metric scale recovery, and organ instance separation. We further construct a cross-crop dataset with smartphone-based image acquisition, diverse plant morphologies, and manual annotations for segmentation and phenotypic evaluation. Experiments across 26 plant sequences show that 3D Foundation Models reduce the average reconstruction time from 6.52 minutes to 1.58 seconds while maintaining high reconstruction quality and phenotyping accuracy. These results suggest a fresh technical route for high-throughput 3D plant phenotyping, from low-cost image acquisition to fast reconstruction, perception, scale recovery, and phenotypic measurement. |
39 pa...39 pages, 6 figures, 3 tables |
| Stitched Embeddings: A Unified Latent Space for 3D Garments and 2D Patterns | 2026-07-01 | ShowWhile garments are essential for realistic digital humans, their topological variety makes them much harder to model than parametric bodies. Traditional tailoring relies on 2D sewing patterns, yet bridging these patterns to 3D geometry currently requires physical simulations. We present Stitched Embeddings, the first simulation-free framework to unify 3D garment reconstruction and sewing pattern inference within a single bidirectional latent space. By leveraging the geometric priors of a pretrained 3D foundation model, our approach overcomes the data scarcity typically associated with high-quality garment modeling. We propose to use the BoxMesh as a critical intermediate representation to align 2D panels into 3D configurations without the computational overhead of a simulator. This architecture achieves state-of-the-art accuracy in pattern reconstruction while significantly improving efficiency. Furthermore, our differentiable pipeline enables novel applications, including pattern recovery from meshes and 3D editing from 2D patterns. Finally, this work provides a scalable link between neural 3D vision and the physical garment manufacturing pipeline. Project Page: https://andreus00.github.io/stitchedembeddings |
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| EPO: Boosting 3D Foundation Models with Edge-based Pose Optimization | 2026-07-01 | ShowWe introduce \textbf{Edge-based Pose Optimization (EPO)}, a trackless geometric optimization framework specifically designed to boost the Structure-from-Motion reconstructions generated by 3D Foundation Models. These models achieve rapid inference by bypassing the time-consuming feature extraction and matching stages of traditional pipelines, where explicit correspondences between each 3D point and multiple images, referred to as tracks, are established. However, their geometric accuracy currently falls short of traditional pipelines. While this can be addressed in a post-processing step via Bundle Adjustment-like refinement, doing so requires extracting feature tracks, thus defeating the original speed advantage. Instead, our fully differentiable framework uses edge map alignment as a proxy for geometric optimization, avoiding feature extraction and track construction entirely. Through extensive evaluation across multiple datasets and tasks, we demonstrate that EPO matches or outperforms Bundle Adjustment-like methods while requiring significantly lower runtime and memory. Notably, its reduced memory footprint makes EPO suitable for consumer-grade hardware, where competing refinement methods cannot run. |
Accep...Accepted at ECCV 2026 |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| ParVL: Parallel Scaling and Expandable Compute Allocation for Multimodal LLMs | 2026-08-04 | ShowExisting scaling strategies for Multimodal Large Language Models (MLLMs) typically expand either model parameters or sequential inference computation, incurring substantial memory or latency overhead. More importantly, most existing methods fail to alter the rigid, fixed computation allocation between the Vision Transformer and the Large Language Model components, limiting task-specific optimization. To address this, we introduce the Parallel Vision-Language (ParVL) scaling framework for MLLMs, which scales parallel computation by reusing the existing ViT and LLM backbone parameters across multiple vision and language branches. This framework raises a central question: given a fixed backbone parameter budget, how should additional shared-backbone computation be allocated between the vision and language modalities? We instantiate each parallel computational stream with branch-specific prefix parameters over a shared backbone, and train the entire model end-to-end via full-parameter supervised fine-tuning on roughly 13B tokens. We systematically study the computation-allocation trade-off between the ViT encoder and LLM decoder. ParVL improves overall multimodal performance over same-recipe single-branch baselines, and the best evaluated vision--language allocation varies across tasks. Code is available at https://github.com/YangYangGirl/ParVL. |
14 pages, 4 figures |
| WorldCup Arena: Prospective, Leakage-Free Evaluation of Frontier LLMs on a Live Tournament | 2026-08-04 | ShowBenchmarks that measure the forecasting ability of large language models are almost always retrospective: the event has happened, the answer is somewhere on the Web, and the evaluation must defend itself against memorisation. We report the opposite design. Over the 39 days of the 2026 FIFA World Cup, six frontier LLMs -- all with extended thinking and native server-side web search -- were asked before every kickoff, one match at a time, to fill in a seven-market prediction card for all 104 matches, plus 12 group winners and a pre-tournament outright pool; no answer existed when the question was asked, so the evaluation is leakage-free by construction rather than by filtering, and the frozen archive holds 4,494 scored predictions. What the tournament establishes is a set of behaviours the six systems share. On match outcome they average 63.9%, level with backing the bookmaker's favourite -- which is in fact what they usually do. They agree with one another far more often than they are right, so a majority vote adds nothing. They under-commit to draws and to goals, and crowd their scoreline picks onto a single prototypical result. Accuracy tracks how lopsided a fixture is rather than how much is known about it: it collapses in the closest ties, where the dossiers are richest, while questions about the tournament as a whole are answered well. On this task the current generation of frontier systems is not sharply differentiated: the standings hold up at the top and the bottom across the run and churn in the middle, and the margins stay narrow throughout. The briefing dossiers, fixtures and official results are released as a benchmark, together with the scoring code. |
Proje...Project page: https://co-minder.github.io/worldcup2026 |
| Calibrating Trustworthiness: Co-Designing Metrics and Visualizations for Evaluating LLMs in Education | 2026-08-04 | ShowLLMs are reshaping educational technology, yet evaluating their responses for pedagogical alignment remains underexplored, relying heavily on the expertise of learning engineers building the technology. To bridge this gap, we explore trustworthiness as a structured lens for evaluation, leveraging existing measures of LLM trustworthiness to systematically identify potential pedagogical disruptions. Through a longitudinal co-design process with learning engineers developing an LLM-powered digital textbook, we: (1) co-constructed five trustworthiness metrics comprising 20 measures tailored to pedagogical use; (2) designed visualizations that map trustworthiness violations onto LLM responses; and (3) evaluated how these tools help learning engineers make A/B comparisons of LLM responses. Making trustworthiness explicit increased inter-rater reliability while helping learning engineers resolve conflicting objectives and produce more consistent judgments. We discuss the emergent benefits of trustworthiness as a lens for evaluating LLMs in education and propose new design guidelines for future evaluation tools that enable pedagogically-aligned, LLM-powered learning tools. |
Under...Under review. 48 pages, 22 figures, 2 tables |
| Do VLMs Align Better with Humans than LLMs during Natural Reading? | 2026-08-04 | ShowLarge language models have become increasingly useful computational models of human language processing, but it remains open whether vision-language learning makes text representations more human-like during natural reading. We address this question by comparing matched LLM and vision-language model pairs under strictly text-only input and evaluating alignment with human brain activity (whole-cortex fMRI) and human behavior (synchronized regressive saccades). We identify a selective, rather than global, effect of vision-language training on human-model alignment. In the two within-lineage model pairs, VLMs more accurately predicted human regressive saccades, whereas VLMs and LLMs showed comparable whole-cortex fMRI alignment. However, sentence-level analyses revealed that the VLM advantage in fMRI alignment increased with the visual evocative strength of the sentences. Together, these findings provide a controlled in-silico comparison of multimodal training histories, showing that vision-language pretraining selectively improves model-human alignment via reading behavior and visually grounded content. |
16 pages, 5 figures |
| LogitScope: A Framework for Analyzing LLM Uncertainty Through Information Metrics | 2026-08-04 | ShowUnderstanding and quantifying uncertainty in large language model (LLM) outputs is critical for reliable deployment. However, traditional evaluation approaches provide limited insight into model confidence at individual token positions during generation. To address this issue, we introduce LogitScope, a lightweight framework for analyzing LLM uncertainty through token-level information metrics computed from probability distributions. By measuring metrics such as entropy and varentropy at each generation step, LogitScope reveals patterns in model confidence, identifies potential hallucinations, and exposes decision points where models exhibit high uncertainty, all without requiring labeled data or semantic interpretation. We demonstrate LogitScope's utility across diverse applications including uncertainty quantification, model behavior analysis, and production monitoring. The framework is model-agnostic, computationally efficient through lazy evaluation, and compatible with any HuggingFace model, enabling both researchers and practitioners to inspect LLM behavior during inference. |
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| Should We Type or Talk to LLM Agents? A Comprehensive Study of Voice and Keyboard Input Perturbations | 2026-08-04 | ShowHuman input reaches language models by typing or speaking, and each channel leaves a distinct signature: orthographic noise for keyboards; for voice, disfluency from conventional transcription and restructuring from AI-backed dictation tools. How do they impact an LLM's performance? In this paper we present HIVE (Human Input-Variation Engine), a suite of voice transcription perturbations and QWERTY keyboard perturbations. We use HIVE to evaluate how robust models are to these perturbations. We present seven findings. (i) Voice transcription perturbations lower accuracy across every instruction-tuned model we test, and it is the structure of the transcription rather than its fillers that carries the cost. (ii) QWERTY keyboard perturbations cost less, and a model absorbs a lot of them before accuracy falls away. (iii) Both trace back to one cause, how many of the question's tokens survive the perturbation: destroying a token is what hurts, while adding new ones alongside it costs little. (iv) The gap between the two channels appears only where the answer must be constructed or deduced; on multiple choice there is none. (v) The harm does not solely come from test-set contamination. (vi) It cannot be trained away with lightweight adaptation. (vii) A thinking budget recovers the keyboard channel almost entirely but leaves the spoken registers untouched, and compressed speech is worse with it. |
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| Interpretable Adaptive Sampling for LLM Test-Time Scaling | 2026-08-04 | ShowTest-time scaling improves LLM reasoning by generating and aggregating multiple candidate answers, yet many pipelines use fixed per-query budgets that spend the same compute on easy and difficult prompts. These fixed budgets are also difficult to inspect because they do not explain why a given prompt receives a particular number of samples. We propose adaptive} test-time scaling with a lightweight fuzzy controller that maps interpretable signals, including estimated prompt complexity and model confidence, to a per-query sampling budget. The controller assigns fewer samples to easier or more confident prompts and more samples to harder or less certain prompts, making inference-time compute inspectable rather than fixed or opaque. We evaluate under a fair-alignment protocol with matched decoding settings and controlled answer selection, and compare against best-of-$N$, compute-aware scaling, and self-certainty-based baselines on question-answering and mathematical reasoning tasks. Across models and datasets, adaptive fuzzy control improves over several standard baselines and remains close to a selector-matched full-budget control while reducing the average number of samples. These findings suggest that interpretable adaptive sampling is a practical direction for more efficient test-time reasoning in large language models. |
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| NVLLM: A 3D NAND-Centric Architecture Enabling Edge on-Device LLM Inference | 2026-08-04 | ShowThe rapid growth of LLMs demands high-throughput, memory-capacity-intensive inference on resource-constrained edge devices, where single-batch decoding remains fundamentally memory-bound. Existing out-of-core GPU-based and SSD-like accelerators are limited by DRAM-bound weight movement and inefficient storage access granularity. We present NVLLM, a 3D NAND-centric inference architecture that offloads feed-forward network (FFN) computation into the Flash while executing attention on lightweight CMOS logic with external DRAM. Through wafer-to-wafer stacking, NVLLM tightly integrates multi-plane 3D NAND with compute pipelines, error correction code (ECC) units, and buffers, enabling page-level FFN weight access without DRAM traversal. All GEMM/GEMV operations are decomposed into dot-product primitives executed by out-of-order PE lanes, operating directly on raw NAND reads with integrated ECC. Attention weights remain in DRAM, and a KV-cache-aware scheduler sustains throughput as the context length grows. Evaluated on OPT and LLaMA models with up to 30B parameters, NVLLM achieves a 16.7$\times$--37.9$\times$ speedup over A800-based out-of-core inference and up to 4.7$\times$ speedup over SSD-like designs, with only 2.7% CMOS area overhead. |
Publi...Published in the Proceedings of the 63rd ACM/IEEE Design Automation Conference (DAC 2026). This version includes additional supplementary material |
| Evaluating LLM-Based Goal Extraction in Requirements Engineering: Prompting Strategies and Their Limitations | 2026-08-04 | ShowDue to the textual and repetitive nature of many Requirements Engineering (RE) artefacts, Large Language Models (LLMs) have proven useful to automate their generation and processing. In this paper, we discuss a possible approach for automating the Goal-Oriented Requirements Engineering (GORE) process by extracting functional goals from software documentation through three phases: actor identification, high and low-level goal extraction. To implement these functionalities, we propose a chain of LLMs fed with engineered prompts. We experimented with different variants of in-context learning and measured the similarities between input data and in-context examples to better investigate their impact. Another key element is the generation-critic mechanism, implemented as a feedback loop involving two LLMs. Although the pipeline achieved 61% accuracy in low-level goal identification, the final stage, these results indicate the approach is best suited as a tool to accelerate manual extraction rather than as a full replacement. The feedback-loop mechanism with Zero-shot outperformed stand-alone Few-shot, with an ablation study suggesting that performance slightly degrades without the feedback cycle. However, we reported that the combination of the feedback mechanism with Few-shot does not deliver any advantage, possibly suggesting that the primary performance ceiling is the prompting strategy applied to the 'critic' LLM. Together with the refinement of both the quantity and quality of the Shot examples, future research will integrate Retrieval-Augmented Generation (RAG) and Chain-of-Thought (CoT) prompting to improve accuracy. |
11 pa...11 pages, 1 figure. This contribution will be published in the conference proceedings of EASE 2026 Conference (https://conf.researchr.org/home/ease-2026/prompt-se-2026) |
| RoguePrompt: Dual-Layer Ciphering for Self-Reconstruction to Circumvent LLM Moderation | 2026-08-04 | ShowLarge language models (LLMs) are becoming increasingly integrated into mainstream development platforms and daily technological workflows, typically behind moderation and safety controls. Despite these controls, preventing prompt-based policy evasion remains challenging, and adversaries continue to jailbreak LLMs by crafting prompts that circumvent implemented safety mechanisms. While prior jailbreak techniques have explored obfuscation and contextual manipulation, many operate as single-step transformations, and their effectiveness is inconsistent across current state-of-the-art models. This leaves a limited understanding of multistage prompt-transformation attacks that evade moderation, reconstruct forbidden intent, and elicit policy-violating outputs. This paper introduces RoguePrompt, an automated jailbreak pipeline that leverages dual-layer prompt transformations to convert forbidden prompts into safety-evading queries. By partitioning the forbidden prompts and applying two nested encodings (ROT-13 and Vigenère) along with natural-language decoding instructions, it produces benign-looking prompts that evade filters and induce the model to execute the original prompt within a single query. RoguePrompt was developed and evaluated under a black-box threat model, with only API and UI access to the LLMs, and tested on 313 real-world hard-rejected prompts. Success was measured in terms of moderation bypass, instruction reconstruction, and execution, using both automated and human evaluation. It achieved an average of 93.93% filter bypass, 79.02% reconstruction, and 70.18% execution success across multiple frontier LLMs. These results demonstrate the effectiveness of layered prompt encoding and highlight the need for innovative defenses to detect and mitigate self-reconstructing jailbreaks. |
This ...This submission has been withdrawn because it has been superseded by a substantially revised and expanded version, available as arXiv:2607.27373. Please refer to and cite the newer version |
| DS@GT-ARC at eRisk 2026 Task 3: Sparse, Semantic, and LLM Reranking for ADHD Symptom Sentences | 2026-08-04 | ShowThis paper describes our submissions to eRisk 2026 Task 3, ADHD Symptom Sentence Ranking. The task requires systems to rank candidate Reddit sentences according to their relevance to each of the 18 symptoms in the Adult ADHD Self-Report Scale (ASRS-v1.1). Because no annotated training data were released for this first edition of the task, we relied on zero-shot experimentation, manual validation, and unsupervised or weakly guided retrieval pipelines. Our systems combine sparse BM25 retrieval, evidence-aware rescoring for self-referential symptom reports, embedding-based reranking, query-prototype expansion, and LLM-based reranking. All submitted systems follow a staged retrieval design in which BM25 retrieves candidates at scale and semantic or LLM rerankers refine the final rankings. Among our submissions, the LLM reranker achieved the strongest official scores, followed by the prototype query-expansion run. Our manual top-10 analysis aligned with the official expert scoring trend, suggesting that staged reranking is a promising direction for further development. |
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| Evaluating MFU as a Proxy for GPU Power for Energy-Aware Simulation of LLM Training | 2026-08-04 | ShowHigh-fidelity performance simulators are essential for designing and configuring efficient AI systems, yet today's tools lack the ability to predict power consumption. Established GPU power models rely on hardware utilization counters, which do not exist until the workload has actually run. This work evaluates whether Model FLOPs Utilization (MFU)-an analytical, software-defined metric relating achieved throughput to peak hardware capability-can serve as a portable, software-defined predictor of GPU power for LLMs. We benchmark almost 3000 single-device training runs across six GPUs, covering different model families, numerical precisions, batch sizes, and context-window lengths. We find that a linear MFU-based power model fits every tested GPU as long as the workload is compute-bound, as in production LLM training. Fitting per-(GPU, dtype, batch size) instead of per-GPU drops the within-cell mean error from around 10% to around 1%, matching the cross-repeat measurement-noise floor. |
Accep...Accepted at MASCOTS 2026 |
| Heterogeneity-Aware Microscaling for Efficient Low-Bit LLM Inference | 2026-08-04 | ShowMicroscaling (MX) is now the standard for low-bit large language model (LLM) inference. Its 4-bit form MXFP4 still loses substantial accuracy, because existing MX formats fix either the element format or the precision-recovery scheme across blocks, and thus capture only limited quantization heterogeneity. Quantization heterogeneity appears at two levels: 1) across blocks, the preferred element format and precision-recovery scheme vary; 2) across operands, weights and activations require different encoding. We introduce AdaMX (Adaptive Microscaling), a heterogeneity-aware format and accelerator. It selects the precision-recovery scheme per block and the representation per operand, at no increase in equivalent bit width (EBW). One design covers two block sizes, giving a higher-accuracy operating point and a lower-EBW operating point that saves storage. We implement a 22nm FD-SOI AI accelerator prototype with the proposed decoder, computing unit, and quantization logic. Against an otherwise identical MXFP4 accelerator with FP4-only multipliers, AdaMX adds about 1% system energy. At the lower-EBW point, AdaMX stays more accurate than the baseline while lowering both memory footprint and energy. Across LLMs from 3B to 70B, AdaMX removes 83% of the MXFP4 accuracy loss on commonsense and 82% on MMLU, and 43% and 27% of the NVFP4 loss. AdaMX also generalizes to multimodal models. On Gemma-4 12B, it leads MXFP4 on all four vision-language benchmarks and keeps up to 96% of FP16 accuracy. |
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| ADMITBench: A Safety-Governed Reference Framework for Evaluating the Admissibility of Industrial LLM Advisories | 2026-08-04 | ShowThis white paper presents ADMITBench, a reference framework for evaluating industrial LLM advisories at the level of the proposed action. The framework implements a versioned, safety-governed evaluation contract that checks whether a recommendation is supported by the available evidence, permitted under the stated authority and procedure, and acceptable under the plant-specific consequence checks encoded in the selected evaluation profile. In this report, \emph{safety-governed} means that eligibility is determined through explicit, non-compensatory checks derived from a versioned plant profile; it does not mean that the evaluator, model, or plant has been safety-certified. Release 0.1.0 is a public reference implementation for technical and research evaluation, not an authorisation for physical execution. |
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| MAFIA: Query-Only Memory Attacks via Probing and Factual Injection against Audited LLM Agents | 2026-08-04 | ShowMemory-augmented LLM agents rely on rich context for long-horizon reasoning and acting, yet their memory modules expose a persistent attack surface for malicious records, making the study of memory poisoning threats imperative. However, existing query-only attacks often fail to remain effective in two realistic and prevalent settings: large-scale benign memory pools and active input auditing. Consequently, current approaches fall short when facing the dual challenges of high retrieval competitiveness and rigorous semantic checks. To overcome these limitations, we propose MAFIA, a query-only Memory Attack framework via probing and Factual Injection against Audit, tailored to this extended threat model. Specifically, MAFIA introduces: (1) a placement strategy that ensures retrieval-competitive injection via memory probing, budget allocation, and scheduling; and (2) a payload design that bypasses audits using compact factual cloaks, preserving malicious effects while maintaining high semantic similarity. Extensive evaluations reveal that MAFIA achieves up to a 90.7% attack success rate while suppressing audit detection from a peak of 83.3% to at most 7.4%, exposing critical vulnerabilities across agentic memory systems. Code will be made publicly available at https://github.com/JiamingChen1234/MAFIA. |
17 pages, 5 figures |
| LatentGuard: Efficient and Inspectable Latent Reasoning for LLM Safeguards | 2026-08-04 | ShowReasoning-based guard models improve LLM safeguards, but decoding explicit rationales for every interaction makes them costly to deploy. Although latent-reasoning methods reduce token generation by moving reasoning into continuous states, they remain underexplored for safety moderation and lack an inspection interface for deployment. In this paper, we propose LatentGuard, an efficient and inspectable safeguard framework that brings continuous latent reasoning to guard models. LatentGuard uses a staged curriculum to progressively compress task-aligned textual rationales into compact latent states, enabling safety verdicts to be predicted directly from continuous representations. To preserve inspectability, an isolated auxiliary decoder generates compact audit artifacts on demand, keeping rationale generation off the standard inference path. Experiments show that LatentGuard-8B improves mean weighted F1 from 83.95 to 84.91 over GuardReasoner-8B, while reducing critical-path reasoning cost from 268.56 generated rationale tokens to 1.60 latent reasoning tokens. Its audit decoder achieves an audit utility score of 85.75, demonstrating an efficient and inspectable path toward deployable LLM safeguards. |
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| Learning to Translate from Soft to Hard LLM Prompts | 2026-08-04 | ShowSoft prompting, also known as continuous prompting, is a parameter-efficient method for tuning LLMs to specific tasks. Like other machine learning techniques, its parameters encode some hidden procedure: is it possible to train a model to decode this procedure---to "translate" raw parameters into natural language? In this work, we present a promising proof-of-concept: a translator model capable of verbalizing soft prompt's learned embeddings into fluent natural language descriptions. We show that these verbalizations when used as standalone prompts for inference surpasses baselines, suggesting that they are not just plausible-sounding descriptions, but genuinely relevant to the task. On average, verbalizations retain a modest but significant 32% of the original soft prompt's performance. We speculate on future directions for how this could be used for interpretability or inference or perhaps even extended to other ML techniques. |
8 Pag...8 Pages, 11 tables, 4 Figures |
| Collab-REC: An LLM-based Agentic Framework for Balancing Recommendations in Tourism | 2026-08-04 | ShowWe propose COLLAB-REC, a multi-agent framework designed to counteract popularity bias and improve diversity in tourism recommendations. In our setup, three LLM-based agents(Personalization, Popularity, and Sustainability) generate city suggestions from different perspectives. A non-LLM moderator then merges and refines these proposals through iterative constrained refinement, ensuring that each agent's viewpoint is represented while reducing spurious or repeated outputs. Extensive offline experiments on European city queries using LLMs of different sizes and model families show that COLLAB-REC improves both diversity and overall relevance compared to a single-agent baseline, while surfacing lesser-visited destinations that are often overlooked. This balanced, context-aware approach better captures a broader range of user and system-level considerations, highlighting the potential of multi-stakeholder collaboration in LLM-driven recommender systems. Code, data, and other artifacts are available here: https://github.com/ashmibanerjee/collab-rec, while the prompts used are included in the appendix. |
Accep...Accepted at ACM Transactions on Recommender Systems (TORS), August 2026 |
| Evaluating LLMs in Database Scenarios: A Lifecycle Benchmark for Assessing Their Potential in Core Database Tasks | 2026-08-04 | ShowLarge Language Models (LLMs) are transforming database interaction paradigms, evolving from simple query translators to autonomous database administrators (DBAs). However, current evaluation benchmarks remain disproportionately fixated on Text-to-SQL tasks, neglecting the holistic Database Lifecycle-from initial schema design to post-deployment maintenance. This narrow focus fails to capture the diverse capabilities required for real-world database management. To bridge this gap, we introduce DBLifeBench, the first benchmark to evaluate LLMs across five critical lifecycle phases: Design, Implementation, Operation, Debugging, and Maintenance. Furthermore, addressing the cognitive mismatch between ambiguous natural language and complex SQL logic, we propose Progressive-Text2SQL, a novel task utilizing structured reasoning graphs to mimic human iterative problem-solving. Our extensive evaluation reveals a critical insight: while general-purpose models demonstrate balanced performance, specialized Text-to-SQL models suffer from ``catastrophic forgetting'' in non-coding phases like design and maintenance. DBLifeBench serves as a foundational step toward evaluating and building true full-stack database intelligence. |
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| Speech LLMs in Low-Resource Scenarios: Data Volume Requirements and the Impact of Pretraining on High-Resource Languages | 2026-08-04 | ShowLarge language models (LLMs) have demonstrated potential in handling spoken inputs for high-resource languages, reaching state-of-the-art performance in various tasks. However, their applicability is still less explored in low-resource settings. This work investigates the use of Speech LLMs for low-resource Automatic Speech Recognition using the SLAM-ASR framework, where a trainable lightweight projector connects a speech encoder and a LLM. Firstly, we assess training data volume requirements to match Whisper-only performance, re-emphasizing the challenges of limited data. Secondly, we show that leveraging mono- or multilingual projectors pretrained on high-resource languages reduces the impact of data scarcity, especially with small training sets. Using multilingual LLMs (EuroLLM, Salamandra) with whisper-large-v3-turbo, we evaluate performance on several public benchmarks, providing insights for future research on optimizing Speech LLMs for low-resource languages and multilinguality. |
Accep...Accepted at Interspeech 2025. 5 pages, 2 figures, 3 tables |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Do VLMs Align Better with Humans than LLMs during Natural Reading? | 2026-08-04 | ShowLarge language models have become increasingly useful computational models of human language processing, but it remains open whether vision-language learning makes text representations more human-like during natural reading. We address this question by comparing matched LLM and vision-language model pairs under strictly text-only input and evaluating alignment with human brain activity (whole-cortex fMRI) and human behavior (synchronized regressive saccades). We identify a selective, rather than global, effect of vision-language training on human-model alignment. In the two within-lineage model pairs, VLMs more accurately predicted human regressive saccades, whereas VLMs and LLMs showed comparable whole-cortex fMRI alignment. However, sentence-level analyses revealed that the VLM advantage in fMRI alignment increased with the visual evocative strength of the sentences. Together, these findings provide a controlled in-silico comparison of multimodal training histories, showing that vision-language pretraining selectively improves model-human alignment via reading behavior and visually grounded content. |
16 pages, 5 figures |
| VLMs Need Words: Vision Language Models Ignore Visual Detail In Favor of Semantic Anchors | 2026-08-04 | ShowVision-language models (VLMs) have achieved impressive performance across a wide range of multimodal tasks. However, they often fail on tasks that require fine-grained visual perception, even when the required information is still present in their internal representations. Prior work has attributed this ``hidden-in-plain-sight'' gap to the language model, but the cause remains unexplained. In this work, we demonstrate that this gap arises from the language model's lack of semantic labels for fine-grained visual details: when visual entities can be mapped to known concepts, VLMs bypass visual comparison and reason through language; when they cannot, VLMs resort to brittle and hallucinated descriptions. We verify this across semantic correspondence, synthetic shape matching, and face matching, and find that VLMs perform much better when the relevant entities are nameable than when they are unnamable. Mechanistically, Logit Lens analysis confirms that VLMs explicitly recover semantic labels for nameable entities and surface more unique tokens compared to unnameable entities. Furthermore, we show that this limitation can be addressed: teaching completely arbitrary names for unknown entities improves performance. More importantly, task-specific finetuning yields even stronger generalization without relying on language priors, i.e., through real visual perception. Our findings suggest that current VLM failures on visual tasks reflect a learned shortcut rather than a fundamental limitation of multimodal reasoning. Code and datasets are available at https://github.com/Patchwork53/VLMs-Need-Words-COLM2026. |
Accep...Accepted at the Conference on Language Modeling 2026 |
| CARE-X: Towards Clinically Useful Radiology VLMs with Auxiliary Supervision, Reward-Aligned Learning, and Tool-Augmented Measurement | 2026-08-04 | ShowA clinically useful chest X-ray system must go beyond fluent report generation: it should classify findings with tunable decision thresholds, localize them spatially, and derive the anatomical measurements upon which many diagnoses depend. Today's Vision-Language Models (VLMs) treat these as separate problems, if they address them at all, leaving a gap between what radiologists need and what generative models provide. We introduce CARE-X, a chest X-ray VLM that narrows this gap by unifying auxiliary discriminative supervision with reward-aligned generation. CARE-X augments its generative backbone with focal-loss classification and composite-loss grounding heads, co-trained alongside the language-modeling objective. This auxiliary supervision produces discriminative diagnostic predictions with tunable decision thresholds and precise spatial localization while also improving report quality, providing evidence that structured prediction and generation reinforce one another. Building on this foundation, Decoupled Clip and Dynamic Sampling Policy Optimization (DAPO) leverages task-specific reward signals for report generation, visual question answering (VQA), and spatial grounding, directly optimizing the clinical quality metrics that matter in practice. The result is state-of-the-art performance on the majority of metrics across four report-generation benchmarks, 94.0% VQA accuracy on ReXVQA (+6.0 pp over the next-best baseline), and generative spatial decoding that reaches near parity with dedicated detection heads. Separately, to address measurement-dependent diagnoses, we couple Qwen3-VL-4B-Instruct with native tool-calling capabilities for invoking deterministic measurement tools, while retaining full visual access to the image. This hybrid inference yields +43.6 pp average F1 over perception-only baselines across five measurement-dependent conditions. |
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| Enhancing VLM Reward Models Through Structure-Aware Fine-Tuning | 2026-08-04 | ShowDesigning effective reward functions remains a major bottleneck in Reinforcement Learning (RL). Recent work uses large foundation Vision-Language Models (VLMs) as reward models, computing text-observation similarity to bypass manual reward engineering. Although promising, these rewards are often noisy and unreliable, limiting their direct utility during deployment. We present Structure-Aware Fine-Tuning (SAFT), a simple, self-supervised method that refines these imperfect reward signals online without access to ground-truth supervision. SAFT leverages intrinsic structural priors to regularize the VLM's latent space via LoRA adapters. We rigorously evaluate SAFT across a spectrum of base model capabilities to demonstrate its versatility. Our results show that SAFT consistently denoises the reward landscape, yielding faster policy convergence and substantially improved alignment (EPIC distance) relative to the underlying base model, suggesting that failures can often be attributed to structural brittleness rather than semantic misunderstanding. By replacing extensive human preference annotation with structural inductive biases inherent to the task, SAFT offers a scalable path for stabilizing text-conditioned RL and underscores the broader value of incorporating task structure as a general inductive bias. |
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| GUI-Lens: Coarse-to-Fine Cropping for GUI Grounding with General-Purpose VLMs | 2026-08-04 | ShowGUI grounding maps natural-language instructions to click locations and is essential for reliable GUI agents. The task remains difficult on high-resolution, densely populated interfaces because a vision-language model (VLM) may recognize a requested control without locating it precisely enough for interaction. Most existing methods provide various forms of localization assistance, but still rely on a direct click prediction, allowing visual ambiguity or an inaccurate initial estimate to propagate to the final result. In this paper, we introduce GUI-Lens, a coarse-to-fine grounding framework that allows a general-purpose VLM to determine the target through active visual observations. Specifically, GUI-Lens extracts OCR text and detected UI components from the screenshot and presents their positions as coordinate references. Using the instruction, the current view, and these references, the VLM selects the region and scale of the next view, which is cropped and enlarged to provide finer visual details. This process continues over successively focused views until the target is determined. Proposed crops and clicks are checked against the instruction throughout the process, and the final local position is mapped back to the original screen coordinates. Experiments on four GUI grounding benchmarks and three general-purpose VLM backends show that GUI-Lens improves overall grounding accuracy by up to 24.9 percentage points and achieves state-of-the-art performance with GPT-5.5. |
Prepr...Preprint. Code: https://github.com/Fzkuji/GUI-Agent-Harness |
| Global Graph-Validated Optimization for VLM-based 3D Indoor Scene Generation | 2026-08-04 | ShowWe study open-vocabulary 3D indoor layout generation, which synthesizes diverse and physically plausible scenes from unlabeled 3D assets using free-form language instructions. Recent methods leverage large language models (LLMs) and vision-language models (VLMs) to generate structured scenes from text. However, most model inter-asset relations implicitly or rely on local pairwise constraints and local optimization. These formulations are poorly aligned with the global, highly non-convex layout space, often yielding locally plausible yet globally inconsistent or physically infeasible scenes. We address this problem with a graph-based intermediate representation that separates semantic coherence from physical feasibility, together with a hybrid search-and-refinement strategy. First, Global Semantic Verification (GSV) represents scenes as structured graphs and enforces semantic constraints through rule-based verification. This explicit validation removes contradictory configurations and produces a globally consistent semantic scaffold. Second, Global Physical Feasibility Search (GPFS) combines evolutionary search for global exploration with gradient-based refinement for local exploitation. It reduces dependence on VLM-proposed initialization and improves robustness in non-convex and discontinuous feasible spaces. Together, GSV and GPFS move layout generation beyond local relational modeling and initialization-sensitive optimization toward globally consistent reasoning and search. Experiments show that our method achieves state-of-the-art performance in open-vocabulary 3D indoor layout generation, improving both semantic consistency and physical plausibility. |
15 pages, 8 figures |
| Deferred Exposure of Future Trajectories for Verifiable Reasoning in Autonomous Driving VLMs | 2026-08-04 | ShowRecent Vision-Language-Action (VLA) models for autonomous driving (AD) increasingly utilize chain-of-thought (CoT) supervision to enhance the reasoning capabilities of their Vision-Language Model (VLM) components, yet existing annotation pipelines commonly expose the teacher model to the logged ground-truth (GT) future trajectory. We empirically show that this induces trajectory anchoring bias: teacher models rationalize the revealed outcome rather than infer a decision from scene evidence, producing less causally faithful CoTs and substantially more severe hallucinations, especially in causally challenging scenes. Removing the GT trajectory eliminates this shortcut, but open-ended trajectory generation entangles high-level decision-making with precise geometric synthesis and low-level dynamics. To make trajectory-level driving decisions verifiable without requiring open-ended trajectory synthesis, we introduce Autonomous-Driving Multiple-Choice Question (AD-MCQ), which casts planning as selection among explicit trajectory candidates. Taking this a step further, we propose Deferred Exposure of Future Trajectories for RLVR (DEFT-RLVR) to transform future trajectories from pre-decision anchors into post-decision verification targets. Experimental results show that DEFT-RLVR improves AD reasoning while preserving or even enhancing general visual capabilities. With VLM-only inference and controllable difficulty through candidate construction, AD-MCQ provides a flexible, scalable, and extensible foundation for future research on verifiable AD reasoning. |
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| JigShape: Evaluating Visual-Geometric Reasoning in VLMs through Jigsaw Puzzles | 2026-08-04 | ShowJigsaw puzzle solving requires jointly reasoning about visual content and geometric constraints, yet existing benchmarks use rectangular cuts that create ambiguous ground truth in texture-repeated regions. We introduce \textit{\ours{}}, a benchmark with tab-and-blank interlocking pieces where geometric constraints provide strong local compatibility requirements that, combined with visual content, yield unambiguous ground truth. Across 95K instances at four grid densities (4$\times$4 to 16$\times$16), we find that \textbf{zero-shot VLMs largely lack geometric reasoning}: only one of five frontier models (GPT-5.5) exceeds random baseline on 4$\times$4 puzzles, while all others perform at chance level. While supervised fine-tuning achieves $>$97% on 4$\times$4, \textbf{all models collapse on larger grids}: GPT-5.5 drops from 70% to near-random on 8$\times$8, and even fine-tuned models fall below 5% on 12$\times$12. This ``scaling cliff'' suggests current architectures cannot maintain consistent constraint satisfaction as the number of pieces increases. \ours{} establishes scalable geometric reasoning as an open challenge for vision-language models. |
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| Chart Specification: Structural Representations for Incentivizing VLM Reasoning in Chart-to-Code Generation | 2026-08-03 | ShowVision-Language Models (VLMs) have shown promise in generating plotting code from chart images, yet achieving structural fidelity remains challenging. Existing approaches largely rely on supervised fine-tuning, encouraging surface-level token imitation rather than faithful modeling of underlying chart structure, which often leads to hallucinated or semantically inconsistent outputs. We propose Chart Specification, a structured intermediate representation that shifts training from text imitation to semantically grounded supervision. Chart Specification filters syntactic noise to construct a structurally balanced training set and supports a Spec-Align Reward that provides fine-grained, verifiable feedback on structural correctness, enabling reinforcement learning to enforce consistent plotting logic. Experiments on three public benchmarks show that our method consistently outperforms prior approaches. With only 3K training samples, we achieve strong data efficiency, surpassing leading baselines by up to 61.7% on complex benchmarks, and scaling to 4K samples establishes new state-of-the-art results across all evaluated metrics. Overall, our results demonstrate that precise structural supervision offers an efficient pathway to high-fidelity chart-to-code generation. Code and dataset are available at: https://github.com/Mighten/chart-specification-paper |
Accep...Accepted by Neurocomputing |
| Grounding Agentic VLMs with Dedicated Segmentation for Fine-Grained Vehicle Damage Assessment | 2026-08-03 | ShowVision-language models (VLMs) are increasingly deployed as reasoning agents in real-world visual assessment pipelines, yet their spatial grounding remains unreliable for fine-grained, visually ambiguous targets. We study this gap in the context of automated vehicle damage assessment, where fine-grained defects such as scratches and hairline cracks occupy few pixels, produce weak gradient signal, and are easily confused with reflections and surface texture. We show that a state-of-the-art VLM (Qwen-VL) achieves strong semantic classification accuracy (87.3%) on this task but is systematically ungrounded at the spatial level: it hallucinates damage in reflective regions, misses elongated scratches entirely, and produces spatially inconsistent outputs when prompted for localization. We propose TinyDamage, a hybrid architecture that delegates spatial grounding to a dedicated multi-task segmentation model while reserving the VLM for semantic reasoning and report generation. On the segmentation side, we find that the choice of loss function has an outsized and underexplored effect on tiny-object grounding: focal loss, widely used for class imbalance, collapses tiny-damage detection to zero, while a supervised contrastive objective measurably improves damage/background separability. We integrate the segmentation model into a 7-node LangGraph agent pipeline that grounds every VLM generation step in the segmentation output, and show that this grounding reduces the report hallucination rate from 92% (text-only) and 78% (image-only) to 31% in a controlled evaluation on 100 human-verified reports. We introduce DET_l, a permissive per-category detection metric for evaluating tiny-object grounding under class imbalance, and report latency and reliability characteristics of the deployed pipeline. |
8 pages, 2 figures |
| MoRAL: Sensor-Grounded BEV Reasoning for Compact VLMs toward Edge-Oriented Autonomous Driving | 2026-08-03 | ShowDeploying vision-language models (VLMs) for safety-critical spatial reasoning on resource-constrained autonomous driving platforms requires both compact model size and reliable metric grounding. We present MoRAL (Multimodal Reasoning for Autonomous Language Models), a two-stage fine-tuning pipeline that teaches Cosmos-Reason2-2B to first read a physics-encoded Bird's Eye View (BEV) representation and then reason over it for driving decisions. The BEV image encodes LiDAR metric distance as color bands, object class as cluster morphology, and radar Doppler velocity as directional wedge overlays, externalizing spatial perception into the input image so that no learned 3D backbone is required at inference. Stage 1 fine-tunes the vision encoder on 60,000 grounding records; zero-shot baselines produce no parseable BEV outputs, confirming the vocabulary requires explicit training. Stage 2 fine-tunes the full model (52M parameters, 2.4% of total) on 57,696 chain-of-thought records generated by Cosmos-Reason2-8B as teacher, spanning eight driving question types. On 2,304 held-out nuScenes frames evaluated by Gemma 4 (31B) calibrated against human review, MoRAL wins seven of eight question types over a zero-shot 8B baseline despite using four times fewer parameters, with the largest margins on question types requiring structured multi-step physics reasoning. Emergency braking recall improves from 10.8% to 47.8%, output degeneration falls from 94.1% to 20.8%, and the full pipeline fits a consumer 8 GB GPU at 42 tok/s without quantization. These results establish a reproducible foundation for compact, physics-grounded VLM reasoning on mobile edge platforms. |
7 pag...7 pages, 5 figures, 6 tables. Accepted to the 14th IEEE International Conference on Intelligent Mobile Computing (IEEE IMC 2026), Fukuoka, Japan, July 27-30, 2026 |
| A General-Purpose VLM Can Teach an Astronomy Foundation Model to Better Recognize Galaxy Morphology | 2026-08-03 | ShowExisting astronomy foundation models provide strong galaxy representations, but adapting them to new survey conditions and survey-specific morphology recognition tasks still requires substantial human supervision. We show that VLM-based VQA systems contain meaningful visual-semantic priors that can serve as weak supervision for downstream morphology classifiers and improve morphology classification under limited human-label budgets. We first introduce a survey-oriented VQA benchmark spanning two representative imaging regimes and evaluate state-of-the-art VLMs on galaxy morphology questions. The results show that these models capture useful morphology signals and informative uncertainty, but are not sufficiently reliable to replace human annotators. Motivated by this finding, we use a general-purpose VLM as a morphology teacher for Zoobot, an astronomy foundation model pretrained on large-scale Galaxy Zoo annotations. Across two survey domains and multiple annotation budgets, the VLM teacher consistently improves Zoobot's downstream morphology classification. These results demonstrate that a general-purpose VLM provides knowledge complementary to an astronomy foundation model and can teach it to better recognize galaxy morphology under limited human supervision. The resulting pipeline is designed for label-efficient adaptation to forthcoming large-scale surveys, including the Vera C. Rubin Observatory's Legacy Survey of Space and Time (LSST) and the Nancy Grace Roman Space Telescope. The benchmark and code are publicly available at https://github.com/fw-ic/VLM-morphology-teacher. |
12 pages, 5 figures |
| Messages, Not Tokens: Grounded Coresets for Faithful VLM Compression | 2026-08-03 | ShowModern vision language models (VLMs) turn high-resolution images into long sequences of visual tokens. Every token traverses the language decoder and persists in its prompt KV cache, inflating inference cost and motivating aggressive visual compression. Existing score-based methods assign each token an independent importance score and retain the Top-K. However, text queries consume collective, signed attention messages from the visual population, not isolated patches. Consequently, equally sized Top-K sets can repeatedly cover one salient region, omit sparse but complementary evidence and discard information carried by the removed population. We therefore formulate faithful visual compression as constructing a compact coreset for decoder messages, and introduce our training-free Grounded Message Coreset Pruning (GMC) which jointly allocates support across query-grounded, appearance, and coordinate-aware evidence, then transports discarded states into selected representatives at their original multimodal positions before physical compaction and native attention resume. This decomposes faithful compression into two coupled components, including selecting carriers that cover the required message modes and realizing the signed population message on those carriers. We further derive bounds connecting their errors to signed-message distortion, visual innovation, and candidate-margin stability. Experiments across multiple VLM families and diverse benchmarks demonstrate strong performance, with GMC-H2 retaining 97.78% Full-relative mean capability on Qwen2.5-VL-7B using 80.2% fewer visual tokens, while GMC-L16 reaches 100.36%. Controlled interventions verify that collective support and population realization jointly drive these gains. |
32 pa...32 pages, 6 figures, 18 tables, including appendix |
| HAFI-VLM: A Frequency Perspective for Diagnosing and Enhancing Visual Perception in Vision-Language Models | 2026-08-03 | ShowVision-language models (VLMs) remain unreliable when predictions require fine-grained visual evidence. We identify a previously overlooked cause: spectral response rigidity. Despite substantial frequency variation across images and tasks, pretrained vision encoders exhibit persistent, encoder-specific layerwise spectral profiles that change only marginally under downstream fine-tuning. Since pretrained vision encoders only receive images, they cannot adapt spectral extraction to the evidence required by the current query. We therefore propose HAFI-VLM, which introduces a task-conditioned frequency pathway while preserving the pretrained semantic representation. Hierarchical Adaptive Frequency Injection (HAFI) retrieves complementary low-, mid-, and high-frequency evidence at multiple encoder depths using text-modulated, spatially aligned cross-attention. A Visual Enrichment Layer Adapter further recalibrates shallow LLM attention to effectively utilize the enriched visual tokens. Experiments on LLaVA-1.5 and Qwen2.5-VL demonstrate consistent improvements in general VQA, text-rich understanding, and hallucination robustness, outperforming representation-level enhancement methods and most resolution- or cropping-based approaches without additional high-resolution encoding. Mechanistic analyses show that HAFI restores task-dependent spectral allocation while retaining semantic attention, establishing frequency enrichment as a distinct and effective route for improving VLM perception. |
11 pages, 8 figure |
| TALSC: Timeliness-Aware Large-Small VLM Collaboration for Infrastructure-Assisted Autonomous Driving | 2026-08-03 | ShowThe deployment of Vision-Language Models (VLMs) in autonomous driving (AD) systems is constrained by on-board computing power, restricting vehicles to small VLMs (SVLMs) with limited perception and reasoning capabilities. Infrastructure-assisted AD alleviates this resource constraint by enabling collaboration with large VLMs (LVLMs) at edge servers. However, in dynamic vehicular environments, the utility of sensory data for downstream tasks decays rapidly, making timeliness of information a critical concern. To balance the accuracy gains of LVLMs with their latency-induced timeliness degradation, we develop a Timeliness-Aware Large-Small VLM Collaboration (TALSC) framework. Specifically, we first model the Age of Information (AoI) evolution for VLM inference and characterize the coupling among AoI, token length, and task performance to formulate a general timeliness metric. Building on this, we propose the TALSC online scheduling algorithm. Since scheduling decisions have a delayed impact on future timeliness metric and the output token number is unknown at scheduling time, we design a Lyapunov drift-plus-estimated-penalty algorithm and provides a guaranteed performance. In simulation, we first conduct a case study to derive a fitted timeliness metric based on nuScenes dataset, and further show that TALSC outperforms baselines under various communication and computing settings, achieving up to a 12.6% normalized improvement in Micro-F1 score compared with the best-performing baseline. |
This ...This paper has been accepted by IEEE GLOBECOM 2026 |
| Recompute or Reuse? Diagnosing and Mitigating Textual Shortcuts in VLM Self-Reflection | 2026-08-03 | ShowVision-language models (VLMs) are expected to revise their reasoning when visual evidence changes. Failures to do so are often attributed to insufficient visual attention or contextual inertia, leaving unclear what models reuse instead of recomputing from the current image. We show that evidence-bearing reasoning in a prior chain of thought (CoT) can form a textual shortcut that competes behaviorally with visual recomputation. Across 16 VLMs, a matched counterfactual analysis identifies evidence-bearing content as the most robust carrier of prior-CoT influence. Removing this evidence-bearing content shifts answer preference more than removing length-matched non-evidence context or the final-answer span, with prior control weakening progressively as more stale evidence is removed. Reordering this evidence also weakens prior control, showing that its organization modulates shortcut strength. Beyond the immediate answer, the shortcut can retain residual influence after answer correction: weakening current-image support shifts preference back toward the prior answer, while repeated prior answers and reused premises arise mainly when the shortcut remains active. To limit this influence, we introduce Fresh-State Attention Firewall (FSAF), a training-free intervention that isolates fresh computation from the prior CoT. Across five VLMs, FSAF raises visual update rate from 35.28% to 53.61% and reduces prior-answer rate from 39.22% to 3.67%. Reliable VLM self-reflection therefore requires more than looking again: fresh visual recomputation must be protected from stale textual reuse. |
preprint |
| OSMDA: OpenStreetMap-based Domain Adaptation for Remote Sensing VLMs | 2026-08-03 | ShowVision-Language Models (VLMs) adapted to remote sensing rely heavily on domain-specific image-text supervision, yet high-quality annotations for satellite and aerial imagery remain scarce and expensive to produce. Prevailing pseudo-labeling pipelines address this gap by distilling knowledge from large frontier models, but this dependence on large teachers is costly, limits scalability, and caps achievable performance at the ceiling of the teacher. We propose OSMDA: a self-contained domain adaptation framework that eliminates this dependency. Our key insight is that a capable base VLM can serve as its own annotation engine: by pairing aerial images with rendered OpenStreetMap (OSM) tiles, we leverage optical character recognition and chart comprehension capabilities of the model to generate captions enriched by OSM's vast auxiliary metadata. The model is then fine-tuned on the resulting corpus with satellite imagery alone, yielding OSMDA-VLM, a domain-adapted VLM that requires no manual labeling and no stronger external VLM teacher. We conduct exhaustive evaluations spanning six zero-shot and five in-distribution benchmarks across vision-language tasks, where OSMDA leads to substantial improvement. We further compare against nine competitive baselines, demonstrating that our method achieves superior overall performance, while being substantially cheaper to train than teacher-dependent alternatives. These results suggest that, given a strong foundation model, alignment with crowd-sourced geographic data is a practical and scalable path towards remote sensing domain adaptation. Dataset and model weights will be made publicly available upon acceptance. |
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| XSPA: Crafting Imperceptible X-Shaped Sparse Adversarial Perturbations for Transferable Attacks on VLMs | 2026-08-03 | ShowVision-language models (VLMs) share visual-textual representations across zero-shot classification, image captioning, and visual question answering (VQA), creating a pathway through which subtle perturbations may cause failures across tasks. We introduce X-shaped Sparse Pixel Attack (XSPA), a structured attack that restricts perturbations to two intersecting diagonal lines. Within this fixed support, XSPA jointly optimizes a classification objective, cross-task semantic guidance, perturbation magnitude, and linewise smoothness. Under the default setting, it changes about 1.04% of image pixels. On COCO, XSPA reduces zero-shot accuracy by 52.33 points on OpenAI CLIP ViT-L/14 and 67.00 points on OpenCLIP ViT-B/16; GPT-4-based caption consistency and VQA correctness decrease by up to 58.60 and 44.25 points, respectively. Matched-budget experiments show that an adaptive saliency Top-k support achieves higher attack success than the fixed X-shaped support, while XSPA provides better SSIM and LPIPS but worse PSNR and MAE. Same-image analysis finds no three-task targeted success, indicating that strong surrogate classification effects do not reliably translate into targeted output-space failures. These results position XSPA as a controlled stress test for studying how sparse fixed geometry affects VLM robustness, rather than as a universally superior attack. |
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| STAR-VLM: Spatiotemporal Grounding Vision-Language Models for Motion and Velocity Estimation via Automotive Radar Supervision | 2026-08-02 | ShowVision-language models (VLMs) are emerging as a key component of embodied intelligence, with growing applications in auto-labeling and end-to-end autonomous driving. However, existing approaches for improving spatiotemporal reasoning in VLMs often rely on complex preprocessing pipelines, expensive human annotations, or synthetic data, which limit scalability and introduce potential sim-to-real gaps. Moreover, although these methods have improved spatiotemporal understanding, they still lack strong metric reasoning capabilities for dynamic scenes, such as estimating object motion in real-world units. Prior work has explored LiDAR-based metric depth supervision to enhance spatial perception, but it does not directly address temporal reasoning. We introduce STAR-VLM, an automotive radar-supervised framework that enhances spatiotemporal VLMs with motion reasoning and metric velocity estimation for autonomous driving. Automotive radar is a low-cost and widely deployed sensor that provides complementary spatiotemporal supervision through range and Doppler measurements. By leveraging these measurements as label-free ground truth during training, STAR-VLM improves the metric spatiotemporal reasoning ability of VLMs. Through experiments on driving scenarios, we show that STAR-VLM achieves state-of-the-art performance on both motion classification and metric velocity estimation, outperforming even task-specific methods designed for each task. These results highlight automotive radar as a scalable and cost-effective source of supervision for building metric-aware spatiotemporal VLMs for real-world autonomous driving. |
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| Evaluating VLMs on Multimodal Aristotelian Persuasion Tasks | 2026-08-02 | ShowVision Language Models (VLMs) have demonstrated exceptional performance across various tasks. However, they have not yet been thoroughly evaluated on more complex tasks. The Persuasion Model, conceived by Aristotle, resembles a triangle shape, which highlights its inherent challenges related to personal biases. To assess the progress of VLMs on these complex tasks, we use the ImageArg datasets, focusing on the Logos, Ethos, and Pathos detection tasks. Our findings indicate that models from the Qwen family achieve improved F1 scores, with Qwen3 performing exceptionally well on the Logos and Pathos tasks, while Qwen2 exhibits competitive performance on the more complex Ethos detection task. We release the code to foster research in this direction. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| LiLa-WAM: Lightweight Latent Reasoning World-Action Model for Robotic Manipulation | 2026-08-04 | ShowWorld-action modeling has emerged as a promising paradigm for robotic control, as it empowers models to go beyond reacting to observations and anticipate how a scene will evolve. However, existing WAMs often incur substantial computational overhead. Pixel-space methods often allocate substantial capacity to visual details that may not be directly relevant to control, while some latent-space methods require multi-stage training to construct the reasoning space. The resulting training cost can make such methods difficult to train under modest computational budgets. In this work, we propose LiLa-WAM, a lightweight world-action model that reasons about the future in a compact latent space and can be trained end-to-end on a single 24GB GPU. Its core design is a compact latent reasoning space jointly shaped by future-state prediction and action generation, which keeps the model lightweight while remaining well aligned with control. For task specification, we further propose the Visual Transition Token(VTT), a language-free task representation that encodes each task as a direction in visual feature space. Experiments on RoboTwin~2.0, LIBERO, and real-robot tasks demonstrate LiLa-WAM's effectiveness, achieving 90.48% success across 50 RoboTwin tasks with single-GPU training. |
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| PhyAI: Real-Time Physical AI at the Edge, Scalable Rollouts in the Cloud | 2026-08-04 | ShowPhysical AI policies require inference throughout their lifecycle, including model evaluation, cloud reinforcement learning rollout, edge GPU serving, and onboard deployment. Although these settings share the same checkpoint and action semantics, they often rely on separate inference programs. To unify them, we build PhyAI, a Physical AI inference engine with a single runtime that keeps architecture-specific conditioning, solver, cache, and output logic in model adapters while sharing graph execution, kernels, memory management, and parallel services. The same codebase runs vision-language-action (VLA) models and world-action models (WAMs) on single or multiple GPUs across onboard, edge, and cloud deployments. We used the adapter interface to add MiniCPM-Robot on the day of its release. PhyAI achieves 1.40x-4.65x speedups over the official implementations of pi0, pi0.5, GR00T N1.7, and MiniCPM-Robot. On Cosmos3-Nano-Policy-DROID it reduces latency from 2.46 to 1.18 s on eight H20 GPUs (CFG=2, TP=4), a 2.08x speedup. Specialized runtimes remain faster in several configurations, so our goal is one runtime with competitive latency rather than the fastest result in every case. Detailed profiles reveal why different models need different execution policies: on a Hopper-series GPU at batch size one, the pi0.5 action expert accounts for 8.8% of FLOPs but 57.2% of latency; at batch size 32 its share drops to 13.5% and throughput reaches about 100 samples/s. Cosmos3 remains generation-dominated and gains only 14.3% throughput as batch size increases from 1 to 16. We further introduce the control-time Roofline, which distinguishes inference-bound from environment-bound control; the measured pi0.5 points on four LIBERO suites are environment-bound while Cosmos3 stays inference-bound. Code and benchmarks: https://github.com/mingti-org/phyai. |
25 pages, 9 figures |
| UniNav: A Unified World-Action Diffusion Model for Visual Navigation | 2026-08-04 | ShowImage-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released. |
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| CoWAM: Coordination Contracts for Selective Policy Intervention with WAMs | 2026-08-03 | ShowWorld Action Models (WAMs) augment robot policies with action-conditioned predicted futures, but a plausible future alone does not justify changing the action that a bimanual policy would execute. We present CoWAM, a selective intervention layer that expresses synchronization, role compatibility, and collision convergence as coordination contracts. Each contract combines typed admissibility checks with event-conditioned verification and calibrated intervention gates. CoWAM preserves the nominal action unless an alternative satisfies every active obligation and provides a clear, low-risk improvement; when the nominal action is also inadmissible, it invokes a predefined abstention fallback. To separate selector quality from proposal quality, all methods operate on identical candidate pools and commit their decisions before shared oracle labeling. Across eight simulated bimanual tasks, CoWAM improves coordination-valid selection by 16.7 percentage points over the contract-only variant and raises closed-loop success by 9.6 percentage points over the strongest selective baseline, while keeping harmful interventions below 1%. Together, these results establish coordination contracts as an effective interface for conservative policy intervention with predicted world-action evidence across coordination-rich bimanual tasks. |
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| Faster-WAM: Do World Action Models Need Deep Action Modules? | 2026-08-03 | ShowWorld Action Models (WAMs) couple robot action prediction with video world models. Existing WAMs with shared-backbone and Mixture-of-Transformers designs generally tie the depth of the action module to that of the video backbone, resulting in substantial computational overhead and high inference latency. To address this limitation, we introduce Dock of Transformer (DoT), a video-centric design principle that treats a pretrained video Transformer as a representation hub and connects lightweight output-heads through docking interfaces. This enables flexible output-head design while providing direct access to representations from all layers of the backbone. We then introduce \textbf{Faster-WAM}, an instantiation of DoT for WAMs, which docks a single-layer action head onto a 30-layer video backbone. The docking interface fuses keys and values from all video layers and applies RoPE realignment. Without additional embodied pretraining, Faster-WAM achieves competitive performance on LIBERO and RoboTwin 2.0 while demonstrating strong out-of-distribution generalization on LIBERO-Plus. Faster-WAM also achieves the lowest end-to-end latency in our controlled comparison, requiring only 66.5 ms per inference --- a (3.2\times) speedup over Fast-WAM. Overall, these results demonstrate that the video-centric DoT architecture supports flexible task-specific head design while delivering low inference latency, strong action-prediction performance, and robust generalization. |
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| World Action Models in Real Time: An Empirical Study of Smooth Execution via Asynchronous Deployment | 2026-08-03 | ShowWorld Action Models generate fixed-horizon action chunks through iterative denoising, creating substantial inference latency that can cause pauses, stale actions, and discontinuities during robotic execution. We present an empirical study of asynchronous deployment strategies that overlap model inference with action execution to enable responsive and smooth control. We compare six strategies, including synchronous execution, pure asynchronous switching, post-hoc action blending, denoising-time blending, inference-time velocity guidance, and prefix-conditioned generation, on a 10 Hz bimanual robot. Evaluation combines offline trajectory analysis with online experiments across dynamic manipulation, precision-critical placement, and long-horizon tasks. Our results identify accurate temporal alignment between observations, predictions, and executed commands as a fundamental requirement. Alignment errors produce persistent chunk-boundary discontinuities that cannot be corrected through blending alone. With proper alignment, direct action weighting provides a simple and smooth baseline but sacrifices accuracy in precision-critical tasks. Inference-time velocity guidance fails to reliably constrain committed actions on our platform. In contrast, prefix-conditioned generation achieves the best overall balance between task performance, execution speed, and trajectory smoothness by learning consistent action continuations during training. These findings clarify the practical trade-offs among asynchronous deployment strategies and provide guidance for deploying high-latency World Action Models in real-time robotic systems. |
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| SG-WAM: Self-Guided World Modeling in Geometry-Aware Policy Space | 2026-08-02 | ShowWorld Action Models (WAMs) couple action generation with prediction of future states. Their effectiveness depends on whether future dynamics are modeled in a space that is both aligned with action generation and sufficiently geometry-aware to capture where and how actions change the scene. Existing WAMs typically satisfy only part of this requirement, relying on either perceptually heavy observation-space targets or auxiliary latent spaces that are not jointly structured for action relevance and geometry. We propose SG-WAM, a self-guided framework that learns geometry-aware action-conditioned dynamics directly in the policy-derived representation space. SG-WAM introduces learnable dynamics tokens and a Self-Guided World Predictor that forecasts their future latent states conditioned on intervening robot actions. Prediction targets are generated by an exponential moving average copy of the same policy backbone, providing stable supervision within the representation family used by the action expert. Geometric supervision further structures the policy image-token representations, providing spatially grounded context for the dynamics tokens and yielding a future-alignment space that is both action-relevant and geometry-aware. Latent future prediction, geometric grounding, and flow-matching action generation are jointly optimized end-to-end in a unified framework. Built on a 0.9B model without large-scale embodied pretraining, SG-WAM achieves 98.5% average success on LIBERO and 73% on LIBERO-Plus, while outperforming strong baselines in both in-distribution and out-of-distribution real-world evaluations. |
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| EndoWAM: A Grounded World-Action Model for Generalizable Endoscopic Navigation | 2026-08-02 | ShowAutonomous endoscopic navigation can reduce clinicians' operational burden, yet robust control remains challenging due to tissue deformation, transient occlusions, and rapidly changing viewpoints. Existing learning-based policies typically predict actions from current observations without explicitly modeling future dynamics, limiting their robustness and reliability in safety-critical settings. World Action Models (WAMs) offer a promising alternative by coupling predictive visual dynamics with action generation, but extending them to robotic endoscopy remains challenging due to limited training data, restricted viewpoint diversity, deformable anatomy, and high inference latency. We present EndoWAM, which is, to our knowledge, the first WAM for generalizable robotic endoscopic navigation. EndoWAM introduces future grounding, which predicts task-relevant target regions in future observations from intermediate denoising features of a video world model. Specifically, EndoWAM couples a lightweight diffusion transformer for future target-region prediction with a discrete action expert through a shared predictive representation. This design injects target-aware supervision into predictive dynamics modeling, improving robustness to visual degradation and viewpoint changes while enabling real-time control in a single denoising pass. We further introduce EndoMotion, a robotic endoscopic motion dataset spanning three anatomically distinct procedures: ureteroscopy, esophagoscopy, and endoscopic retrograde cholangiopancreatography (ERCP). EndoWAM consistently outperforms all baselines and alternative grounding strategies, while demonstrating strong zero-shot generalization to unseen viewpoints, environments, and targets. These results establish EndoWAM as a predictive, target-grounded framework for accurate, generalizable, and long-horizon navigation in visually constrained endoscopic environments. |
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| DynamicWAM: Dual-Path Motion Conditioning for World-Action Models in Dynamic Manipulation | 2026-08-01 | ShowDynamic manipulation requires robots to infer target motion and respond promptly, yet existing World-Action Models (WAMs) typically condition only on the current frame and execute large backbones synchronously, limiting motion awareness and responsive control in dynamic scenes. We propose DynamicWAM, a compact WAM for dynamic object manipulation with dual-path motion conditioning. DynamicWAM introduces history-flow conditioning, encoding temporally aligned optical-flow frames alongside the current observation through a frozen pretrained video VAE to preserve spatial motion structure, while injecting kinematic descriptors of displacement, duration, velocity, and acceleration into the action expert to provide motion magnitude and timing. The two complementary paths are fused through joint world-action attention. A distilled compact backbone and real-time chunking (RTC)-based asynchronous execution further enable responsive control. On DOMINO, DynamicWAM achieves a 38.2% success rate and a 53.2 manipulation score, outperforming all evaluated baselines. Across 12 real-world tasks spanning linear, circular, and compound target motion, it achieves a 46.7% average success rate, exceeding the strongest baseline by 22.9 percentage points. |
18 pa...18 pages, 9 figures. Project page: https://dynamicwam.github.io/ |
| SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control | 2026-08-01 | ShowWorld Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance. |
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| FlowPilot: Real-Time World-Action Modeling for Agile UAV Navigation | 2026-08-01 | ShowWe present FlowPilot, a compact world-action model for real-time onboard UAV navigation from depth. Unlike map-then-optimize pipelines that require local reconstruction or end-to-end policies that lack explicit scene prediction, FlowPilot jointly denoises future depth observations and executable trajectories with flow matching. A dual-stream mixture-of-transformers couples video and action experts through shared attention, allowing future-scene prediction and trajectory generation to inform each other. At deployment, the model runs action-centrically and outputs only a trajectory. To ensure trackability, actions are parameterized as degree-7 Bernstein polynomials: the current state constrains the initial control points, and the network predicts five free control points, yielding C^2-continuous references with closed-form velocity, acceleration and jerk. FlowPilot is trained on a three-level depth pyramid spanning high-throughput simulation, photorealistic simulation, and real onboard data. In closed-loop simulation, it outperforms learning- and optimization-based baselines under increasing clutter and commanded speeds up to 8m/s. On a physical quadrotor, the full perception-to-action pipeline runs in under 18ms on a Jetson Orin NX and reaches 5.5m/s in cluttered indoor and forest environments using only onboard sensing and computation. |
8 pag...8 pages, 9 figures, 2 tables, submitted to IEEE Robotics and Automation Letters (RA-L) |
| Disentangling Visuo-Tactile Foresight: Oracle-Guided Interface Discovery for World Action Models | 2026-08-01 | ShowContact-rich manipulation remains challenging because successful control depends on physical interaction cues that are often weakly observable from vision alone. Recent tactile world action models jointly model future visual observations and tactile signals to guide action generation, but how such futures should be structured for effective use by the action expert remains underexplored. Directly studying this question with learned world action models is difficult because end-to-end behavior entangles physically invalid visual futures, unreliable predictions, inaccurate or cross-modally inconsistent tactile forecasts, and an unreadable future-to-action interface. To make this interface independently studyable, we introduce Oracle Visuo-Tactile Foresight (OVTF), a controlled framework that supplies paired RGB and tactile futures from successful trajectories verified in simulation. By fixing the future provider, OVTF isolates the interface and asks a cleaner question: if the future is successful and physically executable, what representation allows the action expert to absorb its benefit? Within OVTF, we propose Asymmetric Phase-Local Future Memory (AFM), in which visual memory reads future vision, each tactile memory jointly attends to its own tactile stream and phase-aligned future vision, and cross-tactile access is blocked. We compare AFM with Modality-Isolated Future Memory (IFM), which removes visual-to-tactile access and processes each future modality independently. Across seven tasks on the UniVTAC simulation benchmark, AFM achieves 32.0% average success, compared with 23.7% for IFM and 14.9% for UniVTAC-ACT. This controlled comparison shows that selective phase-aligned visual-tactile routing provides a more actionable future-to-action bridge than complete modality isolation. |
6 pag...6 pages, 3 figures, 2 tables |
| FBFM: A Training-Free Asynchronous Feedback Mechanism for Flow-Matching in World-Action Models Execution | 2026-07-31 | ShowAlthough world-action models (WAMs) enhance long-horizon robot control by predicting visual evolution before acting, long-horizon reliability demands repeated re-grounding in real observations--not recursive rollout. Existing WAMs address this by refreshing history or KV cache with ground-truth data between chunks. However, such chunk-wise feedback operates at a coarse temporal granularity and thus fails to correct prediction errors at the individual time-step level. To address this, we propose Feedback Flow Matching (FBFM), a training-free inference mechanism that pushes re-grounding inside the actively generated chunk. During flow matching, FBFM applies a masked pseudoinverse correction to the conditional velocity field: it leverages the preceding action chunk to guide generation of the next action chunk, and uses the image observed after executing that preceding chunk to guide the next frame prediction. This cross-chunk pairing--where feedback from one chunk arrives in time to shape the next--creates an asynchronous loop that corrects errors without waiting for chunk boundaries. Being training-free, the mechanism improves responsiveness to unexpected events and suppresses drift in long-horizon tasks. We evaluate FBFM on both a joint-generation WAM (DreamZero) and a stage-wise WAM (LingBot-VA). On selected LIBERO and RoboTwin2.0 tasks, it improves success rates by over 5% in favorable settings, and real-world robot observation-prediction diagnostics show notably better tracking. We argue that FBFM offers a new paradigm for fine-grained online correction, bridging open-loop flow generation with closed-loop real-world dynamics. |
29 pa...29 pages, 5 figures. Preprint |
| ST-WAM: Semantic-Temporal World Action Model for Robust Manipulation under Visual Distribution Shifts | 2026-07-31 | ShowWorld Action Models (WAMs) have emerged as a promising paradigm by jointly modeling robot actions and future visual dynamics. However, their reliance on pixel-generative future supervision can entangle action-relevant state transitions with task-irrelevant visual content, limiting robustness under visual distribution shifts. We identify Training-Distribution Hallucination, a recurring phenomenon in which futures conditioned on visually shifted observations hallucinate training-domain content rather than remain faithful to the current scene. A controlled frame-triplet diagnosis further shows that DINOv3 features remain more stable across visual shifts while better preserving task-state distinctions than Wan-VAE latents. Rather than correcting the predicted futures, we propose Semantic-Temporal WAM (ST-WAM) to improve action robustness by using DINOv3 as a shared semantic representation for future prediction and history retrieval while retaining fine-grained VAE dynamics. Its Dual-Space Future Experts (DSFE) jointly predict future VAE latents and DINO features, while Current-Anchored Intent Retrieval (CAIR) retrieves task-relevant evidence from recent DINO history under the current visual-language context. ST-WAM is trained end-to-end without additional embodied pretraining or task-specific annotations, and requires no explicit future generation at inference. It achieves 98.7% on LIBERO and 92.8% on RoboTwin 2.0; more importantly, compared with Fast-WAM, it improves zero-shot LIBERO-Plus performance by 21.3 percentage points and more than doubles real-world success under visual shifts from 25.8% to 61.5%. These results demonstrate that semantic-temporal modeling effectively complements pixel-generative dynamics for robust manipulation. |
9 pages, 5 figures |
| QuantWAMs: Calibrating at the Right Granularity for World Action Models | 2026-07-30 | ShowWorld Action Models (WAMs) jointly predict future observations and actions, but their iterative denoising and closed-loop execution make efficient deployment costly. Existing post-training quantization (PTQ) methods are poorly suited to WAMs because they rely on open-loop objectives, homogeneous model assumptions, and calibration distributions that do not reflect deployment. We present QuantWAMs, a PTQ framework that aligns quantization decisions with the calibration context defined by model structure, rollout distribution, and task objective. QuantWAMs introduces three strategies: shared-basis outlier calibration, which pools activation evidence only across coordinate-compatible modules; co-training-objective saliency, which computes empirical-Fisher scores from the joint video--action gradient and assigns weight precision at a calibration-stable layer granularity; and fixed-intervention rollout auditing, which revises denoising-step protection schedules using reachable closed-loop states without changing the precision budget. We evaluate QuantWAMs on Fast-WAM and LingBot-VA across RoboTwin 2.0, LIBERO, and real-robot manipulation with an AgiBot G2. Under a W4A4-dominant setting, the reported simulation means differ from FP16 by 0.2--0.7 percentage points. Real-robot trials further establish deployment feasibility on three manipulation tasks. For the targeted video and action blocks, QuantWAMs reduces peak weight-and-activation memory to about 29% of FP16 and provides 1.4--1.6$\times$ block-level speedups. |
13 pages, 6 figures |
| TacWAM: Anchor-Guided World Action Model with Mechanics-Aware Tactile Prediction | 2026-07-30 | ShowWorld Action Models (WAMs) combine future-state prediction with robot action generation, but existing approaches largely rely on visual futures. Visual prediction captures scene structure and object motion, yet provides limited supervision for force, deformation, shear, and slip during contact-rich manipulation. This creates two design requirements: tactile futures should carry meaningful physical information, and they should not become privileged cues for action generation. We present TacWAM, a mechanics-aware tactile WAM that addresses this challenge in three steps. First, a Spatially Aligned Fusion (SAF) Tactile Encoder maps tactile appearance, dense force fields, and deformation flow into a shared latent prediction space, with bilateral force and torque reconstruction preserving global contact information. Second, a tactile history encoder provides temporal context so future tactile prediction reflects how force and deformation change beyond the current tactile observation. Third, Anchor-Guided Tri-Modal (AGT) Attention separates current visual and tactile anchors, future prediction tokens, and action tokens, allowing future tactile states to supervise training without being directly read by the action branch. We evaluate TacWAM on four real-world contact-rich manipulation tasks covering fragile grasping, sustained surface contact, and dynamic in-hand manipulation. TacWAM achieves an average success rate of 75.0%, exceeding the strongest evaluated baseline by 37.5 percentage points. Staged ablations show consistent degradation when tactile history is removed and access to future prediction targets is relaxed. These results indicate that future tactile supervision can improve contact-aware action learning when combined with informative tactile representations and deployment-consistent information constraints. |
8 pag...8 pages, 4 figures, 2 tables |
| EgoGenesis: Egocentric World-Action Modeling with Online Anchored Projective Memory and Action-3D RoPE | 2026-07-30 | ShowEgocentric video offers rich manipulation experience for embodied AI, yet collecting diverse egocentric data across scenes, objects, motions, and embodiments remains costly. We present \method, an egocentric world-action simulator that synthesizes controllable, high-quality manipulation videos to expand scarce real-world training data. \method{} builds on a pretrained video generation prior and introduces two geometry-aware conditioning mechanisms. Online Anchored Projective Memory (OAPM) preserves a first-frame 3D scene anchor while periodically refreshing a recent state during autoregressive generation. Action-3D Rotary Position Embedding (A3D-RoPE) encodes end-effector motion with camera-aware 3D rotary coordinates, injecting action geometry into skeleton-to-video cross-attention for precise control. Together, these components improve visual fidelity, geometric stability, and action alignment in long egocentric rollouts. Moreover, augmenting 400 real trajectories with 400 \method-generated trajectories improves out-of-distribution real-robot success from 77% to 84% on single-arm tasks and from 53% to 70% on dual-arm tasks, demonstrating that the synthesized data substantially improve downstream WAM generalization. |
proje...project page: https://egogenesis.github.io/ |
| LeapBot-WA: World-Anchor Action Models via Predictive Latent Alignments | 2026-07-30 | ShowWorld Action Models (WAMs) have emerged as a powerful paradigm for embodied intelligence, yet the prevailing reliance on pixel-level video generation creates a fundamental bottleneck. Forcing models to reconstruct task-irrelevant visual details dissipates representational capacity and renders policies vulnerable to visual distractors. In this paper, we propose LeapBot-WA, which establishes a novel Predictive-Latent paradigm for WAMs by operationalizing the Joint-Embedding Predictive Architecture (JEPA) as a World-Anchor. Departing from the traditional reliance on visual synthesis, LeapBot-WA shifts the core of world modeling to Predictive Semantic Alignment, extracting abstract physical dynamics directly within a latent foundation space. To bridge the modality gap between non-Gaussian predictive features and diffusion priors, we introduce the Isotropic Semantic Autoencoder (ISAE), which reshapes the anchor's latent space into a diffusion-friendly manifold to prevent off-manifold drift. Furthermore, we design an Asymmetric Mixture-of-Transformers (MoT) architecture. During training, an Anchor Diffusion Transformer acts as a privileged dynamics expert to guide the Action Diffusion Transformer; at inference, this heavy dynamics branch is pruned, enabling zero-overhead execution. LeapBot-WA achieves state-of-the-art performance among predictive models on LIBERO and matches top-tier generative WAMs on RoboTwin 2.0 without requiring large-scale trajectory pre-training. It further demonstrates superior zero-shot robustness to unseen environments and successful real-world transfer, establishing a highly efficient and robust latent-centric paradigm for scalable robotic control. Code: https://github.com/LeapWM/leapbot-wa. |
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| Do World Action Models Generalize Better than VLAs? A Robustness Study | 2026-07-30 | ShowRobot action planning in the real world is challenging as it requires not only understanding the current state of the environment but also predicting how it will evolve in response to actions. Vision-language-action (VLA), which repurpose large-scale vision-language models for robot action generation using action experts, have achieved notable success across a variety of robotic tasks. Nevertheless, their performance remains constrained by the scope of their training data, exhibiting limited generalization to unseen scenarios and vulnerability to diverse contextual perturbations. More recently, world models have been revisited as an alternative to VLAs. These models, referred to as world action models (WAMs), are built upon world models that are trained on large corpora of video data to predict future states. With minor adaptations, their latent representation can be decoded into robot actions. It has been suggested that their explicit dynamic prediction capacity, combined with spatiotemporal priors acquired from web-scale video pretraining, enables WAMs to generalize more effectively than VLAs. In this paper, we conduct a comparative study of prominent state-of-the-art VLA policies and recently released WAMs. We evaluate their performance on the LIBERO-Plus and RoboTwin 2.0-Plus benchmarks under various visual and language perturbations. Our results show that WAMs achieve strong robustness, with LingBot-VA reaching 74.2% success rate on RoboTwin 2.0-Plus and Cosmos-Policy achieving 82.2% on LIBERO-Plus. While VLAs such as |
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| DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models | 2026-07-28 | ShowWorld-Action Models (WAMs) augment robot policies with future visual prediction, but it remains unclear what the visual modality should learn for control. While photorealistic future prediction provides dense supervision, it also incurs substantial computation and can allocate capacity to texture, illumination, and background variations that are only weakly related to action selection. Recent efficient WAM variants suggest that the main benefit of the video branch may not lie in the rendered future itself, but in the control-relevant visual representations induced during training. In this work, we revisit future video prediction from a dynamic-centric perspective and ask whether an existing RGB-based WAM can be redirected from appearance-dominated reconstruction toward interaction-induced visual dynamics without introducing additional modality-specific predictions or online inputs at deployment. We propose DC-WAM, a dynamic-centric WAM framework that redistributes supervision and computation in the RGB video branch. At the supervision level, DC-WAM combines temporal-difference flow matching with trajectory-guided weighting, emphasizing dense temporal changes and localized regions where the gripper, manipulated objects, and contact areas move. At the reasoning level, DynaRoute predicts token-wise dynamic relevance and converts it into an attention bias, guiding the model toward control-relevant future tokens. Experiments in simulation and on real-world manipulation tasks show that DC-WAM consistently improves policy performance, especially under out-of-distribution perturbations in lighting, object appearance, and background texture. |
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| MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion | 2026-08-04 | ShowMesh models have become increasingly accessible for numerous cities; however, the lack of realistic textures restricts their application in virtual urban navigation and autonomous driving. To address this, this paper proposes MeSS (Meshbased Scene Synthesis) for generating high-quality, styleconsistent outdoor scenes with city mesh models serving as the geometric prior. While image and video diffusion models can leverage spatial layouts (such as depth maps or HD maps) as control conditions to generate street-level perspective views, they are not directly applicable to 3D scene generation. Video diffusion models excel at synthesizing consistent view sequences that depict scenes but often struggle to adhere to predefined camera paths or align accurately with rendered control videos. In contrast, image diffusion models, though unable to guarantee cross-view visual consistency, can produce more geometry-aligned results when combined with ControlNet. Building on this insight, our approach enhances image diffusion models by improving cross-view consistency. The pipeline comprises three key stages: first, we generate geometrically consistent sparse views using Cascaded Outpainting ControlNets; second, we propagate denser intermediate views via a component dubbed AGInpaint; and third, we globally eliminate visual inconsistencies (e.g., varying exposure) using the GCAlign module. Concurrently with generation, a 3D Gaussian Splatting (3DGS) scene is reconstructed by initializing Gaussian balls on the mesh surface. Our method outperforms existing approaches in both geometric alignment and generation quality. Once synthesized, the scene can be rendered in diverse styles through relighting and style transfer techniques. project page: https://albertchen98.github.io/mess/ |
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| GS-Playground: A High-Throughput Photorealistic Simulator for Vision-Informed Robot Learning | 2026-08-04 | ShowEmbodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for vision-informed tasks due to the prohibitive computational overhead of large-scale photorealistic rendering. Furthermore, the creation of simulation-ready 3D assets heavily relies on labor-intensive manual modeling, while the significant sim-to-real physical gap hinders the transfer of contact-rich manipulation policies. To address these bottlenecks, we propose GS-Playground, a multi-modal simulation framework designed to accelerate end-to-end perceptual learning. We develop a novel high-performance parallel physics engine, specifically designed to integrate with a batch 3D Gaussian Splatting (3DGS) rendering pipeline to ensure high-fidelity synchronization. Our system achieves a breakthrough throughput of 10^4 FPS at 640x480 resolution, significantly lowering the barrier for large-scale visual RL. Additionally, we introduce an automated Real2Sim workflow that reconstructs photorealistic, physically consistent, and memory-efficient environments, streamlining the generation of complex simulation-ready scenes. Extensive experiments on locomotion, navigation, and manipulation demonstrate that GS-Playground effectively bridges the perceptual and physical gaps across diverse embodied tasks. Project homepage: https://gsplayground.github.io. |
Robot...Robotics: Science and Systems 2026 |
| FGGS-LiDAR: Ultra-Fast, GPU-Accelerated Simulation from General 3DGS Models to LiDAR | 2026-08-04 | ShowWhile 3D Gaussian Splatting (3DGS) has emerged as a strong representation for photorealistic rendering, its vast ecosystem of assets remains difficult to use for high-performance LiDAR simulation, a critical tool for robotics and autonomous driving. We present \textbf{FGGS-LiDAR}, a geometry-first framework that bridges this gap in a plug-and-play manner. Our method converts pretrained 3DGS assets into watertight meshes directly from Gaussian parameters, without requiring LiDAR-specific supervision or architectural alterations, via volumetric discretization and Truncated Signed Distance Field (TSDF) extraction. We pair this with a GPU-accelerated ray-casting module that simulates LiDAR returns at over 500 FPS and supports batched multi-environment simulation with up to 4096 environments. In large-scale parallel settings, FGGS-LiDAR achieves an order-of-magnitude lower LiDAR simulation latency than Isaac Sim. We validate FGGS-LiDAR on both indoor and outdoor scenes, demonstrating high LiDAR-simulation fidelity. Furthermore, on COLMAP-posed indoor benchmarks, we compare against existing 3DGS-to-mesh baselines and report lower LiDAR-simulation error. Code is at https://github.com/discoverse-dev/FGGS-LiDAR. |
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| 3DGSI-Assessor: A Large-Scale Dataset and An LMM-based Method for 3D Gaussian Splatting Image Quality Assessment | 2026-08-04 | Show3D Gaussian Splatting (3DGS) has become a dominant representation for real-time novel view synthesis (NVS), yet its storage footprint makes compression indispensable for practical deployment. 3DGS training and compression introduce representation-specific distortions such as floating artifacts and surface scattering, which conventional image quality assessment (IQA) metrics fail to capture. Moreover, the independent compression of geometric and color attributes may lead to decoupled dimension-specific distortions that must be diagnosed separately, yet existing metrics report only a single overall score. To address these gaps, we present 3DGS-IEval-15K+, a large-scale, multi-dimensional IQA dataset for compressed 3DGS, comprising 15,200 images from 10 diverse scenes, produced by 6 representative 3DGS algorithms at systematically designed compression levels and rendered from 20 strategically selected viewpoints spanning both training views and challenging novel views, annotated with 45,600 mean opinion scores (MOSs) across overall, geometry, and color quality. Based on 3DGS-IEval-15K+, we propose 3DGSI-Assessor, an all-in-one 3DGS IQA framework that integrates global semantic and dimension-specific local features within a large multimodal model (LMM), predicting all three dimensions in a single forward pass. 3DGSI-Assessor achieves state-of-the-art performance on 3DGS-IEval-15K+, and exhibits competitive generalization on other NVS benchmarks. Dataset and code will be released at https://github.com/YukeXing/3DGSI-Assessor. |
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| InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis | 2026-08-04 | ShowSingle-image feed-forward 3D Gaussian Splatting (3DGS) aims to directly generate a renderable 3D scene representation from one input image, avoiding the cost of multi-view capture and per-scene optimization. However, existing methods are often constrained by a pixel-aligned representation, where Gaussians are predicted from fixed image-grid locations. Such pixel-aligned primitives can produce promising nearby-view renderings, but they remain weakly coupled to underlying scene surfaces and struggle to preserve coherent structures under large viewpoint shifts. We present InfiniSplat, a feed-forward single-image 3DGS framework that moves from a pixel-aligned representation toward a surface-aligned representation. InfiniSplat constructs this representation by first using geometry-guided sampling to place 2D supports according to depth-induced local surface structure, and then applying a query-conditioned implicit decoder to predict Gaussian attributes from the image features queried at these supports. By grounding support locations in geometry while decoupling Gaussian prediction from fixed pixel centers, InfiniSplat produces Gaussian layouts that better follow scene surfaces and reduce scattered primitives caused by grid discretization. Across multiple cross-dataset NVS evaluations, InfiniSplat achieves state-of-the-art performance compared with single-image feed-forward baselines, and demonstrates zero-shot generalization from Hypersim indoor synthetic training to complex open-world scenes. Project page: https://zju3dv.github.io/InfiniSplat. |
Accep...Accepted to SIGGRAPH Asia 2026 (Journal Track). Code: https://github.com/zju3dv/InfiniSplat |
| Standalone DINOv3 for Training-Free Open-Vocabulary Semantic Segmentation in Remote Sensing | 2026-08-04 | ShowRemote sensing semantic segmentation is hindered by costly pixel-level annotations, motivating training-free open-vocabulary methods. Recently, the recent release of DINOv3 brings DINO.txt, which equips the standalone DINO backbone with image-text contrastive learning and thus opens up the possibility of open-vocabulary segmentation. We propose DinoSplat-OV, a training-free framework that adapts DINOv3 to remote sensing without fine-tuning or additional pretraining. Targeting the dense distribution, multi-scale nature, and large size of remote sensing imagery, we design two core modules. Its Text-aware Laplacian Propagation module de-noises patch-level predictions by combining textual semantic affinities with local visual similarity, improving regional consistency while preserving boundaries. Its Gaussian Splatting Upsampling module reconstructs pixel-level features through RGB-guided anisotropic aggregation and test-time optimization. A global-anchor sliding-window strategy further supports large-scale imagery. Experiments on UDD5, DOTA, and LoveDA demonstrate competitive or superior performance over existing training-free methods, effectively filling the gap of DINO-series models in training-free open-vocabulary segmentation and providing a viable new path for further advances in this direction. |
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| TRACE: Ergodic Trajectory Optimization for Active Scene Reconstruction | 2026-08-03 | ShowExisting active reconstruction systems with Gaussian-splatting maps select observations greedily, optimizing a single next-best-view (NBV) at each step and connecting the chosen views by short-horizon path planning. This greedy decoupling disregards the global structure of scene information, producing inefficient trajectories that waste sensing capacity in transit between selected views. In this work, we study active reconstruction as an ergodic coverage problem: the time-averaged spatial statistics of the sensor trajectory should match a target information distribution induced by the current map. Our approach derives this target distribution online from uncertainty and visibility, and calculates ergodic trajectories via a kernel-ergodic horizon planner with gradient flow and footprint depletion, closing the loop between mapping and trajectory optimization. We thoroughly evaluate TRACE on the Replica dataset against the Next-Best-View (NBV) baselines, improving PSNR by 1.5 dB. Code: https://github.com/spikelab-jhu/trace-active-reconstruction. |
11 pages, 7 figures |
| CLEAR: Conflict-aware Learning via Evidence-guided Adaptive Routing for Unified Sparse-View 3D Gaussian Super-Resolution | 2026-08-03 | ShowSparse-view 3D Gaussian Splatting Super-resolution is highly challenging since the sparse and low-resolution (LR) inputs lack sufficient geometric and high-frequency information for accurate reconstruction. To achieve high-quality reconstruction, existing sparse-view super-resolution methods adhere to two-stage pipeline that performs LR Gaussian reconstruction and then high-resolution (HR) Gaussian refinement, which directly results in stage-wise Gaussian transfer and reconstruction error accumulation. To this end, we propose CLEAR, a Conflict-aware Learning via Evidence-guided Adaptive Routing, as the first unified single-stage framework for Sparse-view 3D Gaussian Splatting Super-resolution. Specifically, CLEAR performs joint the optimization of authentic LR observations and external HR priors within a unified Gaussian representation. To mitigate the gradient conflicts introduced by sparse supervision during training, we propose a Gaussian-wise conflict-aware optimization strategy that regards the LR gradient as a reliable anchor and applies evidence-conditioned soft correction only to severe HR conflicts. Moreover, to recover high-frequency details, we introduce an evidence-guided Patch-to-Gaussian routing mechanism which estimates patch reliability and detail demand, lifts them into Gaussian space, and selectively routes high-frequency gradients and densification. Finally, we employ shared Gaussian dropout and a detached mid-training anchoring to enhance the robustness of training framework. Extensive experiments on both synthetic and real-world |
9 pages, 5 figures |
| DerainSplat: Feed-Forward Clean 3D Gaussian Splatting from Sparse Rainy Views | 2026-08-03 | ShowAlthough image deraining has advanced substantially, existing methods mainly focus on 2D image restoration. As spatial intelligence applications such as embodied AI and autonomous driving continue to emerge, reconstructing clean 3D scenes from sparse rainy views in a feed-forward manner becomes increasingly important. Existing feed-forward 3D Gaussian Splatting (3DGS) methods often assume clean inputs and collapse under rainy conditions. To this end, we present \textbf{\textit{DerainSplat}}, a feed-forward framework that reconstructs clean 3D scenes from only a few rainy views. To support this task, we build a large-scale multi-view derain dataset through a four-stage synthesis pipeline that sequentially models overcast illumination, depth-dependent haze, rain streaks, and lens raindrops, producing privileged weather factors. We introduce a weather net that predicts the weather factors from rainy context and yields two support maps. Scene support modulates cross-view cost-volume matching, while radiance support drives depth-aligned appearance fusion to fill corrupted pixels. The derived geometry evidence further attenuates Gaussian opacity to reduce spurious structures. A rainy cycle consistency re-renders clean views using the predicted factors and aligns them with rainy inputs. Extensive experiments show that \textbf{\textit{DerainSplat}} outperforms existing methods on various datasets, including RealEstate10K, ACID, Mip-NeRF360, and real-world rainy scenes, with strong cross-dataset generalization. |
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| GSRAIN: Physically Calibrated High-/Low-Frequency Rainfall Synthesis for 3D Gaussian Driving Scenes | 2026-08-03 | ShowExisting rainfall simulation methods for autonomous driving remain limited in physical controllability and multi-view consistency. This paper presents GSRAIN, a high-/low-frequency rainfall synthesis method for 3D Gaussian Splatting (3DGS) driving scenes. GSRAIN constructs a high-frequency raindrop model from measured rainfall data and generates low-frequency rainy appearance using a geometry-aware single-step diffusion model. The two effects are then fused in a unified 3DGS scene, enabling rainfall-intensity control over the range of 0--13~mm/h. The proposed method achieves a Fréchet Inception Distance (FID) of 149.09, outperforming CycleGAN-Turbo (155.71) and WeatherEdit (157.94). Object-detection and closed-loop driving experiments further show that the generated scenes expose scene-dependent performance changes of the evaluated algorithms under controllable rainfall. These results indicate that GSRAIN provides an effective approach for constructing physically controllable, repeatable, and closed-loop-compatible rainy-weather test scenes for autonomous driving. |
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| UniqueSplat: View-conditioned 3D Gaussian Splatting for Generalizable 3D Reconstruction | 2026-08-03 | ShowIn this paper, we propose UniqueSplat, a view-conditioned feed-forward 3D Gaussian Splatting model to reconstruct customized 3D radiance fields for each view query. Existing feed-forward methods such as pixelSplat and MVSplat aim to generate fixed Gaussians across all views of each scene by minimizing the error between rendered views and ground-truth images. However, such fixed Gaussians generally render images from all views and lack the ability to adapt to specific viewpoints, as they do not incorporate target view information when predicting Gaussians. To address this, our UniqueSplat learns the view-conditioned information as a prior and incorporates this knowledge into network parameters, so that Gaussians are dynamically adjusted in accordance with different views. Specifically, we propose a two-branch view-conditioned hyperNetwork to simultaneously learn view-agnostic embeddings and view-specific knowledge, which not only explores the shareable knowledge from various views, but also adapts the model to specific views at test time. Extensive experiments on widely-used datasets including RealEstate10K, ACID and DTU demonstrate the superiority of UniqueSplat over the state-of-the-art methods. Moreover, UniqueSplat encouragingly outperforms existing methods in cross-dataset evaluation, showing its notable generalization ability. |
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| DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization | 2026-08-03 | Show3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled |
Accep...Accepted to the 59th IEEE/ACM International Symposium on Microarchitecture (MICRO 2026) |
| HyperGS: Fast and Generalizable Gaussian Video Representation | 2026-08-03 | ShowGaussian Splatting has emerged as an effective representation for video, but existing methods rely on per-video optimization. This leads to slow encoding and limits generalization across videos. To amortize this optimization, we propose HyperGS, a feedforward, optimization-free approach that directly predicts Gaussian representations from any video in a single forward pass, speeding up encoding and decoding by orders of magnitude while generalizing to out-of-distribution videos at higher resolutions. In HyperGS, we design a factorized spatiotemporal Transformer to extract tokens from video, and a learnable query-based Transformer to obtain 8-parameter Gaussian representations for each video frame. We find that naively predicting Gaussians across diverse videos induces a needle-like degeneration that collapses training, and address this with a rank-based geometric regularizer whose strength adapts dynamically to stabilize optimization. HyperGS achieves encoding at |
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| ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment | 2026-08-03 | ShowDynamic 3D scene reconstruction has achieved remarkable success under the assumption of strictly synchronized multi-camera inputs. However, in real-world scenarios, temporal asynchrony among capturing devices remains a critical challenge, leading to severe motion blur and geometric artifacts. Existing asynchronous reconstruction methods typically estimate temporal offsets through photometric supervision, but appearance matching provides weak temporal cues under large offsets and complex motions. We attribute this limitation to two major bottlenecks: texture-induced collapse, where low-texture regions provide nearly vanishing alignment signals, and deformation-induced coupling, where temporal errors are absorbed into distorted geometry or motion rather than being explicitly corrected. To address these issues, we propose ASTRA (Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment), a framework that introduces 2D motion trajectories as explicit, texture-agnostic supervision for asynchronous dynamic reconstruction. Instead of synchronizing cameras solely through rendered color residuals, ASTRA jointly optimizes temporal offsets and dynamic 3D representations by aligning the projected motion of reconstructed 3D points with observed 2D trajectories, while using dynamic and certainty masking to suppress unreliable trajectory constraints. Extensive experiments on different dynamic Gaussian Splatting backbones show that ASTRA preserves high-frequency spatial details and sustains strong robustness even under severe asynchrony with up to 25-frame offsets, achieving approximately 1.4 dB PSNR improvement, reducing temporal-offset MAE by 54.0%, and nearly quadrupling the synchronization success rate. |
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| 3D Gaussian Splatting and Mesh-Based Digital Twins: An Exploratory Study for Virtual Reality Tourism | 2026-08-03 | ShowDigital Twins (DTs) are increasingly used for immersive experiences in virtual tourism. Virtual Reality (VR) enables remote visits to replicated locations for promotional purposes or access to fragile and rural cultural heritage sites. However, developing high-fidelity DTs of tourist destinations is costly, due to the manual creation of 3D environments. Novel 3D rendering techniques, such as 3D Gaussian splatting (3DGS), pose a promising approach to creating immersive experiences. This study investigates the user experience (UX) of a 3D-mesh-based scene and a 3DGS-based scene within a VR tourism application. In a laboratory study, 20 participants engaged with both versions and rated UX, cybersickness, presence and affect through standardized questionnaires. A custom questionnaire was created to measure the perception of the DTs. The collected data suggests that both versions were enjoyed and induced positive affect, with the Mesh version receiving good UX ratings. While the 3DGS version scored higher in terms of experienced realism, it showed clear weaknesses in pragmatic quality. Further, the results suggest that the feeling of presence could be enhanced and cybersickness reduced in both versions. Overall, the study contributes to the understanding of UX in VR tourism applications by implementing mesh-based and 3DGS-based DTs and raising important questions about the perception of realism. |
Accep...Accepted to the 1st Workshop on Hyperrealism in XR at ISMAR 2026 |
| FAST-GS: Frequency Aware Space-time Gaussian Splatting for Photorealistic Dynamic Novel View Synthesis | 2026-08-03 | Show4D Gaussian Splatting (4DGS) excels in dynamic 3D reconstruction and real-time novel view synthesis via efficient 4D Gaussian representations and parallelizable rendering. However, existing 4DGS approaches rely on a single polynomial to model motion, which limits performance in complex dynamic scenes where high-frequency motion components are prevalent, and fails to ensure long-term stability due to cumulative trajectory drift. To address these issues, we propose a Fourier Motion Modeling module: this paradigm decomposes motion into frequency-based sinusoidal components, capturing both low-frequency global trajectories and high-frequency local details to model complex motion patterns accurately. It retains the real-time rendering capability of 4DGS while improving complex motion fitting and long-term coherence. Additionally, we integrate a motion-aware regularization strategy into the loss function: it uses frequency-dependent weights to suppress high-frequency jitter while preserving low-frequency motion coherence. Extensive experiments on N3V and Google Immersive datasets from multiple scenarios demonstrate the effectiveness of our method. |
accep...accepted by ICASSP2026 |
| DecoupleGS: Interactive 3D Gaussian Splatting for End-to-End Autonomous Driving Testing | 2026-08-03 | ShowEnd-to-end (E2E) autonomous driving algorithms require rigorous closed-loop validation in simulation environments offering high visual fidelity, strong interactivity, and real-time performance. Existing approaches, from game engines to static neural rendering, inherently trade off these requirements and struggle with the dynamic scene composition essential for E2E testing. To bridge this gap, we propose a novel decoupled 3D Gaussian Splatting (3DGS) framework tailored for large-scale E2E evaluation. We fundamentally decompose scenes into a high-fidelity static background and manipulable dynamic agents using an object-centric canonical representation. To resolve resulting representational conflicts, we introduce three targeted modules: (1) asset compression via perceptual pruning and vector quantization for real-time traffic rendering; (2) map-guided geometric registration leveraging semantic topology to strictly align trajectories; and (3) proxy-based relighting transferring ambient illumination for seamless photometric integration. Extensive experiments demonstrate that DecoupleGS achieves a balanced fidelity-efficiency trade-off, improves metric and photometric consistency, and provides a practical closed-loop sensor simulation platform for E2E autonomous driving evaluation. |
Accep...Accepted to ECCV 2026 |
| G-Skin: Learning to Bind 3D Gaussians with Generative Visual Priors | 2026-08-03 | Show3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable. However, training a feed-forward skinning framework is infeasible due to the lack of high-quality 3D Gaussian rigging datasets. An alternative solution is to transfer mesh-based techniques to 3D Gaussian-based representation, but 3D Gaussian primitives are not restricted to the surface and lack explicit topological connectivity. Moreover, this kind of method suffers from poor generalization to unseen data due to its strong dependence on training data, while acquiring high-quality rigging data is prohibitively expensive. To address this challenging problem, we propose G-Skin, a novel generative skinning framework designed for expressive and high-fidelity animation with 3D Gaussian representation. To overcome this 3D data scarcity, we introduce a skeleton-controllable image generation model leveraging 2D vision foundation models to distill powerful motion priors into pseudo-guidance. Guided by these priors, we formulate an optimization pipeline incorporating geometry-aware regularizations, which stabilizes the learning process and ensures smooth, structurally coherent skinning weights. G-Skin also generalizes flexibly to the augmented variants of 3D Gaussian representation designed to mitigate animation-induced rendering artifacts. Extensive experiments validate the effectiveness of our approach, demonstrating clear advantages over state-of-the-art methods. Project page: https://yaoyx689.github.io/GSkin.html. |
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| StreamSplat: Streaming Feed-Forward 3D Gaussian Splatting | 2026-08-03 | ShowFeed-forward 3D Gaussian Splatting enables efficient novel-view synthesis without per-scene optimization, but most existing methods assume a fixed set of context views and process them jointly. This limits their applicability to online scenarios where calibrated views arrive sequentially and the scene must be updated causally. We present \emph{StreamSplat}, a streaming feed-forward 3DGS framework that incrementally maintains a persistent geometry-grounded scene state and decodes it into renderable 3D Gaussians after each input chunk. StreamSplat centers on a \textbf{Voxel-Aligned Causal Cache (VACC)}, which stores historical 3D tokens in a memory-bounded voxel structure so that memory grows with explored scene geometry rather than stream length. To better reuse history during causal prediction, we introduce \textbf{History-Projected Depth Anchoring (HPDA)} to project cached geometry as depth guidance for current cost-volume estimation, and \textbf{Cache-Guided Feature Injection (CGFI)} to inject cached latent evidence into Gaussian-token regression. Experiments on DL3DV, RealEstate10K, and ScanNet show that StreamSplat remains competitive with state-of-the-art feed-forward 3DGS methods under sparse causal inputs, despite not using future views or full-scene context. More importantly, it scales to long input streams with 256, 512, and 1024 views where fixed-view baselines run out of memory, yielding sustained improvements in novel-view synthesis quality as more observations arrive. The code will be made publicly available upon acceptance. |
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| CLONE: Continuous Latent Optimization for Normal Estimation via 3D Gaussian Splatting | 2026-08-03 | ShowWe propose CLONE, a Continuous Latent Optimization framework for Normal Estimation via 3D Gaussian splatting. The core idea is to construct an image-geometry-image consistency loop that unifies explicit geometric representation with differentiable rendering, thereby enabling weakly supervised learning without normal ground truth. Specifically, CLONE comprises four components. First, by introducing a differentiable light interaction model with a learnable modulation kernel, we perform a unified reparameterization of the 3DGS parameter space, establishing an explicit and stable mapping between 3DGS geometric parameters and surface normals and turning the photometric loss into an internal supervision signal. Second, the conditional single-step deterministic refinement network integrates denoising architectures with differentiable reprojection constraints to refine the initial normals, thereby adaptively recovering the high-frequency details erased by the inherently smooth Gaussian primitives. Third, the cross-domain gating fusion mechanism adaptively combines the two complementary normal estimates while imposing multi-view reprojection consistency and implicit geometric regularization, reconciling the geometrically consistent yet over-smooth 3DGS estimate with the detailed yet potentially geometry-inconsistent refinement. Finally, all components are jointly optimized under a unified photometric reprojection objective with geometric consistency regularizations in a fully differentiable pathway, and the directional regularization aligns the learnable principal directions with the geometric normals, achieving an end-to-end optimization closed loop without relying on external normal labels. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM | 2026-08-03 | ShowGiven that Visual SLAM relies on appearance cues for localization and scene understanding, texture-less or visually degraded environments (e.g., plain walls or low lighting) lead to poor pose estimation and track loss. However, robots are typically equipped with sensors that provide some form of dead reckoning odometry with reasonable short-time performance but unreliable long-time performance. The Good Weights (GW) algorithm described here provides a framework to adaptively integrate dead reckoning (DR) with passive visual SLAM for continuous and accurate frame-level pose estimation. Importantly, it describes how all modules in a comprehensive SLAM system must be modified to incorporate DR into its design. Adaptive weighting increases DR influence when visual tracking is unreliable and reduces when visual feature information is strong, maintaining pose track without overreliance on DR. Good Weights yields a practical solution for mobile navigation that improves visual SLAM performance and robustness. Experiments on collected datasets and in real-world deployment demonstrate the benefits of Good Weights. |
8 pag...8 pages, 9 figures, 1 table. Accepted to ICRA 2026 |
| DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation | 2026-07-19 | ShowPrecise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend ( |
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| GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM | 2026-07-18 | ShowWith the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9$\times$ higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware. |
7 pag...7 pages, 6 figures, 4 tables. Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) |
| Desc++: Efficient Descriptor Enhancement for Data Association in Existing Visual SLAM Systems | 2026-07-13 | ShowReliable visual data association is fundamental to visual SLAM (V-SLAM), as it directly determines the quality of the camera pose estimation and map consistency. However, the handcrafted descriptors used by most mature real-time systems degrade under illumination and viewpoint changes, while learning-based front-ends that address this weakness typically require replacing the extraction-and-matching pipeline and introduce substantial computational overhead. Descriptor enhancement offers a compromise by refining existing descriptors within their original format, yet current methods rely on simplified attention mechanisms whose limited contextual modeling constrains the achievable matching quality. To resolve this trade-off between contextual expressiveness and efficiency, we propose Desc++, a lightweight enhancement module that jointly encodes descriptor representations and keypoint geometry and aggregates spatial context through a hybrid architecture that combines order-agnostic global attention with geometry-aware sequential modeling in linear time. The enhanced descriptors retain their original dimensionality and matching interface, enabling integration into deployed V-SLAM systems without modifying the pipeline. Experiments across descriptor matching, correspondence analysis, and system-level benchmarks with four different V-SLAM systems demonstrate that Desc++ improves matching accuracy over the state-of-the-art enhancement method, translates these gains into more accurate and stable trajectory estimation, and achieves a favorable balance between accuracy and efficiency for practical integration into existing real-time V-SLAM pipelines. |
12 pa...12 pages, 6 figures, and 9 tables |
| FastTrack: GPU-Accelerated Tracking for Visual SLAM | 2026-07-08 | ShowThe tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI. |
Publi...Published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025) |
| TurboMap: GPU-Accelerated Local Mapping for Visual SLAM | 2026-07-08 | ShowIn real-time Visual SLAM systems, local mapping must operate under strict latency constraints, as delays degrade map quality and increase the risk of tracking failure. GPU parallelization offers a promising way to reduce latency. However, parallelizing local mapping is challenging due to synchronized shared-state updates and the overhead of transferring large map data structures to the GPU. This paper presents TurboMap, a GPU-parallelized and CPU-optimized local mapping backend that holistically addresses these challenges. We restructure Map Point Creation to enable parallel Keypoint Correspondence Search on the GPU, redesign and parallelize Map Point Fusion, optimize Redundant Keyframe Culling on the CPU, and integrate a fast GPU-based Local Bundle Adjustment solver. To minimize data transfer and synchronization costs, we introduce persistent GPU-resident keyframe storage. Experiments on the EuRoC and TUM-VI datasets show average local mapping speedups of 1.3x and 1.6x, respectively, while preserving accuracy. |
Accep...Accepted for presentation at IROS 2026, preprint |
| GeoGS-SLAM: Geometry-Only Gaussian Splatting for Dense Monocular SLAM | 2026-07-08 | ShowDense visual SLAM is a fundamental problem in robotics. Recent advances in 3DGS have demonstrated its potential for dense SLAM. Existing 3DGS frameworks focus on both appearance and geometry modeling. However, scene geometry is typically more critical for SLAM than novel view synthesis because downstream robotic tasks, such as navigation and obstacle avoidance, rely primarily on accurate spatial geometry rather than photorealistic rendering. This observation raises a natural question: Is it feasible for 3DGS to perform 3D reconstruction without scene appearance modeling? Motivated by this, we propose Geometry-only Gaussian Splatting (GeoGS), which directly reconstructs scene geometry, and further present GeoGS-SLAM, a dense visual SLAM system built upon this representation. Specifically, GeoGS retains only spatial parameters to reduce the number of per-primitive parameters by over 80%. In contrast to existing 3DGS methods, GeoGS focuses solely on geometric reconstruction, which significantly reduces the number of Gaussian primitives, accelerates geometric convergence, and enhances robustness to illumination variations. In addition, we present an effective training framework that optimizes the Gaussian primitives via single-view and multi-view geometric and photometric supervision, and speeds up geometry convergence with a local-plane driven initialization that better aligns primitives with local structures. Furthermore, we introduce a map update strategy for loop closure that globally transforms the Gaussian map to align it with the corrected pose estimates, thereby preventing map tearing caused by inconsistent per-viewpoint pose corrections in existing methods. Extensive experiments on synthetic and real-world benchmarks demonstrate that our method outperforms SOTA methods in terms of online mapping efficiency and geometric reconstruction quality. |
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| PLED-VINS: A Point-Line Event-Based Visual Inertial SLAM for Dynamic Environments | 2026-07-08 | ShowDynamic environments remain a fundamental challenge for visual SLAM, where unreliable observations from moving objects and rapid motion degrade state estimation accuracy. Although event cameras preserve fine-grained spatio-temporal information, most existing event-based SLAM frameworks still assume static scenes and lack approaches to estimate the reliability of features. To this end, we propose PLED-VINS, a monocular event camera-based visual-inertial SLAM framework that enables robust state estimation in dynamic environments. We propose an entropy-recency score map to characterize the temporal reliability of both point and line features based on event temporal statistics. Concurrently, geometric reliability is estimated via a unified point-line robust bundle adjustment. Building upon these, we design an adaptive weighting strategy that fuses temporal and geometric reliability, including motion-conditioned reliability modeling for line features, to suppress unreliable observations. Experimental results demonstrate that PLED-VINS improves state estimation on the evaluated dynamic sequences with moving objects. |
8 pag...8 pages, 9 figures. Accepted to IROS 2026 |
| Hilti-Trimble-Oxford Dataset: 360 Visual-Inertial Benchmark with Floor Plan Priors for SLAM and Localization | 2026-07-07 | ShowAutomated progress monitoring on construction sites is an active area of research and development. Robot and human-carried mapping systems have been developed to build 3D maps of building and infrastructure projects. While LiDAR-based mapping systems achieve high accuracy, the cost of LiDAR can be prohibitive. Consumer-grade cameras with wide field of view ("360 cameras") combined with embedded inertial measurement units (IMUs) provide a cost-effective alternative. To support change detection and progress monitoring, highly accurate visual Simultaneous Localization and Mapping (SLAM) and floor plan-referenced localization systems are required. In this paper we present a high-quality dataset collected at an active construction site, which captures realistic challenges such as variable lighting conditions, moving workers, fast motions, and repetitive structures. The dataset offers thirty visual-inertial sequences recorded across seven floors over an eight-month period of the construction project. Ground truth trajectories were collected using a high quality LiDAR-inertial SLAM system rigidly attached to the 360 camera. Additionally, we report the results of an open research challenge evaluating the best visual SLAM and localization systems from around the world. The Challenge attracted substantially higher participation in SLAM, with 62 teams compared to 22 in floor-plan-referenced localization, reflecting the broader maturity of SLAM methods. The higher errors in localization further highlight the difficulty of this task in construction and point to the need for continued research, which this dataset is intended to support. The dataset and the benchmark are publicly available at: https://hilti-trimble-challenge.com/dataset-2026. |
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| Why does Deep Learning Improve Visual SLAM? | 2026-07-07 | ShowVisual SLAM is a well-established technology utilized in a wide range of real-world applications. However, its performance still degrades under challenging visual conditions, such as low texture, severe motion blur, and poor illumination. Systems based on deep learning outperform classical geometry-based ones and achieve state-of-the-art results by combining learned 2D data association and uncertainty with differentiable geometric optimization in recurrent architectures. Still, it remains unclear exactly which components are fundamentally responsible for this success. In this paper, we ask: Is the superior performance of deep learning-based systems driven primarily by learned 2D data association, the combination of learned 2D data association and uncertainty, or the recurrent architecture itself? We investigate this question empirically by conducting a controlled study. Our findings reveal that the success of DL-based V-SLAM systems hinges on learned 2D data association and uncertainty rather than their recurrent architecture, underscoring the necessity of learning-based paradigms for the design of these components. Upon acceptance, the code will be released as open source. |
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| MiLSD: A Micro Line-Segment Detector for Resource-Constrained Devices | 2026-07-07 | ShowLine segment detection is a key building block in visual SLAM, 3D reconstruction, and industrial inspection. Recent deep learning methods have greatly improved accuracy, yet even the smallest models require several megabytes of memory, exceeding low-cost MCU capacity. This work investigates the maximum achievable accuracy under a sub-megabyte budget. We propose MiLSD, a detector tailored for MCU-level constraints, and systematically compare three output representations within a compact fully-convolutional backbone. Our study shows that the proposed F-Clip center-with-length-and-angle formulation learns most effectively at small model sizes. We find that 8-bit quantization preserves full-precision performance, while 4-bit quantization causes significant degradation, particularly in angle regression, with quantization-aware training recovering only part of the loss. With a one-megabyte activation budget and inference enhancements including sub-pixel decoding, test-time augmentation, and a lightweight verifier, MiLSD improves sAP10 on ShanghaiTech Wireframe from 10.6 (25k parameters, 0.25 MB) to 24.1 within 1 MB. Rather than competing with GPU-scale parsers, we map the accuracy memory trade-off across representations, bit-widths, capacities, and post-processing strategies for embedded vision systems. |
10 pa...10 pages, 12 figures, 5 tables |
| A Stereo Visual SLAM System Using Object-Level Motion Estimation and Geometric Filtering Based on Cross Disparity | 2026-07-02 | ShowThis paper presents OCD SLAM, a dynamic stereo visual SLAM framework that extends ORB-SLAM2 by jointly addressing dynamic objects and dynamic features in the scene. Usual visual SLAM systems operating in dynamic environments often fail in the presence of moving objects, due to the static-world assumption used in pose estimation and mapping. To address this predicament, we introduce a novel geometric approach based on the discrepancy between disparity and a newly proposed notion called ``cross disparity'', which exploits both temporal and stereo inconsistency to identify dynamic feature points. Complementary to this feature-level motion analysis, OCD SLAM integrates a 3D object detection module (SMOKE) with Kalman filter-based object tracking to perform object-level motion classification, enabling robust separation of static and dynamic scene elements for accurate pose estimation. The proposed approach has been evaluated on various sequences from the KITTI Odometry and KITTI Raw datasets. Results demonstrate that OCD SLAM achieves significant improvement in trajectory accuracy compared to ORB-SLAM2 and several state-of-the-art dynamic SLAM methods. Ablation studies further demonstrate the effectiveness of the cross disparity module in the KITTI Raw dataset and show that this method is able to detect dynamic features that are missed by the 3D object detection scheme alone. |
10 pa...10 pages, 12 figures, 6 tables, |
| TACO: A Test and Check Framework for Robust Pose Graph Optimization | 2026-06-30 | ShowPose Graph Optimization (PGO) is one of the most widely adopted approaches for solving Simultaneous Localization and Mapping (SLAM) problems. However, PGO approaches are particularly sensitive to outliers, which can substantially degrade the quality of the estimated trajectories. These outliers arise from incorrect place recognition associations caused by perceptual aliasing in the environment. In this paper, we present TACO (short for Test And Check Optimization), a robust optimization framework designed to filter out outliers from PGO systems. Rather than explicitly modeling measurements as inliers or outliers, TACO finds an approximation to the maximally consistent set of measurements incrementally through two complementary components: (i) The test component, namely the Incremental Probabilistic Consensus (IPC) algorithm, evaluates the consistency of each incoming loop closure online. (ii) The check component dubbed Switchable Outlier Sanitization leverages the existing Switchable Constraints to periodically sanitize any inconsistent measurements from the consistent set that IPC may have mistakenly included. We evaluate TACO on 2D SLAM and 3D Visual SLAM datasets against several state-of-the-art methods. The results show robustness comparable to state-of-the-art offline methods while preserving the computational efficiency required for online deployment, achieving a success rate above 90% in 2D and 83% in 3D across outlier rates up to 50%, with mean convergence times of approximately 45 ms and 100 ms, respectively. We release an open-source implementation of our method with this paper. |
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| VCS-SLAM: Geometry-Validated Semantic Evidence Fusion for 3D Gaussian SLAM | 2026-06-28 | ShowVisual SLAM performance often deteriorates in complex real-world applications. Semantic 3D Gaussian SLAM commonly fuses 2D semantic priors into a persistent 3D map using uniform optimization weights. However, such priors are not equally reliable in online mapping: occlusions, unsupported semantic boundaries, and ambiguous ray geometry can introduce persistent semantic artifacts into the global Gaussian map. We propose VCS-SLAM, a geometry-validated semantic evidence fusion framework for RGB-D 3D Gaussian SLAM. Instead of treating all semantic observations as uniformly valid supervision, VCS-SLAM evaluates their geometric reliability through visibility consistency, surface-supported boundary evidence, and ray-level conflict uncertainty. The resulting reliability-aware objective suppresses occluded semantic updates, reduces unsupported semantic bleeding, and delays premature label assignment in ambiguous regions. Experiments on Replica demonstrate improved semantic consistency, boundary preservation, and reconstruction quality. Results on ScanNet further show that VCS-SLAM maintains competitive tracking performance under real RGB-D inputs |
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| Structured-Li-GS: Structured 3D Gaussians Splatting with LiDAR Incorporation and Spatial Constraints | 2026-06-25 | ShowIn this study, we develop a Structured framework for Gaussian Splatting (3DGS) with LiDAR integration (Structured-Li-GS). It is a lightweight Gaussian Splatting pipeline that leverages LiDAR-inertial-visual SLAM. Structured-Li-GS achieves high-quality 3D reconstructions with fewer Gaussians by training on accurate, dense, colorized point clouds. Gaussian primitives are anchored using sub-sampled point clouds, and their ellipsoidal parameters are initialized from local surface geometry. Our training strategy integrates a comprehensive set of loss terms, including photometric, flattening, offset, depth, and normal losses, guided by the dense point cloud, enabling accurate reconstruction without Gaussian densification. This approach produces up-to-scale, high-fidelity results with a moderate model size. For experimental validation, we develop a custom hardware-synchronized LiDAR-camera handheld scanner. Experiments on both benchmark datasets and our real-world in-house dataset demonstrate that Structured-Li-GS surpasses state-of-the-art methods while using fewer Gaussians. |
9 pag...9 pages, ISPRS Congress 2026 |
| BIM Informed Visual SLAM for Construction Environments | 2026-06-18 | ShowMonitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment. |
9 pag...9 pages, 7 tables, 4 figures |
| MMD-SLAM: Structure-Enhanced Multi-Meta Gaussian Distribution-Guided Visual SLAM | 2026-06-18 | Show3D Gaussian Splatting (3DGS) has significantly boosted novel view synthesis and high-fidelity scene reconstruction, expanding the potential of 3DGS-based Visual Simultaneous Localization and Mapping (SLAM) methods. However, most existing systems fail to fully exploit the underlying structural information, which limits rendering quality and often leads to inconsistent maps. To address these limitations, we propose MMD-SLAM, a structure-enhanced Visual SLAM framework that leverages the Atlanta World (AW) assumption to guide a Multi-Meta Gaussian representation for photorealistic mapping. First, we introduce a point-line fusion strategy for pose optimization, where 3D line segments are incorporated to improve tracking robustness and provide additional constraints for mapping. Second, we design a Multi-Meta Gaussian representation with dominant directions, explicitly encoding structural priors from the AW hypothesis. Finally, we propose a Gaussian evolution strategy that adapts to scene geometry and incorporates structural cues into global optimization. Extensive experiments demonstrate that these innovations enable MMD-SLAM to achieve state-of-the-art performance in both tracking accuracy and mapping quality. e.g., our method achieves a 48.56% reduction in ATE RMSE on ScanNet and a 5.71% improvement in PSNR on Replica, compared with MonoGS. |
ICRA 2026 |
| Dynamic Resilient Spatio-Semantic Memory with Hybrid Localization for Mobile Manipulation | 2026-05-30 | ShowReliable mobile manipulation in dynamic indoor environments requires a scene representation that remains geometrically consistent, semantically queryable, and computationally bounded as the environment changes. Existing systems often rely on pre-built maps, static-scene assumptions, or highly accurate camera poses, which can lead to stale or misaligned scene information when target objects are relocated or pose estimates are corrected. This paper presents DREAM, a real-robot mobile manipulation framework that integrates perception, memory, localization, navigation, and manipulation in previously unseen indoor environments without a pre-built map. DREAM constructs an online spatio-semantic voxel memory from RGB-D observations registered by a LiDAR-inertial-visual SLAM backend. It further introduces pose-graph-aware Redundancy-Aware Memory Pruning (RMP) to update historical observations after pose corrections while keeping long-horizon observation history bounded. For target localization and reacquisition, DREAM combines language-conditioned 3D retrieval, open-vocabulary image detection, and multimodal large language model based semantic verification. Real-robot experiments in four dynamic indoor laboratory scenes show that DREAM improves long-horizon task success rates from 40%-60% with DynaMem to 55%-70%, while maintaining a memory footprint of 0.37-0.63 GB and an online memory-update time of 0.43-0.53 s across scenes. |
Code,...Code, CAD model, and real-robot demonstrations are available at https://bjhyzj.github.io/dream-web |
| ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM | 2026-05-29 | ShowRecent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we present a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). |
8 pages |
| FusionCore: A 23-State Unscented Kalman Filter for IMU, Wheel Encoder, GPS, and Visual SLAM Fusion in ROS 2 | 2026-05-24 | ShowWe present FusionCore, an open-source ROS 2 sensor fusion package that fuses IMU, wheel encoder odometry, GPS, and Visual SLAM pose into a single 100 Hz odometry stream using a 23-state Unscented Kalman Filter (UKF). The 23rd state is an online estimate of the wheel encoder's systematic yaw rate bias, identified through GPS heading cross-covariance and subtracted during GPS blackouts to reduce heading drift in coast mode. FusionCore also estimates gyroscope and accelerometer biases as explicit filter states, handles GPS natively in ECEF without a separate coordinate projection node, applies per-sensor Mahalanobis chi-squared outlier gating calibrated to measurement degrees of freedom, and adapts sensor noise covariance automatically from the innovation sequence. VSLAM pose fusion enables GPS-denied operation with any visual odometry or SLAM system, including automatic recovery from map reinitialization. We evaluate against robot_localization on twelve full-length sequences (55-92 min each) from the NCLT public dataset. FusionCore achieves lower Absolute Trajectory Error (ATE) on ten of twelve sequences, with improvements ranging from 1.2x to 22.2x on winning sequences. The robot_localization UKF diverges numerically on all twelve sequences. FusionCore is available at https://github.com/manankharwar/fusioncore under the Apache 2.0 license. |
8 pag...8 pages, 4 figures, 2 tables. Source code: https://github.com/manankharwar/fusioncore (Apache 2.0) |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck | 2026-07-12 | ShowThis paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework, is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2 and the estimated camera poses, a Structure-from-Motion (SfM) framework, COLMAP, is employed for global optimization and to produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view. |
8 pag...8 pages, 12 figures. Accepted to ICRA 2026, Vienna, Austria |
| FastTrack: GPU-Accelerated Tracking for Visual SLAM | 2026-07-08 | ShowThe tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI. |
Publi...Published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025) |
| PLED-VINS: A Point-Line Event-Based Visual Inertial SLAM for Dynamic Environments | 2026-07-08 | ShowDynamic environments remain a fundamental challenge for visual SLAM, where unreliable observations from moving objects and rapid motion degrade state estimation accuracy. Although event cameras preserve fine-grained spatio-temporal information, most existing event-based SLAM frameworks still assume static scenes and lack approaches to estimate the reliability of features. To this end, we propose PLED-VINS, a monocular event camera-based visual-inertial SLAM framework that enables robust state estimation in dynamic environments. We propose an entropy-recency score map to characterize the temporal reliability of both point and line features based on event temporal statistics. Concurrently, geometric reliability is estimated via a unified point-line robust bundle adjustment. Building upon these, we design an adaptive weighting strategy that fuses temporal and geometric reliability, including motion-conditioned reliability modeling for line features, to suppress unreliable observations. Experimental results demonstrate that PLED-VINS improves state estimation on the evaluated dynamic sequences with moving objects. |
8 pag...8 pages, 9 figures. Accepted to IROS 2026 |
| APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment | 2026-07-07 | ShowExtreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) and pressure gauges provide auxiliary constraints, robust multi-sensor fusion during intermittent visual failure remains challenging. To address this, we present APVI-SLAM, a real-time multi-sensor fusion SLAM system that achieves both accurate underwater localization and photorealistic mapping. Our approach introduces a reliability-aware localization framework that dynamically reweights sensor estimators and employs a sliding-window freezing strategy to recover from tracking failures, substantially enhancing system robustness. Furthermore, for high-fidelity scenes reconstruction, we propose an efficient quadtree-guided mapping module that facilitates incremental water-medium modeling and 3D Gaussian optimization. Recognizing the lack of benchmark for underwater mapping evaluation, we also contribute a coral reef surveying dataset with synchronized multi-modality data. Extensive experiments on public and our proposed benchmarks demonstrate that APVI-SLAM achieves state-of-the-art localization and reconstruction quality at real-time speeds. |
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| DIVO: Continuous-time DVL-Inertial-Visual Odometry for Unmanned Underwater Vehicles | 2026-07-06 | ShowThis paper presents a novel acoustic-visual-inertial odometry solution leveraging a continuous-time trajectory estimation framework for unmanned underwater vehicles. Underwater environments present unique challenges for visual localization and mapping, such as light attenuation, illumination variance, and the presence of particulate matter. This motivates the use of additional sensing modalities and a visual tracking pipeline that is robust to diverse subsea conditions. The proposed system is the first continuous-time trajectory estimation framework based on Gaussian processes to fuse asynchronous measurements from a Doppler velocity log, a stereo camera, and an inertial measurement unit. Additionally, a novel visual frontend is proposed, incorporating learning-based feature extraction and matching that is robust to the specific challenges that subsea environments present. The proposed framework enables seamless integration of additional sensor modalities in continuous-time and is adaptable to different environments without reconfiguration. The proposed system is extensively tested on real-world underwater inspection datasets, where it outperforms state-of-the-art visual-inertial and acoustic-visual-inertial SLAM algorithms in accuracy, robustness, and trajectory coverage. Notably, the proposed system outperforms the state-of-the-art despite only forming short-term visual data associations. |
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| DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM | 2026-07-02 | ShowDeep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching. All front-ends share a sliding-window Ceres back-end, with optional AnyLoc DINOv2-VLAD loop closure, and 4-DoF pose-graph optimization. We benchmark the system across the four datasets covering indoor, unstructured outdoor, aggressive-motion, and visually degraded conditions. Results show that learned front-ends are viable for real-time embedded VI-SLAM, but are not universally superior to classical tracking. Relative to the corresponding GFTT+LK baseline, ALIKED+LG reduces EuRoC ATE by |
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| GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization | 2026-06-24 | ShowMonocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset. |
10 pages |
| Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots | 2026-06-17 | ShowAutonomous navigation of quadrupedal robots in diverse environments fundamentally relies on resilient Simultaneous Localization and Mapping (SLAM). While visual-inertial SLAM has matured across wheeled, handheld, and aerial platforms, a critical evaluation gap remains regarding how hardware-level sensor configurations affect performance under the aggressive dynamics of legged locomotion. Quadrupeds introduce distinct embodiment-induced sensory challenges, including foot-impact shocks, high-frequency mechanical vibrations, and rapid angular rotations, which degrade standard perception pipelines. To address this gap, we present a systematic evaluation of state-of-the-art visual, visual-inertial, and LiDAR-visual-inertial SLAM methods using the GrandTour dataset recorded on an ANYmal D quadruped. We isolate and quantify the impacts of camera modalities, shutter techniques, and inertial sensor tiers, analyzing their trade-offs across localization accuracy, algorithmic robustness, and computational resource utilization. Our empirical findings demonstrate that hardware selection has substantial influence on system resilience: stereo configurations consistently outperform monocular and RGB-D modalities, global shutter cameras significantly mitigate motion-induced tracking failures compared to rolling shutter cameras, and, crucially, standard inertial integration can degrade the performance of primarily vision-based frameworks under harsh legged locomotion. These insights additionally offer concrete design guidelines for tailoring custom sensor payloads to achieve dependable perception on agile legged systems. |
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| AERO-VIS: Asynchronous Event-based Real-time Onboard Visual-Inertial SLAM | 2026-05-08 | ShowThe robustness of event cameras to high dynamic range and motion blur holds the potential to improve visual odometry systems in challenging environments. Although their high temporal resolution does not require synchronous processing, most event-based odometry methods still run at fixed rates, which simplifies system design but restricts latency and throughput. In this work, we present AERO-VIS, a stereo event-inertial SLAM system with an integrated, data-driven, robust, and performance-optimized keypoint detector. By processing the event stream asynchronously, the system dynamically adapts to downstream runtime demands, ensuring low-latency and real-time performance. When deploying AERO-VIS on a UAV, we achieve unprecedented accuracy in onboard event-based SLAM. These unique characteristics enable us to present the first purely event-based inertial SLAM system that demonstrates closed-loop UAV control and large-scale state estimation while relying solely on onboard compute. A video of the experiments and the source code are available at ethz-mrl.github.io/AERO-VIS. |
8 pages, 4 figures |
| PanoAir: A Panoramic Visual-Inertial SLAM with Cross-Time Real-World UAV Dataset | 2026-04-01 | ShowAccurate pose estimation is fundamental for unmanned aerial vehicle (UAV) applications, where Visual-Inertial SLAM (VI-SLAM) provides a cost-effective solution for localization and mapping. However, existing VI-SLAM methods mainly rely on sensors with limited fields of view (FoV), which can lead to drift and even failure in complex UAV scenarios. Although panoramic cameras provide omnidirectional perception to improve robustness, panoramic VI-SLAM and corresponding real-world datasets for UAVs remain underexplored. To address this limitation, we first construct a real-world panoramic visual-inertial dataset covering diverse flight conditions, including varying illumination, altitudes, trajectory lengths, and motion dynamics. To achieve accurate and robust pose estimation under such challenging UAV scenarios, we propose a panoramic VI-SLAM framework that exploits the omnidirectional FoV via the proposed panoramic feature extraction and panoramic loop closure, enhancing feature constraints and ensuring global consistency. Extensive experiments on both the proposed dataset and public benchmarks demonstrate that our method achieves superior accuracy, robustness, and consistency compared to existing approaches. Moreover, deployment on embedded platform validates its practical applicability, achieving comparable computational efficiency to PC implementations. The source code and dataset are publicly available at https://drive.google.com/file/d/1lG1Upn6yi-N6tYpEHAt6dfR1uhzNtWbT/view |
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| Omni-LIVO: Robust RGB-Colored Multi-Camera Visual-Inertial-LiDAR Odometry via Photometric Migration and ESIKF Fusion | 2026-03-29 | ShowWide field-of-view (FoV) LiDAR sensors provide dense geometry across large environments, but existing LiDAR-inertial-visual odometry (LIVO) systems generally rely on a single camera, limiting their ability to fully exploit LiDAR-derived depth for photometric alignment and scene colorization. We present Omni-LIVO, a tightly coupled multi-camera LIVO system that leverages multi-view observations to comprehensively utilize LiDAR geometric information across extended spatial regions. Omni-LIVO introduces a Cross-View direct alignment strategy that maintains photometric consistency across non-overlapping views, and extends the Error-State Iterated Kalman Filter (ESIKF) with multi-view updates and adaptive covariance. The system is evaluated on public benchmarks and our custom dataset, showing improved accuracy and robustness over state-of-the-art LIVO, LIO, and visual-inertial SLAM baselines. Code and dataset will be released upon publication. |
Accep...Accepted by IEEE Robotics and Automation Letters (RA-L). Early Access version available. This version supersedes all previous versions and is the official accepted manuscript for citation |
| Edge-Assisted Multi-Robot Visual-Inertial SLAM with Efficient Communication | 2026-03-11 | ShowThe integration of cloud computing and edge computing is an effective way to achieve global consistent and real-time multi-robot Simultaneous Localization and Mapping (SLAM). Cloud computing effectively solves the problem of limited computing, communication and storage capacity of terminal equipment. However, limited bandwidth and extremely long communication links between terminal devices and the cloud result in serious performance degradation of multi-robot SLAM systems. To reduce the computational cost of feature tracking and improve the real-time performance of the robot, a lightweight SLAM method of optical flow tracking based on pyramid IMU prediction is proposed. On this basis, a centralized multi-robot SLAM system based on a robot-edge-cloud layered architecture is proposed to realize real-time collaborative SLAM. It avoids the problems of limited on-board computing resources and low execution efficiency of single robot. In this framework, only the feature points and keyframe descriptors are transmitted and lossless encoding and compression are carried out to realize real-time remote information transmission with limited bandwidth resources. This design reduces the actual bandwidth occupied in the process of data transmission, and does not cause the loss of SLAM accuracy caused by data compression. Through experimental verification on the EuRoC dataset, compared with the current most advanced local feature compression method, our method can achieve lower data volume feature transmission, and compared with the current advanced centralized multi-robot SLAM scheme, it can achieve the same or better positioning accuracy under low computational load. |
13 pages, 18 figures |
| ShapeR: Robust Conditional 3D Shape Generation from Casual Captures | 2026-01-16 | ShowRecent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given an image sequence, we leverage off-the-shelf visual-inertial SLAM, 3D detection algorithms, and vision-language models to extract, for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in-the-wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to state of the art. |
Proje...Project Page: http://facebookresearch.github.io/ShapeR Video: https://www.youtube.com/watch?v=EbY30KAA55I |
| Enabling Autonomous Navigation in a Snake Robot through Visual-Inertial Odometry and Closed-Loop Trajectory Tracking Control | 2025-12-09 | ShowSnake robots offer exceptional mobility across extreme terrain inaccessible to conventional rovers, yet their highly articulated bodies present fundamental challenges for autonomous navigation in environments lacking external tracking infrastructure. This thesis develops a complete autonomy pipeline for COBRA, an 11 degree-of-freedom modular snake robot designed for planetary exploration. While the robot's biologically inspired serpentine gaits achieve impressive mobility, prior work has relied entirely on open-loop teleoperation. This approach integrates onboard visual-inertial SLAM, reduced-order state estimation, and closed-loop trajectory tracking to enable autonomous waypoint navigation. A depth camera paired with edge computing performs real-time localization during dynamic locomotion, validated against motion-capture ground truth to characterize drift behavior and failure modes unique to snake robot platforms. A reduced-order framework estimates Center-of-Mass pose, driving a closed-loop controller that modulates CPG gait parameters through distance-dependent yaw error blending. Physical experiments validate the complete system, demonstrating accurate multi-waypoint tracking and establishing foundations for autonomous snake robot navigation. |
Master's thesis |
| ICD-Net: Inertial Covariance Displacement Network for Drone Visual-Inertial SLAM | 2025-11-13 | ShowVisual-inertial SLAM systems often exhibit suboptimal performance due to multiple confounding factors including imperfect sensor calibration, noisy measurements, rapid motion dynamics, low illumination, and the inherent limitations of traditional inertial navigation integration methods. These issues are particularly problematic in drone applications where robust and accurate state estimation is critical for safe autonomous operation. In this work, we present ICD-Net, a novel framework that enhances visual-inertial SLAM performance by learning to process raw inertial measurements and generating displacement estimates with associated uncertainty quantification. Rather than relying on analytical inertial sensor models that struggle with real-world sensor imperfections, our method directly extracts displacement maps from sensor data while simultaneously predicting measurement covariances that reflect estimation confidence. We integrate ICD-Net outputs as additional residual constraints into the VINS-Fusion optimization framework, where the predicted uncertainties appropriately weight the neural network contributions relative to traditional visual and inertial terms. The learned displacement constraints provide complementary information that compensates for various error sources in the SLAM pipeline. Our approach can be used under both normal operating conditions and in situations of camera inconsistency or visual degradation. Experimental evaluation on challenging high-speed drone sequences demonstrated that our approach significantly improved trajectory estimation accuracy compared to standard VINS-Fusion, with more than 38% improvement in mean APE and uncertainty estimates proving crucial for maintaining system robustness. Our method shows that neural network enhancement can effectively address multiple sources of SLAM degradation while maintaining real-time performance requirements. |
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| Integration of Visual SLAM into Consumer-Grade Automotive Localization | 2025-11-10 | ShowAccurate ego-motion estimation in consumer-grade vehicles currently relies on proprioceptive sensors, i.e. wheel odometry and IMUs, whose performance is limited by systematic errors and calibration. While visual-inertial SLAM has become a standard in robotics, its integration into automotive ego-motion estimation remains largely unexplored. This paper investigates how visual SLAM can be integrated into consumer-grade vehicle localization systems to improve performance. We propose a framework that fuses visual SLAM with a lateral vehicle dynamics model to achieve online gyroscope calibration under realistic driving conditions. Experimental results demonstrate that vision-based integration significantly improves gyroscope calibration accuracy and thus enhances overall localization performance, highlighting a promising path toward higher automotive localization accuracy. We provide results on both proprietary and public datasets, showing improved performance and superior localization accuracy on a public benchmark compared to state-of-the-art methods. |
This ...This manuscript has been submitted to the IEEE for possible publication |
| Underwater Visual-Inertial-Acoustic-Depth SLAM with DVL Preintegration for Degraded Environments | 2025-10-24 | ShowVisual degradation caused by limited visibility, insufficient lighting, and feature scarcity in underwater environments presents significant challenges to visual-inertial simultaneous localization and mapping (SLAM) systems. To address these challenges, this paper proposes a graph-based visual-inertial-acoustic-depth SLAM system that integrates a stereo camera, an inertial measurement unit (IMU), the Doppler velocity log (DVL), and a pressure sensor. The key innovation lies in the tight integration of four distinct sensor modalities to ensure reliable operation, even under degraded visual conditions. To mitigate DVL drift and improve measurement efficiency, we propose a novel velocity-bias-based DVL preintegration strategy. At the frontend, hybrid tracking strategies and acoustic-inertial-depth joint optimization enhance system stability. Additionally, multi-source hybrid residuals are incorporated into a graph optimization framework. Extensive quantitative and qualitative analyses of the proposed system are conducted in both simulated and real-world underwater scenarios. The results demonstrate that our approach outperforms current state-of-the-art stereo visual-inertial SLAM systems in both stability and localization accuracy, exhibiting exceptional robustness, particularly in visually challenging environments. |
10 pages, 10 figures |
| OKVIS2-X: Open Keyframe-based Visual-Inertial SLAM Configurable with Dense Depth or LiDAR, and GNSS | 2025-10-06 | ShowTo empower mobile robots with usable maps as well as highest state estimation accuracy and robustness, we present OKVIS2-X: a state-of-the-art multi-sensor Simultaneous Localization and Mapping (SLAM) system building dense volumetric occupancy maps, while scalable to large environments and operating in realtime. Our unified SLAM framework seamlessly integrates different sensor modalities: visual, inertial, measured or learned depth, LiDAR and Global Navigation Satellite System (GNSS) measurements. Unlike most state-of-the-art SLAM systems, we advocate using dense volumetric map representations when leveraging depth or range-sensing capabilities. We employ an efficient submapping strategy that allows our system to scale to large environments, showcased in sequences of up to 9 kilometers. OKVIS2-X enhances its accuracy and robustness by tightly-coupling the estimator and submaps through map alignment factors. Our system provides globally consistent maps, directly usable for autonomous navigation. To further improve the accuracy of OKVIS2-X, we also incorporate the option of performing online calibration of camera extrinsics. Our system achieves the highest trajectory accuracy in EuRoC against state-of-the-art alternatives, outperforms all competitors in the Hilti22 VI-only benchmark, while also proving competitive in the LiDAR version, and showcases state of the art accuracy in the diverse and large-scale sequences from the VBR dataset. |
IEEE ...IEEE Transactions on Robotics (T-RO) - Special Issue: Visual SLAM |
| Benchmarking Egocentric Visual-Inertial SLAM at City Scale | 2025-09-30 | ShowPrecise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at https://www.lamaria.ethz.ch. |
ICCV 2025 |
| Scalable Outdoors Autonomous Drone Flight with Visual-Inertial SLAM and Dense Submaps Built without LiDAR | 2025-08-01 | ShowAutonomous navigation is needed for several robotics applications. In this paper we present an autonomous Micro Aerial Vehicle (MAV) system which purely relies on cost-effective and light-weight passive visual and inertial sensors to perform large-scale autonomous navigation in outdoor,unstructured and cluttered environments. We leverage visual-inertial simultaneous localization and mapping (VI-SLAM) for accurate MAV state estimates and couple it with a volumetric occupancy submapping system to achieve a scalable mapping framework which can be directly used for path planning. To ensure the safety of the MAV during navigation, we also propose a novel reference trajectory anchoring scheme that deforms the reference trajectory the MAV is tracking upon state updates from the VI-SLAM system in a consistent way, even upon large state updates due to loop-closures. We thoroughly validate our system in both real and simulated forest environments and at peak velocities up to 3 m/s while not encountering a single collision or system failure. To the best of our knowledge, this is the first system which achieves this level of performance in such an unstructured environment using low-cost passive visual sensors and fully on-board computation, including VI-SLAM. |
8 pages, 8 figures |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| TANGO-VIO: Triangulation-Aware Navigation with Guaranteed Feature-Observability for Visual-Inertial Odometry | 2026-08-03 | ShowIn vision-aided navigation and visual-inertial odometry, the quality of triangulated three-dimensional feature positions is a fundamental prerequisite for state estimation accuracy. Triangulation becomes ill-conditioned or even impossible when a camera undergoes pure rotation without translation, or when the observed bearing vectors provide insufficient parallax. Even though visual-inertial odometry has been extensively studied, the active maintenance of feature-observability during navigation has not been sufficiently addressed in the literature. To address this gap, this study presents TANGO-VIO, a triangulation-aware navigation framework that embeds a log-determinant metric of the feature-wise stacked-bearing matrix into a control barrier function. In this proposed method, the observability guarantee is established in the feature-geometric sense by enforcing a lower bound on the aggregate triangulation-information metric through a nominal-direction-weighted minimum-deviation velocity correction. The proposed architecture is evaluated through software-inthe- loop simulations and real flight experiments. The results show improved triangulation conditioning under low-parallax motion, while the flight response closely reproduces the corresponding simulation behavior and confirms the practical realizability of the proposed safety filter. Supplementary materials are available on the project webpage. |
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| Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking | 2026-08-02 | Show3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction. |
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| DB-VIO: Dual-Branch Visual Inertial Odometry with Enhanced Visual-Inertial Representation | 2026-07-24 | ShowVisual inertial odometry (VIO) is essential for accurate 6-DoF motion estimation in mobile robotic systems. Recent learning-based VIO methods have shown promising progress, but they often rely on unified visual--inertial representations and a single temporal model for full-pose estimation, limiting their ability to capture the heterogeneous dynamics of rotation and translation. Moreover, monocular visual features often lack explicit geometric structure, while raw inertial encoding leaves the underlying rotational kinematics implicit, weakening the rotation-related cues in IMU features. To address these issues, we propose DB-VIO, a dual-branch visual inertial odometry framework with enhanced visual--inertial representation. DB-VIO incorporates depth cues to improve monocular visual perception, injects an explicit integrated-attitude prior to strengthen rotation-aware inertial representation, and decouples pose estimation into dedicated rotational and translational branches for motion-specific temporal modeling. Experiments on autonomous driving and aerial robot benchmarks show that DB-VIO achieves state-of-the-art performance, improving the corresponding baselines by 20% on KITTI and 33% on EuRoC. Notably, under the more agile motion patterns of EuRoC, DB-VIO improves the rotational metric by 65.7% over prior methods. These results demonstrate the effectiveness and generalization of DB-VIO across different platforms and motion scenarios. |
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| DINS-IO: Learned Inertial Odometry via Differentiable INS Consistency | 2026-07-22 | ShowThe training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at the IMU rate. Since the self-supervised network learns consistent motion but its velocity is not yet metrically calibrated, we calibrate it to true metric velocity from a few labeled trajectories by directly supervising the predicted body-frame velocity and adapting only low-rank (LoRA) patches. On standard benchmarks, DINS-IO pretrained self-supervised and fine-tuned with a small fraction of labels matches or surpasses fully supervised baselines. |
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| Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry | 2026-07-22 | ShowIncorporating prior maps significantly enhances the accuracy and robustness of pose estimation in visual-inertial odometry (VIO). However, the large data volume of such maps, combined with limited transmission bandwidth, makes it impractical to continuously load local maps onto an edge device. In this paper, we propose a multi-resolution prior map construction method and a corresponding map-based VIO system. The prior map is voxelized at multiple resolutions, with each voxel retaining only a single map point. During online VIO operation, a cone-shaped indexing strategy associates 2D features on the edge device with 3D map points. The cone's intercept is determined by the distance from the current position to the 3D points, enabling the selection of the appropriate resolution level and the retrieval of the unique map point within the corresponding voxel via a 3D digital differential analyzer (DDA) algorithm. This approach minimizes both the volume of data required for transmission and the computational load during data association. Extensive experiments on two public datasets demonstrate that our system achieves accurate pose estimation while requiring minimal data transmission. |
9 pag...9 pages, 4 figures, 6 tables. Accepted to appear in the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) |
| Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift | 2026-07-20 | ShowLearning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view |
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| Attitude Estimation Using Inertial and Barometric Measurements | 2026-07-14 | ShowAccurate and robust attitude estimation is a key challenge for autonomous vehicles, particularly in GNSS-denied conditions and during highly accelerated flight. In such conditions, Inertial Measurement Units (IMUs) alone are insufficient for reliable tilt estimation due to the ambiguity between gravitational and inertial accelerations. Although auxiliary velocity sensors such as GNSS, Pitot tubes, Doppler radar, or Visual Inertial Odometry are commonly used, they may be unavailable, intermittent, or costly. This paper introduces a barometer-aided attitude estimation architecture that exploits barometric altitude measurements to provide complementary information on the vehicle's vertical motion, thereby enhancing attitude estimation within nonlinear observers on SO(3). The contributions are twofold. First, we design a deterministic Riccati observer cascaded with a complementary filter, ensuring almost-global asymptotic stability (AGAS) under a uniform observability (UO) condition while preserving the geometric structure of the attitude dynamics. Second, we propose a nonlinear observer evolving on SO(3)xR2, which integrates IMU measurements as inputs and barometer and magnetometer measurements as outputs within a unified framework, guaranteeing local exponential stability (LES) under relaxed uniform observability conditions. The proposed approaches are validated using both simulated and real flight data. The results demonstrate that barometer-aided estimation provides a lightweight, reliable, and effective complementary sensing modality for attitude estimation in minimal-sensing configurations, offering a practical alternative when conventional velocity measurements are unavailable or degraded. |
15 pages, 9 figures |
| Autonomous Close-Proximity Photovoltaic Panel Coating Using a Quadcopter | 2026-07-12 | ShowPhotovoltaic (PV) panels are becoming increasingly widespread in the domain of renewable energy, and thus, small efficiency gains can have massive effects. Anti-reflective and self-cleaning coatings enhance panel performance but degrade over time, requiring periodic reapplication. Uncrewed Aerial Vehicles (UAVs) offer a flexible and autonomous way to apply protective coatings more often and at lower cost compared to traditional manual coating methods. We present a quadcopter-based system, equipped with a liquid dispersion mechanism, designed to automate such tasks. The localization stack only uses onboard sensors, relying on visual-inertial odometry and the relative position of the PV panel detected with respect to the quadcopter. The control relies on a model-based controller that accounts for the ground effect and the mass decrease of the quadcopter during liquid dispersion. We validate the autonomy capabilities of our system through extensive indoor and outdoor experiments. |
7 pag...7 pages, 11 figures. Accepted to IEEE IROS 2026 |
| SASGeo: Stability-Aware Semantic Map Localization for GNSS-Denied UAVs -- A Framework and Synthetic Proof of Concept | 2026-07-07 | ShowGNSS-denied unmanned aerial vehicles require occasional absolute position fixes to bound the drift of visual-inertial odometry. Cross-view image retrieval can provide such fixes, but raw appearance is sensitive to season, illumination, viewpoint, map age, and sensor modality. We propose \sas, a semantic map-localization framework that represents the environment through persistent structures such as roads, buildings, waterways, railways, intersections, and field boundaries. The method combines semantic raster alignment, relational graph evidence, feature stability and geographic distinctiveness, explicit positive/contradictory/unknown observations, and integrity-aware rejection of ambiguous fixes. Unlike a broad architecture-only proposal, this paper specifies concrete weighting and decision models and reports a reproducible synthetic proof of concept. In 220 randomized retrieval trials with rotation, scale changes, partial crops, occlusion, simulated map changes, and hard semantic decoys, a global semantic descriptor achieved 58.6% Recall@1, while spatial semantic matching variants achieved 94.5-95.5%. Wilson 95% intervals separate the global descriptor from the spatial variants but overlap among the spatial variants, so the experiment supports semantic geometry rather than a definitive benefit from each proposed module. The preliminary experiment does not validate real-flight navigation; rather, it demonstrates that structured semantic geometry can discriminate locations under controlled cross-view perturbations and identifies the harder aliasing, map-aging, and rejection tests required next. |
7 pages, 5 figures |
| DIVO: Continuous-time DVL-Inertial-Visual Odometry for Unmanned Underwater Vehicles | 2026-07-06 | ShowThis paper presents a novel acoustic-visual-inertial odometry solution leveraging a continuous-time trajectory estimation framework for unmanned underwater vehicles. Underwater environments present unique challenges for visual localization and mapping, such as light attenuation, illumination variance, and the presence of particulate matter. This motivates the use of additional sensing modalities and a visual tracking pipeline that is robust to diverse subsea conditions. The proposed system is the first continuous-time trajectory estimation framework based on Gaussian processes to fuse asynchronous measurements from a Doppler velocity log, a stereo camera, and an inertial measurement unit. Additionally, a novel visual frontend is proposed, incorporating learning-based feature extraction and matching that is robust to the specific challenges that subsea environments present. The proposed framework enables seamless integration of additional sensor modalities in continuous-time and is adaptable to different environments without reconfiguration. The proposed system is extensively tested on real-world underwater inspection datasets, where it outperforms state-of-the-art visual-inertial and acoustic-visual-inertial SLAM algorithms in accuracy, robustness, and trajectory coverage. Notably, the proposed system outperforms the state-of-the-art despite only forming short-term visual data associations. |
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| SMF-VO: Direct Ego-Motion Estimation via Sparse Motion Fields | 2026-07-03 | ShowTraditional Visual Odometry (VO) and Visual Inertial Odometry (VIO) methods rely on a 'pose-centric' paradigm, which computes absolute camera poses from the local map thus requires large-scale landmark maintenance and continuous map optimization. This approach is computationally expensive, limiting their real-time performance on resource-constrained devices. To overcome these limitations, we introduce Sparse Motion Field Visual Odometry (SMF-VO), a lightweight, 'motion-centric' framework. Our approach directly estimates instantaneous linear and angular velocity from sparse optical flow, bypassing the need for explicit pose estimation or expensive landmark tracking. We also employed a generalized 3D ray-based motion field formulation that works accurately with various camera models, including wide-field-of-view lenses. SMF-VO demonstrates superior efficiency and competitive accuracy on benchmark datasets, achieving over 100 FPS on a Raspberry Pi 5 using only a CPU. Our work establishes a scalable and efficient alternative to conventional methods, making it highly suitable for mobile robotics and wearable devices. |
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| Sphere-VIO: Fast and Robust Visual-Inertial Odometry via Unified Spherical Representation for Heterogeneous Multi-Camera Systems | 2026-06-29 | ShowMulti-camera visual-inertial odometry (VIO) overcomes the inherent limitations of pure visual systems by expanding the field of view. However, existing algorithms are typically tailored for fixed camera setups and lack unified compatibility with heterogeneous multi-camera systems. Meanwhile, due to the absence of a unified cross-camera representation and association mechanism, current methods struggle to achieve a balance among robust cross-camera feature tracking, stable depth estimation, and reliable real-time performance. To address these issues, we present Sphere-VIO, a lightweight filter-based VIO framework with unified spherical representation for heterogeneous multi-camera systems. Specifically, we first propose a Unified Spherical Panorama Model (USPM) that supports all standard camera models and enables bidirectional fast mapping between multi-camera images and a shared spherical space without sequential stitching, simplifying cross-camera feature management and improving triangulation efficiency. Second, we design a parallel-accelerated depth-guided semi-direct tracking pipeline, namely Hierarchical Omnidirectional Feature Alignment (HOFA), with global spherical constraints for robust cross-camera matching, and fuse multi-camera depth observations into a standard depth filter for stable initialization. Finally, we develop a multi-camera-adapted ESKF backend that employs spherical bearing residuals and Schur complement marginalization to minimize computational overhead, enabling accurate real-time state estimation on resource-constrained devices. Extensive experiments on public benchmarks and a custom omnidirectional dataset show that Sphere-VIO achieves superior trade-offs between accuracy, robustness, efficiency, and cross-camera generality. |
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| AUSLUN: A Fixed-Hover UAV--USV System for GNSS-Denied Maritime Search and Navigation | 2026-06-29 | ShowGlobal navigation satellite system (GNSS) denial can prevent an unmanned surface vehicle (USV) from both finding a distant vessel and maintaining a globally referenced approach. This paper presents AUSLUN (Automatic UAV Search, Localization, and USV Navigation), a fixed-hover aerial-surface system that uses a coastal unmanned aerial vehicle (UAV), which estimates its own pose through visual-inertial odometry (VIO), as a long-range sensing and navigation anchor. The central design shifts sensing motion from UAV translation to a zoom pod and closes the loop through three coupled elements: polygon-aware annular pod scanning, modality-aware bearing-range localization, and target-relative USV guidance with visual-loss recovery. The same gated recursive estimator uses laser range for the non-cooperative target and datalink range for the cooperative USV. Search-planning simulations show that the adaptive yaw bounds reduce scan time and redundant coverage relative to a matched fixed-sector scan, and GPS-referenced field data show that the gated recursive estimator outperforms non-recursive baselines in localization accuracy. An integrated maritime mission further demonstrates the complete search-to-navigation sequence, including a deliberately triggered visual-loss recovery. These results establish the feasibility and operating boundary of fixed-hover UAV assistance for stationary-target approach in coastal GNSS-denied environments. The source code and a video demonstration are publicly available at https://github.com/xirhxq/pod_search and https://youtu.be/S-5RkJs35JI. |
10 pages, 7 figures |
| SA-LIVO: Efficient LiDAR-Inertial-Visual Odometry with Subspace-Aware Degeneracy Handling | 2026-06-24 | ShowTightly coupled LiDAR-visual-inertial odometry (LIVO) fuses precise geometric depth with complementary visual measurements, yet its exteroceptive sensors face independent failure modes: LiDAR degenerates when scan geometry is under-constrained, while visual measurements degrade under adverse illumination or texture absence. Existing countermeasures, including binary degeneracy detection, covariance inflation, and scene-level quality gating, operate at the modality level and leave the direction-dependent structure of the joint information matrix unaddressed. Consequently, visual residuals enter pose directions where LiDAR is well-constrained, while in deficient directions visual compensation disperses across the full state space rather than concentrating where needed. We propose SA-LIVO, a LiDAR-inertial-visual odometry system addressing these limitations through direction-selective fusion and information-efficient processing. The Subspace-Aware Information Fusion (SAIF) framework eigendecomposes the joint LiDAR-visual information matrix and applies a linear-clamp soft gate per eigendirection, attenuating degenerate directions while preserving observable ones at full strength. LiDAR and visual residuals are then jointly optimized in one InEKF loop at a shared linearization point. Since visual information contributes only where LiDAR is deficient, photometric Jacobians are assembled once before the loop and reused across iterations, avoiding the per-iteration cost of conventional iterated filters. Experiments on 29 sequences from three benchmarks (HILTI'22, New College, Oxford Spires) and concurrent-degradation scenarios show accuracy competitive with the strongest baselines and bounded drift where competing systems diverge. SA-LIVO averages 12.3 ms per frame on a laptop CPU and 26.8 ms on an embedded ARM board without GPU, with 3.6-6.3x lower peak memory. The code will be open-sourced. |
20 pa...20 pages, 12 figures, 5 tables |
| Dual Quaternion-Based Unscented Kalman Filter with Visual Inertial Odometry for Navigation in GPS-Denied Environments | 2026-06-08 | ShowReliable navigation in GPS-denied environments remains a fundamental challenge in robotics, aerospace, and autonomous vehicle applications. This paper presents a Dual Quaternion-Based Unscented Kalman Filter (DQUKF) equipped with a Visual Inertial Odometry (VIO) algorithm for accurate state estimation enabling navigation in GPS denied locations. The proposed framework formulates the DQUKF in an error state manner, where the nominal pose is represented by a unit dual quaternion and the local pose error is represented by a 6-dimensional twistor parameterization used for sigma point generation, covariance propagation, and measurement correction. In parallel, the VIO algorithm tracks features across image frames, synchronizes measurements between the IMU and camera, and provides visual constraints that complement inertial propagation. Simulation results on the EuRoC MAV dataset show that the proposed DQUKF converges under high initialization uncertainty and achieves a position RMSE of 0.2584~m in the difficult flight sequence, outperforming the benchmark filters. |
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| Uncertainty-Aware Adaptive Sensor Fusion for Autonomous Navigation | 2026-06-03 | ShowThis work introduces a hybrid deep learning approach integrated with an Unscented Kalman Filter (UKF) to enhance pose estimation accuracy in Visual-Inertial Odometry (VIO) for autonomous navigation. The proposed model employs a Vision Transformer (ViT) network to effectively capture temporal dependencies from inertial measurement unit (IMU) data and utilizes a Multiscale Convolutional Neural Network (MCNN) to learn optical flow-based motion cues from visual data. An adaptive sensor fusion module dynamically weights IMU and visual features by leveraging estimated uncertainty, thus improving robustness in diverse and challenging environmental conditions. Additionally, a novel uncertainty-aware loss function is proposed to explicitly incorporate prediction uncertainty into the learning process, enabling robust and accurate navigation under noisy, incomplete, or unreliable sensor inputs. Comprehensive evaluations of the KITTI dataset demonstrate that the proposed method significantly outperforms baseline approaches, achieving superior performance in terms of Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The lightweight and computationally efficient model processes data at 155 FPS on an NVIDIA A100 GPU, making it highly suitable for deployment in resource-constrained autonomous systems. |
13 pages |
| BEVIO: Efficient Bird's-Eye-View based Sparse-Update Visual-Inertial Odometry for Lunar Day-Night Navigation | 2026-05-30 | ShowVisual-Inertial Odometry (VIO) provides smooth, high-rate state estimates and has been widely used for robotic navigation in both terrestrial and planetary applications. However, its performance is typically dependent on the frequency of visual updates, which is a challenge for planetary rovers operating under extreme resource constraints and low frame rates. This work investigates enabling reliable VIO with very sparse visual updates for lunar rover applications, addressing both day and night-time operations where feature associations become especially difficult under self-illumination conditions. We propose a Bird's Eye View (BEV)-based image matching scheme that remains robust to larger inter-frame motions and more reliable feature matching despite significant visual appearance changes. We extensively evaluate our proposed approach, BEVIO, through high-fidelity photorealistic lunar and real-time robotic experiments conducted using a half-scale lunar rover, in a long-term day-night deployment at Plaster City, CA, USA. The results demonstrate that our method enables reliable day and nighttime self-illuminated traverses at visual update rates as low as 0.25 Hz, underscoring its suitability for navigation on power- and compute-limited lunar rovers. |
Accep...Accepted at the 2026 IEEE International Conference on Robotics and Automation, Vienna |
| Degradation-Aware Cooperative Multi-Modal GNSS-Denied Localization Leveraging LiDAR-Based Robot Detections | 2026-05-27 | ShowAccurate long-term localization using onboard sensors is crucial for robots operating in Global Navigation Satellite System (GNSS)-denied environments. While complementary sensors mitigate individual degradations, carrying all the available sensor types on a single robot significantly increases the size, weight, and power demands. Distributing sensors across multiple robots enhances the deployability but introduces challenges in fusing asynchronous, multi-modal data from independently moving platforms. We propose a novel adaptive multi-modal multi-robot cooperative localization approach using a factor-graph formulation to fuse asynchronous Visual-Inertial Odometry (VIO), LiDAR-Inertial Odometry (LIO), and 3D inter-robot detections from distinct robots in a loosely-coupled fashion. The approach adapts to changing conditions, leveraging reliable data to assist robots affected by sensory degradations. A novel interpolation-based factor enables fusion of the unsynchronized measurements. LIO degradations are evaluated based on the approximate scan-matching Hessian. A novel approach of weighting odometry data proportionally to the Wasserstein distance between the consecutive VIO outputs is proposed. A theoretical analysis is provided, investigating the cooperative localization problem under various conditions, mainly in the presence of sensory degradations. The proposed method has been extensively evaluated on real-world data gathered with heterogeneous teams of an Unmanned Ground Vehicle (UGV) and Unmanned Aerial Vehicles (UAVs), showing that the approach provides significant improvements in localization accuracy in the presence of various sensory degradations. |
Prepr...Preprint version. This work has been submitted to Elsevier for possible publication |
| Vision-Guided Outdoor Flight and Obstacle Evasion via Reinforcement Learning | 2026-05-23 | ShowAlthough quadcopters boast impressive traversal capabilities enabled by their omnidirectional maneuverability, the need for continuous pilot control in complex environments impedes their application in GNSS and telemetry-denied scenarios. To this end, we propose a novel sensorimotor policy that uses stereo-vision depth and visual-inertial odometry (VIO) to autonomously navigate through obstacles in an unknown environment to reach a goal point. The policy is comprised of a pre-trained autoencoder as the perception head followed by a planning and control LSTM network which outputs velocity commands that can be followed by an off-the-shelf commercial drone. We leverage reinforcement and privileged learning paradigms to train the policy in simulation through a two-stage process: 1) initial training with optimal trajectories generated by a global motion planner acting as a supervisory backbone, 2) further fine-tuning in a curriculum environment. To bridge the sim-to-real gap, we employ domain randomization and reward shaping to create a policy that is both robust to noise and domain shift. In outdoor experiments, our approach achieves successful zero-shot transfer to both obstacle environments and a drone platform that were never encountered during training. |
Publi...Published in IEEE Robotics and Automation Letters, vol 11, no 2. Presented at the IEEE International Conference on Robotics and Automation 2026 |
| Minimalist Visual Inertial Odometry | 2026-05-19 | ShowVisual-Inertial Odometry(VIO), which is critical to mobile robot navigation, uses cameras with a large number of pixels. Capturing and processing camera images requires significant resources. This work presents a minimalist approach to planar odometry, demonstrating that just four visual measurements and an IMU can provide robust motion estimation for differential-drive robots. Our key insight is that four downward-facing photodiodes that sense the world through optical Gabor masks produce signals that encode speed. Based on this, we jointly optimize the mask parameters alongside a Temporal Convolutional Network (TCN) using a physically-grounded simulator. The resulting model decodes speed from just the four measurements produced by the photodiodes. Pairing these estimates with the angular speed from an IMU yields a continuous planar trajectory. We validate our approach with a prototype sensor mounted on a differential drive robot. Across diverse indoor and outdoor terrains, our system closely tracks the reference ground truth without any real-world fine-tuning. Our work shows that minimalist sensing enables efficient and accurate planar odometry. |
This ...This work has been submitted to the IEEE for possible publication |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure | 2026-07-15 | ShowHigh-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps. |
8 pag...8 pages, 4 figures, 2 tables |
| PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM | 2026-07-02 | ShowLoop closure is essential to reduce drift and build globally consistent maps in large-scale environments. However, reliable loop closure with only geometric information from, e.g., a LiDAR sensor, remains challenging due to the difficulty of constructing discriminative geometric features. We present PinNet, a neural network that produces local geometric descriptors from point clouds for place recognition and scanto-scan registration. PinNet incorporates a neural network that generates keypoints and their corresponding descriptors, together with a plane-based geometric self-attention module that models inter-keypoint spatial relationships to enhance descriptor discriminability for loop-closure detection and point-cloud registration. The approach is comprehensively evaluated on multiple datasets collected with different LiDAR sensors. Experimental results demonstrate strong place-recognition performance, precise relative pose estimation, and successful single-shot localization in different environments. |
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| Self-supervised Geometry Reasoning for LiDAR Simultaneous Localization and Mapping | 2026-06-29 | ShowLiDAR simultaneous localization and mapping (SLAM) relies on local geometric quantities such as covariances, correspondences, and surface structures. However, most existing pipelines rely on hand-crafted estimates of local geometry and use them as fixed inputs to LiDAR SLAM, which can make the estimated local geometry noisy and unstable in sparse regions of a point cloud or when using low-resolution LiDAR. To address this issue, this paper introduces a self-supervised framework that learns an explicit symbolic representation of local geometry and uses it to improve LiDAR SLAM recursively. Specifically, each point is represented as a Gaussian distribution, allowing local geometry to be described by a covariance. Without dense geometry labels or ground-truth poses, the framework learns by maximizing the likelihood of local geometry, with self-supervision derived from consistency relations over symbolic geometric representations, including predicted covariances, correspondences, and trajectory from SLAM. The learned geometry is then fed back into LiDAR SLAM, forming a reciprocal loop in which improved geometry enhances localization and mapping, and improved localization provides cleaner supervision for subsequent geometry reasoning. This framework is backend-agnostic and can be plugged into existing LiDAR SLAM pipelines without architectural changes. Experiments on KITTI under varying LiDAR resolutions show that the proposed method improves both odometry and global registration. |
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| Fast and Accurate Outlier-Aware LiDAR Super-Resolution for SLAM Applications | 2026-06-26 | ShowThis work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods. |
6 pages, 2 figures |
| Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu | 2026-06-02 | ShowLibraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm. |
6 pag...6 pages, 5 figures, 4 tables. Accepted by WCCIS 2026 |
| A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization | 2026-06-02 | ShowDecentralized multi-robot LiDAR-SLAM is essential for collaborative missions but faces significant challenges in maintaining global consistency. Existing frameworks predominantly rely on local-search optimization or one-time coordinate alignment, which are prone to suboptimal convergence and long-term inconsistency, especially in large-scale or degenerate environments. To address these limitations, this paper presents the first decentralized LiDAR-SLAM system that integrates a state-of-the-art certifiably optimal Pose Graph Optimization (PGO) backend. By leveraging the Riemannian Block Coordinate Descent (RBCD) algorithm, our system ensures globally consistent trajectory estimation without requiring accurate initial guesses. Experimental results demonstrate that the proposed framework achieves superior robustness, improving trajectory RMSE by up to 48.9% compared to the state-of-the-art DiSCo-SLAM. |
In Pr...In Proceedings of the IEEE International Conference on Robotics & Automation (ICRA'26) 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, Vienna, Austria, Jun. 5, 2026 |
| 3D Modeling and Automated Measurement of Concrete Cracks via Segment Anything Refinement and Visual Inertial LiDAR Fusion | 2026-05-18 | ShowVisual-Spatial Systems has become increasingly essential in concrete crack inspection. However, existing methods often lacks adaptability to diverse scenarios, exhibits limited robustness in image-based approaches, and struggles with curved or complex geometries. To address these limitations, an innovative framework for two-dimensional (2D) crack detection, three-dimensional (3D) reconstruction, and 3D automatic crack measurement was proposed by integrating computer vision technologies and multi-modal Simultaneous localization and mapping (SLAM) in this study. Firstly, building on a base DeepLabv3+ segmentation model, and incorporating specific refinements utilizing foundation model Segment Anything Model (SAM), we developed a crack segmentation method with strong generalization across unfamiliar scenarios, enabling the generation of precise 2D crack masks. To enhance the accuracy and robustness of 3D reconstruction, Light Detection and Ranging (LiDAR) point clouds were utilized together with image data and segmentation masks. By leveraging both image- and LiDAR-SLAM, we developed a multi-frame and multi-modal fusion framework that produces dense, colorized point clouds, effectively capturing crack semantics at a 3D real-world scale. Furthermore, the crack geometric attributions were measured automatically and directly within 3D dense point cloud space, surpassing the limitations of conventional 2D image-based measurements. This advancement makes the method suitable for structural components with curved and complex 3D geometries. Experimental results across various concrete structures highlight the significant improvements and unique advantages of the proposed method, demonstrating its effectiveness, accuracy, and robustness in real-world applications. |
Title...Title and author list updated |
| D-SLAMSpoof: An Environment-Agnostic LiDAR Spoofing Attack using Dynamic Point Cloud Injection | 2026-03-11 | ShowIn this work, we introduce Dynamic SLAMSpoof (D-SLAMSpoof), a novel attack that compromises LiDAR SLAM even in feature-rich environments. The attack leverages LiDAR spoofing, which injects spurious measurements into LiDAR scans through external laser interference. By designing both spatial injection shapes and temporally coordinated dynamic injection patterns guided by scan-matching principles, D-SLAMSpoof significantly improves attack success rates in real-world, feature-rich environments such as urban areas and indoor spaces, where conventional LiDAR spoofing methods often fail. Furthermore, we propose a practical defense method, ISD-SLAM, that relies solely on inertial dead reckoning signals commonly available in autonomous systems. We demonstrate that ISD-SLAM accurately detects LiDAR spoofing attacks, including D-SLAMSpoof, and effectively mitigates the resulting position drift. Our findings expose inherent vulnerabilities in LiDAR-based SLAM and introduce the first practical defense against LiDAR-based SLAM spoofing using only standard onboard sensors, providing critical insights for improving the security and reliability of autonomous systems. |
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| MirrorDrift: Actuated Mirror-Based Attacks on LiDAR SLAM | 2026-03-11 | ShowLiDAR SLAM provides high-accuracy localization but is fragile to point-cloud corruption because scan matching assumes geometric consistency. Prior physical attacks on LiDAR SLAM largely rely on LiDAR spoofing via external signal injection, which requires sensor-specific timing knowledge and is increasingly mitigated by modern defense mechanisms such as timing obfuscation and injection rejection. In this work, we show that specular reflection offers an injection-free alternative and demonstrate an attack, MirrorDrift, that uses an actuated planar mirror to cause ghost points in LiDAR scans and systematically bias scan-matching correspondences. MirrorDrift optimizes mirror placement, alignment, and actuation. In simulation, it increases the average pose error (APE) by 6.1x over random placement, degrading three SLAM systems to 2.29-3.31 m mean APE. In real-world experiments on a modern LiDAR with state-of-the-art interference mitigation, it induces localization errors of up to 6.03 m. To the best of our knowledge, this is the first successful SLAM-targeted attack against production-grade secure LiDARs. |
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| Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring | 2026-02-26 | ShowSaplings are key indicators of forest regeneration and overall forest health. However, their fine-scale architectural traits are difficult to capture with existing 3D sensing methods, which make quantitative evaluation difficult. Terrestrial Laser Scanners (TLS), Mobile Laser Scanners (MLS), or traditional photogrammetry approaches poorly reconstruct thin branches, dense foliage, and lack the scale consistency needed for long-term monitoring. Implicit 3D reconstruction methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) are promising alternatives, but cannot recover the true scale of a scene and lack any means to be accurately geo-localised. In this paper, we present a pipeline which fuses NeRF, LiDAR SLAM, and GNSS to enable repeatable, geo-localised ecological monitoring of saplings. Our system proposes a three-level representation: (i) coarse Earth-frame localisation using GNSS, (ii) LiDAR-based SLAM for centimetre-accurate localisation and reconstruction, and (iii) NeRF-derived object-centric dense reconstruction of individual saplings. This approach enables repeatable quantitative evaluation and long-term monitoring of sapling traits. Our experiments in forest plots in Wytham Woods (Oxford, UK) and Evo (Finland) show that stem height, branching patterns, and leaf-to-wood ratios can be captured with increased accuracy as compared to TLS. We demonstrate that accurate stem skeletons and leaf distributions can be measured for saplings with heights between 0.5m and 2m in situ, giving ecologists access to richer structural and quantitative data for analysing forest dynamics. |
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| Multi-robot LiDAR SLAM: a practical case study in underground tunnel environments | 2026-02-25 | ShowMulti-robot SLAM aims at localizing and building a map with multiple robots, interacting with each other. In the work described in this article, we analyze the pipeline of a decentralized LiDAR SLAM system to study the current limitations of the state of the art, and we discover a significant source of failures, i.e., that the loop detection is the source of too many false positives. We therefore develop and propose a new heuristic to overcome these limitations. The environment taken as reference in this work is the highly challenging case of underground tunnels. We also highlight potential new research areas still under-explored. |
14 pages, 14 figures |
| Deep Reinforcement Learning based Autonomous Decision-Making for Cooperative UAVs: A Search and Rescue Real World Application | 2026-02-16 | ShowThis paper presents the first end-to-end framework that combines guidance, navigation, and centralised task allocation for multiple UAVs performing autonomous search-and-rescue (SAR) in GNSS-denied indoor environments. A Twin Delayed Deep Deterministic Policy Gradient controller is trained with an Artificial Potential Field (APF) reward that blends attractive and repulsive potentials with continuous control, accelerating convergence and yielding smoother, safer trajectories than distance-only baselines. Collaborative mission assignment is solved by a deep Graph Attention Network that, at each decision step, reasons over the drone-task graph to produce near-optimal allocations with negligible on-board compute. To arrest the notorious Z-drift of indoor LiDAR-SLAM, we fuse depth-camera altimetry with IMU vertical velocity in a lightweight complementary filter, giving centimetre-level altitude stability without external beacons. The resulting system was deployed on two 1m-class quad-rotors and flight-tested in a cluttered, multi-level disaster mock-up designed for the NATO-Sapience Autonomous Cooperative Drone Competition. Compared with prior DRL guidance that remains largely in simulation, our framework demonstrates an ability to navigate complex indoor environments, securing first place in the 2024 event. These results demonstrate that APF-shaped DRL and GAT-driven cooperation can translate to reliable real-world SAR operations. |
22 Pages, 24 Figures |
| Doppler-SLAM: Doppler-Aided Radar-Inertial and LiDAR-Inertial Simultaneous Localization and Mapping | 2026-02-04 | ShowSimultaneous localization and mapping (SLAM) is a critical capability for autonomous systems. Traditional SLAM approaches, which often rely on visual or LiDAR sensors, face significant challenges in adverse conditions such as low light or featureless environments. To overcome these limitations, we propose a novel Doppler-aided radar-inertial and LiDAR-inertial SLAM framework that leverages the complementary strengths of 4D radar, FMCW LiDAR, and inertial measurement units. Our system integrates Doppler velocity measurements and spatial data into a tightly-coupled front-end and graph optimization back-end to provide enhanced ego velocity estimation, accurate odometry, and robust mapping. We also introduce a Doppler-based scan-matching technique to improve front-end odometry in dynamic environments. In addition, our framework incorporates an innovative online extrinsic calibration mechanism, utilizing Doppler velocity and loop closure to dynamically maintain sensor alignment. Extensive evaluations on both public and proprietary datasets show that our system significantly outperforms state-of-the-art radar-SLAM and LiDAR-SLAM frameworks in terms of accuracy and robustness. To encourage further research, the code of our Doppler-SLAM and our dataset are available at: https://github.com/Wayne-DWA/Doppler-SLAM. |
8 pages, 7 figures |
| A Minimal Subset Approach for Informed Keyframe Sampling in Large-Scale SLAM | 2025-11-29 | ShowTypical LiDAR SLAM architectures feature a front-end for odometry estimation and a back-end for refining and optimizing the trajectory and map, commonly through loop closures. However, loop closure detection in large-scale missions presents significant computational challenges due to the need to identify, verify, and process numerous candidate pairs for pose graph optimization. Keyframe sampling bridges the front-end and back-end by selecting frames for storing and processing during global optimization. This article proposes an online keyframe sampling approach that constructs the pose graph using the most impactful keyframes for loop closure. We introduce the Minimal Subset Approach (MSA), which optimizes two key objectives: redundancy minimization and information preservation, implemented within a sliding window framework. By operating in the feature space rather than 3-D space, MSA efficiently reduces redundant keyframes while retaining essential information. Evaluations on diverse public datasets show that the proposed approach outperforms naive methods in reducing false positive rates in place recognition, while delivering superior ATE and RPE in metric localization, without the need for manual parameter tuning. Additionally, MSA demonstrates efficiency and scalability by reducing memory usage and computational overhead during loop closure detection and pose graph optimization. |
Pleas...Please cite the published version. 8 pages, 9 figures |
| AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM | 2025-10-30 | ShowAutonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception. |
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| ADA-DPM: A Neural Descriptors-based Adaptive Noise Filtering Strategy for SLAM | 2025-10-20 | ShowLidar SLAM plays a significant role in mobile robot navigation and high-definition map construction. However, existing methods often face a trade-off between localization accuracy and system robustness in scenarios with a high proportion of dynamic objects, point cloud distortion, and unstructured environments. To address this issue, we propose a neural descriptors-based adaptive noise filtering strategy for SLAM, named ADA-DPM, which improves the performance of localization and mapping tasks through three key technical innovations. Firstly, to tackle dynamic object interference, we design the Dynamic Segmentation Head to predict and filter out dynamic feature points, eliminating the ego-motion interference caused by dynamic objects. Secondly, to mitigate the impact of noise and unstructured feature points, we propose the Global Importance Scoring Head that adaptively selects high-contribution feature points while suppressing the influence of noise and unstructured feature points. Moreover, we introduce the Cross-Layer Graph Convolution Module (GLI-GCN) to construct multi-scale neighborhood graphs, fusing local structural information across different scales and improving the discriminative power of overlapping features. Finally, experimental validations on multiple public datasets confirm the effectiveness of ADA-DPM. |
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| Dynamic Recalibration in LiDAR SLAM: Integrating AI and Geometric Methods with Real-Time Feedback Using INAF Fusion | 2025-10-17 | ShowThis paper presents a novel fusion technique for LiDAR Simultaneous Localization and Mapping (SLAM), aimed at improving localization and 3D mapping using LiDAR sensor. Our approach centers on the Inferred Attention Fusion (INAF) module, which integrates AI with geometric odometry. Utilizing the KITTI dataset's LiDAR data, INAF dynamically adjusts attention weights based on environmental feedback, enhancing the system's adaptability and measurement accuracy. This method advances the precision of both localization and 3D mapping, demonstrating the potential of our fusion technique to enhance autonomous navigation systems in complex scenarios. |
9 pages, 9 figures |
| Inland-LOAM: Voxel-Based Structural Semantic LiDAR Odometry and Mapping for Inland Waterway Navigation | 2025-10-15 | ShowAccurate geospatial information is crucial for safe, autonomous Inland Waterway Transport (IWT), as existing charts (IENC) lack real-time detail and conventional LiDAR SLAM fails in waterway environments. These challenges lead to vertical drift and non-semantic maps, hindering autonomous navigation. This paper introduces Inland-LOAM, a LiDAR SLAM framework for waterways. It uses an improved feature extraction and a water surface planar constraint to mitigate vertical drift. A novel pipeline transforms 3D point clouds into structured 2D semantic maps using voxel-based geometric analysis, enabling real-time computation of navigational parameters like bridge clearances. An automated module extracts shorelines and exports them into a lightweight, IENC-compatible format. Evaluations on a real-world dataset show Inland-LOAM achieves superior localization accuracy over state-of-the-art methods. The generated semantic maps and shorelines align with real-world conditions, providing reliable data for enhanced situational awareness. The code and dataset will be publicly available |
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| SiLVR: Scalable Lidar-Visual Radiance Field Reconstruction with Uncertainty Quantification | 2025-10-08 | ShowWe present a neural radiance field (NeRF) based large-scale reconstruction system that fuses lidar and vision data to generate high-quality reconstructions that are geometrically accurate and capture photorealistic texture. Our system adopts the state-of-the-art NeRF representation to incorporate lidar. Adding lidar data adds strong geometric constraints on the depth and surface normals, which is particularly useful when modelling uniform texture surfaces which contain ambiguous visual reconstruction cues. A key contribution of this work is a novel method to quantify the epistemic uncertainty of the lidar-visual NeRF reconstruction by estimating the spatial variance of each point location in the radiance field given the sensor observations from the cameras and lidar. This provides a principled approach to evaluate the contribution of each sensor modality to the final reconstruction. In this way, reconstructions that are uncertain (due to e.g. uniform visual texture, limited observation viewpoints, or little lidar coverage) can be identified and removed. Our system is integrated with a real-time lidar SLAM system which is used to bootstrap a Structure-from-Motion (SfM) reconstruction procedure. It also helps to properly constrain the overall metric scale which is essential for the lidar depth loss. The refined SLAM trajectory can then be divided into submaps using Spectral Clustering to group sets of co-visible images together. This submapping approach is more suitable for visual reconstruction than distance-based partitioning. Our uncertainty estimation is particularly effective when merging submaps as their boundaries often contain artefacts due to limited observations. We demonstrate the reconstruction system using a multi-camera, lidar sensor suite in experiments involving both robot-mounted and handheld scanning. Our test datasets cover a total area of more than 20,000 square metres. |
Accep...Accepted by T-RO. Webpage: https://dynamic.robots.ox.ac.uk/projects/silvr/ |
| A flexible framework for accurate LiDAR odometry, map manipulation, and localization | 2025-08-15 | ShowLiDAR-based SLAM is a core technology for autonomous vehicles and robots. One key contribution of this work to 3D LiDAR SLAM and localization is a fierce defense of view-based maps (pose graphs with time-stamped sensor readings) as the fundamental representation of maps. As will be shown, they allow for the greatest flexibility, enabling the posterior generation of arbitrary metric maps optimized for particular tasks, e.g. obstacle avoidance, real-time localization. Moreover, this work introduces a new framework in which mapping pipelines can be defined without coding, defining the connections of a network of reusable blocks much like deep-learning networks are designed by connecting layers of standardized elements. We also introduce tightly-coupled estimation of linear and angular velocity vectors within the Iterative Closest Point (ICP)-like optimizer, leading to superior robustness against aggressive motion profiles without the need for an IMU. Extensive experimental validation reveals that the proposal compares well to, or improves, former state-of-the-art (SOTA) LiDAR odometry systems, while also successfully mapping some hard sequences where others diverge. A proposed self-adaptive configuration has been used, without parameter changes, for all 3D LiDAR datasets with sensors between 16 and 128 rings, and has been extensively tested on 83 sequences over more than 250~km of automotive, hand-held, airborne, and quadruped LiDAR datasets, both indoors and outdoors. The system flexibility is demonstrated with additional configurations for 2D LiDARs and for building 3D NDT-like maps. The framework is open-sourced online: https://github.com/MOLAorg/mola |
44 pages, 35 figures |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Online Lidar-Only Odometry with Retrospective Refinement of Overlapping Submaps | 2026-07-27 | ShowLidar odometry aims to estimate the ego-motion of a mobile platform from a stream of lidar scans. Traditional scan-to-map approaches register each scan against a single, evolving map, which propagates registration errors over time. To mitigate this, we propose a multi-submap approach where the current scan is registered against multiple overlapping submaps instead of a single static map. By optimizing the resulting constraints in a pose graph, our method enables not only precise estimation of the current pose, but also retrospective refinement of the submaps' anchor points, which improves short-term consistency and long-term accuracy. We demonstrate that our approach achieves significant accuracy gains over several state-of-the art lidar odometry methods on a variety of automotive datasets while simultaneously maintaining real-time performance. Ablation studies confirm the critical role of multiple registrations and retrospective refinement of the map as core factors for our accuracy gains. Code and raw results are available on our public GitHub at https://github.com/Fusion-Goettingen/RAL_2026_Kurda_Online. |
8 pag...8 pages, 3 figures, 5 tables |
| FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry | 2026-06-24 | ShowRobust and accurate odometry estimation is essential in modern robotics. In environments characterized by highly dynamic motion and sensor noise, odometry estimation becomes increasingly challenging. Autonomous racing combines both factors in an unstructured setting, where minimizing odometry latency is essential for stable closed-loop control. This paper introduces FAR-LIO, a highly optimized CUDA-accelerated LiDAR-inertial odometry framework developed for Fast, Accurate, and Robust performance. Our system leverages a novel CUDA-based voxel hashmap to enable parallelized nearest-neighbor search and efficient map updates. We employ a sparsity-aware Generalized Iterative Closest Point algorithm with adaptive thresholding on top of the CUDA-based voxel hashmap with adaptive density to achieve low-latency without compromising accuracy. An Extended Kalman Filter serves as a robust backend. It utilizes an upsampling and delay compensation strategy to fuse the LiDAR odometry with high-frequency IMU data, thereby ensuring a robust and smooth odometry output. We evaluate FAR-LIO across four different sensor setups, using both public datasets and data from two autonomous racecars driving at speeds of up to 250 km/h. FAR-LIO achieves an average 6.9% reduction in the positional error and 38.4% lower runtime compared to state-of-the-art baselines on target hardware using a single parameter set. This demonstrates its computational efficiency and broad applicability. To build upon our work, our code is available open-source on https://github.com/TUMFTM/FAR-LIO. |
8 pag...8 pages, accepted for publication at IROS2026 (IEEE/RSJ International Conference on Intelligent Robots and Systems 2026) |
| Motor Angular Speed Preintegration for Multirotor UAV State Estimation | 2026-06-18 | ShowA precise state estimate is crucial for a tight feedback control that enables agile and near-obstacle flights of UAVs. The state-of-the-art methods fuse slow pose measurements with high-frequency inertial measurements to obtain a precise state estimate. However, the inertial measurements from the IMU onboard the UAV are degraded by vibrations from spinning propellers and the precision of the estimated state suffers. We propose a novel approach based on the preintegration of accelerations obtained from motor speeds. We show that the accelerations obtained in this manner can be used for state propagation on their own to achieve better precision without including the IMU. Further, we propose a factor composed of the preintegrated motor speeds that can be directly employed in factor graph optimization frameworks. We combine our factor with LiDAR measurements into the proposed Motor Angular Speed LiDAR Odometry (MAS-LO) algorithm for precise state estimation, which we open-source. Lastly, we evaluate the estimation precision against a state-of-the-art inertial algorithm LIO-SAM to show 28% improvement in position and 65% in velocity estimation accuracy, 14% lower measurement lag, and high robustness to wrong parameter values. |
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| Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration | 2026-06-02 | ShowLiDAR odometry is a fundamental component of autonomous robotic systems, relying on geometric registration between consecutive point clouds to estimate ego-motion. However, traditional geometric approaches often degrade in dynamic or unstructured environments due to unreliable correspondences caused by moving objects, sparse geometric features, vegetation, and semantically ambiguous structures. Existing works have shown that, some of these limitations can be addressed by introducing semantic information from the environment in the registration process. In this work, we build on this, and show that not all elements in the environment are equally relevant for registration. Hence, we propose a semantic class-weighted ICP for LiDAR odometry. Instead of strictly filtering out points belonging to specific semantic classes, the proposed approach weights the residuals of points belonging to semantic categories based on their expected geometric stability. This strategy enables informative but potentially unstable structures, to contribute to the registration process while mitigating the influence of dynamic objects. The experimental evaluation was conducted on the SemanticKITTI and RELLIS-3D datasets, which include urban, highway, rural, and off-road environments. The empirical results show that the proposed Semantic-weighted ICP improves pose estimation, especially in challenging off-road scenarios where conventional rigid features are scarce. Furthermore, the analysis reveals that the effectiveness of this weighting strategy is highly environment-dependent, influenced by the structural and semantic composition of the scene. |
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| SOCC-ICP: Semantics-Assisted Odometry based on Occupancy Grids and ICP | 2026-05-14 | ShowReliable pose estimation in previously unseen environments is a fundamental capability of autonomous systems. Existing LiDAR odometry methods typically employ point-, surfel-, or NDT-based map representations, which are distinct from the semantic occupancy grids commonly used for downstream tasks such as motion planning. We introduce SOCC-ICP, a semantics-assisted odometry framework that jointly performs Semantic OCCupancy grid mapping and LiDAR scan alignment. Each map voxel encodes geometric and semantic statistics, enabling adaptive point-to-point or point-to-plane ICP based on local planarity. Further, the occupancy grid naturally filters dynamic objects through raycasting-based free-space updates. Across diverse evaluation scenarios, SOCC-ICP achieves performance competitive with state-of-the-art LiDAR odometry and remains robust in geometrically degenerate environments, even in the absence of semantic cues. When semantic labels are available, integrating them into map construction, downsampling, and correspondence weighting yields further accuracy gains. By unifying odometry and semantic occupancy grid mapping within a single representation, SOCC-ICP eliminates redundant map structures and directly provides a map suitable for downstream robotic applications. |
9 pag...9 pages, 3 figures, Accepted May 2026 for publication in IEEE Robotics and Automation Letters (RA-L) |
| OptMap: Geometric Map Distillation via Submodular Maximization | 2026-05-12 | ShowAutonomous robots rely on geometric maps to inform a diverse set of perception and decision-making algorithms. As autonomy requires reasoning and planning on multiple scales, each algorithm may require a different map for optimal performance. LiDAR sensors generate an abundance of geometric data (up to 50 MB per second) to satisfy these diverse requirements. However, the point-based operations required to process perception data are both memory and computationally expensive. Such operations can be bypassed via learned representations that encode similarity, but selecting informative, size-constrained maps remains an NP-hard combinatorial problem. In this work we present OptMap: a geometric map distillation algorithm which achieves online, application-specific map generation via multiple theoretical and algorithmic innovations. A central feature is the maximization of set functions that exhibit diminishing returns, i.e., submodularity, using polynomial-time algorithms with provably near-optimal solutions. We formulate a novel submodular reward function which quantifies informativeness, reduces input set sizes, and minimizes solution bias. Further, we propose a dynamically reordered streaming submodular algorithm which improves empirical solution quality and addresses input order bias via an online approximation of the value of all scans. Testing was conducted on open-source and custom datasets with an emphasis on long-duration mapping sessions, highlighting OptMap's minimal computation requirements. OptMap's practical value is then illustrated through its application to online geometric change detection. Open-source ROS1 and ROS2 packages are available and can be used alongside any LiDAR odometry algorithm. |
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| Hi-LOAM: Hierarchical Implicit Neural Fields for LiDAR Odometry and Mapping | 2026-04-02 | ShowLiDAR Odometry and Mapping (LOAM) is a pivotal technique for embodied-AI applications such as autonomous driving and robot navigation. Most existing LOAM frameworks are either contingent on the supervision signal, or lack of the reconstruction fidelity, which are deficient in depicting details of large-scale complex scenes. To overcome these limitations, we propose a multi-scale implicit neural localization and mapping framework using LiDAR sensor, called Hi-LOAM. Hi-LOAM receives LiDAR point cloud as the input data modality, learns and stores hierarchical latent features in multiple levels of hash tables based on an octree structure, then these multi-scale latent features are decoded into signed distance value through shallow Multilayer Perceptrons (MLPs) in the mapping procedure. For pose estimation procedure, we rely on a correspondence-free, scan-to-implicit matching paradigm to estimate optimal pose and register current scan into the submap. The entire training process is conducted in a self-supervised manner, which waives the model pre-training and manifests its generalizability when applied to diverse environments. Extensive experiments on multiple real-world and synthetic datasets demonstrate the superior performance, in terms of the effectiveness and generalization capabilities, of our Hi-LOAM compared to existing state-of-the-art methods. |
This ...This manuscript is the accepted version of IEEE Transactions on Multimedia |
| Omni-LIVO: Robust RGB-Colored Multi-Camera Visual-Inertial-LiDAR Odometry via Photometric Migration and ESIKF Fusion | 2026-03-29 | ShowWide field-of-view (FoV) LiDAR sensors provide dense geometry across large environments, but existing LiDAR-inertial-visual odometry (LIVO) systems generally rely on a single camera, limiting their ability to fully exploit LiDAR-derived depth for photometric alignment and scene colorization. We present Omni-LIVO, a tightly coupled multi-camera LIVO system that leverages multi-view observations to comprehensively utilize LiDAR geometric information across extended spatial regions. Omni-LIVO introduces a Cross-View direct alignment strategy that maintains photometric consistency across non-overlapping views, and extends the Error-State Iterated Kalman Filter (ESIKF) with multi-view updates and adaptive covariance. The system is evaluated on public benchmarks and our custom dataset, showing improved accuracy and robustness over state-of-the-art LIVO, LIO, and visual-inertial SLAM baselines. Code and dataset will be released upon publication. |
Accep...Accepted by IEEE Robotics and Automation Letters (RA-L). Early Access version available. This version supersedes all previous versions and is the official accepted manuscript for citation |
| Evaluating and Improving the Robustness of LiDAR Odometry and Localization Under Real-World Corruptions | 2026-02-22 | ShowLiDAR odometry and localization are two widely used and fundamental applications in robotic and autonomous driving systems. Although state-of-the-art (SOTA) systems achieve high accuracy on clean point clouds, their robustness to corrupted data remains largely unexplored. We present the first comprehensive benchmark to evaluate the robustness of LiDAR pose-estimation techniques under 18 realistic synthetic corruptions. Our results show that, under these corruptions, odometry position errors escalate from 0.5% to more than 80%, while localization performance stays consistently high. To address this sensitivity, we propose two complementary strategies. First, we design a lightweight detection-and-filter pipeline that classifies the point cloud corruption and applies a corresponding filter (e.g., bilateral filter for noise) to restore the point cloud quality. Our classifier accurately identifies each corruption type, and the filter effectively restores odometry accuracy to near-clean data levels. Second, for learning-based systems, we show that fine-tuning using the corrupted data substantially improves robustness across all tested corruptions and even boosts performance on clean point clouds on one data sequence. |
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| R-VoxelMap: Accurate Voxel Mapping with Recursive Plane Fitting for Online LiDAR Odometry | 2026-01-18 | ShowThis paper proposes R-VoxelMap, a novel voxel mapping method that constructs accurate voxel maps using a geometry-driven recursive plane fitting strategy to enhance the localization accuracy of online LiDAR odometry. VoxelMap and its variants typically fit and check planes using all points in a voxel, which may lead to plane parameter deviation caused by outliers, over segmentation of large planes, and incorrect merging across different physical planes. To address these issues, R-VoxelMap utilizes a geometry-driven recursive construction strategy based on an outlier detect-and-reuse pipeline. Specifically, for each voxel, accurate planes are first fitted while separating outliers using random sample consensus (RANSAC). The remaining outliers are then propagated to deeper octree levels for recursive processing, ensuring a detailed representation of the environment. In addition, a point distribution-based validity check algorithm is devised to prevent erroneous plane merging. Extensive experiments on diverse open-source LiDAR(-inertial) simultaneous localization and mapping (SLAM) datasets validate that our method achieves higher accuracy than other state-of-the-art approaches, with comparable efficiency and memory usage. Code will be available on GitHub. |
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| Conceptual Evaluation of Deep Visual Stereo Odometry for the MARWIN Radiation Monitoring Robot in Accelerator Tunnels | 2025-11-25 | ShowThe MARWIN robot operates at the European XFEL to perform autonomous radiation monitoring in long, monotonous accelerator tunnels where conventional localization approaches struggle. Its current navigation concept combines lidar-based edge detection, wheel/lidar odometry with periodic QR-code referencing, and fuzzy control of wall distance, rotation, and longitudinal position. While robust in predefined sections, this design lacks flexibility for unknown geometries and obstacles. This paper explores deep visual stereo odometry (DVSO) with 3D-geometric constraints as a focused alternative. DVSO is purely vision-based, leveraging stereo disparity, optical flow, and self-supervised learning to jointly estimate depth and ego-motion without labeled data. For global consistency, DVSO can subsequently be fused with absolute references (e.g., landmarks) or other sensors. We provide a conceptual evaluation for accelerator tunnel environments, using the European XFEL as a case study. Expected benefits include reduced scale drift via stereo, low-cost sensing, and scalable data collection, while challenges remain in low-texture surfaces, lighting variability, computational load, and robustness under radiation. The paper defines a research agenda toward enabling MARWIN to navigate more autonomously in constrained, safety-critical infrastructures. |
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| Doppler Correspondence: Non-Iterative Scan Matching With Doppler Velocity-Based Correspondence | 2025-11-24 | ShowAchieving successful scan matching is essential for LiDAR odometry. However, in challenging environments with adverse weather conditions or repetitive geometric patterns, LiDAR odometry performance is degraded due to incorrect scan matching. Recently, the emergence of frequency-modulated continuous wave 4D LiDAR and 4D radar technologies has provided the potential to address these unfavorable conditions. The term 4D refers to point cloud data characterized by range, azimuth, and elevation along with Doppler velocity. Although 4D data is available, most scan matching methods for 4D LiDAR and 4D radar still establish correspondence by repeatedly identifying the closest points between consecutive scans, overlooking the Doppler information. This paper introduces, for the first time, a simple Doppler velocity-based correspondence -- Doppler Correspondence -- that is invariant to translation and small rotation of the sensor, with its geometric and kinematic foundations. Extensive experiments demonstrate that the proposed method enables the direct matching of consecutive point clouds without an iterative process, making it computationally efficient. Additionally, it provides a more robust correspondence estimation in environments with repetitive geometric patterns.The implementation of our proposed method is publicly available at https://github.com/Tars0523/Doppler Correspondence. |
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| A visual study of ICP variants for Lidar Odometry | 2025-11-18 | ShowOdometry with lidar sensors is a state-of-the-art method to estimate the ego pose of a moving vehicle. Many implementations of lidar odometry use variants of the Iterative Closest Point (ICP) algorithm. Real-world effects such as dynamic objects, non-overlapping areas, and sensor noise diminish the accuracy of ICP. We build on a recently proposed method that makes these effects visible by visualizing the multidimensional objective function of ICP in two dimensions. We use this method to study different ICP variants in the context of lidar odometry. In addition, we propose a novel method to filter out dynamic objects and to address the ego blind spot problem. |
Itera...Iterative closest point; Registration; Odometry; Mapping |
| LIO-MARS: Non-uniform Continuous-time Trajectories for Real-time LiDAR-Inertial-Odometry | 2025-11-17 | ShowAutonomous robotic systems heavily rely on environment knowledge to safely navigate. For search & rescue, a flying robot requires robust real-time perception, enabled by complementary sensors. IMU data constrains acceleration and rotation, whereas LiDAR measures accurate distances around the robot. Building upon the LiDAR odometry MARS, our LiDAR-inertial odometry (LIO) jointly aligns multi-resolution surfel maps with a Gaussian mixture model (GMM) using a continuous-time B-spline trajectory. Our new scan window uses non-uniform temporal knot placement to ensure continuity over the whole trajectory without additional scan delay. Moreover, we accelerate essential covariance and GMM computations with Kronecker sums and products by a factor of 3.3. An unscented transform de-skews surfels, while a splitting into intra-scan segments facilitates motion compensation during spline optimization. Complementary soft constraints on relative poses and preintegrated IMU pseudo-measurements further improve robustness and accuracy. Extensive evaluation showcases the state-of-the-art quality of our LIO-MARS w.r.t. recent LIO systems on various handheld, ground and aerial vehicle-based datasets. |
submi...submitted to T-RO, 19 pages |
| AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM | 2025-10-30 | ShowAutonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception. |
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| DAMM-LOAM: Degeneracy Aware Multi-Metric LiDAR Odometry and Mapping | 2025-10-15 | ShowLiDAR Simultaneous Localization and Mapping (SLAM) systems are essential for enabling precise navigation and environmental reconstruction across various applications. Although current point-to-plane ICP algorithms perform effec- tively in structured, feature-rich environments, they struggle in scenarios with sparse features, repetitive geometric structures, and high-frequency motion. This leads to degeneracy in 6- DOF pose estimation. Most state-of-the-art algorithms address these challenges by incorporating additional sensing modalities, but LiDAR-only solutions continue to face limitations under such conditions. To address these issues, we propose a novel Degeneracy-Aware Multi-Metric LiDAR Odometry and Map- ping (DAMM-LOAM) module. Our system improves mapping accuracy through point cloud classification based on surface normals and neighborhood analysis. Points are classified into ground, walls, roof, edges, and non-planar points, enabling accurate correspondences. A Degeneracy-based weighted least squares-based ICP algorithm is then applied for accurate odom- etry estimation. Additionally, a Scan Context based back-end is implemented to support robust loop closures. DAMM-LOAM demonstrates significant improvements in odometry accuracy, especially in indoor environments such as long corridors |
Accep...Accepted at IROS Active Perception Workshop |
| Inland-LOAM: Voxel-Based Structural Semantic LiDAR Odometry and Mapping for Inland Waterway Navigation | 2025-10-15 | ShowAccurate geospatial information is crucial for safe, autonomous Inland Waterway Transport (IWT), as existing charts (IENC) lack real-time detail and conventional LiDAR SLAM fails in waterway environments. These challenges lead to vertical drift and non-semantic maps, hindering autonomous navigation. This paper introduces Inland-LOAM, a LiDAR SLAM framework for waterways. It uses an improved feature extraction and a water surface planar constraint to mitigate vertical drift. A novel pipeline transforms 3D point clouds into structured 2D semantic maps using voxel-based geometric analysis, enabling real-time computation of navigational parameters like bridge clearances. An automated module extracts shorelines and exports them into a lightweight, IENC-compatible format. Evaluations on a real-world dataset show Inland-LOAM achieves superior localization accuracy over state-of-the-art methods. The generated semantic maps and shorelines align with real-world conditions, providing reliable data for enhanced situational awareness. The code and dataset will be publicly available |
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| SVN-ICP: Uncertainty Estimation of ICP-based LiDAR Odometry using Stein Variational Newton | 2025-10-12 | ShowThis letter introduces SVN-ICP, a novel Iterative Closest Point (ICP) algorithm with uncertainty estimation that leverages Stein Variational Newton (SVN) on manifold. Designed specifically for fusing LiDAR odometry in multisensor systems, the proposed method ensures accurate pose estimation and consistent noise parameter inference, even in LiDAR-degraded environments. By approximating the posterior distribution using particles within the Stein Variational Inference framework, SVN-ICP eliminates the need for explicit noise modeling or manual parameter tuning. To evaluate its effectiveness, we integrate SVN-ICP into a simple error-state Kalman filter alongside an IMU and test it across multiple datasets spanning diverse environments and robot types. Extensive experimental results demonstrate that our approach outperforms best-in-class methods on challenging scenarios while providing reliable uncertainty estimates. |
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| FORM: Fixed-Lag Odometry with Reparative Mapping utilizing Rotating LiDAR Sensors | 2025-10-11 | ShowLight Detection and Ranging (LiDAR) sensors have become a de-facto sensor for many robot state estimation tasks, spurring development of many LiDAR Odometry (LO) methods in recent years. While some smoothing-based LO methods have been proposed, most require matching against multiple scans, resulting in sub-real-time performance. Due to this, most prior works estimate a single state at a time and are ``submap''-based. This architecture propagates any error in pose estimation to the fixed submap and can cause jittery trajectories and degrade future registrations. We propose Fixed-Lag Odometry with Reparative Mapping (FORM), a LO method that performs smoothing over a densely connected factor graph while utilizing a single iterative map for matching. This allows for both real-time performance and active correction of the local map as pose estimates are further refined. We evaluate on a wide variety of datasets to show that FORM is robust, accurate, real-time, and provides smooth trajectory estimates when compared to prior state-of-the-art LO methods. |
Submi...Submitted to ICRA 2026 |
| An Adaptive ICP LiDAR Odometry Based on Reliable Initial Pose | 2025-09-26 | ShowAs a key technology for autonomous navigation and positioning in mobile robots, light detection and ranging (LiDAR) odometry is widely used in autonomous driving applications. The Iterative Closest Point (ICP)-based methods have become the core technique in LiDAR odometry due to their efficient and accurate point cloud registration capability. However, some existing ICP-based methods do not consider the reliability of the initial pose, which may cause the method to converge to a local optimum. Furthermore, the absence of an adaptive mechanism hinders the effective handling of complex dynamic environments, resulting in a significant degradation of registration accuracy. To address these issues, this paper proposes an adaptive ICP-based LiDAR odometry method that relies on a reliable initial pose. First, distributed coarse registration based on density filtering is employed to obtain the initial pose estimation. The reliable initial pose is then selected by comparing it with the motion prediction pose, reducing the initial error between the source and target point clouds. Subsequently, by combining the current and historical errors, the adaptive threshold is dynamically adjusted to accommodate the real-time changes in the dynamic environment. Finally, based on the reliable initial pose and the adaptive threshold, point-to-plane adaptive ICP registration is performed from the current frame to the local map, achieving high-precision alignment of the source and target point clouds. Extensive experiments on the public KITTI dataset demonstrate that the proposed method outperforms existing approaches and significantly enhances the accuracy of LiDAR odometry. |
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| Development of Vision-Language Model-based GNSS Spoofing Detection for Autonomous Vehicle Navigation | 2026-07-27 | ShowAutonomous vehicles (AVs) depend on Global Navigation Satellite Systems (GNSS) for localization and navigation, making them vulnerable to spoofing attacks that can covertly redirect vehicles or induce unsafe maneuvers. In this paper, we develop the first Vision-Language Model (VLM)-based framework for GNSS spoofing detection for autonomous vehicles by fusing front-camera visual data w |

