Automatically fetches the latest arXiv papers on VLN · VLA · SLAM · 3D · Embodied AI
Embodied-AI-Daily Web:http://luohongkun.top/Embodied-AI-Daily/
每篇论文的 AI 深度总结都会调用大量 DeepSeek API(需付费)。如果这个项目对你有帮助,欢迎请作者喝杯咖啡,支持服务器与 API 开销 🙏
This project automatically fetches the latest papers from arXiv based on predefined keywords.
- Each section in the README corresponds to a search keyword (up to 20 per keyword).
- The full list (up to 80 per keyword) is available in the
papers/directory. - Click Watch (👀) on the repo to get daily email notifications.
Last update: 2026-09-20
This project is inspired by and builds upon the following excellent works:
- Research-Paper-Skills — Reusable Codex skills for academic paper reading and structured Chinese summarization, whose reading report prompt structure is referenced in this project's AI deep-summary feature.
- cv-arxiv-daily — A great daily arXiv paper tracker for computer vision, which inspired the automated daily-fetch workflow of this project.
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Position Paper: Neurotransmitters as a Missing Dimension in Artificial Neural Networks | 2026-09-17 | ShowArtificial neural networks (ANNs), as core components of modern deep learning (DL) systems, lack the adaptive flexibility and long-term stability exhibited by biological systems. This limitation largely stems from the fact that conventional ANNs rely on uniform, local, and gradient-based parameter updates, while neglecting internal learning principles that are biological mechanisms such as neurotransmitters signalling or neuroplasticity. Consequently, many existing approaches focus on architectural expansion or mathematical fine-tuning techniques such as regularisation or parameter isolation. Inspired by the superior adaptability and plasticity of mammalian brains, we posit that neuromodulation with neurotransmitters constitutes a third axis of learning, complementary to neural activity and synaptic plasticity, and should be explicitly modelled in artificial neural networks. In this positional paper, we argue that incorporating neuromodulatory principles into ANN design represents a promising and underexplored research direction, and we advocate for greater attention to this perspective in the development of adaptive and continual learning systems. |
Accep...Accepted at IJCNN 2026 |
| Neuro-Symbolic Agentic AI for Networked Low-Altitude UAVs | 2026-09-17 | ShowNetworked low-altitude unmanned aerial vehicles (UAVs) need reliable and adaptive decision-making capabilities to operate under uncertain observations, dynamic environments, and intermittent connectivity, while many existing agentic systems remain limited by hallucination risks, data dependence, and weak generalization. This article investigates neuro-symbolic agentic AI (NSAAI) as a framework for combining neural grounding, symbolic reasoning, and closed-loop agentic interaction to support more reliable and adaptive UAV autonomy. We first examine its capability foundations in data efficiency, compositional generalization, continual learning, and zero-shot transfer, and then develop a reference architecture integrating task and goal management, neuro-symbolic planning, verification and metacognition, skill execution and network interaction, and shared knowledge and memory. An urban fire-inspection case implemented in LAESim illustrates how a UAV can coordinate sensing and cloud access under intermittent connectivity, reuse a verified image-delivery skill, and satisfy explicit evidence conditions before completing the mission. The results illustrate the potential of NSAAI to support reusable skills, evidence-grounded decision-making, and adaptive mission execution in networked UAV systems. We further discuss key research directions in uncertainty-aware reasoning, knowledge and skill expansion, adaptive self-monitoring, and standardized evaluation. |
Agent...Agentic AI, neuro-symbolic AI, unmanned aerial vehicles (UAVs), autonomous decision-making, networked UAV systems |
| REVOLVE: An Automated Closed-Loop Framework for Evolving Robot Manipulation with Minimal Human Intervention | 2026-09-17 | ShowRecent advances in data-driven robot manipulation policies have substantially improved task execution and generalization. However, real-world deployment still relies heavily on humans for failure assessment, correction, and environment reset, while models often fail to continually learn from failures and corrective experience. We present REVOLVE (Robot Evolving via Orchestrated Loops, Verification, and Experience), an automated closed-loop framework for evolving robot manipulation with minimal human intervention. Built on a unified software platform, REVOLVE integrates data collection, policy training and deployment, failure recovery, and continual learning into a single closed-loop workflow. Its Automated Reset and Correction (ARC) architecture automatically resets the environment and intervenes to correct policy failures. Dual-Loop Evolution (DLE) continually improves the manipulation policy and agent by feeding real-world interaction and failure--correction data back into policy learning and using an external mismatch memory to refine agent judgments. Experiments across four real-world manipulation tasks show that, after five iterations, REVOLVE improves average policy success rate by 18.5% and agent judgment accuracy by 8.5%, while reducing human effort in data collection and deployment testing by 94.4% and 95.1%, respectively. These results demonstrate that REVOLVE transforms real-world deployment into a closed-loop learning process that continually accumulates and uses execution experience, enabling continual evolution of both the policy and supervisory model with substantially less human intervention. |
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| An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence | 2026-09-17 | ShowLanguage-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs. |
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| Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary | 2026-09-16 | ShowOrdinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its induced rewards and dynamics even when the joint Markov game is stationary. We connect the lifetime of success-conditioned reusable structure to peer learning and policy reuse. An invariant core represents maximal abstract patterns shared by a high fraction of successful trajectories; survival refers to a fixed pattern's coverage, not an unchanged maximal frontier. An established sharp conditioning bound limits coverage loss to |
added...added cited on bound result |
| CERA-MoA: Co-Evolving Routing Mechanisms with Continually Learning LLM Agents | 2026-09-16 | ShowCurrent Mixture-of-Agents (MoA) paradigms generally treat query routing and agent fine-tuning as separate processes, limiting their ability to respond to evolving agent capabilities. This disconnect prevents routing strategies from adapting to evolving agent capabilities during post-training and prevents agents from achieving synergistic data-driven specialization. To resolve this, we introduce CERA-MoA (Co-Evolving Router with continually learning Agents for Mixture-of-Agents), an iterative reinforcement learning framework where the dynamic router and independent agent policies co-evolve. We design a predictive familiarity estimator that leverages mid-layer hidden states to evaluate semantic competence among agents, avoiding the overhead of full rollouts. Based on these familiarity scores, a cumulative-threshold adaptive routing mechanism dynamically activates a tailored minimal agent subset, achieving a trade-off between task performance and efficiency. By proactively allocating targeted training samples to agents based on their evolving competence, CERA-MoA promotes capability differentiation. Extensive experiments across various domains demonstrate that CERA-MoA outperforms state-of-the-art static-agent routing and fix-workflow fine-tuning baselines. |
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| DR.WILSS: Diffusion-Based Replay for Weakly Supervised Continual Semantic Segmentation | 2026-09-16 | ShowWeakly supervised class-incremental semantic segmentation (WILSS) aims to train a segmentation model over multiple steps, each introducing new concepts to be learned with only image-level supervision. We introduce DR$.$WILSS, an innovative approach to address catastrophic forgetting in continual learning using diffusion-based generative replay. Our framework leverages language clues to guide the diffusion process, employing self-inpainting and regularization techniques to efficiently produce replay data, aiding the learning process. By generating high-quality replay data, the information from previously learned classes can be preserved during continual updates, a critical challenge in incremental learning scenarios. To further align the statistics of replay data with those of training samples, we apply LoRAs to the generative model. Experimental results demonstrate state-of-the-art performance across multiple benchmarks and generative architectures, while avoiding storage of training data and the use of additional resource-demanding tools during training. The proposed technique enables an optimal tradeoff between training complexity and inference-time accuracy, making DR$.$WILSS a promising solution for real-world applications. |
Accep...Accepted at MMSP 2026, 6 pages, 4 figures |
| Leveraging Complementary Embeddings for Replay Selection in Continual Learning with Small Buffers | 2026-09-16 | ShowCatastrophic forgetting remains a key challenge in Continual Learning (CL). In replay-based CL with severe memory constraints, performance critically depends on the sample selection strategy for the replay buffer. Most existing approaches construct memory buffers using embeddings learned under supervised objectives. However, class-agnostic, self-supervised representations often encode rich, class-relevant semantics that are overlooked. We propose a new method, Multiple Embedding Replay Selection, MERS, which replaces the buffer selection module with a graph-based approach that integrates both supervised and self-supervised embeddings. Empirical results show consistent improvements over SOTA selection strategies across a range of continual learning algorithms, with particularly strong gains in low-memory regimes. On CIFAR-100 and TinyImageNet, MERS outperforms single-embedding baselines without adding model parameters or increasing replay volume, making it a practical, drop-in enhancement for replay-based continual learning. |
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| MCLC-NET: Multimodal Continual Learning for Leaf Counting | 2026-09-16 | ShowLeaf counting is an important task in plant phenotyping for monitoring plant growth and estimating crop yield. Most existing methods rely on RGB images, but their performance is often affected by occlusion, lighting variations, and other real-world challenges. Additional modalities, such as depth and thermal images, can provide useful complementary information. However, multimodal leaf counting remains underexplored. Also, many existing methods assume that all training data are available simultaneously, which is impractical in real agricultural settings, where data is collected over time from multiple sources. To address these challenges, we propose MCLC-NET, a multimodal continual learning framework for leaf counting. It learns tasks sequentially using a memory-based strategy with a memory buffer to retain important samples from previous tasks. We also introduce MMLC, a real-world multimodal leaf-counting dataset designed for a domain incremental scenario (DIS) in CL. It contains RGB, depth, and thermal images collected across different crop types under varying environmental conditions, arranged in three orderings: crop-wise, time-wise, and mixed. Experimental results, averaged over three random seeds, demonstrate that MCLC-NET consistently outperforms existing methods across all three task orderings, achieving the lowest AMSE of 0.675$\pm$0.027, 0.542$\pm$0.069, and 0.745$\pm$0.057, respectively. |
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| LargeMonitor: Monitoring Online Task-Free Continual Learning via Large Pretrained Models | 2026-09-16 | ShowOnline task-free continual learning (TFCL) requires intelligent agents to sequentially accumulate knowledge from an unbounded, non-stationary data stream under strict single-pass constraints and without any explicit task identifiers. Existing online TFCL paradigms primarily rely on parameter-efficient prompt tuning or dynamic structure expansion driven by training-coupled optimization dynamics, such as empirical loss fluctuations or evolving latent distances. As a result, these training-coupled solvers remain agnostic to the structural origins of distribution drift, mechanically enforcing a fixed strategy across fundamentally distinct streaming variations. To address this gap, we propose LargeMonitor, a framework that leverages large pretrained foundation models to autonomously orchestrate task-free continuous adaptation. Specifically, LargeMonitor introduces a decoupled detection module utilizing the frozen, stable representation space of large vision models (LVMs) to achieve robust, zero-shot drift detection without training-dependent interference or brittle threshold tuning. Upon a confirmed drift, the framework activates a context-aware diagnostic module driven by large multimodal models (LMMs) to interpret the precise semantic etiologies of the stream variation (e.g., novel class emergence vs. environmental domain shift). This dual-stage capability empowers the continuous learner to dynamically deploy adaptive and shift-specific optimization strategies. Extensive experiments across multiple TFCL settings and benchmarks demonstrate that LargeMonitor achieves precise, robust detection and diagnosis of complex data streams while consistently improving the performance of existing online TFCL algorithms. |
The s...The solved problem is not siginifcant enough |
| Uncertainty-Aware Continual Learning for Open-World Intent Discovery Under an evolving Label Space | 2026-09-15 | ShowReal-world intelligent systems increasingly operate under open-world conditions, where user intents are not fixed or exhaustively known a priori and may evolve as new interaction patterns emerge. This paper proposes a unified uncertainty-aware probabilistic framework for continual new intent discovery under an evolving label space. Each utterance is encoded through an adaptive |
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| ScienceBuddy: Recursive-in-Recursive Self-Improvement for Interactive Scientific Agents | 2026-09-15 | ShowWe introduce and release ScienceBuddy, an interactive scientific research workspace that brings continually improving scientific agents into researchers' everyday workflows. ScienceBuddy supports researchers in carrying out scientific tasks while transforming their requests, feedback, and execution evidence into tasks and evaluation rubrics for continual learning. At its core is recursive-in-recursive self-improvement, a paradigm that couples harness evolution with model reinforcement learning: the inner recursion improves the harness with the model fixed, while the outer recursion trains the model under the improved harness. Harness evolution shapes training experience, and model learning creates new opportunities for harness adaptation. We present case studies of researcher interaction, harness refinement, and model learning, with the benchmark cases spanning four scientific task families. By releasing ScienceBuddy as a research product, we make this paradigm available to the scientific community and take a step toward discovery intelligence: scientific AI that advances through sustained collaboration with researchers and evolves alongside the research it supports. Website: http://science-buddy.io |
Websi...Website: http://science-buddy.io, Code: https://github.com/Gen-Verse/ScienceBuddy-RSI |
| Gimbal-Based Human Tracking for Companion Robots Using Continual Learning | 2026-09-15 | ShowReliable and continuous human tracking is essential for natural human-robot interaction, particularly for companion robots. However, many existing approaches rely on wearable tags or fixed cameras with limited fields of view, which reduces system flexibility and often causes tracking failures when the target moves outside the sensing range. In this paper, we present a human tracking approach based on a gimbal-mounted camera integrated into a mobile robot. By actively controlling the gimbal mechanism, the camera can dynamically adjust its viewing direction to maintain the target within the field of view, even under substantial relative motion between the robot and the human. Furthermore, a continual learning strategy is applied to the person re-identification (ReID) task to adapt to changes in appearance and environmental conditions during long-term tracking. Experimental results demonstrate that the proposed system significantly improves the stability and continuity of human tracking, enables real-time re-identification, and provides responsive feedback for reliable tracking of human motion from walking to running. User studies further indicate that the proposed approach enhances user comfort by eliminating the need for wearable tags. |
Withd...Withdrawn by the authors as an incomplete draft was submitted prematurely without the final verification and consensus of all co-authors |
| Continual Learning for Traversability Prediction with Uncertainty-Aware Adaptation | 2026-09-15 | ShowTraversability prediction is a critical component of autonomous navigation in unstructured environments, where complex and uncertain robot-terrain interactions pose significant challenges such as traction loss and dynamic instability. Despite recent progress in learning-based traversability prediction, these methods often fail to adapt to novel terrains. Even when adaptation is achieved, retaining experience from previously trained environments remains a challenge, a problem known as catastrophic forgetting. To address this challenge, we propose a continual learning framework for traversability prediction that incrementally adapts to new terrains using a generative experience recall model. A key virtue of the proposed framework is two folds: i) retain prior experience without storing past data; and ii) incorporate the uncertainty of the generated samples from the recall model, enabling uncertainty-aware adaptation. Real-world experiments with a skid-steering robot validate the effectiveness of the proposed framework, demonstrating its ability to adapt across a series of diverse environments while mitigating catastrophic forgetting. |
Accep...Accepted version of the article published in IEEE Robotics and Automation Letters. DOI: 10.1109/LRA.2025.3619687 |
| CLARE: Scalable Class-Incremental Continual Learning via a Sparsity-Based Framework | 2026-09-15 | ShowContinual learning must balance the learning of new knowledge with the retention of previously learned knowledge to incrementally learn tasks from a data stream without catastrophic forgetting. While leveraging pretrained models has significantly advanced continual learning, existing methods exhibit a scalability bottleneck when trained sequentially on many tasks, suffering from performance degradation due to inter-task interference and loss of plasticity. Inspired by evidence that sparse fine-tuning achieves performance comparable to full fine-tuning, this paper presents a novel sparsity-driven continual learning framework. Our continual learning method, termed CLARE, operates in two stages: it first identifies a sparse, task-critical parameter mask via a sparsity-inducing objective, then performs mask-constrained fine-tuning by only optimizing parameters selected by the mask. This two-stage sparse adapter mechanism enables all tasks to be accumulated within a shared adapter space while reducing destructive interference across tasks. Extensive experiments demonstrate the scalability of CLARE. On the long task-sequence benchmark Omnibenchmark-1k, CLARE outperforms strong baselines in final accuracy by a large margin, e.g, improving EASE by 4.64% and 13.34% after learning 100 tasks, respectively. |
BMVC2026 |
| Artificial Intelligence-Enabled Space Robot Operations: Technologies, Challenges and Prospects | 2026-09-15 | ShowSpace robots are increasingly expected to perform long-duration, contact-rich, and multi-stage operations with limited human intervention. Recent advances in artificial intelligence (AI), robot learning, and embodied foundation models provide new opportunities to improve the autonomy and adaptability of such systems, but their transfer to space is constrained by scarce mission data, space-specific dynamics and sensing conditions, limited onboard resources, and stringent safety requirements. This article reviews artificial intelligence-enabled space robot operations (AI-SRO) from a capability-building perspective. We first summarize representative operational scenarios, autonomy trends, and space-specific constraints. We then establish a three-layer technical framework comprising capability foundations, capability formation, and capability deployment/evolution. Within this framework, we review simulation environments, datasets and benchmarks; task and environment understanding, state perception, decision-making and planning, and action execution; and onboard deployment, ground-to-space adaptation, continual learning, and capability transfer. Finally, we propose key research directions toward trustworthy simulation and data, open-world multimodal cognition, long-horizon safe decision-making, physically constrained policy learning, and space computing infrastructures. |
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| HyCal: A Training-Free Prototype Calibration Method for Cross-Discipline Few-Shot Class-Incremental Learning | 2026-09-15 | ShowPretrained Vision-Language Models (VLMs) like CLIP show promise in continual learning, but existing Few-Shot Class-Incremental Learning (FSCIL) methods assume homogeneous domains and balanced data distributions, limiting real-world applicability where data arises from heterogeneous disciplines with imbalanced sample availability and varying visual complexity. We identify Domain Gravity, a representational asymmetry where data imbalance across heterogeneous domains causes overrepresented or low-entropy domains to disproportionately influence the embedding space, leading to prototype drift and degraded performance on underrepresented or high-entropy domains. To address this, we introduce Cross-Discipline Variable Few-Shot Class-Incremental Learning (XD-VSCIL), a benchmark capturing real-world heterogeneity and imbalance where Domain Gravity naturally intensifies. We propose Hybrid Prototype Calibration (HyCal), a training-free method combining cosine similarity and Mahalanobis distance to capture complementary geometric properties-directional alignment and covariance-aware magnitude-yielding stable prototypes under imbalanced heterogeneous conditions. Operating on frozen CLIP embeddings, HyCal achieves consistent retention-adaptation improvements while maintaining efficiency. Experiments show HyCal effectively mitigates Domain Gravity and outperforms existing methods in imbalanced cross-domain incremental learning. |
Accep...Accepted to CVPR 2026. Eunju Lee and MiHyeon Kim contributed equally as co-first authors. Official code implementation is available at: https://github.com/EJLEE5826/HyCal-CIL |
| Implementing a White-Box Undetectable Backdoor for Random Fourier Features | 2026-09-14 | ShowGoldwasser et al. showed that undetectable backdoors can be planted in machine learning models trained with the Random Fourier Features (RFF) algorithm, under a hardness assumption tied to the Continuous Learning With Errors (CLWE) problem. Under standard cryptographic assumptions, even a full white-box audit of a model's weights cannot detect this class of backdoor. The construction is stated in terms of cryptographic reductions and probabilistic lemmas, without a reference implementation, and relies on secondary machinery such as the Sparse Gaussian Pancakes distribution and a homogeneous CLWE conditional density. Its realizability in ordinary numerical code is not obvious from the paper alone. This paper implements the white-box CLWE-RFF backdoor construction end to end using only numpy and scipy, to test whether this threat is realizable with commodity scientific-computing tools or requires specialized cryptographic infrastructure. We give two samplers for the core |
13 pa...13 pages, 4 figures, 4 tables |
| Sylvas: Synergistic Learning Value based Device Scheduling in Federated Continual Learning | 2026-09-14 | ShowFederated continual learning (FCL) enables shared global models to continuously adapt to distributed and non-stationary data streams, making it important for Internet of Things applications such as intelligent transportation, industrial monitoring, and unmanned systems. Under spatio-temporal data distribution dynamics and label scarcity, a key challenge is how to quantify the contribution of each edge device to global learning performance and schedule the most valuable devices under resource constraints for timely model updating. This article presents Sylvas, a synergistic learning value based device scheduling framework for FCL at the wireless edge. Sylvas evaluates the learning value of distributed data from two perspectives: distributional value, which characterizes the contribution of device data to global model learning from a spatio-temporal distribution perspective, and label value, which captures the quantity and reliability tradeoff of pseudo-labeled data. By integrating these factors into a synergistic learning value metric, Sylvas schedules devices with high learning value while satisfying communication and computation resource constraints. Case studies demonstrate that Sylvas supports timely model adaptation under spatio-temporal distribution dynamics and effectively exploits unlabeled data. |
This ...This work has been submitted to the IEEE for possible publication |
| Mitigating the Stability-Plasticity Dilemma in Adaptive Train Scheduling with Curriculum-Driven Continual DQN Expansion | 2026-09-14 | ShowA continual learning agent builds on previous experiences to develop increasingly complex behaviors by adapting to non-stationary and dynamic environments while preserving previously acquired knowledge. However, scaling these systems presents significant challenges, particularly in balancing the preservation of previous policies with the adaptation of new ones to current environments. This balance, known as the stability-plasticity dilemma, is especially pronounced in complex multi-agent domains such as the train scheduling problem, where environmental and agent behaviors are constantly changing, and the search space is vast. In this work, we propose addressing these challenges in the train scheduling problem using curriculum learning. We design a curriculum with adjacent skills that build on each other to improve generalization performance. Introducing a curriculum with distinct tasks introduces non-stationarity, which we address by proposing a new algorithm: Continual Deep Q-Network (DQN) Expansion (CDE). Our approach dynamically generates and adjusts Q-function subspaces to handle environmental changes and task requirements. CDE mitigates catastrophic forgetting through EWC while ensuring high plasticity using adaptive rational activation functions. Experimental results demonstrate significant improvements in learning efficiency and adaptability compared to RL baselines and other adapted methods for continual learning, highlighting the potential of our method in managing the stability-plasticity dilemma in the adaptive train scheduling setting. |
21 Pa...21 Pages, 6 Tables, 8 Figures, CoLLAs |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| GRF-Recon: Global Ray-Field Optimization for Long-Sequence Feed-forward Reconstruction | 2026-09-17 | ShowFeed-forward 3D reconstruction provides an efficient paradigm for scene modeling from image sequences. Scaling these models to large monocular scenarios are constrained by excessive GPU memory footprint, degraded local geometry, and long-term trajectory drift. Existing chunk-based optimization strategies provide limited geometric constraints and fail to maintain global consistency over extended trajectories. We present a unified framework for stable and scalable feed-forward 3D reconstruction from long monocular sequences. Our approach builds on coarse-to-fine trajectory alignment augmented by lightweight geometric prior injection. Distilling monocular geometric cues into the feed-forward backbone via LoRA adaptation improves depth accuracy on fine structures while preserving inference efficiency. We introduce a hybrid-weight sparse ray-field optimization that leverages high-frequency geometric features to guide local point-cloud refinement and enforce consistent inter-frame ray constraints. Unlike prior chunk-based methods, this establishes strong cross-frame geometric coupling while maintaining scalability. Finally, an efficient trajectory stitching strategy with joint ray-error optimization explicitly reduces accumulated drift. Extensive experiments show that our approach achieves competitive trajectory accuracy compared with representative SLAM systems, while maintaining globally consistent 3D reconstruction in large-scale scenarios. |
Accep...Accepted to ECCV 2026 as a Spotlight presentation |
| SURE-Map: Self-Correcting Streaming Geometric Foundation Model | 2026-09-14 | ShowStreaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issue: each prediction is made from limited context, which is vulnerable to dynamic objects and weak textures. Small local errors accumulate into severe geometric distortion and long-horizon scale drift. We argue that reliable streaming reconstruction requires geometric foundation models to be not only predictive, but also self-correcting. We introduce SURE-Map, a self-correcting framework built upon two complementary principles. First, we explicitly model cross-view geometric uncertainty. Unlike conventional depth or point confidence, which primarily reflects the reliability of individual-view prediction, our uncertainty directly measures whether the jointly predicted pose and depth induce geometrically consistent cross-view pixel correspondences. Second, because local correction alone cannot eliminate slowly accumulating scale errors, we introduce multi-timescale self-correction: fast consecutive-frame inference preserves streaming efficiency, while sparse keyframe-window inference provides longer-range geometric evidence to periodically recalibrate the scale of recent trajectories. SURE-Map establishes new state-of-the-art performance for online feed-forward reconstruction across long-horizon benchmarks, reducing ATE-RMSE from 24.00 to 17.24 m on KITTI, 5.11 to 4.74 m on Oxford Spires, and 31.37 to 28.58 m on VBR, with further improvements to 15.17, 4.63, and 22.12 m when incorporating loop-closure refinement. Project page: https://mingkai-liu.github.io/projects/sure-map/. |
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| Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos | 2026-09-11 | ShowWe address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory. |
fix typos |
| RoMa-$Ω$: What Feed-Forward 3D Models Know About Image Matching | 2026-09-08 | ShowLearned image matching has experienced significant progress in recent years, culminating in robust and accurate matchers such as RoMa, whose robustness is often attributed to its use of frozen DINO features. In a parallel development, feed-forward reconstruction models, such as VGGT, have been trained on ever-growing datasets to accurately regress dense 3D point maps and camera poses. The distinction between matchers and feed-forward reconstruction models has become increasingly blurred with the introduction of matching losses in models such as MASt3R and VGGT-$Ω$. This raises a natural question: what do feed-forward 3D models know about image matching? In this work, we answer this question by analyzing three scenarios: (i) zero-shot matching of patch features, (ii) direct matching of 3D point predictions, and (iii) training a full matcher on top of the learned representations. We find that, despite performing poorly in zero-shot matching, especially in later layers, feed-forward reconstruction models provide strong representations for linear probing and full matching pipelines. We further show that, even without any training, their raw predictions alone enable competitive matching, albeit only under moderate viewpoint changes and modality gaps. Based on these insights, we retrain RoMa v2 by replacing its DINO backbone with VGGT-$Ω$. Our resulting model, \ours, outperforms state-of-the-art matchers on a wide range of benchmarks, e.g. +8.1 mAA compared to RoMa v2 on WxBS. |
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| AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splatting | 2026-09-06 | ShowThis work explores a simple yet powerful lightweight adapter design for feed-forward 3D Gaussian Splatting (3DGS). Existing methods typically apply complex, architecture-specific designs on top of the generic pipeline of image feature extraction |
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| RoGe: Novel View Synthesis via End-to-End Implicit Reconstruction and Generation | 2026-09-04 | ShowNovel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with target camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct experiments on DL3DV, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines on image-level metrics and video-level temporal consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our project page is at https://jerry-locker.github.io/roge/. |
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| Sparse auto-regressive modeling for scene generation from multi-view images | 2026-09-03 | ShowGenerating complete 3D scenes from sparse, unconstrained views is a fundamental challenge in 3D vision which requires reasoning beyond observed content while remaining computationally tractable. Existing feed-forward reconstruction methods are inherently limited to content visible in the input images, while 3D generative modeling is hindered by the high computational cost of dense volumetric representations and the scarcity of large-scale 3D supervision. We introduce SPAR3S, a sparse voxel-aligned 3D latent generative model for conditional scene completion without requiring ground-truth 3D data for supervision. Our key insight is to formulate 3D scene generation in a structured, compact, voxel-aligned 3D latent space where only occupied voxels are represented. We learn this sparse latent space directly from multi-view images using photometric supervision via differentiable 3D Gaussian Splatting. Given a partial set of observed voxels encoded from sparse input views, scene completion reduces to predicting the missing latent tokens and their spatial support within the voxel grid. To this end, we train a masked autoregressive transformer that jointly models voxel occupancy and latent token values, enabling efficient and spatially consistent generation of unseen regions. We demonstrate the effectiveness of our method on synthetic indoor scenes, achieving higher novel-view quality than prior work. We further validate its generalization on RealEstate10k, highlighting its applicability to real-world data. |
Accep...Accepted at ECCVV 2026 |
| GeoFF3D: Coordinate-Anchored Feed-Forward Reconstruction for Large-Scale UAV Mapping | 2026-08-31 | ShowExisting feed-forward 3D reconstruction methods typically process a bounded number of images and recover cameras and geometry in local or internally normalized frames. Extending them to large-scale UAV mapping requires scalable multi-chunk processing and reliable aggregation, while full Sim(3) alignment can become unstable for near collinear trajectories. We present GeoFF3D, which combines a coordinate-anchored model with a spatial large-scale reconstruction framework (SLRF). The model uses georeferenced camera translations and optional geometric priors to predict camera poses and dense point maps directly in a gravity-aligned Z-up metric frame. SLRF partitions images into spatially overlapping chunks, propagates shared-view priors, and aggregates local reconstructions hierarchically, while remaining applicable to different bounded-view models. Across nine aerial mapping blocks, GeoFF3D achieves the best average reconstruction quality, improving F@5 from 0.829 for Pi3X + SLRF to 0.877. On long UAVScenes sequences, it reaches 0.848, compared with 0.687 for Pi3X + SLRF and 0.451 for the strongest evaluated SLAM/streaming baseline. GeoFF3D reconstructs 2,000 images in approximately five minutes, demonstrating scalable and robust large-scale UAV reconstruction.The code is available at https://github.com/yanxian-ll/GeoFF3D. |
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| Cross-Platform Benchmark of Neural 3D Reconstruction for Autonomous Laboratory Robots | 2026-08-26 | ShowAutonomous robots performing laboratory tasks depend on 3D reconstruction pipelines that can turn raw camera streams into actionable object representations within the latency budget of a physical control loop. Neural 3D reconstruction methods have demonstrated high-quality view synthesis, but their real-time viability across the compute platforms on which laboratory robots actually run remains poorly characterized. In this work, we present a systematic compute-platform benchmark of neural 3D reconstruction methods, evaluating NeRF and 3D Gaussian Splatting training and rendering on GPU-enabled computing devices ranging from single-board computers to server-class nodes, and place Meta's SAM3D single-image reconstruction on the same axes to quantify its latency and fidelity gap relative to per-scene optimization. Our results show that Gaussian Splatting yields higher rendering quality than NeRF at greater GPU cost, and that onboard compute is insufficient for full per-scene optimization at interactive rates. Our preliminary assessment on SAM3D indicates that it delivers plausible object geometry within seconds, but with detail mismatches that can compromise downstream manipulation. Together, these findings motivate tiered pipelines in which lightweight feed-forward reconstruction sustains the real-time perception-and-tracking loop for laboratory robots, while heavier neural reconstruction is scheduled selectively on suitable compute. |
This ...This manuscript is peer-reviewed from the committees in the workshop "VAxAutoSci: Visual Analytics in the Age of Autonomous Scientific Discovery" in conjunction with 2026 IEEE Visualization & Visual Analytics |
| RecGen3D: Reconstruction-Guided 3D Generation in a Shared Canonical Space | 2026-08-21 | ShowSparse-view 3D modeling represents a fundamental tension between reconstruction fidelity and generative plausibility. While feed-forward reconstruction excels in efficiency and input alignment, it often lacks the global priors needed for structural completeness. Conversely, diffusion-based generation provides rich geometric details but struggles with multi-view consistency. We present RecGen3D, a framework that combines these two paradigms into a cooperative system. To overcome inherent conflicts in coordinate spaces, 3D representations, and training objectives, we align both models within a shared canonical space. We employ decoupled cooperative learning, which maintains stable training while enabling seamless collaboration during inference. Specifically, the reconstruction module is adapted to provide canonical geometric anchors, while the diffusion generator leverages latent-augmented conditioning to refine and complete the geometric structure. Experimental results demonstrate that RecGen3D achieves superior fidelity and robustness, outperforming existing methods in creating complete and consistent 3D models from sparse observations. |
Accep...Accepted to SIGGRAPH Asia 2026 (Conference Papers). 21 pages including supplementary material. Code: https://github.com/zsh523/RecGen3D |
| IGGT4D: Streaming 4D Instance-Grounded Geometry Transformer | 2026-07-21 | ShowReal-world spatial intelligence requires agents to understand scenes from continuous video streams, where objects move, persist, disappear, and reappear over time. While recent spatial foundation models have enabled generalizable feed-forward 3D reconstruction, most streaming methods remain geometry-centric and lack temporally consistent object-level understanding. Meanwhile, existing semantic reconstruction and 3D-aware vision-language methods largely rely on externally extracted 2D semantic cues or loosely coupled geometry inputs, limiting unified geometry-instance learning in long dynamic scenes. In this paper, we propose IGGT4D, a streaming instance-grounded geometry Transformer for online 4D scene understanding. IGGT4D processes video frames sequentially, reuses historical context through causal spatial-temporal modeling, and incrementally updates a unified representation of camera motion, geometry, and object identity. This enables long-sequence feed-forward reconstruction with geometry-instance consistency in dynamic environments. To address the lack of high-quality 4D supervision, we further construct InsScene4D-147K, a large-scale dataset spanning real/synthetic and static/dynamic scenes, with RGB images, depth, poses, and temporally consistent instance masks generated by an automated geometry-guided annotation pipeline. Experiments on 3D reconstruction, pose estimation, instance spatial tracking, and open-vocabulary segmentation demonstrate that IGGT4D outperforms existing streaming baselines while maintaining scalable online inference for long dynamic sequences. |
Proje...Project Page: https://iggt4d.github.io |
| LoMa: Local Feature Matching Revisited | 2026-07-06 | ShowLocal feature matching has long been a fundamental component of 3D vision systems such as Structure-from-Motion (SfM), yet progress has lagged behind the rapid advances of modern data-driven approaches. The newer approaches, such as feed-forward reconstruction models, have benefited extensively from scaling dataset sizes, whereas local feature matching models are still only trained on a few mid-sized datasets. In this paper, we revisit local feature matching from a data-driven perspective. In our approach, which we call LoMa, we combine large and diverse data mixtures, modern training recipes, scaled model capacity, and scaled compute, resulting in remarkable gains in performance. Since current standard benchmarks mainly rely on collecting sparse views from successful 3D reconstructions, the evaluation of progress in feature matching has been limited to relatively easy image pairs. To address the resulting saturation of benchmarks, we collect 1000 highly challenging image pairs from internet data into a new dataset called HardMatch. Ground truth correspondences for HardMatch are obtained via manual annotation by the authors. In our extensive benchmarking suite, we find that LoMa makes outstanding progress across the board, outperforming the state-of-the-art method ALIKED+LightGlue by +18.6 mAA on HardMatch, +29.5 mAA on WxBS, +21.4 (1m, 10$^\circ$) on InLoc, +24.2 AUC on RUBIK, and +12.4 mAA on IMC 2022. We release our code and models publicly at https://github.com/davnords/LoMa. |
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| AdaptiveSplat:Texture Aware Controllable 3D Gaussian Allocation for Feed-Forward Reconstruction | 2026-07-05 | ShowCurrent feed-forward 3D reconstruction methods predict pixel aligned Gaussian primitives, resulting in highly redundant representations. A natural solution is to prune the redundant Gaussians, but naive pruning introduces severe artifacts and often requires inference time fine-tuning, breaking the feed-forward paradigm. Based on previous works, high frequency regions require more Gaussian primitives, while low frequency regions can be represented with significantly fewer primitives. Motivated by this, we propose a novel approach to explicitly control the number of Gaussians by leveraging local texture information. Our approach achieves this through three key components: (1) texture estimation to capture spatial variation in scene detail, (2) texture-aware pruning that removes redundant Gaussians from low frequency regions, and (3) an adaptive Gaussian head that predicts the modified attributes of the retained primitives without breaking the feed-forward paradigm. Experiments on RE10K, ACID, DL3DV, Tanks and Temples, and DTU demonstrate the effectiveness of our approach, while ablation studies validate the contributions of its key components. |
Accep...Accepted at ECCV 2026. Project page: https://badrinaths.github.io/projects/adaptive-splat/ |
| InvSplat: Inverse Feed-Forward Scene Splatting | 2026-07-02 | ShowInverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Optimization-based methods achieve high fidelity but require costly per-scene fitting, while image-space learning-based approaches often suffer from multi-view inconsistencies and lack an explicit 3D representation for stable novel view rendering. We present a feed-forward multi-view reconstruction framework for inverse rendering that directly predicts a structured 3D Gaussian representation with intrinsic material attributes. Each Gaussian primitive is parameterized by mean, normal, opacity, rotation, scale, albedo, metallic, and roughness, enabling a disentangled and physically grounded scene representation. Our model integrates priors from a material estimation network with a multi-view 3D reconstruction backbone, allowing joint prediction of geometry and reflectance parameters in a single forward pass. Experiments on synthetic and real-world datasets demonstrate improved multi-view consistency compared to 2D baselines, accurate material recovery, and stable novel view rendering. Our representation further supports physically-based relighting and more faithful modeling of view-dependent effects compared to existing RGB-based feed-forward reconstruction methods. Our project webpage is: $\href{https://poliik.github.io/invsplat/}{\text{https://poliik.github.io/invsplat/}}$. |
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| PointSplat: Compact Gaussian Splatting via Human-Centric Prediction | 2026-06-30 | ShowProducing 3D human representations from input views on the fly is essential for immersive live streaming systems, where representation compactness is as critical as high fidelity given limited computational power and transmission bandwidth. Although recent feed-forward reconstruction methods achieve impressive quality through the view-centric prediction of 3D representations, they repeatedly encode the same subject content across multiple views, leading to significant inter-view redundancy. Our key insight is to perform predictions directly in 3D space, enabling the network to learn and produce a highly compact representation. To this end, we propose PointSplat, a novel human-centric approach that directly infers Gaussian primitives from an input point set. The proposed method first estimates a coarse geometric proxy and performs ray casting to prune redundant points and establish explicit 2D--3D correspondences. Subsequently, it employs a Point-Image Transformer to fuse appearance and geometry features, predicting Gaussian attributes in a single forward pass. This design restricts predictions to foreground regions of interest, substantially reducing the total number of Gaussians while improving novel-view rendering quality. Extensive experiments demonstrate that PointSplat achieves higher efficiency and quality while exhibiting strong robustness to variations in view count and image resolution across multiple datasets. |
Proje...Project Page: https://zju3dv.github.io/pointsplat |
| 3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis | 2026-06-29 | ShowHigh-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Project page: https://honglixiao.github.io/3dcargen.github.io/. |
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| Scenes as Objects, Not Primitives: Instance-Structured 3D Tokenization from Unposed Views | 2026-06-28 | ShowA 3D scene is understood through its objects, not the primitives that compose them. Yet feed-forward reconstruction methods output dense, unstructured sets of points or Gaussians, leaving object-level structure to be recovered after the fact. We propose a feed-forward framework that decomposes a scene into instance-structured 3D token groups directly from unposed multi-view images -- compact object-centric units from which reconstruction, segmentation, and manipulation all follow. Each token group pairs an instance token capturing entity-level identity with anchor tokens that encode local geometry and appearance, which are decoded into a set of 3D Gaussians. This two-level factorization decouples object identity from local appearance, making object instances a native interface of the representation rather than a derived product. The token groups are learned through differentiable rendering with joint reconstruction and segmentation supervision, requiring no 3D annotations. Our feed-forward model surpasses per-scene optimization baselines in class-agnostic instance segmentation while remaining competitive in novel view synthesis. Beyond these metrics, the same token groups directly unlock instance-level scene editing -- removing, translating, or inserting objects by operating on their groups -- as well as efficient open-vocabulary 3D instance retrieval, where retrieval complexity scales with the number of instances rather than primitives. |
Proje...Project page: https://yoomimi.github.io/instok3d |
| Surflo: Consistent 3D Surface Flow Model with Global State | 2026-06-11 | ShowGeometry is invariant to viewpoint, which makes any collection of images a redundant encoding of a single 3D state. Existing feed-forward reconstruction models fail to exploit this: per-view methods emit overlapping, unaligned pointmaps that grow linearly with input count, while global-latent methods commit to a fixed, low-resolution output. We introduce Surflo, which compresses a variable number of unposed RGB views into K latent tokens-one global state-and decodes oriented 3D surface points by independently transporting them from noise onto the surface via flow matching. This frees the output from any fixed grid or token budget: the same latent yields from a few thousand to a million points in a single forward pass. To suppress the local inconsistencies inherent to independent per-point decoding, an inference-time guidance term correlates nearby points by injecting a photometric gradient during ODE integration. Surflo matches or surpasses feed-forward baselines on surface metrics, runs an order of magnitude faster than optimization-based methods that require hundreds of views, and is the only feed-forward approach to combine a global latent with arbitrary-resolution decoding. |
Proje...Project webpage: https://anttwo.github.io/surflo/ |
| MV-Actor: Aligning Multi-View Semantics and Spatial Awareness for Bimanual Manipulation | 2026-06-09 | ShowRobotic manipulation has been widely applied in industrial scenarios. Compared with single-arm manipulation, bimanual manipulation is equipped with multiple cameras to capture information from different viewpoints. However, existing multi-view policies encode each view independently or fuse view features shallowly, resulting in limited sharing semantic perception and unreliable spatial awareness. In this paper, we propose \textbf{MV-Actor}, a multi-view perception framework that builds a unified semantic-spatial representation for bimanual manipulation. First, MV-Actor performs Multi-view Semantic Interaction to share semantic perception across views. Then it uses Semantic-Spatial Token Interaction to ground visual semantics with feed-forward reconstruction model features and acquire reliable spatial awareness. Finally, a Guided Metric Depth Repair module refines degraded sensor depth to provide more reliable metric anchors under consumer-grade depth noise. In simulation experiments conducted on the PerAct2 bimanual benchmark, MV-Actor achieves a state-of-the-art average success rate of 87.8%. In real-world evaluations with more frequent viewpoint changes and unstable consumer-grade depth, MV-Actor outperforms both RGB and RGB-D baselines, further demonstrating the benefit of sharing semantic perception and reliable spatial awareness for bimanual manipulation. |
14 pages,9 figures |
| HDRAgent: An Agentic Framework for Multi-Exposure HDR Imaging | 2026-06-08 | ShowMost existing multi-exposure HDR methods follow a fixed feed-forward reconstruction paradigm, making them prone to ghosting artifacts in complex dynamic scenes. To address this issue, we propose HDRAgent, the first agent-driven framework for HDR imaging, which adaptively selects reconstruction strategies according to the current scene conditions. Specifically, to provide scene-specific prior knowledge, we introduce a fine-grained contextual knowledge matching (FCM) module. This module leverages multimodal large language model (MLLM)-derived scene perception to retrieve relevant historical cases and tool knowledge, organizing them into structured evidence for MLLM-based adaptive tool scheduling. In addition, we propose a perception--distortion feedback mechanism that transforms post-execution quality assessment and artifact diagnosis into structured feedback, which is accumulated in historical memory to help subsequent contextual knowledge refinement and strategy selection. Furthermore, considering that extreme motion can invalidate alignment methods, we design an agent-guided generative alignment strategy that uses MLLM-based dynamic-region parsing to reconstruct unreliable contents in non-reference frames under reference-frame guidance. Experiments demonstrate that HDRAgent effectively reduces ghosting and local artifacts while achieving competitive or superior objective performance and visual quality. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| GPT-6-Astra in a Navigation Workflow: Behavioral Analysis in Zero-Shot Vision-and-Language Navigation in Continuous Environments | 2026-09-17 | ShowWe study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions. The system uses a common observation--decision--execution workflow with direct model API calls, without a packaged agent harness or navigation-specific fine-tuning. In this workflow, each request receives selected observations, execution feedback, and retained progress records. Evaluation covers the complete system, including context management and action control. We evaluate the system on 50 of the 100 R2R-CE val-unseen episodes used by Open-Nav. It achieves a success rate of 52.0%, an SPL of 48.9%, and an nDTW of 70.8%. Our analysis highlights three findings. First, recorded responses link landmarks and earlier actions to instructions using observations and supplied history. Second, reviews include requests for additional views and revisions of uncertain judgments. Third, the results suggest a gap between task understanding and autonomous completion: an unfinished crossing is recognized while rotation continues. At termination, 36.0% of episodes succeed with a workflow-accepted STOP, while another 16.0% meet the distance criterion at the step limit. These results highlight a central challenge: translating correct local judgments into sustained progress and appropriate stopping. |
Technical Report |
| GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation | 2026-09-16 | ShowAlthough vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline. |
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| ENCP: Episode-Normalized Conformal Prediction for Vision-and-Language Navigation | 2026-09-15 | ShowUncertainty estimation for Vision-Language-Navigation (VLN) models is a critical task since it can help identify ambiguous and unreliable predictions, enabling agents to make safer navigation decisions. As one of the most advanced uncertainty estimation frameworks, conformal prediction (CP) offers a promising approach for uncertainty estimation in VLN. However, given that VLN agent requires a sequence of steps, standard calibration in conformal prediction fails to provide coverage guarantee it promises over a dependent, variable-length VLN episode. To this end, we propose Episode-Normalized Conformal Prediction (ENCP), which rescales a nonconformity score by the policy's residual confidence and calibrates one maximum score per episode. Under exchangeable calibration and test episodes, this construction covers the ground truth at every step with probability at least |
8 pages, 5 figures |
| C$^2$Nav: Compare Before You Commit for Zero-Shot Vision-and-Language Navigation | 2026-09-14 | ShowZero-shot vision-and-language navigation in continuous environments (VLN-CE) increasingly places foundation vision-language models (VLMs) inside the navigation loop. Existing systems commonly request cardinal outputs such as waypoints, pixels, headings, progress values, or absolute arrival decisions, coupling a generative response to geometric magnitude or an irreversible commitment. We study a complementary model-robot interface: the VLM compares controller-constructed alternatives, while geometry, thresholds, action magnitude, and execution remain on the physical side. We instantiate this idea in C2Nav, a training-free framework with three coordinated faculties. Seeing performs ordinal Gaze Election over physically vetted candidate views; Remembering maintains a compact route sketch and compares adjacent instruction-leg hypotheses; and Arriving combines a hesitation ladder, look-back comparison, and revocable walk-back for reliable stopping. On the public OpenNav R2R-CE 100 protocol, C2Nav with Qwen3-VL-8B-Instruct obtains 41.0% OSR, 31.0% SR, and 16.7% SPL, while the same interface with the standard GPT-5.5 model reaches 54.0% OSR, 44.0% SR, and 29.0% SPL. Whole-faculty ablations reduce SR to 14.0% without Seeing, 25.0% without Remembering, and 29.0% without Arriving. Matched role inversions that replace only the comparative answer form with cardinal/absolute questions reduce SR to 12.0%, 28.0%, and 21.0% in the spatial, transition, and terminal slots, respectively. The results indicate that a constrained decision interface and stronger VLM reasoning are complementary rather than interchangeable. |
8 pages, 3 figures |
| LG-VLN: A Zero-Shot Vision-and-Language Navigation Framework with LangGraph State Orchestration | 2026-09-14 | ShowContinuous-environment vision-and-language navigation (VLN-CE) requires interpreting natural-language instructions in unseen 3D environments and executing continuous low-level actions. Existing methods often depend on LiDAR, panoramic cameras, or extra sensors; separate geometric-mapping and semantic-navigation visual representations can cause long-trajectory spatial-semantic inconsistencies. We propose LG-VLN, a monocular zero-shot framework with shared visual features and LangGraph-based state orchestration. An online feed-forward 3D reconstruction network predicts depth, camera poses, and dense point clouds for agent-pose estimation and global map fusion. Geometry and navigation share dense CleanDIFT features: semantic consistency rejects incorrect inter-frame correspondences, while target-instance constraints define visual references whose similarity combines with local BLIP-2 image-text relevance to form a semantic value map. LangGraph represents instruction parsing, geometric perception, semantic value updates, path planning, action execution, and failure recovery as a directed state graph with conditional transitions, persistent state, and modular recovery mechanisms. On a fixed 550-episode subset of the R2R-CE val-unseen split, LG-VLN achieves 21.3% success and 12.1% success weighted by path length. Ablations show shared semantic features improve navigation, further boosted by combining visual similarity and image-text relevance. Results establish shared visual representations and explicit state orchestration as effective for zero-shot VLN-CE using monocular RGB alone. Code will be publicly released for reproducibility. |
30 pages, 4 figures |
| Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation | 2026-09-08 | ShowVision and Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance. To address these challenges, we propose a fine grained instruction guided graph reasoning framework (FIGR) that enhances both spatial representation and instruction understanding during navigation. Specifically, an observation graph interaction mechanism is introduced to disentangle angular and visual cues while strengthening directed edge representations through geometric embedding, enabling more reliable spatial reasoning within the navigation graph. The key detail guidance module is implemented as Adaptive Open Vocabulary Guidance (AOVG), where a contextual role parser dynamically identifies location, object, spatial relation, and other contextual cues. This design avoids exact string matching and supports previously unseen entities and compositional expressions. For multilingual instructions, a Multilingual Semantic Adapter (MSA) maps language-specific representations into a shared navigation-semantic space. By jointly integrating structured graph reasoning with instruction critical semantic cues, the proposed approach significantly improves the agent ability to follow complex navigation instructions. On the validation-unseen splits, FIGR achieves 67 SPL on R2R and 64.8 sDTW on RxR, exceeding SPENav by 1 percentage point in SPL and PRET by 2.4 points in sDTW, respectively. |
10 pages, 4 figures |
| AirAnchor: Bridging Local and Global Spatial Information for Zero-Shot Aerial Vision-and-Language Navigation | 2026-09-08 | ShowAerial Vision-and-Language Navigation requires drones to follow natural-language instructions and navigate through complex urban environments. Accurate navigation relies on both local and global spatial information, which support immediate action grounding and long-horizon path planning, respectively. However, existing zero-shot methods typically operate at a single spatial scale, relying either on local representations constructed online from current observations or on global memories built offline from historical experience. To address this limitation, we propose AirAnchor, a new paradigm that bridges local and global spatial information through spatial anchors and integrates both into a shared navigation framework, enabling comprehensive spatial grounding for decision-making. AirAnchor consists of three core components: (1) Query-Driven Spatial Anchor Grounding, which identifies decision-relevant anchors from visual observations and organizes them into local spatial representations; (2) Persistent Object Spatial Memory, which incrementally maintains an object knowledge base as persistent global spatial memory and retrieves landmark-related spatial priors; and (3) a Spatially-Informed Navigation Agent, which explicitly integrates both local and global spatial information into an agentic framework for decision-making. Extensive experiments on AerialVLN demonstrate that AirAnchor substantially outperforms existing zero-shot baselines, validating the effectiveness and efficiency of the proposed paradigm. |
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| Air-Ground Collaborative Vision-and-Language Navigation via Shared Bird's-Eye Maps | 2026-09-08 | ShowAir-ground collaborative Vision-and-Language Navigation (VLN) pairs an unmanned aerial vehicle (UAV) with a global bird's-eye view and an unmanned ground vehicle (UGV) with a local first-person view, yet the setting remains largely unexplored: existing training-free methods solve single-agent tasks but offer no collaboration mechanism, and a recent CARLA-Air evaluation found no stable cooperative behavior across five state-of-the-art VLA models; naive semantic communication or bidirectional coupling even degrades performance. We establish AGC-VLN (Air-Ground Collaborative VLN), the first training-free baseline for air-ground collaborative VLN. The key insight is that training-free methods decompose navigation into VLM-based semantic reasoning and deterministic geometric execution, exposing a collaboration interface: the UAV's global view, over which it renders the UGV's reported pose and the VLM-anchored target as CAR/GOAL markers with distance labels, yielding a shared bird's-eye map. From this map, the UGV acquires global spatial context its first-person view cannot provide, plans a road-following path with a frozen VLM, and executes it under closed-loop control; in parallel, the UAV runs 3D-SPF, a spatial-search upgrade of SPF that localizes the target in the downward view and flies toward it. On 100 closed-loop episodes in CARLA-Air's Town10HD scene, AGC-VLN reaches a 77.0% joint success rate, a collaboration gain of +27.0% over the weaker individual agent (the UAV, 50.0%), and exceeds the strongest published single-agent baseline (Travel UAV, 53.0%) by 24.0 points, stemming from the complementarity of the UAV's global view and the UGV's road-following execution. Project page: https://github.com/ZSN2024/AGC-VLN. |
8 pages, 5 figures |
| One MLLM, One Call: Efficient Zero-Shot Vision-and-Language Navigation via Spatial-Aware Waypoints | 2026-09-06 | ShowVision-and-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to navigate unseen environments by following natural language instructions. Current zero-shot VLN-CE methods either rely on pre-trained waypoint predictors or require multiple queries to large models per step. To address prohibitive inference latency and computational overhead, we propose O2C-Nav, an efficient zero-shot navigation framework that calls only a single large model once per decision step. Our approach introduces a training-free structured waypoint generator and a novel abstract representation that projects sparse, history-aware candidate waypoints directly onto RGB images as visual markers. The MLLM selects a waypoint or generates a fallback target bounding box at each step, while a low-level Fast Marching Method (FMM) planner converts the selected target into an executable collision-free path. This paradigm provides the model with concrete spatial perception and explicit memory while significantly reducing the visual processing load. Extensive evaluations on the R2R-CE and RxR-CE benchmarks demonstrate that O2C-Nav outperforms current state-of-the-art zero-shot methods, highlighting its great potential for real-time robotic deployment. Code is available at https://github.com/kkpsq/O2C-Nav-Code. |
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| VerNav: Verifier-First Low-Latency Vision-and-Language Navigation | 2026-09-01 | ShowVision-and-Language Navigation (VLN) requires an agent to navigate through unseen 3D environments according to natural-language instructions. Explicit reasoning can improve instruction understanding and semantic grounding, but autoregressive generation at every step accumulates large decision-stage latency over multi-step navigation. We propose VerNav, a verifier-first framework for low-latency LLM-based VLN. The verifier reduces decision-stage latency by replacing per-step autoregressive generation with batched action verification, while an entropy-based adaptive generator is invoked only for uncertain decisions to produce compact state evidence. To further improve navigation performance with the verifier, we introduce a two-stage alignment scheme: (i) VPO improves local action-preference alignment in static verifier training, and (ii) step-level reinforcement fine-tuning provides dense progress rewards over multi-step navigation rollouts during dynamic task execution. Experiments on the Room-to-Room (R2R) benchmark show that the verifier-only decision path of VerNav achieves competitive navigation performance among representative LLM-based VLN agents while reducing average decision-stage LLM latency per step by more than |
9 pag...9 pages, 7 figures, 5 tables |
| CGFM-Nav: Cognitive Graph-Field Memory for Semantic-Guided Lifelong Multimodal Embodied Navigation | 2026-08-29 | ShowVision-and-Language Navigation (VLN) requires agents to reason over accumulated observations while continuously exploring unseen regions. However, existing environment representations often struggle to jointly support explicit semantic memory and continuous exploration guidance. To address this challenge, we propose Cognitive Graph-Field Memory (CGFM), a persistent multimodal scene representation that couples explicit relational memory with continuous spatial intuition. CGFM organizes objects, spatial relations, and visual observations into a multimodal scene graph, enabling target retrieval and long-horizon reasoning across navigation tasks. When no reliable target match is identified, graph-based evidence is projected into a goal-conditioned semantic-frontier field to guide exploration toward semantically promising frontiers and regions. Building upon CGFM, we introduce CGFM-Nav, a foundation-model-based framework for lifelong multimodal navigation that integrates task-relevant subgraph selection, VLM reasoning, and verification feedback into a closed decision loop. Preliminary experiments on GOAT-Bench show that, under the same Qwen3-VL-8B backbone, CGFM-Nav improves the overall success rate from 53.2% to 63.0% and SPL from 30.0% to 39.6%, demonstrating the effectiveness of combining explicit semantic memory with semantic-guided exploration. |
5 pages, 2 figures |
| IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes? | 2026-08-25 | ShowAgricultural robots are playing as important roles across a wide range of tasks, nevertheless, they are still mainly depending on manual operations or fixed railways for moving. The A2A benchmark and the AgriVLN method pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, successfully navigating agricultural robots from starting points to target positions following natural language instructions. However, we observed that almost all the prior VLN methods adopted an ideal assumption: The given instructions themselves were correct. This assumption did not align with the realistic scenarios, because anybody might say an instruction with mistakes, which raised us a question: If an instruction had a mistake, could an agricultural VLN agent be aware of it? To answer this question, we propose the A2A-MI benchmark, in which we follow A2A as the foundation benchmark and insert three classes of instruction mistakes. We use it to evaluate several state-of-the-art agricultural VLN agents, then observe sufficient drops across all of them, such as AgriVLN decreases SR by 57% in average and increases NE by 9% in average, from which we suggest the lacking awareness on instruction mistakes. To address this problem, we propose the IMAC module analyzing the instruction and image, to reason whether the instruction has mistakes and attempt to correct them when needed. We integrate it into the AgriVLN backbone to build our IMAC-AgriVLN method, successfully saving SR from 0.10 to 0.14 and NE from 4.81 m to 4.79 m, which demonstrates the effectiveness of IMAC on strengthening the robustness against instruction mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN. |
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| Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation | 2026-08-22 | ShowBenefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data. |
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| SUM-AgriVLN: Spatial Understanding Memory for Agricultural Vision-and-Language Navigation | 2026-08-20 | ShowAgricultural robots are emerging as powerful assistants across a wide range of agricultural tasks, nevertheless, they are still heavily relying on manual operations or fixed railways for movement. The A2A benchmark and the AgriVLN method pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, successfully navigating agricultural robots from starting points to target positions following natural language instructions, while we observed a limitation: In practical agricultural scenarios, users often give repetitive instructions, but AgriVLN treats every instruction as an independent episode, overlooking the potential to use past spatial memories to assist present episodes. To address this limitation, we propose the SUM module, which executes spatial understanding via 3D reconstructions and saves spatial memories via 2D representations from the past, thereby assisting the decision-maker to recall the spatial characteristics of the scenes in the present. We integrate it into the AgriVLN backbone to build the SUM-AgriVLN method. When evaluated on A2A, it effectively improves SR from 0.47 to 0.54 with only slight sacrifice on NE from 2.91 m to 2.93 m, demonstrating the state-of-the-art performance in the agricultural VLN domain. Code: https://github.com/AlexTraveling/SUM-AgriVLN. |
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| HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions | 2026-08-18 | ShowVision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous spaces, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness constraints. Our contributions are: (i) a standardized task and metrics capturing both goal accuracy and personal-space adherence; (ii) HAPS 2.0 dataset and simulators modeling multi-human interactions, outdoor contexts, and finer language-motion alignment; (iii) benchmarks on 16,844 socially grounded instructions, revealing sharp performance drops of leading agents under human dynamics and partial observability; and (iv) real-world robot experiments validating sim-to-real transfer, with an open leaderboard enabling transparent comparison. Results show that explicit social modeling improves navigation robustness and reduces collisions, underscoring necessity of human-centric approaches. By releasing datasets, simulators, baselines, and protocols, HA-VLN 2.0 provides a strong foundation for safe, human-aware navigation research. |
Accep...Accepted to IROS 2026. 35 pages, 20 figures, website: https://uwmilab.github.io/HA-VLN-webpage/ |
| Language-Guided Generation for Personalized Inspection Planning | 2026-08-17 | ShowWe propose a training-free, Vision-Language Model (VLM)-guided approach for efficiently generating trajectories to facilitate target inspection planning based on text descriptions. Unlike existing Vision-and-Language Navigation (VLN) methods designed for general agents in unknown environments, our approach specifically targets the efficient inspection of known scenes, with widespread applications in fields such as medical, marine, and civil engineering. Leveraging VLMs, our method first extracts points of interest (POIs) from the text description, then identifies a set of waypoints from which POIs are both salient and align with the spatial constraints defined in the prompt. Next, we interact with the VLM to iteratively refine the trajectory, preserving the visibility and prominence of the POIs. Further, we solve a Traveling Salesman Problem (TSP) to find the most efficient visitation order that satisfies the order constraint implied in the text description. Finally, we apply trajectory optimization to generate smooth, executable inspection paths for aerial and underwater vehicles. We have evaluated our method across a series of both handcrafted and real-world scanned environments. The results demonstrate that our approach effectively generates inspection planning trajectories that adhere to user instructions. |
8 pages, 6 figures |
| FlowDec: Temporal Conditional Flow Decorruptor for Robust Continuous Vision-Language Navigation | 2026-08-17 | ShowVision-and-Language Navigation in Continuous Environments (VLN-CE) requires agents to follow natural-language instructions in unseen scenes. While Large Models (LMs) have advanced VLN-CE, their performance remains severely degraded by real-world visual corruptions, a critical yet underexplored domain constraint. We introduce Temporal Conditional Flow Decorruptor (FlowDec), a novel image restoration framework tailored for LM-based VLN-CE. FlowDec integrates a hybrid temporal conditioning strategy to align the generative flow path with historical context and employs action-centroid guided filtering to dynamically assess and integrate outputs. Extensive experiments demonstrate that FlowDec outperforms state-of-the-art decorruption methods in both navigation accuracy and generation latency. Our approach establishes a robust, efficient paradigm for resilient embodied navigation in unpredictable real-world conditions. |
Accep...Accepted by ECCV 2026 |
| DaViNCi: A Dataset Towards Outdoor Vision-and-Language Navigation with Continuous Actions and Dynamic Elements | 2026-08-12 | ShowVision-and-Language Navigation (VLN) has progressively expanded from indoor to outdoor environments. However, existing outdoor VLN datasets still rely on fixed discrete topological graphs for construction. It fails to align with the rapidly changing real-world outdoor environments and impedes the sim-to-real transfer of VLN agents. To address this limitation, we propose DaViNCi (\textbf{D}yn\textbf{a}mic \textbf{Vi}sion-and-Language \textbf{N}avigation in \textbf{C}ont\textbf{i}nuous Environment), the first outdoor VLN dataset that simultaneously introduces both continuous and dynamic factors. The agent not only moves in the outdoor environment using continuous actions but is also required to handle unpredictable dynamic elements. The dataset encompasses six distinct maps with a total of 6,933 trajectories. Through comprehensive comparative experiments, we find that the success rate on DaViNCi decreased by more than 10% in discrete environments compared to previous datasets. And there is an even greater decline in continuous settings, demonstrating the challenge of DaViNCi. Furthermore, we clarify the impact of action granularity and dynamic elements. These results demonstrate the practical value of DaViNCi in advancing outdoor VLN toward more realistic environments. The website is https://xzh0312.github.io/DaViNCi/. |
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| From Routes to Steps: Separating Semantic Progress from Local Execution in Vision-and-Language Navigation | 2026-08-04 | ShowVision-and-Language Navigation (VLN) requires an agent to follow a route-level instruction by executing its constituent steps from egocentric visual observations. Existing VLM-based navigators typically supervise both capabilities through next-action prediction alone, making progress-tracking errors difficult to distinguish from execution errors. When an agent deviates from the route, a corrective action label may recover the next movement but does not indicate whether the agent selected the wrong sub-instruction or failed to execute the correct one. Consequently, the agent may continue making decisions from an erroneous progress state. To resolve this ambiguity, we propose \textbf{Route2Step}, a framework that decouples semantic progress tracking from action generation through an explicit step-level interface. The Instruction Analysis Module ($\mathcal{M}{\mathrm{IA}}$) predicts this state from the global instruction and visual history. Conditioned on the predicted state and recent observations, the Action Generation Module ($\mathcal{M}{\mathrm{AG}}$) generates local action chunks. To supervise the progress state without manual temporal labels, E-SPA, a step-alignment procedure, associates sub-instructions with their corresponding portions of route-level demonstrations. These alignments enable state supervision for incorrect progress estimates, while direct action supervision is reserved for rollout groups that repeatedly fail under the correct active sub-instruction. On R2R-CE, Route2Step improves SR from 48.1% to 55.3% and SPL from 43.3% to 48.2%, using 190K state-level corrective samples while requiring only 11.5K directly action-supervised states. Experiments in real-world indoor and outdoor environments further demonstrate the practical applicability of Route2Step. The project page is: https://sisyphus-hxy.github.io/Route2Step/. |
16 pages, 9 figures |
| CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning | 2026-08-03 | ShowTarget-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Trajectories in VLA Policies | 2026-09-17 | ShowAction chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon. During a rollout, different task stages may require different levels of action continuity, control precision, and closed-loop feedback, making a fixed horizon unable to accommodate changing control requirements. We propose \textbf{GeoAAC}, a geometry-based adaptive action chunking method for flow-based VLA policies that adjusts the action horizon according to the reliability of the current action prediction. We show that the geometry of Flow Matching denoising trajectories provides process-level information for characterizing prediction reliability, with geometric variation across action prefixes remaining positively correlated with predictive uncertainty. GeoAAC uses this prefix-wise geometry to construct a horizon-wise geometric profile and adaptively determine the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and π0.5 on LIBERO, LIBERO-Pro, RoboCasa365, and real-world manipulation tasks show consistent improvements over fixed-action-horizon baselines and existing adaptive methods, including up to 8.7 percentage points in simulation and an increase in average real-world success rate from 53.3% to 74.4%. |
9 pag...9 pages, 6 figures. Submitted to the IEEE International Conference on Robotics and Automation (ICRA) 2027 |
| HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface | 2026-09-17 | ShowLarge-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy inference and triggers collection when their discrepancy indicates an out-of-distribution region. In a separate feedback loop, low online advantage predictions identify essential segments for refining a progress-based advantage estimator. The updated estimator then guides advantage-conditioned behavioral cloning using a balanced mixture of base demonstrations and new policy data. This design preserves the iterative and policy-aware nature of human-in-the-loop learning while decoupling data collection from robot deployment. Experiments on four real-world tasks spanning long-horizon and precise manipulation show that HIL-UMI achieves consistent improvement over SFT and benefits from both targeted collection and advantage refinement. Moreover, HIL-UMI outperforms HG-DAgger on Clean Up Table with lower per-frame collection time, suggesting a scalable path for VLA post-training across operators and locations. |
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| SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Manipulation | 2026-09-17 | ShowVision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to predict a target pose for each planned motion, and learns this predictor without additional demonstrations introduced into the system by using what was already learnt by the large VLA. We evaluate SkipVLA with three VLAs on 13 LIBERO tasks in simulation and three pick-and-place tasks on a physical 6-DoF YAM arm, demonstrating up to 2.5x faster task completion and significantly lower energy consumption while achieving the same task success rate. |
This ...This work has been submitted to the IEEE for possible publication |
| M2Tok: Multi-head Multi-codebook Discrete Action Tokenization for Vision-Language-Action Models | 2026-09-17 | ShowRecent advancements have successfully adapted autoregressive language models to process multimodal signals, such as images and actions. Since raw action signals are continuous, effective tokenization is essential to map high-dimensional inputs into compact discrete tokens for autoregressive processing. However, existing discrete action tokenizers often suffer from high reconstruction loss, failing to preserve the fine-grained dynamics required for precise control. This "discretization bottleneck" significantly limits the performance ceiling of downstream Vision-Language-Action (VLA) models. To address this, we propose ${M}^2$Tok, a Multi-head Multi-codebook Action Tokenizer designed to minimize reconstruction error and enhance policy performance. Our approach introduces two key structural innovations: (1) we decompose the latent action features into multiple heads, enabling the model to implicitly align specific heads with distinct action dimensions; (2) we assign independent codebooks to each head for quantization. By leveraging the combinatorial nature of multiple codebooks, we significantly expand the representational expressivity of the tokenizer, leading to substantially lower reconstruction loss compared to previous methods. We evaluate the ${M}^2$Tok-based VLA on the RoboTwin, Simpler-Env, and 3 zero-shot real-world tasks. Experimental results demonstrate our method not only achieves superior reconstruction fidelity but also significantly boosts the success rate of VLA models. Comprehensive ablation studies further confirm the effectiveness of the multi-head and multi-codebook mechanisms. Code is available at https://github.com/cpaaax/M2Tok. |
ECCV 2026 |
| TraceFlow: Guiding Frozen Flow-Matching Robot Policies with Success and Failure Traces | 2026-09-17 | ShowA vision-language-action (VLA) policy with a flow-matching action expert generates each action chunk (a short command sequence) by integrating a learned velocity field; once its weights are fixed, the success or failure of an earlier rollout cannot change the chunk generated now. Concurrent test-time methods give a frozen policy such an input from retrieved successes, a learned critic, a verifier, or a dynamics model, but none uses the robot's own failed rollouts as negative evidence with nothing but a terminal outcome bit. We introduce TraceFlow, a progress-aligned guidance field that turns the action densities of retrieved successful and failed rollouts into a bounded correction to a frozen flow-matching action expert, using one terminal outcome bit per rollout and no other label. Its TraceBank stores traces, time-ordered state-action records with a terminal label, starts from the target-task training traces, and later admits the deployed robot's own rollouts. On an ordered real-robot packing task the base completes 21 of 50 trials in order, TraceFlow 39, and one stacking round without any weight update 47, with wrong-sequence episodes falling from 20 to 0. In simulation the gain is selective: with per-suite selected settings, TraceFlow raises RoboMemArena Sequence from 78.92% to 91.50% task success and Transferring from 54.41% to 62.00% at stacking round 2, leaves the 26-task aggregate unchanged, lowers Counting and Occlusion by 1.12 and 1.42 points, and changes LIBERO-Plus (Long) by +1.27 points (p = 0.0733). Stacking gains are finite, every branch peaking before round ten, and the bank's success-to-failure ratio predicts no retrieval allocation. |
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| Teach and Grow: An Agent-Centered Architecture for General Robot Learning | 2026-09-17 | ShowVision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top . |
Accep...Accepted by The International Journal of Robotics Research (IJRR 2026). Project page: https://hear.irmv.top |
| Q-VGM: Q-Guided Value-Gradient Matching for Offline-to-Online RL of Flow-Matching VLA Policies | 2026-09-17 | ShowWe propose Q-Guided Value-Gradient Matching (Q-VGM), an offline-to-online RL method for fine-tuning flow-matching vision-language-action policies with a learned critic. Directly applying critic gradients to flow policies requires backpropagation through the multi-step denoising process (BPTT), which is costly and unstable at VLA scale. Motivated by an optimal-control view of denoising, we derive a local approximation connecting clean-action value gradients to local velocity corrections at late denoising steps. Q-VGM uses this connection to construct critic-guided targets for fine-tuning the pretrained action expert through velocity matching. Gradients pass only through local velocity predictions, avoiding backpropagation through the denoising trajectory. An action-sensitive chunk critic is trained with IQL offline and TD learning online. On LIBERO, Q-VGM improves the few-shot-SFT four-suite average from 84.6% to 90.7% offline using 150 policy rollouts per suite, and reaches 98.4% after online training. Compared with on-policy RL, Q-VGM achieves 5.3x higher sample efficiency on average across four LIBERO suites, measured by the episode budget for 95% rollout success rate. On three real-world bimanual tasks, offline Q-VGM improves average success from 66.7% to 98.3%. |
Revis...Revised manuscript. 8 pages, 4 figures, 6 tables |
| How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026 | 2026-09-17 | ShowHow can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment. |
10 pa...10 pages, 4 figures, 3 tables |
| Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation | 2026-09-17 | ShowVision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023 |
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| Co-VLA: Consensus-based Federated Training for Vision-Language-Action Models | 2026-09-17 | ShowVision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers~(ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings. |
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| PonderPounce: A Pretrained MLLM as an Episode Context Engine for Robot Control | 2026-09-17 | ShowMultimodal large language models (MLLMs) can integrate long visual histories and infer behavior from a few examples, yet vision-language-action models rarely use this capacity as episode memory. Instead of a purpose-built memory module, PONDERPOUNCE reuses an MLLM's native causal context. PONDER, a pretrained System 2 MLLM, integrates episode history and demonstrations to produce continuous cognition. POUNCE, a System 1 action model, asynchronously conditions control on the newest cognition and its age. Both are jointly trained end to end without separate bridge pretraining. Optimized per-call inference on an H100 achieves p50 latencies of 78 ms for cognition-only refresh and 25 ms for action-model invocation. On RoboMME, PONDERPOUNCE achieves 60.83% success at the base data scale and 75.54% with 9x data, compared with 44.51% and 57.88% for FrameSamp+Modul. At base scale, scaling PONDER from 0.8B to 9B adds 6.71 percentage points with the POUNCE architecture unchanged. A separately trained 9B PONDER without execution history achieves only 26.21% under matched supervision. PONDERPOUNCE also achieves 12.5% success on RoboCasa-DC and demonstrates real-world applicability on four tasks under asynchronous execution, with 60.98% mean success versus 40.67% for FrameSamp+Modul. |
Proje...Project page: https://worv-ai.github.io/ponderpounce/ |
| Uni-LaDiR: Latent Diffusion Unifies Multimodal Reasoning | 2026-09-17 | ShowMultimodal reasoning requires models to draw on information from multiple modalities throughout the reasoning process. Yet existing methods often concatenate modality-specific thought tokens in a single sequence, leaving the model to bridge representational differences as it reasons across modalities. We introduce Uni-LaDiR (Unified Latent Diffusion Reasoner), a framework that brings these thoughts into a shared latent space for reasoning. A unified encoder maps teacher reasoning steps from different modalities into shared thought tokens, trained to preserve the information needed for later reasoning steps and the final answer or action. Because the same context can support multiple valid next steps, we use diffusion to predict the next block of thought tokens from the input and preceding blocks. Jointly training the encoder and diffusion reasoner with shared model weights encourages thought tokens to be both useful for the task and predictable from the available context. At inference, the model generates these tokens without teacher observations. Across eleven vision-language model (VLM) benchmarks and two vision-language-action (VLA) suites, Uni-LaDiR achieves relative gains over the strongest evaluated baselines of 7.3% on visual reasoning tasks and 6.1% on robot manipulation tasks. |
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| LayerRoute: Action-Conditioned Mixture-of-Layers Routing for Vision-Language-Action Policies | 2026-09-17 | ShowVision-Language-Action (VLA) policies leverage pretrained vision-language models (VLMs) to guide action generation for robot control. VLMs provide hierarchical visual-semantic representations that evolve across layers, from local visual geometry to abstract, language-aligned semantics; different manipulation tasks may therefore require different mixtures of layer representations. Meanwhile, the action module maintains intermediate representations that evolve throughout action computation and may provide useful information for subsequent decisions. However, existing VLA interfaces offer limited flexibility in representation access: VLM information is exposed through fixed layer assignments for each action layer, while intermediate action states are only propagated implicitly through residual streams without explicit reuse. We introduce LayerRoute, an action-conditioned representation routing interface that enables adaptive access to VLM layers and action representations. The Layer Mixture Router dynamically forms mixtures of cached VLM representations, while Action-State Reread reuses earlier action representations. Across diverse simulation and real-world benchmarks, LayerRoute consistently improves StarVLA-$π$ and |
15 pa...15 pages, 7 figures, 16 tables, including appendix |
| Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies | 2026-09-17 | ShowVision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6% mean success against 56.9% for GR00T N1.7 and 54.6% for |
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| Beyond Patch Removal: Persistent Adversarial Effects in Vision-Language-Action Policies | 2026-09-17 | ShowAdversarial patches to Vision-Language-Action (VLA) policies can cause both immediate action corruption and persistent state effects that remain after the patch is removed. Existing evaluations largely focus on continuous attacks and do not separate these two effects. We introduce a state-restoration protocol that removes the patch at matched action-chunk boundaries and measures subsequent recoverability under the same remaining step budget. Clean, random-patch, deviation-matched, and fixed-direction controls distinguish adversarial effects from occlusion, action-error magnitude, and directional persistence. We also evaluate a recovery adapter trained on attack-induced states under controlled intervention latency. On OpenVLA-OFT with EDPA attacks, only 36.2% of LIBERO-Long episodes remain recoverable after five chunks, compared with 89.9% and 87.0% for the deviation-matched and fixed-direction controls. Similar persistent effects are observed on autoregressive OpenVLA. The recovery adapter improves recovery from 7.7% to 47.4% at one-chunk latency, but its benefit decreases substantially with delayed intervention. These results show that adversarial effects can persist after patch removal and that timely intervention is critical for recovery. |
8 pages, 2 figures |
| Explicit Language Memory for Long-Horizon Planning in Vision-Language-Action Models | 2026-09-17 | ShowVision-language-action (VLA) models provide a unified paradigm for connecting visual perception, language understanding, and robotic control. However, existing VLA models still face major challenges in long-horizon tasks: sparse expert demonstrations constrain cross-task compositional generalization; the non-Markovian nature of long-horizon tasks makes it difficult for policies conditioned only on current observations to maintain temporal consistency; limited closed-loop error correction allows execution errors to accumulate; and end-to-end action fine-tuning may weaken the high-level semantic representations of vision-language model (VLM) backbones. To address these issues, we propose a hierarchical long-horizon VLA architecture with an explicit language-memory module. The central idea is to convert discrete temporal observations into a coherent textual memory sequence with temporal logic. The system is decoupled into a high-level VLM and a low-level VLA: the high-level VLM performs semantic reasoning through a visual question answering training paradigm, while the low-level VLA executes precise continuous control conditioned on subtask instructions and visual observations. The high-level VLM recursively updates both language memory and subtask instructions using the previous memory as a contextual anchor, enabling persistent temporal tracking and dynamic correction during long-horizon execution. We evaluate the proposed method in multiple simulation environments and conduct sim-to-real experiments on a real robotic platform. The results demonstrate that explicit language memory improves the success rate and robustness of VLA models on complex long-horizon tasks while providing an interpretable semantic account of the decision process. |
This ...This submission has been withdrawn by the authors, because the manuscript was uploaded to arXiv without the awareness of the remaining co-authors |
| Towards High-DoF Dexterous Manipulation through VLA Post-Training | 2026-09-17 | ShowImitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training. Dexterous hands make this adaptation particularly difficult: their broad behavioural repertoire and high degree of freedom create a large and structured action space. Three obstacles are central: open-source VLAs do not natively provide an action interface for high-DoF hands; gesture mismatch during human-gated DAgger takeover creates command discontinuities and contaminates corrective trajectories; and reinforcement learning in the raw joint space is sample-inefficient. We present a unified four-step post-training pipeline comprising a learned temporal hand-action codec, supervised fine-tuning, DAgger, and real-world residual reinforcement learning. The codec adapts a pretrained VLA to absolute dexterous-hand commands. Buffered rollback, pose alignment, and smooth command blending enable continuous, task-relevant DAgger corrections, while latent residual RL confines exploration to coordinated hand motions captured by the codec. We evaluate the pipeline on five diverse real-world tasks spanning bimanual transfer, in-hand reorientation, and tool use. Within the reported post-training budgets, the resulting policies achieve 100% success on every evaluated task over 20 trials per task. These results provide a practical path for adapting VLA foundation models to reliable real-world dexterous manipulation. |
29pages, 10 figures |
| Prompt-Driven Exploration | 2026-09-17 | ShowExploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject stochasticity in the action space, but such jitter only yields rollouts close to the original. Escaping a weak policy often requires global perturbations that action noise cannot produce. Large language models (LLMs) and vision-language-action (VLA) models offer a pathway: they condition the policy on a natural language prompt, and since the rollout follows from it, modifying the prompt induces global changes. The challenge is finding prompts that induce useful global changes. With a weak policy that rarely succeeds, reward is too sparse to select on. Our idea is to refine prompts from the rollouts themselves: a vision-language model (VLM) reasons over the rollout video, diagnoses how the policy responded, and rewrites the prompt to elicit better behavior next time. This procedure resembles posterior sampling, a classical RL exploration framework, at the level of prompts: the VLM maintains an implicit distribution over useful prompts and updates it from observed rollouts. We call this strategy Prompt-Driven Exploration (PDE). Across manipulation and reasoning tasks, PDE enables RL to learn successful policies even from zero-reward starts, and improves sample efficiency more broadly. Our website is available at https://xinyunsunshine.github.io/prompt-rl. |
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| Not All Layers Need Tuning: Diagnosing and Directing Adaptation in Vision-Language-Action Models | 2026-09-17 | ShowFine-tuning a Vision-Language-Action (VLA) model for a new deployment environment is expensive, yet most methods apply uniform-capacity adapters to every network region as if every region requires equal adjustment. This paper tests that assumption on five architecturally diverse VLAs (OpenVLA-OFT, |
9 pag...9 pages, 7 figures, 7 tables |
| WorldContact: A Contact-Centric World Model for Scalable Robot Learning | 2026-09-17 | ShowAdapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a |
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| JEPA-Anything: Learning Predictive Models across Different Worlds | 2026-09-17 | ShowWorld modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines, JEPA-Anything improves reported metrics on all 10 dynamics tasks and reduces single-intervention prediction error on Interventional Pong by 34.8%. It achieves the lowest one-step and 100-step molecular errors among compared methods in all four systems. Beyond prediction, a factor-nominated biological intervention receives experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice; latent orbital modes recover the Keplerian scaling exponent with a fitted slope of -1.4991. These results support a common factorized predictive principle across heterogeneous worlds, connecting world modeling with intervention and experimentally grounded scientific discovery. Code: https://github.com/Gen-Verse/JEPA-Anything |
Code:... |
| Robotic Video World Models: A Survey of Applications, Research Challenges, Future Directions | 2026-09-17 | ShowVideo world models have emerged as promising candidates for high-fidelity world models, offering the potential to synthesize high-quality videos capturing fine-grained interactions between agents and their environments conditioned on multi-modal user inputs. Their impressive capabilities address many of the long-standing challenges faced by physics-based simulators, driving broad adoption in many problem domains, e.g., robotics. For example, video models can generate photorealistic, physically consistent deformable-body simulation without making prohibitive simplifying assumptions, which is a major bottleneck in physics-based simulation. Moreover, video models can serve as foundation world models that capture the dynamics of the world in a fine-grained and expressive way. They thus overcome the limited expressiveness of language-only abstractions in describing intricate physical interactions. However, despite their potential, video models still generate physics-violating future predictions, often manifesting as hallucinations. In this survey, we provide a review of video models and their applications as embodied world models in robotics, including efficient data generation and policy learning, dynamics and rewards modeling in reinforcement learning, policy evaluation, and visual planning. Further, we highlight important challenges hindering the trustworthy integration of video models, such as poor instruction following, hallucinations like violations of physics, unsafe content generation, in addition to significant data and compute overhead. We present potential future directions to address these open research challenges to motivate research and ultimately facilitate broader applications, especially in safety-critical settings. We provide a curated bibliography at https://github.com/irom-princeton/awesome-robotics-video-world-model-papers . |
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| DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation | 2026-09-17 | ShowLearning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models. |
Accep...Accept to IROS 2026 Workshop RoBoWoMo (Lightning Talk) |
| Semantic SLAM in Precision Agriculture using Bayesian Inference | 2026-09-17 | ShowThis paper presents a real-time semantic world modeling framework specialized for precision agriculture using autonomous robots. The framework combines probabilistic mapping of objects and their semantic attributes, updated through Bayesian inference, with a graph-based Simultaneous Localization and Mapping (SLAM) approach implemented using |
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| WorldRoamBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models | 2026-09-17 | ShowDespite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldRoamBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldRoamBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications. |
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| Astronex-World 1.0: Real-Time Interactive World Model Foundation | 2026-09-17 | ShowWe present Astronex-World 1.0, an open controllable video world-model foundation. Given a text prompt (text-to-video) or an initial observation (image-to-video), the model predicts future visual states under frame-aligned camera trajectories, continuous actions, and an embodiment identifier, and accepts text events inserted at a specified position of a rollout. The family provides a bidirectional model for full-context generation and a causal model with block-causal attention and cross-block KV caching for persistent generation, both built on the Wan2.2-TI2V-5B prior. PRoPE injects camera intrinsics and extrinsics, while a 64-dimensional action stream modulates every Transformer layer. A five-stage training path develops bidirectional camera and action control, converts the backbone to block-causal generation, distills a few-step student, restores mixed-domain dynamics, and applies asymmetric DMD/DMD2 distribution matching. The causal model generates 832x480 video at 24 fps. All five training stages run on two NVIDIA L20 48 GB GPUs, and the causal model streams in real time on one. It scores 73.5 on WBench Navi and 70.0 on WBench Full. On Full, this 5B model is above the 13.6B LongCat-Video and the 14B Helios, within one point of the 22B LTX-2.3, and above YUME 1.5, which is post-trained from the same 5B prior on NVIDIA A100 GPUs. The reserved action input and output interfaces allow post-training for embodied intelligence and autonomous driving. |
Techn...Technical report. 25 pages, 13 figures, 10 tables. Project page: https://world.astronex.com.cn ; Code: https://github.com/Astronex-Robotics/Astronex-World ; Weights: https://huggingface.co/Astronex-Lab/Astronex-World |
| Learning to Theorize the World from Observation | 2026-09-17 | ShowWhat does it mean to understand the world? Contemporary world models often operationalize understanding as accurate future prediction in latent or observation space. Developmental cognitive science, however, suggests a different view: human understanding emerges through the construction of internal theories of how the world works, even before mature language is acquired. Inspired by this theory-building view of cognition, we introduce Learning-to-Theorize, a learning paradigm for inferring explicit explanatory theories of the world from raw, non-textual observations. We instantiate this paradigm with the Neural Theorizer (NEO), a World Theory Model, that induces latent programs as a learned Language of Thought and executes them through a shared transition model. In NEO, a theory is represented as an executable, compositional program whose learned primitives can be systematically recombined to explain novel phenomena. Experiments show that this formulation enables explanation-driven generalization, allowing observations to be understood in terms of the programs that generate them. |
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| Feeling Terrain Before Crossing: World Models for Off-Road Navigation | 2026-09-17 | ShowNavigation world models plan by foresight, predicting the future that each candidate action sequence produces and selecting the best, rather than mapping observations to actions directly. Unlike urban settings where a predicted scene is a sufficient proxy, off-road navigation hinges on the robot--terrain interaction, so the prediction must cover not only what the camera will see but what the robot will feel. However, existing scene-focused models do not predict how much the robot will slip, tilt or shake along a planned trajectory. Proprioception captures these dynamics directly and, when used as input, improves the prediction of the physical future. We present Feel-WM, the first off-road navigation world model that conditions on proprioception and predicts what the robot will feel alongside what the camera will see. The physical future takes the form of a future proprioceptive state and a failure risk, both learned from the robot's own experience without human labels. The planner rolls out the physical future alongside the scene and weighs the predicted failure risk against goal similarity in a separable score. Experiments on real off-road data and in simulation demonstrate that Feel-WM outperforms visual-only navigation world models in open-loop planning and closed-loop rough-terrain navigation across wheeled and legged platforms. Deployed on a Husky on mountain trails, Feel-WM plans onboard, predicts rough ground ahead and steers around it, completing courses that an end-to-end policy fails. |
8 pages, 6 figures |
| GigaBrain-WBC-0.5: A Behavior World Model for Robust Humanoid Whole-Body Tracking with Environment Interaction | 2026-09-17 | ShowGeneral-purpose motion trackers enable humanoid robots to follow diverse whole-body motions while maintaining balance, but are trained only on flat ground, failing to exploit bipedal mobility over complex terrain. Cross-terrain controllers, meanwhile, are task-specific or accept only low-dimensional locomotion commands. We introduce InterTrack, the first behavior world model (BWM) for robust whole-body tracking with environment interaction. Its Transformer jointly predicts the next action, state, and behavior distribution, learning environment-conditioned dynamics. To scale interaction training data, an automatic annotation pipeline reconstructs 3D support geometry from retargeted motions. At deployment, the policy handles commands implausible in the current environment in a "best-effort" manner. Quantitatively, InterTrack achieves an 81.3% success rate on terrain interaction (4.3 times the best evaluated baseline) and a 99.3% fall-recovery rate, while also improving free-space tracking and outperforming three leading tracking baselines across all of these regimes. To our knowledge, we provide the first demonstration of real-time cross-terrain whole-body teleoperation on a humanoid robot, alongside object interaction, stable responses to missing supports, and robust recovery from falls. |
Techn...Technical report. Project page: https://shepherd1226.github.io/gigabrain-wbc-0.5/ |
| Conservation Buys Stability and Factoring Buys Counterfactuals in Physical World Models | 2026-09-17 | ShowA learned simulator can reproduce its training conditions accurately yet fail in two distinct ways once those conditions change. Over long rollouts, small errors accumulate until the trajectory drifts away from physically plausible behavior; under an intervention on a physical parameter, the model may continue to follow the law seen during training rather than the intervened one. We show that these two failures require different structural remedies. Evolving a learned energy with a symplectic integrator preserves the geometry of the conservative dynamics and keeps rollouts bounded and physically meaningful for up to |
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| Long-Horizon Consistent and Interaction-Aware World Models for Multi-Style End-to-End Driving | 2026-09-17 | ShowEnd-to-end autonomous driving has increasingly adopted world model-based reinforcement learning frameworks to improve learning efficiency through \textit{imagined rollouts}. However, existing world models suffer from three key limitations: temporal inconsistency in long-horizon imagined rollouts, inadequate modeling of ego-environment interactions, and limited adaptability to diverse driving styles. To address these challenges, we propose \textit{StyleDrive}, a world-model-based learning framework that jointly enforces long-horizon consistency, explicitly disentangles interactive traffic states, and supports multi-style policy optimization within a unified learning paradigm. First, we introduce a temporal consistency regularization that integrates historical latent states through gated cross-attention, stabilizing long-horizon imagined rollouts and mitigating error accumulation. Second, we design an explicit state disentanglement module that separates ego-relevant from ego-irrelevant interactive states, enabling more interpretable and efficient decision-making in complex traffic scenarios. Third, we enable multi-style driving behaviors through Group Relative Policy Optimization, which replaces per-step reward optimization with trajectory-wise relative advantages, reducing reward variance and supporting diverse driving styles without retraining. We evaluate StyleDrive on the Bench2Drive closed-loop driving benchmark, achieving a driving score of 88.44 (+17.08 over the previous best world model-based method) and a success rate of 66.82 (+16.58). Furthermore, we deploy StyleDrive on a real automated guided vehicle platform and demonstrate promising sim-to-real transfer capability in dynamic driving scenarios. |
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| WorldContact: A Contact-Centric World Model for Scalable Robot Learning | 2026-09-17 | ShowAdapting robots to new objects and tasks requires interaction experience that can be costly to obtain. We present WorldContact, a contact-centric world model for deformable-object manipulation, constructed from a limited set of high-quality trajectories to generate additional training data efficiently. It predicts object dynamics using larger time steps than the source numerical simulator, which requires small integration steps to resolve rapid motion and prevent interpenetration. We evaluate WorldContact across 16 shopping-bag manipulation tasks. State-rollout measurements on a single H100 GPU show a |
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| Continual Enterprise World Model Discovery in Dynamic Systems | 2026-09-17 | ShowIn an enterprise system, updating one field can set another, create a record, or start an approval. These effects are produced by business rules that are not built into the platform but written by each organization and revised over time. An agent working in such a system cannot predict the result of its own actions without knowing these rules. We study continual enterprise world model discovery, where an agent starts without knowledge of these business rules and discovers them by interacting with records and observing the outcomes. From those observations it builds a world model, which it revises as the rules change. To evaluate this, we introduce EnterpriseWorldShift, built on a live ServiceNow environment with nine tables, 25 hidden rules and 600 evaluation actions. It presents four versions of the same enterprise world, with the tables and records held fixed while a rule is modified, then added, then removed, so that discovery, revision, extension and retirement are each tested in turn. Our Continual Discovery Agent (CDA) builds such a model and carries it from one world to the next. It predicts the effects of the hidden rules more accurately than looking them up for each question, the approach taken by prior work, by up to 8.98 IoU points, and it answers from its own model without querying the running system. |
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| Clin-JEPA: A Multi-Phase Co-Training Framework for Joint-Embedding Predictive Pretraining on EHR Patient Trajectories | 2026-09-16 | ShowJoint-embedding predictive architectures (JEPA) learn representations by predicting in latent space, as in computer vision; retaining the action-conditioned predictor at inference turns them into latent world models, enabling planning in robotics (V-JEPA 2-AC). Bringing this design to EHR patient trajectories---a predictor that simulates a patient's trajectory in latent space---has not been explored. We use an LLM as the encoder, reading the hourly record as text, avoiding feature engineering and vocabulary harmonisation. But an LLM adapted by supervised fine-tuning does not organise its latent space around physiological dynamics, and freezing it to train the predictor, as in V-JEPA 2-AC, leaves the encoder unaware of the rollout signal: the predictor degrades under rollout. We instead co-train encoder and predictor under one latent-prediction objective, grounding the encoder in the dynamics its predictor must follow. Naïve co-training, however, is unstable: the untrained predictor drags the encoder toward collapse, and the predictor's rollout diverges as its target space moves. We present Clin-JEPA, a five-phase curriculum that stably co-trains an LLM encoder with a latent trajectory predictor on MIMIC-IV. Three evaluations support the design: (1) under 48-hour autoregressive rollout the co-trained predictor degrades least (predictor degradation $\times$1.06, against $\times$1.23--1.36 for two-stage designs and $\times$6.3--66 for curriculum ablations) while the co-trained encoder resolves the progression of patient state most sharply (largest state displacement); (2) the co-trained encoder separates deteriorating from stable patients in its latent space with Cohen's |
42 pa...42 pages, 7 figures, 18 tables. Code: https://github.com/Kamaleswaran-Lab/Clin-JEPA |
| Legislating World-Model-Based Planning with Legal Reasoning | 2026-09-16 | ShowAs robotic systems grow more general, legal norms are needed to integrate them into society. This paper extends the isomorphism problem of aligning legal source texts with their encodings, and measures two key challenges to robot normative control: (1) the grounding isomorphism gap, where perception error grounds false atoms for legal reasoning, and (2) the ontological isomorphism gap, where one legal conclusion admits many faithful translations into planning constraints. The paper introduces a legal planning stack that employs Defeasible Deontic Logic (DDL) to constrain a motion planner. The stack leverages learned world models to plan and to provide legal context, enabling ex ante governance that intervenes before an illegal action is executed. It was deployed on a simulated robot arm pushing a cube across a 3x3 grid. The findings were (1) the legislated agent abided substantially more often than the non-legislated one, and modeling perception uncertainty lifted abidance even further, (2) the legal reasoning ran efficiently at runtime and its verdicts were auditable, and (3) the stack adapted to exogenous signals and endogenous rule changes. Both gaps were measured: (4) world model and probe error corrupted the factual input for the DDL reasoner, and (5) a single law admitted several faithful metric interpretations yielding drastically different abidance. Thus, ex ante legislation functions as intended, and closing these gaps with a standardized mapping from the law to runtime constraints and improved fact grounding from perception will yield robust laws that align robot behavior with society's norms. Project page: https://dylanwaldner-cail.github.io/Legislated-Planner/. |
Proje...Project page: https://dylanwaldner-cail.github.io/Legislated-Planner/ |
| PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics | 2026-09-16 | ShowPredicting how deformable objects evolve under robotic manipulation is a longstanding challenge. Existing approaches typically rely on per-object optimization to fit material parameters, which can be slow and cannot generalize, while end-to-end learned alternatives extrapolate poorly and often violate basic physical structure. We present PhysCoRe, a physics-corrected residual world model that couples a differentiable Material Point Method (MPM) simulator with two feed-forward neural networks. A material refinement module, Material from Motion (MfM), infers per-particle elasticity from visual observations, grounding the simulator in object-specific physics. A residual correction module, Residual from Dynamics (RfD), learns the discrepancy and predicts corrections to the simulator's internal dynamics, absorbing systematic biases that the analytical model cannot capture. This design also supports online material identification on novel objects. MfM adapts from limited interactions, and its predictive uncertainty steers further exploration toward the regions where its estimate is least confident. Experiments on real deformable-object manipulation sequences show that PhysCoRe outperforms state-of-the-art baselines in prediction accuracy, and that its predicted confidence forms a reliable distribution across the object's geometry, providing a natural signal for future confidence-guided exploration. |
Websi...Website: https://lunarlab-gatech.github.io/PhysCoRe-website/ |
| GAVEL: Graph World Models for Verified and Efficient Long-Horizon LLM Task Planning | 2026-09-16 | ShowLarge language models (LLMs) provide a flexible interface for long-horizon robot planning, but generated plans often fail to respect embodiment constraints, recover from planning errors, or reason effectively under partial observability. We present GAVEL, a framework for verifying and repairing long-horizon LLM planning built around an explicit graph world model. The graph represents relevant object-relations, action pre-conditions and effects, and probabilistic beliefs over unobserved object locations. This model can predict the consequences of LLM-generated actions before execution, detect violations, and repair those whose corrections follow directly from the world model. This method also reserves LLM replanning solely for errors requiring semantic reasoning. For multi-task instructions, GAVEL reasons over distributions of possible object locations to reorder remaining subtasks and minimize expected search cost. We evaluate GAVEL on BEHAVIOR-1K across 100 single long-horizon tasks and 500 multi-task instructions. With Qwen3-8B, GAVEL improves single-task success from 41.2% to 91.8% and multi-task success from 19.9% to 92.6%. Distributional belief reasoning also reduces travel distance by approximately 5.4% compared with a static variant. These improvements show that an explicit graph world model harness can substantially improve the reliability and efficiency of long-horizon embodied planning across compact and frontier hosted LLM capabilities. |
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| PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics | 2026-09-16 | ShowWorld models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe. |
https... |
| Arti-JEPA: Adapting Video World Model to Real-Time MRI of the Vocal Tract for Speech-Production Analysis | 2026-09-16 | ShowReal-time MRI (rtMRI) captures the dynamics of the entire vocal tract during speech, but labeled data are scarce and the modality - single-slice, grayscale, low-resolution - differs substantially from the natural videos that video foundation models are trained on. We introduce Arti-JEPA, a joint embedding predictive architecture to model vocal tract rtMRI by continuing its self-supervised objective on about 62h of unlabelled vocal-tract videos, and evaluate the frozen representation on three tasks: cross-domain phoneme prediction (on typical speakers), fluent-vs-disfluent classification (a corpus containing stuttered speech), and characterizing pre/post-operative transfer (after partial glossectomy). Three key findings emerge. (1) A temporal video prior decisively outperforms per-frame image encoders, and latent prediction (V-JEPA) is at least as strong as pixel reconstruction (VideoMAE), with the edge on fine-grained phonemes. (2) Domain adaptation is \emph{task-dependent}: it roughly doubles cross-domain phoneme prediction |
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| Spectral-Target Physical Latent Structuring for JEPA-Style World Models | 2026-09-16 | ShowLatent world models have become increasingly popular as a method to predict and plan in latent space rather than pixel space. Recent architectures, such as LeWorldModel (LeWM), jointly train the encoder and predictor using regularization techniques like SIGReg to prevent representation collapse. Even with such regularization preventing representation collapse, we identify a new world model failure mode of physical representation laziness, particularly noted in highly dynamic environments. For these lazy cases, the learned latent states do not collapse but nonetheless fail to represent key physical properties, causing ubiquitous downstream planning failure. To resolve this issue, we propose training-time auxiliary supervision with a lightweight "Fourier auxiliary head", which enforces physically-informed structuring of the latent space with no additional inference-time cost and can be generalized to any environment. Experimentally, we show that the auxiliary head substantially improves planning success rates in dynamic environments where the baseline LeWM exhibits physical representation laziness. It also leads to modest improvements in other environments, even when the baseline does not exhibit physical representation laziness. We further observe superior planning performance being accompanied by higher latent space correlations with key physical properties, indicating both the ability of our method to physically structure latent states and the potential planning-side benefit to the learned representation being physically structured. We also see in low-data regimes, auxiliary supervision is particularly impactful in increasing success rate. These findings support the use of our Fourier auxiliary head method to improve both overall success rate and data efficiency, while avoiding representation laziness in latent world models. |
9 pag...9 pages, 4 figures; updated method based on new results |
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| RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects | 2026-09-16 | ShowGaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance. |
Proje...Project Page: https://xiaobiaodu.github.io/reflectivegs/ Published in ICRA2026 |
| GeoCond: A Conditioning-Aware Reliability Adapter for Feed-Forward 3D Reconstruction | 2026-09-16 | ShowFeed-forward 3D foundation models such as VGGT predict cameras, depth, and point maps in a single pass, but can fail silently under low overlap, low parallax, and extreme relative rotation. Stratified analyses over these factors show that these failures are governed by geometric conditioning and are poorly captured by native aleatoric confidence. We introduce GeoCond, a lightweight reliability adapter for frozen feed-forward 3D backbones. GeoCond reads the backbone's predicted geometry and outputs pose-level uncertainty and a refinement gate. During training, it can be supervised by frame-permutation orbit variance, ground-truth pose error when labels are available, or cycle residuals from unlabelled independent pose graphs. At inference, the default head requires only one backbone pass and a small MLP. On VGGT, GeoCond improves out-of-distribution (OOD) AUSE (area under the sparsification-error curve; lower is better) from |
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| Towards Foundation Models for 3D Scene Understanding: Instance-Aware Self-Supervised Learning for Point Clouds | 2026-09-12 | ShowRecent advances in self-supervised learning (SSL) for point clouds have substantially improved 3D scene understanding without human annotations. Existing approaches emphasize semantic awareness by enforcing feature consistency across augmented views or by masked scene modeling. However, the resulting representations transfer poorly to instance localization, and often require full finetuning for strong performance. Instance awareness is a fundamental component of 3D perception, thus bridging this gap is crucial for progressing toward true 3D foundation models that support all downstream tasks on 3D data. In this work, we introduce PointINS, an instance-oriented self-supervised framework that enriches point cloud representations through geometry-aware learning. PointINS employs an orthogonal offset branch to jointly learn high-level semantic understanding and geometric reasoning, yielding instance awareness. We identify two consistent properties essential for robust instance localization and formulate them as complementary regularization strategies, Offset Distribution Regularization (ODR), which aligns predicted offsets with empirically observed geometric priors, and Spatial Clustering Regularization (SCR), which enforces local coherence by regularizing offsets with pseudo-instance masks. Through extensive experiments across five datasets, PointINS achieves on average +3.5% mAP improvement for indoor instance segmentation and +4.1% PQ gain for outdoor panoptic segmentation, paving the way for scalable 3D foundation models. |
The p...The paper was accepted by CVPR2026 |
| UniPart: Towards Zero-shot Language-Grounded 3D Part Segmentation for Embodied Interaction | 2026-09-11 | ShowFine-grained robotic manipulation depends on understanding parts, not only whole objects. Existing 3D foundation models tend to be either generalized but object-aware, or part-aware but limited to closed-set taxonomies, which weakens zero-shot transfer. We study text-conditioned 3D part segmentation, where a free-form phrase selects a functional part on point cloud. We introduce UniPart, a feed-forward cross-modal 3D Transformer that conditions CLIP text embedding. To scale supervision, we build LangPart-1M with 160K+ Objaverse assets and 8M text to part pairs using multi-view consistent part generation. We further manually label a high-quality subset, LangPart-4K, for fine-tuning and evaluation. UniPart achieves strong zero-shot results on open-vocabulary part benchmarks and transfers to language-conditioned part grasping in real world. |
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| Geometry Without Coordinates: LiDAR Diffusion as a 3D Feature Bridge | 2026-09-09 | ShowTransferring the rich priors of large 2D foundation models to sparse 3D LiDAR remains challenging, as training native 3D foundation models at comparable scale is limited by data and annotation scarcity. We introduce a LiDAR-conditioned diffusion model trained on pseudo-labels from off-the-shelf 2D foundation models. The model supports multiple output modalities, including depth, semantic segmentation and instance prediction, selectable via a textual task prompt. Because the model is conditioned on LiDAR, both its outputs and its intermediate UNet features can be projected back onto the input point cloud, enabling analysis of a 3D representation learned entirely under 2D supervision. We study this representation directly in point-cloud space, explicitly excluding raw spatial coordinates to isolate feature content from projection geometry. Linear probes recover up to ~23% Mean Intersection over Union (MIoU) on 3D semantic classes, compared to ~3.5% for a matched Gaussian-noise control, indicating substantial non-trivial structure. Pairwise cosine similarity across modality-specific feature streams reveals a layered organization. Early encoder layers remain weakly aligned across modalities while individually decodable, intermediate layers converge toward a shared representation, and decoder layers re-specialize toward task-specific outputs. These findings indicate that LiDAR-conditioned diffusion models can induce structured 3D representations from 2D supervision alone, with a modality-dependent manifold that locally unifies near a shared bottleneck. This positions diffusion as a viable mechanism for transferring large-scale 2D priors into sparse 3D domains. |
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| LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstruction | 2026-09-08 | ShowStreaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles of Simultaneous Localization and Mapping (SLAM), we introduce LingBot-Map, a feed-forward 3D foundation model for reconstructing scenes from streaming data, built upon a geometric context transformer (GCT) architecture. A defining aspect of LingBot-Map lies in its carefully designed attention mechanism, which integrates an anchor context, a pose-reference window, and a trajectory memory to address coordinate grounding, dense geometric cues, and long-range drift correction, respectively. This design keeps the streaming state compact while retaining rich geometric context, enabling stable efficient inference at around 20 FPS on 518 x 378 resolution inputs over long sequences exceeding 10,000 frames. Extensive evaluations across a variety of benchmarks demonstrate that our approach achieves superior performance compared to both existing streaming and iterative optimization-based approaches. |
Proje...Project page: https://technology.robbyant.com/lingbot-map Code: https://github.com/robbyant/lingbot-map |
| HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images | 2026-09-05 | ShowRecovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially, scalable applications demand both accuracy and deployment flexibility, requiring the ability to leverage massive amounts of unstructured image data from the internet or enable deployment on consumer-grade RGB cameras without complex calibration. However, current methods face a dilemma. While single-view approaches are easy to deploy, they suffer from depth ambiguity and occlusion. Conversely, multi-view systems resolve these uncertainties but typically demand fixed, calibrated setups, limiting their real-world utility. To bridge this gap, we draw inspiration from 3D foundation models that learn explicit geometry directly from visual data. By reformulating hand reconstruction from arbitrary views as a visual-geometry grounded task, we propose a feed-forward architecture that, for the first time in literature, jointly infers 3D hand meshes and camera poses from uncalibrated views. Extensive evaluations show that our approach outperforms state-of-the-art benchmarks and demonstrates strong generalization to uncalibrated, in-the-wild scenarios. Here is the link of our project page: https://lym29.github.io/HGGT/. |
proje...project page: https://lym29.github.io/HGGT/ |
| XDG: Accelerated Visual Disambiguation | 2026-09-04 | ShowVisual aliasing, also known as the doppelganger problem, remains a key challenge for structure-from-motion (SfM): visually similar but physically distinct surfaces can produce incorrect image matches and degrade reconstruction quality. Previous work mitigates this issue with geometry-aware foundation-model features, but places a heavy transformer classifier on top of the backbone, making large-scale disambiguation expensive. We introduce XDG, an efficient visual disambiguation model designed for scalable SfM. Our key observation is that a 3D foundation model already performs the cross-view geometric reasoning necessary for visual disambiguation, so doppelganger classification should adapt the backbone representation directly rather than relearn pair reasoning in a separate heavy decoder. XDG fine-tunes Depth Anything 3 with lightweight LoRA adapters and repurposes its camera tokens as compact pair-level classification tokens. A compact MLP head predicts whether a candidate image pair observes the same 3D surface. Extensive experiments show that XDG provides a favorable accuracy-efficiency tradeoff: it remains competitive with the state-of-the-art disambiguation method across pairwise and reconstruction benchmarks and delivers more than a 3x inference speedup. On individual LaMAR scenes containing thousands of images, XDG saves more than 10 hours of visual disambiguation processing. Code is available at https://github.com/xtcpete/xdg. |
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| Zero-Shot Novel Depth Synthesis Using 3D Foundation Models Scene Representations | 2026-09-03 | Show3D Foundation Models (3DFMs) such as VGGT have recently pushed the boundaries of 3D vision by predicting rich unified representations with feed-foward transformers. The scene representations learned by these models enable strong performance on multiple 3D vision tasks. In this paper, we investigate using their internal representations to infer 3D in the scene from new views. Our hypothesis is that in order to solve the task of 3D reconstruction, these models need to learn a representation that includes a large amount of general knowledge about 3D scenes. After showing that it is possible to decode hidden surfaces from internal 3DFM representations, we propose a method, Z3D, that estimates pointmaps in unseen views by doing latent diffusion on 3DFM representation. We show that Z3D can predict realistic depth maps for new views across multiple datasets. |
Accep...Accepted to the European Conference on Computer Vision (ECCV) 2026. Project page: https://akola-mbey-denis.github.io/Z3D-page/ |
| VI3: Grounding Pretrained 3D Foundation Models with Inertial Cues | 2026-09-03 | Show3D foundation models (3DFMs) excel at predicting camera poses and dense depth from multiple views of a scene, showcasing strong zero-shot generalization. However, as metric scale is not observable from monocular images, their absolute scale predictions are typically inaccurate. Inertial measurement units (IMUs), present in most devices, naturally complement monocular cameras by observing scaled motion. We introduce VI3, a model-agnostic framework that metrically anchors a pretrained 3DFM using only IMU readings. VI3 initializes and preintegrates the IMU to obtain a metric motion reference, which is then used to recover the scale of the 3DFM outputs. Our method includes adaptable anchoring strategies tailored to diverse 3DFM architectures. Experiments on synthetic and real aerial datasets demonstrate that VI3 recovers metric scale without ground-truth supervision while preserving geometric consistency, acting as a fine refinement under well-conditioned motion and as a strong prior when motion is less informative. |
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| GeoRay: Gauge-Aware Feed-Forward Satellite 3D Reconstruction in the Geodetic Frame | 2026-08-30 | ShowFeed-forward 3D foundation models reconstruct perspective scenes in one pass. Satellite photogrammetry needs a different product, one that domain adaptation alone does not deliver: dense surface height in an absolute geodetic frame under non-central rational polynomial cameras (RPCs). Perspective-pretrained features are not reliably observable along RPC height rays, absolute elevation carries a low-order height--datum gauge exchangeable with sensor bias to first order, and monocular and multi-view cues fail in different regions. \method{} treats all three. Lightweight ray-consistent adapters make a frozen backbone matchable along native RPC rays. An explicit datum mechanism separates relief from absolute level and is equivariant to the vertical origin by construction, so one trained model serves zero-, one-, and sparse-control inference. Calibrated inverse-variance fusion combines the two relief streams. \bench{}, our absolute-frame benchmark of eighteen systems across in-domain, cross-dataset, and cross-city tiers, scores absolute placement without registration or test-reference leakage. On 26 held-out US3D tiles, \method{} attains |
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| Dynamic-Robust Photometric-Semantic Reconstruction for Open-Vocabulary 3D Scene Understanding | 2026-08-29 | ShowThe integration of novel view synthesis (NVS) and open-vocabulary segmentation (OVS) has recently yielded powerful feed-forward 3D foundation models. However, their inherent reliance on static-scene assumptions leads to severe misalignment of spatial features in unconstrained dynamic environments. To bridge this critical gap, we propose SPAR, a novel joint semantic-geometric encoding architecture that explicitly isolates transient dynamic noise prior to latent space aggregation. Furthermore, we introduce a dynamic-region-aware end-to-end training paradigm that structurally couples motion estimation with multi-view visual and semantic learning. This unified approach enables the network to inherently resolve motion conflicts and distill multi-view consistent, temporally stable scene representations from dynamic inputs. Extensive experiments on the challenging D-RE10K benchmark demonstrate that SPAR achieves state-of-the-art performance. Our end-to-end approach achieves exceptional novel view synthesis quality, yielding a PSNR of 22.15 dB and 23.33 dB given only 3 and 4 input views respectively. Despite being trained in a self-supervised manner, our model achieves an mIoU of 88.5% for motion mask prediction. Furthermore, our analysis reveals a strong inter-task synergy between photometric scene reconstruction and semantic understanding, where semantic synthesis learning consistently enhances photometric fidelity in novel view rendering. Code will be available at https://github.com/dmucby/SPAR. |
Accep...Accepted to the European Conference on Computer Vision (ECCV) 2026 |
| Generating Multi-view Adversarial Examples for Visual Geometry Grounded Transformer | 2026-08-21 | ShowThe Visual Geometry Grounded Transformer (VGGT) enables unified feed-forward 3D reconstruction from multi-view images. However, deploying such a high-performance model may expose critical security vulnerabilities. Traditional adversarial perturbations require costly per-scene optimization, while Universal Adversarial Perturbations (UAPs) rely on a single static pattern and fail to effectively attack VGGT. To address these limitations, we propose \textbf{MVAP-G}, a multi-view adversarial perturbation generator that produces imperceptible consistent perturbations across multiple views in a single feed-forward pass. To ensure perturbation consistency across diverse scenes, we design a cross-view adversarial alignment mechanism to process multi-view images. Experiments demonstrate that MVAP-G significantly degrades VGGT performance without iterative optimization during inference. This work pioneers multi-view adversarial attacks on 3D foundation models, uncovering severe vulnerabilities and underscoring the urgent need for robust 3D vision systems. The code is available at https://github.com/qsong2001/mvap-g. |
ECCV 2026 |
| Lift, Associate, and Fuse: A Decision-Centric Framework for 2D-to-3D Foundation Model Transfer | 2026-08-21 | ShowMethods that transfer predictions from two-dimensional foundation models into three-dimensional segmentation are commonly grouped by task or representation. Those groupings obscure the decisions that determine whether a system remains coherent across views: where image evidence is grounded, when observations become one identity, how semantic and granularity conflicts are handled, which information is fused, and what state survives for later queries. We introduce \textbf{Lift, Associate, and Fuse (LAF)}, a decision-centric framework that represents a transfer system as five operators: \textbf{Generate, Associate, Reconcile, Fuse, and Persist/Query}. LAF defines an explicit contract for the persistent carrier---its spatial support, semantic state, identity state, uncertainty, provenance, and supported operations---and identifies the first stage at which discarded evidence becomes unrecoverable. We operationalize the framework as a structured audit protocol and apply it to 161 systems available through 7 August 2026, spanning point-, field-, Gaussian-, object-, graph-, and memory-based carriers. Representation, temporal, relational, and feed-forward stress tests required no additional analytical stage after the final confirmation pass. The resulting decision traces expose four recurring properties: association does not establish identity; carrier design fixes both the query interface and correction boundary; rendered-view, native-3D, and proposal-level evaluations are not interchangeable; and qualifiers such as \emph{training-free}, \emph{real-time}, \emph{open-vocabulary}, and \emph{generalizable} are meaningful only when attached to a stage and a complete cost ledger. LAF therefore supplies a representation-neutral method for comparing existing systems, diagnosing irreversible failures, and specifying revisable 3D perception for future agents. |
A fra...A framework to realize 3D segmentation |
| Scale Matters: Adaptive Granularity Selection for Cross-Species 3D Plant Organ Segmentation | 2026-08-19 | ShowRecent 3D foundation models provide powerful feature representations for point cloud learning by controlling spatial granularity. However, relying on a fixed spatial granularity severely limits generalization in applications like plant phenotyping, where organ morphology and size vary substantially across species and growth stages. To address this, we propose AGS-PlantSeg, a few-shot 3D plant organ segmentation method that leverages the frozen Utonia (arXiv:2603.03283) foundation model combined with Adaptive Granularity Selection. By dynamically selecting the best granularity levels for each specific plant model, our method extracts optimized geometric features for a lightweight MLP segmentation head. Extensive experiments across PLANesT-3D (arXiv:2407.21150), Pheno4D , and Crops3D demonstrate that AGS-PlantSeg significantly improves cross-species generalization, achieving 88.9% average mIoU performance and outperforming fixed-granularity baselines by 2.5 mIoU points. Despite requiring minimal annotated data, our approach is highly competitive with fully supervised, plant-specific architectures. |
Accep...Accepted at the Computer Vision in Plant Phenotyping and Agriculture (CVPPA) Workshop at the European Conference on Computer Vision (ECCV) 2026. Project page: https://dtu-pas.github.io/ags-plantseg/ |
| 2Xplat: Decoupling Geometry and Appearance Modeling for Feed-Forward 3D Gaussian Splatting | 2026-08-19 | ShowPose-free feed-forward 3D Gaussian Splatting (3DGS) has opened a new frontier for rapid 3D modeling, enabling high-quality Gaussian representations to be generated from uncalibrated multi-view images in a single forward pass. The dominant approach adopts unified monolithic architectures, often built on geometry-centric 3D foundation models, to jointly estimate camera poses and synthesize 3DGS representations within a single network, entangling geometric reasoning and appearance modeling within a shared representation. In this work, we introduce 2Xplat, a pose-free feed-forward 3DGS framework based on a two-experts design that explicitly separates geometry estimation from Gaussian generation: a dedicated geometry expert first predicts camera poses, which are then passed to an appearance expert that synthesizes 3D Gaussians. Despite its conceptual simplicity, and being largely underexplored in prior works, our two-experts pipeline outperforms prior pose-free feed-forward 3DGS approaches in fewer than 5K training iterations, achieving performance on par with state-of-the-art posed methods. These results challenge the prevailing unified paradigm and suggest the potential advantages of modular design for complex 3D geometric estimation and appearance synthesis tasks. |
Proje...Project page: https://hwasikjeong.github.io/2Xplat |
| Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation | 2026-08-11 | ShowUnderstanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs) provide a natural interface for this task, but existing work typically assigns one or more labels to an entire clip. Such clip-level recognition overlooks two defining properties of real camera motion: it can change within a shot, and multiple movements can occur simultaneously. We therefore formulate camera-motion understanding as temporally grounded, compositional recognition, which requires a model to localize motion-consistent intervals and identify every movement active within each interval. We introduce CamChoreo, a benchmark of 4,229 real single-shot clips with expert-annotated temporal segments. Its annotations use a compact vocabulary of 20 direction-aware labels, and nearly half of the segments contain compound camera motion, with multiple movement primitives active simultaneously. Recognizing such fine-grained, compositional motion is hard for current MLLMs, whose visual encoders emphasize semantic content rather than the geometric evidence on which camera motion depends. Directly injecting features from a frozen 3D foundation model addresses this gap, but requires running the expensive geometry model on every input; we refer to this baseline as CamInject. We instead propose CamDistill, which distills the same geometric knowledge into lightweight camera tokens during training and removes the 3D model at inference. CamDistill matches the accuracy of direct feature injection without running the 3D teacher at inference. Together, CamChoreo and CamDistill advance camera-motion understanding from clip-level labeling to temporally grounded, compositional recognition. Project page: https://ddz16.github.io/cammotion.github.io/. |
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| Calib3R: Hand-Eye Calibration and 3D Metric-Scaled Scene Reconstruction with 3D Foundation Models | 2026-08-08 | ShowRobots often rely on RGB images for tasks like manipulation. However, reliable interaction typically requires a 3D scene representation that is metric-scaled and aligned with the robot reference frame. This depends on accurate hand-eye calibration and dense 3D reconstruction, tasks usually treated separately, despite both relying on geometric correspondences from RGB data. Traditional calibration techniques needs patterns, while RGB-based reconstruction yields 3D geometry with an unknown scale in an arbitrary frame. Multi-camera setups add further complexity, as data must be expressed in a shared reference frame. We present Calib3R, a patternless method that jointly performs hand-eye calibration and metric-scaled 3D reconstruction via unified optimization. Calib3R handles single- and multi-camera setups on robot arms. It builds on a 3D foundation model to extract pointmaps from RGB images, which are combined with robot poses to reconstruct a scaled 3D scene aligned with the robot base reference frame. Experiments on diverse datasets show that Calib3R achieves accurate calibration with less than 10 images, outperforming patternless and pattern-based methods. |
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| Longitudinal 3D Foundation Modeling for Neoadjuvant Breast Cancer Response Prediction from Serial DCE-MRI | 2026-08-07 | ShowPathologic complete response (pCR) is an important endpoint in neoadjuvant chemotherapy (NAC) for breast cancer, and predicting pCR from imaging during treatment could support treatment response assessment. Many existing imaging-based approaches rely on a single static timepoint, which fails to capture changes that occur during treatment. In this work, we present a longitudinal framework that combines a frozen 3D foundation encoder (Pillar-0) with our Temporal Dynamics Network (TDN) to predict treatment response from serial Dynamic Contrast-Enhanced (DCE) MRI acquired across four clinical timepoints from pre-treatment to pre-surgery. The TDN combines time-aware volumetric embeddings with clinical and treatment data to predict pCR. Evaluated on 982 patients from the combined I-SPY2 and ACRIN-6698 cohort, the proposed model achieves strong performance across all reported metrics when longitudinal 3D imaging is fused with clinical data (test AUROC: 73.6%, balanced accuracy: 69.1%). While clinical variables provide the strongest individual predictive signal, longitudinal 3D imaging contributes complementary information when fused with clinical data, improving pCR prediction. Our source code is available at: https://github.com/omarftt/longitudinal_temporal_pillar. |
Accep...Accepted at the Applications of Medical AI (AMAI) Workshop at MICCAI 2026 |
| Do 3D Medical Foundation Models See Through MRI Artifacts? A Controlled Study of Representation Robustness | 2026-08-06 | ShowSelf-supervised 3D medical foundation models are increasingly used as general-purpose feature extractors, yet their sensitivity to MRI artifacts remains poorly understood. We present a controlled evaluation of representation robustness across five pretrained 3D encoders spanning different architectures, objectives, pretraining domains, and dataset scales. Using BraTS-Africa cases with four MRI sequences, we generate seven frequency- and image-domain artifacts at five predefined corruption settings. Robustness is assessed using linear centered kernel alignment (CKA), RankMe, and UMAP, complemented by an independent segmentation-consistency analysis. We find that robustness is strongly model- and artifact-dependent. 3DINO exhibits the most consistently stable representations, while BrainIAC is highly sensitive to several corruptions; NeuroVFM, BrainFM, and Neuro-SimCLR show intermediate but distinct artifact-specific profiles. Across many conditions, CKA decreases substantially while RankMe remains comparatively stable, indicating that artifacts often distort representation geometry without causing dimensional collapse. Segmentation consistency also degrades under corruption, particularly for ghosting and Rician noise, but aligns only partially with representation-level robustness. These findings show that larger-scale or domain-specific pretraining alone does not guarantee artifact invariance and motivate explicit robustness evaluation before deploying 3D foundation models in heterogeneous MRI settings. |
Accep...Accepted at the ECCV 2026 Workshop on Artificial Intelligence for Medical 3D Vision (AI4M3D) |
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| Towards Training Private LLMs: Exploring Fine-Tuning Language Models on Apple Silicon with RDMA over Thunderbolt | 2026-09-17 | ShowPrivate large language model (LLM) fine-tuning is increasingly important for organizations that need to adapt models using sensitive data, but it often exceeds the memory capacity of commodity datacenter accelerators. Apple Silicon offers a different design point through large unified memory and lower complete-system cost, while recent Apple software support enables distributed execution over RDMA-over-Thunderbolt (TB). This paper studies whether Apple Silicon can serve as a practical platform for private LLM fine-tuning. We characterize RDMA-over-TB communication on Mac Studio nodes, showing that the measured bandwidth is far below nominal TB specifications. Next, we extend Apple's implementation with multi-trunk communication, persistent worker threads, and CPU-side gradient overlap to better exploit multiple direct TB links for LLM fine-tuning workloads. Finally, on a four-node Mac Studio cluster that fine-tunes a Qwen3-9B, our optimizations improve weak-scaling throughput by up to 1.6X over the single-trunk, non-overlapped baseline and reach 936 tokens/s for sequence length 17408. We further compare Apple Silicon with an NVIDIA H100 platform to quantify the trade-off between memory capacity, throughput, and acquisition cost, showing that Apple Silicon can provide a cost-effective solution for private LLM fine-tuning. |
8 pag...8 pages, 13 figures, accepted by ACM RACS'26 |
| QUATRO: Query-Adaptive Trust Region Policy Optimization for LLM Fine-tuning | 2026-09-17 | ShowGRPO-style reinforcement learning (RL)-based LLM fine-tuning algorithms have recently gained popularity. Relying on heuristic trust-region approximations, however, they can lead to brittle optimization behavior, as global importance-ratio clipping and group-wise normalization fail to regulate samples whose importance ratios fall outside the clipping range. We propose Query-Adaptive Trust-Region policy Optimization (QUATRO), which directly enforces trust-region constraints through a principled optimization. This yields a clear and interpretable objective that enables explicit control over policy updates and stable, entropy-controlled optimization, with a stabilizer terms arising intrinsically from the exact trust-region formulation. Empirically verified on diverse mathematical reasoning benchmarks, QUATRO shows stable training under increased policy staleness and aggressive learning rates, maintaining well-controlled entropy throughout training. |
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| Beyond the Townhall: Spatial Anchoring and LLM Agents for Scalable Participatory Urban Planning | 2026-09-17 | ShowLLMs are increasingly explored for public participation, but less is known about how they should be designed around the information citizens encounter beforehand. In an experiment (N=200) on participatory urban planning, participants learned about a sustainability project adapted from a real street redesign, through text and images or narrated 360-degree video with spatial audio and spatial anchoring; they subsequently engaged with factual and reflective LLM personas. The immersive condition improved recall and changed what participants said to the agents: they named beneficiaries more often, asked directionally more project-related questions, and provided more positive feedback. We contribute (1) a conceptualization of LLMs as dialogue partners complementing a shared information baseline, (2) causal evidence that this baseline shapes those conversations, (3) an account of how citizens use and judge factual versus reflective agent roles, and (4) a method for cities to test information packages and agent configurations before public release. |
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| Chronicle: Cut-Point Replay for Regression Testing of LLM Agents | 2026-09-17 | ShowLarge language model responses are non-deterministic, so failures in LLM agents are hard to reproduce: a failure depends on inference that is not bitwise reproducible, on tools that read changing state, and on a multi-step trajectory that a re-run rarely repeats. Record-and-replay makes a run reproducible, but existing agent tooling records runs only to trace or score them, not to test a code change against them. We present Chronicle, which records an agent run at its non-deterministic boundaries as immutable envelopes and replays it from the record. Its central operation, cut-point replay, serves a chosen subset of boundaries from the record and executes the complementary subset live with new code, turning a recorded incident into a regression test that runs in continuous integration. On a benchmark of 6 recorded failures with simulated model boundaries, recording adds 23 μs per crossing (0.008% of an assumed 300 ms model call), full replay issues zero model calls and is bit-stable across 20 repetitions, and cut-point tests fail on faulty code and pass on guarded and benign changes for all 6 incidents. In a mutation study of the guarded tools, cut-point tests catch every mutant that lets the recorded unsafe action through, while a baseline that stubs every boundary, using the same assertion, catches none. Chronicle and the benchmark are publicly available at https://github.com/theagentplane/chronicle. |
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| Architectural Design, Not Only Model Intelligence, Governs Multi-Agent LLM Performance | 2026-09-17 | ShowMulti-agent LLM frameworks are data-intensive systems that govern how agents orchestrate tasks, manage state, and coordinate decisions. These architectural choices control execution overhead, memory behavior, planning effectiveness, and coordination scalability. Their impact on system performance remains poorly understood. Existing benchmarks evaluate individual agent capabilities in isolation and lack standardized framework-level comparison. We make four contributions. We introduce an architectural taxonomy that decomposes multi-agent LLM frameworks along five dimensions: orchestration, memory, planning interfaces, specialization, and communication topology. We develop MAFBench, a unified evaluation suite that integrates existing benchmarks within a standardized execution pipeline. We conduct a controlled empirical study across nine frameworks, fixing the underlying LLM and varying only architectural design choices. We distill the results into six evidence-based design principles. Architectural design, not only model intelligence, governs performance. Orchestration alone increases latency by over 60x, and a minimal implementation of the same paradigm isolates that cost as implementation rather than paradigm. Schema-constrained planning interfaces reduce accuracy by up to 32 points through formatting failures, not reasoning errors. Communication topology drops coordination success from above 90% to below 30% under mismatched structure. Memory architecture controls recall and scalability independent of context window size, and no evaluated framework natively supports controlled knowledge revision. |
This ...This paper is accepted to SIGMOD 2027 |
| A Simulation Platform for AUV Fault Recovery: Exploring LLM-Based Diagnostic Strategies | 2026-09-17 | ShowAutonomous underwater vehicles (AUVs) operating beyond reliable communications must recover from failures without human intervention. We investigate an architecture in which conventional deterministic layered control autonomy manages normal operations, while an invokable large language model (LLM) serves as a diagnostic and recovery planner when onboard anomaly detection identifies performance outside expected limits. Because language models are stochastic, rigorous evaluation requires ensemble testing rather than individual demonstrations. We present a closed-loop simulation architecture that couples real-time C vehicle software with a higher-level orchestration layer for physics-based fault injection, structured prompting, language-model interaction, mission file generation, validation, execution, and LLM-judge scoring. The framework, which we call SPAR (Simulation Platform for AUV Recovery), supports evaluation across fault realizations, prompt structures, reasoning models, and mission conditions. We vary these for a mass-shift fault over 480 SPAR trials, evaluating a frontier model and three off-the-shelf locally deployable LLMs. Model choice dominates diagnosis: the frontier model places the CG-shift mechanism in its top three hypotheses in 85-90% of trials, versus 60-78% for the best local model. Reasoning analysis indicates that local-model success is associated with following the complete diagnostic procedure, whereas weaker models often commit prematurely to elevator failure even though the actuator tracks its command. Diagnosis and operational decision performance do not appear to be coupled in this dataset. The contributions are an architecture extending unanticipated-fault recovery from detection to mitigation and an ensemble methodology for evaluating LLM-assisted mission management on low-power AUVs. |
6 pag...6 pages, 3 figures, 2 tables. Accepted for presentation at the 2026 IEEE/OES Autonomous Underwater Vehicles Symposium (AUV 2026), Southampton, UK. This is the author-accepted manuscript |
| WiC is Not WSD: A Study on LLMs and Lexical Ambiguity Resolution | 2026-09-17 | ShowWord-in-Context (WiC) remains challenging for language models, despite recent progress on lexical-semantic tasks. We hypothesise that this difficulty arises not only from comparing two contextual uses of a word, but also from the absence of an explicit sense inventory that specifies the relevant level of semantic granularity. We evaluate open LLMs on WiC and traditional Word Sense Disambiguation (WSD) under similar settings. We find that providing candidate senses, similar to what is done in traditional WSD, improves WiC performance in all settings. In general, explicit sense information helps models make more consistent and targeted judgements. Human evaluation further shows that many apparent WiC errors reflect label ambiguity or mismatches between model and annotator sense boundaries rather than simple failures of lexical understanding. In particular, results show that LLMs overthink the sense distinction often leading to errors based on overly fine-grained distinctions. |
Accep...Accepted to AACL 2026 (main) |
| SAFARI: An Industrial Benchmark for LLM-Assisted Hazard Analysis and Risk Assessment | 2026-09-17 | ShowLarge language models (LLMs) are increasingly considered for safety-critical engineering, yet their reliability in regulated functional-safety workflows remains underexplored. We introduce SAFARI (Safety-Aware Functional Automotive Risk Inference), the first industrial benchmark for LLM-assisted automotive Hazard Analysis and Risk Assessment (HARA) under ISO 26262. It contains 3,000 de-identified industrial HARA cases and evaluates two coupled tasks: open-ended hazard analysis and standards-grounded risk assessment. To evaluate open-ended HARA artifacts, we propose the first reference-anchored LLM-as-a-judge protocol with high expert correlation. Experiments with nine frontier LLMs show that models often produce plausible hazard narratives but remain weak at ISO 26262 risk classification, with the best ASIL macro-F1 reaching only 0.261. Chain-of-Thought prompting provides limited benefit and often degrades categorical risk assessment. Error analysis further localizes major failures to scenario-critical context omissions during hazard generation and to controllability misjudgments during risk assessment, indicating where expert oversight should be concentrated. The dataset can be obtained from https://github.com/xixi47520-hash/HARA. |
Accep...Accepted at EMNLP 2026 Industry Track |
| Reasoning Quality Matters: Combating Reasoning Collapse in LLM-based Embedding Learning | 2026-09-17 | ShowLarge Language Models (LLMs) have recently shown strong potential for producing context-rich text embeddings for retrieval. Most existing methods either treat embedding learning as passive feature extraction or exploit LLM reasoning through instruction following for better embedding optimization. However, specialization toward embedding objectives can suppress useful reasoning generation or produce retrieval-irrelevant text. We refer to these two forms of degradation as reasoning collapse. To address this issue, we propose CoFree (Collapse-Free Reasoning Embedding), a two-stage framework that progressively integrates LLM reasoning into query and document embedding optimization while preserving reasoning quality. At the first stage, CoFree applies reference-guided supervised fine-tuning to restore the reasoning ability and retain representational strength of the foundation embedding model. At the second stage, we introduce dual rewards, an embedding-oriented reward and a reasoning-oriented reward, to guarantee fine-grained reasoning of the relevance toward the embedding goal in reinforcement learning. This endpoint-coupled optimization transforms embedding learning from static alignment into a high-quality reasoning-guided search process for retrieval. Extensive experiments demonstrate the effectiveness of CoFree, with CoFree-4B achieving an average absolute improvement of 2.8 nDCG@10 points over Qwen3-Embedding-4B across 22 datasets from MTEB and BRIGHT. Online experiments in a real-world retrieval system further show consistent gains. Code, RTED, and model checkpoints will be made publicly available. |
30 pages, 8 figures |
| SCICONVBENCH: Benchmarking LLMs on Multi-Turn Clarification for Task Formulation in Computational Science | 2026-09-17 | ShowLarge Language Models (LLMs) are increasingly deployed as scientific AI as- sistants, and a growing body of benchmarks evaluates their capabilities across knowledge retrieval, reasoning, code generation, and tool use. These evaluations, however, typically assume the scientific problem is already well-posed, whereas practical scientific assistance often begins with an ill-posed user request that must be refined through dialogue before any computation, analysis, or experiment can be carried out reliably. We introduce SCICONVBENCH, a benchmark for multi- turn clarification in scientific task formulation across four computational science problem domains: fluid mechanics, solid mechanics, materials science, and par- tial differential equations (PDEs). SCICONVBENCH targets two complementary capabilities: eliciting missing information (disambiguation) and detecting and correcting erroneous requests containing internally contradictory information (in- consistency resolution). Our benchmark pairs a structured task ontology with a rubric-based evaluation framework, enabling systematic measurement of LLM per- formance across three dimensions: clarification behavior, conversational grounding, and final-specification fidelity. Current frontier models perform relatively well on inconsistency resolution, but even the best model resolves only 52.7% of the disambiguation cases in fluid mechanics. We further find that frontier LLMs fre- quently make silent assumptions and perform implicit specification repairs that are not grounded in the conversation with users. SCICONVBENCH establishes a foundation for evaluating the upstream conversational reasoning that a reliable computational science assistant requires. The code and data can be found at https://github.com/csml-rpi/SciConvBench. |
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| When Summaries Distort Decisions: Information Fidelity in LLM-Compressed Financial Analysis | 2026-09-17 | ShowFinancial decision-makers face more information than they can directly inspect, making context compression necessary. Yet when large language models (LLMs) compress financial source material, they can alter the investment judgment supported by the original source. We frame this problem as information fidelity: compression loses fidelity when it changes the decision induced by the source. In agentic systems, such losses may recur across intermediate steps and amplify throughout the decision process. Across financial filings and earnings-call transcripts, we find that LLM-based compression can produce fluent and factually plausible compressed contexts that nevertheless alter downstream decisions. We analyze two diagnostic patterns associated with fidelity loss: decontextualization, where salient evidence is retained but separated from the caveats and contextual qualifiers needed for correct interpretation, and model dependency, where different compressors expose different views of the same source. We then propose Agentic Context Compression, which generates multiple candidate compressions and audits their disagreements against the original source. Our results suggest that financial compression should be evaluated not only by efficiency or factuality, but also by its ability to preserve decision-relevant context. |
EMNLP...EMNLP 2026 Industry Track |
| An Efficient and Modular Framework for Targeted Harm Mitigation in LLMS | 2026-09-17 | ShowLarge Language Models (LLMs) are powerful zero-shot learners but remain prone to misalignment with human preferences, often producing biased, toxic, or otherwise harmful outputs. Existing alignment methods, while effective, are costly and tightly coupled to the model, limiting flexibility and scalability. We propose a modular correction framework that augments pretrained LLMs with Activated LoRA (aLoRA) adapters and a context-aware routing mechanism to eliminate harms from misaligned model responses. Our approach enables expert adapters to activate mid-sequence without invalidating the KV cache, allowing low-latency, targeted correction during generation. Each expert is trained to detect and mitigate specific harms, such as bias or toxicity. A learned router dynamically selects appropriate experts based on the models intermediate outputs. We demonstrate that our system improves alignment on standard safety benchmarks while preserving task performance, offering a lightweight and efficient path toward safer and more controllable LLM deployments. |
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| Xeno-Interpretability: Investigating the Alien Minds of LLMs | 2026-09-17 | ShowLarge language models are usually interpreted through concepts that humans already possess: truthfulness, refusal, deception, personality, harmfulness, and related categories. This paper asks whether models may also represent and use distinctions for which no adequate human concept exists. We call such internal structures xeno-representations, and their study xeno-interpretability. We distinguish the human-interpretable semantic space from the xeno-semantic space: the region of model-native representations for which no adequate human conceptual counterpart is available. We show that the space of possible internal distinctions in an LLM is substantially larger than the space available through finite human descriptions. We then separate experimental identification from semantic interpretation: an internal representation may be reproducibly located, geometrically characterized, causally manipulated, and linked to downstream behaviour even when its semantic content cannot be adequately expressed in human terms. On this basis, we sketch an empirical programme to identify xeno-representations. We finally examine the implications for AI safety and multi-agent systems, where model-native representations may propagate and stabilize across interacting agents while remaining only partially visible through human-readable communication. Xeno-interpretability therefore shifts the aim of interpretability from finding human concepts inside models toward discovering and characterizing the representational structures that are native to the models themselves and might affect their behaviour in unpredictable ways. |
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| The More It Says, the More You Pay: A Black-Box Audit of Provider-Side Token Inflation in LLM Services | 2026-09-17 | ShowIn pay-per-token LLM services, the more a model says, the more users pay. Dishonest providers can covertly manipulate generation to inflate output tokens while largely preserving task utility. We define such manipulation as a Provider-Side Token Inflation Attack (PTIA) and instantiate five representative attacks at the query, prompt, representation, and model levels of the provider-controlled pipeline. Our experiments show that each attack increases mean output length to more than 10.2x the clean baseline, demonstrating PTIA's financial appeal and feasibility at multiple stages of generation. Yet auditing PTIA from black-box responses is difficult for users. Our key observation is PTIA saturation: an initial attack sharply lengthens output, but further strengthening or composition has much less effect. We trace this saturation to stopping behavior: an initial PTIA sharply lowers the end-of-sequence token probability, whereas further intervention lowers it only marginally. Building on this insight, we design a lightweight single-probe audit that applies a controlled lengthening intervention. Under PTIA, the probe induces far fewer additional tokens than under normal service. The audit requires neither a trusted local reference model nor historical clean responses, and its separately issued original and probed requests resemble ordinary traffic, making evasion difficult. Across four open-weight models, it achieves an average detection rate of 85.1% with false-positive rates below 2%. Across 15 real LLM API services, the audit flags 7 for PTIA-consistent behavior. |
22 pa...22 pages, 10 figures, 8 tables |
| STR-Agent: An LLM-Driven Agent for QoS-Aware Routing in LEO Satellite Networks | 2026-09-17 | ShowLEO satellite networks feature dynamic topologies, time-varying links, and diverse service requirements, which make conventional routing schemes difficult to support fine-grained quality-of-service (QoS) provisioning. Existing studies mainly optimize routing over network states with predefined objectives, but rarely address the practical challenge of translating unstructured natural-language service requests into adaptive routing decisions. To bridge this gap, we propose STR-Agent, an LLM-driven framework for QoS-aware routing in LEO satellite networks. The key innovation of STR-Agent lies in unifying intent perception, tool-based execution, experience accumulation, and reflection-based policy adaptation within a single agent architecture. Specifically, the Perception Module converts natural-language requests into structured routing semantics, while the Reflection Module dynamically adjusts the service-to-routing-policy mapping according to real-time congestion conditions and historical routing outcomes, rather than relying on a fixed routing objective. In addition, we develop a specialized perception model, and construct a domain-specific supervised fine-tuning dataset for LEO service understanding. Simulation results in a Walker-Delta constellation show that STR-Agent significantly outperforms conventional baselines: it reduces end-to-end delay by up to 60% compared with DQ-Dijkstra, improves average intent-understanding accuracy from 45.4% to 92.45% after supervised fine-tuning, and the Reflection Module further reduces the delay by 120 ms at 600 Mbps. These results demonstrate the potential of LLM-driven agent architectures to enable service-aware and adaptive QoS routing in future LEO satellite networks. |
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| Designing Against Deskilling: Metacognitive Feedback Reduces Cognitive Offloading to LLM Assistants | 2026-09-17 | ShowCognitive offloading to AI can reduce opportunities to practice skills, creating risks of deskilling. However, it remains unclear how to prevent deskilling without restricting access to AI. Here, we design two interventions to reduce offloading decisions: (1) metacognitive feedback that makes the implications of offloading for users explicit, and (2) an effort-based reward that incentivizes less extensive LLM assistance. We test both in a preregistered online experiment ( |
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| Local Sparsity Enables Unsupervised LLM Safety Detection | 2026-09-17 | ShowDeployment-time safety methods for large language models (LLMs) are predominantly supervised and assume access to unsafe training data. Nevertheless, new attacks and harm categories regularly arise, not captured by models trained in such a supervised fashion. An alternative approach is to view this problem through the lens of anomaly detection, namely, to rely solely on modeling safe data and flagging out-of-distribution inputs. However, LLM activations lie in a high-dimensional space, raising concerns about whether anomaly detection is statistically feasible. We show that, under the linear representation hypothesis (LRH), there may indeed be hope. In the LRH concept space, which is typically recovered via a sparse autoencoder (SAE), nearby points share a small common active support. Using this local sparsity insight, we propose a framework for locally masked SAE-based anomaly detection, supported by theoretical justifications. We validate it on various architectures and datasets, including both capability-testing datasets and safety-specific datasets. Finally, when we allow algorithms to use 1% out-of-distribution data for calibration, locally sparse methods achieve near-optimal performance, demonstrating their ability to capture meaningful safety information while using only 1-2% of SAE neurons for computation. |
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| CodeAssay: A Multi-Metric Benchmark with Audited Ground Truth for LLM Code Generation | 2026-09-17 | ShowLarge Language Models are increasingly evaluated for code generation using test-based benchmarks. The validity of such evaluations depends on the reliability of their references and tests, while test-based correctness captures only part of the observable properties of generated code. We present CodeAssay, a taxonomy-first benchmark of 185 Python tasks across ten software-engineering categories. It combines audited ground truth, public tests for generation and repair, hidden tests for grading, mutation-based test-suite validation, and selected code-property measures. Regrading fixed model outputs after the audit changed 170 of 1,890 correctness labels (9.0%) and increased the measured best-to-worst model spread from 11.9 to 23.7 percentage points, although aggregate correctness remained nearly unchanged. The complete and hidden test suites achieved mutation scores of 82.6% and 74.8%, respectively. Across seven proprietary LLMs, standard-prompt correctness ranged from 77.3% to 98.9%, with significant differences in 12 of 21 model pairs. On the 120 tasks solved by all 14 model-prompt configurations, no model performed best across all selected code properties. A security-focused prompt produced no significant change in correctness or consistent reduction in the selected static-analysis findings, while increasing program length and cyclomatic complexity across all models. These findings show that reliable evaluation of LLM-generated code requires validated ground truth, protected tests, and multiple explicitly interpreted measures. CodeAssay provides a reproducible basis for evidence-based model evaluation in AI-augmented software development. |
PROFE...PROFES 2026: 27th International Conference on Product-Focused Software Process Improvement |
| What People Almost Did: Evaluating LLM Social Simulations Beyond Behavioral Fit | 2026-09-17 | ShowLLM-based social simulations are primarily evaluated for behavioral fit, testing whether agents reproduce the actions or response distributions of the people they are simulating. However, the promise of simulation extends beyond behavioral fit. Simulations can explain human behavior, diagnose barriers, and compare large-scale interventions. These use cases depend on understanding \textit{why} people acted a certain way, not just \textit{what} they did. As a result, behavioral fit is insufficient for these types of claims because behavior underdetermines the reasoning process behind it. For instance, the behavior of staying silent may be due to disinterest or suppressed speech, and not answering a call may be due to distrust of the caller or limited phone access. In this paper, we propose \textit{representational adequacy} as a new evaluation target for LLM-based social simulations. By leveraging LLM reasoning traces, representational adequacy measures whether a simulation's scenario--reasoning--action triples preserve the reasoning process behind the behavior in a way that is faithful to the population and scenarios being simulated. We distinguish representational adequacy from interpretability and alignment metrics, propose ways to integrate it into simulation research, and pose its measurement as an open problem. |
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| Benchmarking LLM Compliance with China AI Generated Content Regulations | 2026-09-17 | ShowThe widespread adoption of LLMs has led to escalating content compliance risks. Prior works have contributed to addressing these risks in the English context, downplaying the complexity of Chinese language content. This paper follows China's current AI-Generated content compliance requirements and provides evaluation results on 20 notable LLMs, offering insight into China's regulatory landscape. We design a novel framework to assess the compliance and refusal rates with 2303 questions spanning six distinct dimensions, including 203 self-constructed constitutional questions. The framework employs several judges to generate verdicts independently based on their hierarchical alignment memory. Our findings show that international models also exhibit high levels of compliance despite the use of standard Chinese questions, and the main differences may stem from dimensions closely related to ideological alignment. We establish a regulatory benchmark that enables the global AI community to evaluate both Chinese and non-Chinese LLMs under a unified set of legally grounded compliance requirements. |
5 pag...5 pages, 3 figures, with appendix still improving |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| V2-STRep: VLM-Grounded Structured Task Representations for Reusable Robot Skills Acquired from Generated Videos | 2026-09-17 | ShowHuman manipulation videos provide rich motion and interaction cues for acquiring robot skills without robot demonstrations. Video generation models synthesize such demonstrations from an initial scene image and task instruction, avoiding the need to record demonstrations for each task. However, the recovered motion captures only one scene-specific realization, leaving task structure, geometric relations, and constraints implicit. We present V2-STRep, a zero-shot framework that converts generated video motion into reusable robot skills through VLM-grounded structured task representations. The representation specifies motion phases, references, and task-relevant constraints, with targets described by minimal geometric structures: points, point-normals, axes, planes, and full 6D poses. VLM-provided 2D image-space cues are lifted into 3D using RGB-D observations to reconstruct task geometry and candidate grasp poses. Geometry-specific rules transfer motion to new scenes, while task-constrained trajectory optimization couples grasp selection with complete robot motion planning. It preserves task requirements while using remaining rotational freedom to accommodate joint limits. Updating deployment grounding and constraints enables reuse under new compatible instructions without generating another video. Experiments on six real-world manipulation tasks demonstrate improved execution success over baselines, reliable cross-scene transfer of successfully acquired skills, and adaptation to changed deployment instructions. |
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| VLM-CAD: VLM-Optimized Collaborative Agent Design Workflow for Analog Circuit Sizing | 2026-09-17 | ShowVision Language Models (VLMs) have demonstrated remarkable potential in multimodal reasoning. However, they can have spatial blindness and logical hallucinations when interpreting densely structured engineering content, such as analog circuit schematics. To address these challenges, we propose a Vision Language Model-Optimized Collaborative Agent Design Workflow for Analog Circuit Sizing (VLM-CAD) designed to support step-by-step reasoning over multimodal evidence. VLM-CAD bridges the modality gap by integrating a neuro-symbolic structural parsing module, Image2Net, which transforms raw pixels into explicit topological graphs and structured JSON representations to anchor VLM interpretation in deterministic facts. To ensure the reliability required for engineering decisions, we further propose ExTuRBO, an Explainable Trust Region Bayesian Optimization method. ExTuRBO employs agent-generated semantic seeds to warm-start local searches and uses Automatic Relevance Determination to provide sensitivity evidence for the final design report. Experimental results on 12 sizing tasks covering six circuits and four technology platforms show that VLM-CAD achieves a pooled Strict Pass@1 of 23.3% and a Relaxed Pass@1 of 91.7%, while providing sensitivity evidence for final design reports. |
submi...submitted to AI for Chip Design - NeurIPS 2026 Workshop |
| Spatial-Semantic Uncertainty in VLM-Based Target Search: Balancing Exploration and Identification | 2026-09-17 | ShowRobots searching for a target from a natural-language description must determine not only where to search, but also which observed candidate is the desired target. These decisions reflect two distinct sources of uncertainty - spatial uncertainty over candidate locations and semantic uncertainty over target identity - that are often conflated in VLM-based search systems. We introduce a spatial-semantic uncertainty formulation that maintains separate beliefs over each component and integrates probabilistic VLM evidence into a global target-identity posterior, including probability mass for undiscovered targets. This decomposition allows an information-theoretic planner to independently value candidate discovery and target disambiguation through spatial and semantic expected information gain (EIG), providing an explicit mechanism for trading broader exploration against earlier identification. We evaluate six VLM uncertainty-elicitation interfaces on 500 synthetic targets and show that similar recognition accuracy can conceal substantial differences in calibration and false confidence. In degraded-observation search-and-identify experiments, EIG-based planners reach confident decisions in 75.0%-92.5% of trials, compared with 20.0% for Random search, while different spatial-semantic weightings achieve comparable identification accuracy once confidence is attained. Increasing semantic emphasis reduces unnecessary exploration and VLM queries, demonstrating that explicitly planning over semantic uncertainty can accelerate target resolution without sacrificing decision quality. These results highlight the distinct roles of uncertainty representation and uncertainty-driven planning in embodied VLM systems. |
Accep...Accepted for presentation at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) WorkshopRethinking Uncertainty for Modern Robotics Paradigms |
| HunyuanOCR-1.5: Making Lightweight OCR VLMs Faster and Better | 2026-09-17 | ShowWe present HunyuanOCR-1.5, a lightweight end-to-end OCR-specialized vision-language model. HunyuanOCR unifies document parsing, text spotting, information extraction, text-image translation, and multi-image document understanding within a single end-to-end VLM. Building upon the lightweight architecture of HunyuanOCR-1.0, HunyuanOCR-1.5 does not redesign the backbone, but systematically improves both efficiency and capability. For efficiency, we adapt DFlash to OCR decoding, significantly reducing the latency of long structured outputs such as dense documents, tables, and formulas while preserving output distribution. Powered by DFlash, HunyuanOCR-1.5 achieves a 6.37x Transformer inference speedup and a 2.14x speedup under vLLM, delivering the fastest inference among lightweight OCR VLMs. For capability, we propose Agentic Data Flow, an agent-driven data construction system that transforms model weaknesses into executable data requirements and autonomously performs material search, quality verification, and pipeline development. It substantially improves long-tail capabilities in ancient-script OCR, fine-grained chart and table parsing, multi-image text-centric QA, low-resource multilingual parsing, and document hallucination evaluation. HunyuanOCR-1.5 ranks among the top-tier end-to-end OCR solutions on OmniDocBench v1.6 while achieving new performance milestones across these long-tail tasks. Combined with an upgraded pretraining and post-training recipe, HunyuanOCR-1.5 further extends its capability in high-resolution, long-context, and multi-task scenarios. Experiments demonstrate faster inference, broader OCR capability coverage, and the deployment advantages of a lightweight end-to-end model. We will release the model weights and training code to support future research and real-world OCR applications. |
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| AntiGrounding: Executable Robot Trajectories as Visual Prompts for VLM-Guided Manipulation | 2026-09-17 | ShowNatural-language manipulation instructions specify the task goal but leave the underlying robot trajectory unspecified. We present AntiGrounding, a visual action-selection framework built around a dual geometric-visual trajectory interface. After feasibility filtering, each retained short trajectory is both an explicit motion plan for execution and a rendered prompt for instruction-conditioned vision-language model (VLM) evaluation. Structured multi-view visual question answering (VQA) scores safety, task alignment, efficiency, and physical plausibility; weighted view fusion aggregates the trajectory scores. These scores guide subsequent translational trajectory proposals; separate orientation and gripper controls coordinate interaction. An initialized digital twin provides the planning state and validates selected segments before the real robot executes the same waypoint sequences. Across eight real-world manipulation tasks, AntiGrounding with a single GPT-6 Astra evaluator achieves 71.25% overall success, compared with 50.00% for pi0.5 and 47.50% for a PIVOT-style visual proposal-selection baseline using the same evaluator under the reported deployment protocol. Component ablations and evaluator-sensitivity analyses examine trajectory evaluation, proposal search, orientation control, and evaluator choice. The interface connects general-purpose multimodal reasoning to executable trajectories, with performance bounded by digital-twin fidelity and physical interaction. |
8 pag...8 pages, 7 figures, 3 tables. Submitted to ICRA 2027 |
| In-Context Robot Learning with VLM Agents | 2026-09-16 | ShowEnabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment. |
Proje...Project Page: https://cheng-haha.github.io/GPT-Policy GitHub Code: https://github.com/cheng-haha/GPT-Policy |
| KINO: A Keyframe Interface for VLM Planning and Whole-Body Control in Humanoid Loco-Manipulation | 2026-09-16 | ShowHumanoid loco-manipulation requires robots to interpret task instructions and scene semantics while executing coordinated whole-body motions. We propose a hierarchical framework that uses motion keyframes as an intermediate representation between Vision-Language Model (VLM) planning and Reinforcement Learning (RL) control. Each keyframe specifies a target whole-body robot pose and, when applicable, an object pose. Given a language instruction, scene observations, and execution feedback, the VLM selects successive task-relevant keyframes from a predefined library. The selected keyframes are retargeted to the current scene to account for object poses and dimensions. A keyframe-conditioned whole-body policy then generates joint-level actions to reach these goals. We introduce a saliency-based keyframe sampling strategy for low-level policy training that improves end-to-end task success rate from 44% to 92% when using sparse VLM keyframes. We evaluate our framework on object pickup, transport, and placement tasks in simulation and on a Unitree G1 humanoid. The system successfully performs both one- and two-handed manipulation and generalises to placement locations beyond the training reference data. |
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| VLM-MPPI: Grounding Natural Language in Behaviorally Diverse Trajectories for Aerial Navigation | 2026-09-16 | ShowWe present a hierarchical UAV navigation framework that aligns natural-language intent with dynamically feasible flight behaviors in cluttered indoor environments. To bridge the gap between abstract semantics and low-level control, we employ a parallelized ensemble of six behavior-conditioned Model Predictive Path Integral (MPPI) planners. Crucially, by designing mode-specific guiding costs and sampling biases, we induce distinct trajectory modes that converge to unique behavioral means, yielding a compact set of intentionally diverse candidates rather than mere stochastic variations. We project these 3D candidates onto the onboard first-person-view RGB stream, turning language grounding into a visual action selection problem. A pretrained vision--language model (VLM) asynchronously selects the candidate index given the overlaid FPV image and a natural-language prompt, while MPPI replans at 20Hz and a PID-based low-level controller tracks the selected trajectory. We implement the full pipeline in NVIDIA Isaac Sim and on a real-world quadrotor platform equipped with LiDAR and RGB sensing. Experiments in both simulation and real-world flights show semantically meaningful behavior diversity, robust language alignment despite VLM latency, and safe, repeatable flight across all modes, achieving 100% task success in our evaluated scenarios. |
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| Planning in the Backbone: DiffAdapterVLA for Native Continuous Trajectory Generation with Driving VLMs | 2026-09-16 | ShowPretrained driving vision-language models (VLMs) integrate visual, route, language, and driving context into rich driving priors, yet their representation objectives remain separated from continuous driving planning. Existing methods typically begin trajectory generation only after the VLM has formed a final condition, leaving depth-wise condition computation outside the stepwise formation of trajectory state. We introduce DiffAdapterVLA, which realizes Planning in the Backbone: it injects explicit trajectory tokens into selected VLM late layers, bringing trajectory state into backbone forward computation, where it co-evolves with driving conditions at different depths. Lightweight layer-wise DiffAdapters organize this computation into recursive trajectory refinement, while asymmetric joint attention preserves directed guidance from the condition stream to trajectory planning. By placing planning within existing backbone computation rather than relying on an independent trajectory planner, DiffAdapterVLA adapts only lightweight trajectory modules to turn existing driving priors into efficient continuous planning capability. NAVSIM results show that it achieves high-quality closed-loop planning with low end-to-end latency using few trainable parameters, and demonstrate that jointly evolving trajectory state and depth-wise driving conditions in VLM late-layer computation effectively realizes continuous trajectory planning. |
21 pages, 8 figures |
| EDCT-Bench: Uncovering Faithfulness Gaps in VLMs via Explanation-Driven Counterfactual Testing | 2026-09-16 | ShowVision-Language Models (VLMs) can produce Natural Language Explanations (NLEs) that sound plausible yet remain inconsistent with the visual evidence they cite. We present Explanation-Driven Counterfactual Testing (EDCT), an intervention-based protocol that extracts visual concepts cited in a model's explanation, applies verified minimal edits to them, and tests whether the resulting answer and explanation remain consistent with the edited image. Using this protocol, we create EDCT-Bench, a comprehensive benchmark spanning three complementary domains: knowledge-intensive visual question answering (OK-VQA), safety-critical driving (DriveLM), and 3D spatial reasoning (3DSRBench). Across the evaluated VLMs, EDCT reveals substantial faithfulness gaps, with models frequently producing responses inconsistent with verified visual changes. Finally, our fine-tuning study suggests that EDCT-generated counterfactuals provide high-impact training signals. |
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| Collaborative Memory for Multi-Agent VLM Systems | 2026-09-15 | ShowVision-language model (VLM) agents combine specialized perception, tools, and reasoning to address complex visual tasks. In multi-agent settings, different agents inspect different image regions, video frames, or visual representations, so collaboration extends beyond distributed reasoning to distributed perception. This makes shared visual context a central problem in VLM agent collaboration. In this paper, we frame memory hierarchy, cross-agent sharing, and consistency mechanisms around the need to reconcile interpretations and update dependent reasoning. Effective collaboration requires agents to build on contributions from other agents, recover missing visual context, and reconcile differing interpretations as new evidence emerges. Shared visual memory preserves not only images or textual summaries but also the dependencies among observations, agent interpretations, and subsequent reasoning. Together, these design considerations shape how information flows and evolves across VLM agents. The proposed framework provides a foundation for building reliable and resource-efficient agent teams. |
First...First Draft Version: 4 pages, 3 figures |
| Can VLMs Reliably Assess Sidewalk Accessibility Attributes from Pedestrian-Level Imagery? | 2026-09-15 | ShowAn important component of urban accessibility, particularly for wheelchair users and people with reduced mobility, is sidewalk compliance with measurable requirements. We test whether effective width, longitudinal slope, cross slope, and pavement condition can be assessed reliably from pedestrian-level imagery using vision-language models (VLMs). We present the first application of sampling-based conformal prediction (CP) for VLM-based accessibility assessment. We evaluate four VLMs on 514 sidewalk images from Seoul, South Korea, with field-measured ground truth. Conformal calibration attains the nominal 90% coverage for all models and attributes, but the calibrated regions differ in informativeness. Effective width yields the most informative estimates, with a mean interval half-width of about 1.0 m for the best model. Since every model overestimates width, asymmetric calibration shortens the intervals by up to 33% at unchanged coverage. Longitudinal slope is marginally informative, cross-slope intervals are too wide to resolve regulatory thresholds, and pavement-condition sets degenerate to all five grades (A-E) for three of the four models. Uncalibrated intervals from raw sampling dispersion cover only 17-47% of field-measured values at a nominal 90% level. Among the images with the most self-consistent responses, these intervals miss the field-measured value in up to 96% of cases. Response self-consistency is therefore not evidence of accuracy, and sampling dispersion cannot be interpreted as uncertainty until it has been calibrated against field-measured ground truth. No quantitative attribute reaches the precision required for general compliance assessment, but CP identifies from calibration data alone which attributes can support screening of segments far from the thresholds. We release the annotated pedestrian-level images and their corresponding field-measured attribute values. |
29 pa...29 pages, 4 figures, 9 tables |
| Same Answer, Different Representations: Hidden instability in VLMs | 2026-09-15 | ShowThe robustness of Vision Language Models (VLMs) is commonly assessed through output-level invariance, implicitly assuming that stable predictions reflect stable multimodal processing. In this work, we argue that this assumption is insufficient. We introduce a representation-aware and frequency-aware evaluation framework that measures internal embedding drift, spectral sensitivity, and structural smoothness (spatial consistency of vision tokens), alongside standard label-based metrics. Applying this framework to modern VLMs across the SEEDBench, MMMU, and POPE datasets reveals three distinct failure modes. First, models frequently preserve predicted answers while undergoing substantial internal representation drift; for perturbations such as text overlays, this drift approaches the magnitude of inter-image variability, indicating that representations move to regions typically occupied by unrelated inputs despite unchanged outputs. Second, robustness does not improve with scale; larger models achieve higher accuracy but exhibit equal or greater sensitivity, consistent with sharper yet more fragile decision boundaries. Third, we find that perturbations affect tasks differently: they harm reasoning when they disrupt how models combine coarse and fine visual cues, but on the hallucination benchmarks, they can reduce false positives by making models generate more conservative answers. |
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| StackTok: Accelerating VLMs Inference with Budget-Adaptive Visual Token Selection | 2026-09-15 | ShowIncreasing image resolution produces ever-longer visual-token sequences in vision-language models (VLMs), substantially raising their inference cost. To reduce this overhead without retraining, existing methods select compact token subsets that prioritize query relevance, visual coverage, or a fixed trade-off between them. The appropriate balance, however, varies across queries and token budgets: localized questions favor relevance, whereas holistic questions demand broader visual coverage. We introduce StackTok, a training-free selector that treats query relevance as the objective and visual coverage as budget-calibrated support. StackTok builds a size-indexed coverage reference from a coverage-only greedy sequence and adjusts its support target using query--vision affinity entropy. A reference-gated interleaved selection policy then switches between relevance- and coverage-oriented additions according to the current subset's support deficit. For high-resolution inputs, StackTok allocates one shared token budget across crops according to the combined marginal gain of locally nominated tokens. Evaluated with five VLMs over ten distinct image-understanding benchmarks, StackTok ranks first among training-free selectors in every tested model--budget setting. On high-resolution LLaVA-NeXT-7B, it retains 95.26% of full-token performance with only 160 of 2{,}880 (5.6%) visual tokens. |
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| CodecSight: Leveraging Video Codec Signals for Efficient Streaming VLM Inference | 2026-09-15 | ShowContinuous inference over concurrent video streams imposes substantial compute and memory demands on vision-language model (VLM) serving. Streaming inference uses sliding windows to maintain a bounded context of recent video, but processing each window independently repeats visual encoding and large language model (LLM) prefilling for similar and overlapping content. Existing optimizations provide limited coordination across these stages and often rely on model-specific training, profiling, or model-generated signals. We present CodecSight, a streaming VLM serving system that uses codec metadata as shared runtime guidance across visual encoding and LLM prefilling, without model-specific training or offline profiling. Codec-derived change signals guide patch pruning before visual encoding, reducing both visual computation and the number of downstream visual tokens. Codec-defined frame types guide selective key-value (KV) refresh across windows, while positional correction enables reuse of the remaining cached keys. Across three VLMs and four video workloads, our vLLM-based implementation supports up to |
14 pa...14 pages, 18 figures, 2 tables |
| T2T-VICL: Cross-Task Visual In-Context Learning via Implicit Text-Driven VLMs | 2026-09-15 | ShowVisual in-context learning (VICL) solves visual tasks by conditioning on a few input-output demonstrations without any model training. Recent advances in large vision-language models (VLMs) have shown promising VICL capability when the demonstration pair and the query belong to the same vision task, but real use cases often provide mismatched examples, making it unclear whether a VLM should imitate the demonstrated transformation or infer a new one from the query. This raises a fundamental question: Can VLMs perform cross-task VICL where demonstration and query differ? In the paper, we study this cross-task VICL setting and propose T2T-VICL, a collaborative prompt-transfer framework, which converts mismatched visual demonstrations into implicit textual guidance without explicitly naming the tasks. To do so, a large teacher VLM first generates structured descriptions of visual changes and task differences between task pairs, from which we construct a dataset of diverse implicit cross-task relations. We then distill this capability into a lightweight student VLM that produces content-dependent prompts from a task-A demonstration pair and a task-B query. The generated prompt is used to guide a frozen image-editing VLM, and a score-based inference strategy is introduced to rank multiple candidates. Experiments on 12 low-level vision tasks and over 20 evaluated cross-task pairs show that T2T-VICL consistently improves task-aware alignment over fixed prompting and often also improves image fidelity, revealing both the potential and limits of cross-task VICL. Our code is available on GitHub. |
Add e...Add experiments, fix minor issues |
| UDAV: Uncertainty-Driven Adaptive VLM Waypoint Planner | 2026-09-14 | ShowVision-language models (VLMs) can generate routes directly from aerial imagery for off-road navigation, but their predictions provide no indication of reliability. We present UDAV, an Uncertainty-Driven Adaptive VLM Waypoint Planner for UAV-guided UGV navigation. UDAV draws multiple stochastic trajectory predictions, selects their medoid as a self-consistent nominal route, and estimates predictive uncertainty from their spatial dispersion. When the maximum uncertainty across interior waypoints exceeds a threshold, UDAV invokes a reconsideration stage; otherwise, it returns the medoid directly. We evaluate UDAV on 400 held-out trajectory queries from two UAV flights. Stochastic medoid selection reduces the mean average displacement error (ADE) from 147.4 pixels for a deterministic prediction to 115.9 pixels. The complete planner achieves a mean ADE of 110.4 pixels, a 25.1% reduction relative to deterministic planning, while producing valid trajectories for all queries. UDAV also yields the lowest 90th- and 95th-percentile errors among all evaluated configurations, including a higher-budget K=10 consensus baseline. Relative to the K=5 medoid, UDAV reduces these errors from 225.3 and 326.0 pixels to 199.0 and 290.8 pixels, respectively. These results demonstrate that stochastic VLM predictions provide both a stronger nominal route and an actionable uncertainty signal for selectively mitigating large planning errors. |
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| NoteVQA: Benchmarking VLMs on Real-Life Questions from Human Communities | 2026-09-14 | ShowVision-language models (VLMs) increasingly power consumer-facing AI search, yet evaluating them on the diversity of everyday visual questions remains challenging. Existing benchmarks often target predefined capabilities, such as multi-hop retrieval or long-form synthesis, whereas users ask photo-grounded questions spanning a long tail of everyday scenarios. Despite advances in VLMs, users on Xiaohongshu, a mainstream Chinese image-sharing platform, continue to turn to other people for help with everyday visual questions. Motivated by this behaviour, we curate NoteVQA from these questions, yielding 252 items across 12 topical categories and 7 user intents. Each item includes a concise reference distilled from expert community responses and a human-audited interleaved reference answer that combines textual explanations with supporting visual evidence. We evaluate both short-answer correctness and interleaved-answer quality. To support the latter, we introduce AgenticInterleave, a single-agent ReAct framework for retrieval-supported answer generation, together with IVR-12, a 12-dimensional rubric for assessing the content, presentation, and image quality of interleaved references and model outputs. Across 10 frontier VLMs, the highest short-answer accuracy is 52.8%, while adding agentic search to Qwen3.5-397B-A17B improves accuracy by only 2.0%. For interleaved answers, the same model running AgenticInterleave scores 3.52 under IVR-12, compared with 4.65 for the human-audited references, with the largest gap in content quality. These results highlight the challenges that everyday visual questions pose for current VLMs in both answer accuracy and the quality of visually grounded explanations. |
30 pages, 13 figures |
| Option-Aware Retrieval and Task-Specific VLM Adaptation for Medical VQA | 2026-09-14 | ShowWe describe our submission to the MedReason 2026 challenge, covering multiple-choice (MCQ) and open-ended (OE) medical visual question answering (VQA) under fully offline, containerized inference. Our first finding is that MCQ retrieval must compare answer \emph{semantics} rather than answer labels: labels are independently assigned per question, so copying a retrieved neighbor's label transfers no useful information, whereas scoring each current option's text against correct-answer text from similar training cases raises retrieval-only accuracy from 20.0% to 57.5% on a 200-case retrieval-excluded development holdout. Our second finding attributes the submitted system's accuracy: holding the task-specific MCQ Low-Rank Adaptation (LoRA) adapter fixed and varying the number (k) of in-prompt retrieved examples changes accuracy by at most one case --- 187/200 (93.5%) at both (k=0) and the adapter's training-time (k=1), 188/200 (94.0%) at the packaged runtime's default (k=3) --- and the submitted confidence-gated override adds no net accuracy on top of (k=3), selecting the VLM in 198/200 cases. With the final MCQ adapter fixed, retrieval changes accuracy by at most one case, and gating provides no net gain. On 20 OE cases, token-F1 and RaTEScore~\cite{zhao2024ratescore} decrease as (k) grows, but paired sign tests on token-F1 differences are nonsignificant ((p \ge 0.29)); a single-annotator comparison found 6/20 wrong-anchor errors for the final configuration and 14/20 for an earlier configuration that jointly differed in routing, adapter, and prompting. The system reaches 94.0% MCQ accuracy on the development holdout and 93.20% on the organizer's official pre-evaluation, versus 29.43% for the off-the-shelf reference baseline, while both of the organizer's open-ended scores are lower than that baseline's (ground-truth agreement 1.245 versus 1.588, visual accuracy 1.995 versus 2.696, each out of 4). |
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| From Words to Wavelengths: VLMs for Few-Shot Multispectral Object Detection | 2026-09-14 | ShowMultispectral object detection is critical for safety-sensitive applications such as autonomous driving and surveillance, where robust perception under diverse illumination conditions is essential. However, the limited availability of annotated multispectral data severely restricts the training of deep detectors. In such data-scarce scenarios, textual class information can serve as a valuable source of semantic supervision. Motivated by the recent success of Vision-Language Models (VLMs) in computer vision, we explore their potential for few-shot multispectral object detection. Specifically, we adapt two representative VLM-based detectors, Grounding DINO and YOLO-World, to handle multispectral inputs and propose an effective mechanism to integrate text, visual and thermal modalities. Through extensive experiments on two popular multispectral image benchmarks, FLIR and M3FD, we demonstrate that VLM-based detectors not only excel in few-shot regimes, significantly outperforming specialized multispectral models trained with comparable data, but also achieve competitive or superior results under fully supervised settings. Our findings reveal that the semantic priors learned by large-scale VLMs effectively transfer to unseen spectral modalities, ofFering a powerful pathway toward data-efficient multispectral perception. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Agile-WAM: An Agile Tactile World Action Model for Contact-Rich Robot Control | 2026-09-17 | ShowWorld Action Models (WAMs) advance beyond conventional visuomotor policies by jointly predicting future world states and robot actions, enabling the policy to learn physical dynamics that support effective control. However, recent tactile WAMs often rely on large-scale pretrained generative backbones to capture contact-rich physical dynamics, which limit their inference efficiency and flexible deployment. In this paper, we present \ABBR{}, an agile tactile World Action Model for contact-rich robot control. \ABBR{} encodes visual and tactile observations into a shared latent that serves as the source of a direct vision-tactile-to-action flow-matching process, which can jointly generate latent representations of action chunks and future visual/tactile latents. A key observation is that vision and tactile signals evolve at inherently different timescales: adjacent visual frames are often highly similar, whereas tactile signals can change abruptly upon contact. We therefore introduce multi-horizon multimodal prediction in \ABBR{}, which provides supervision for visual latent at a larger temporal offset while predicting the tactile latent in the next frame to capture fine-grained contact dynamics. Across nine simulated and five real-world contact-rich manipulation tasks, \ABBR{} demonstrates strong and robust performance, outperforming the strongest baseline in success rate while maintaining low inference latency. In particular, in five real-world experiments, \ABBR{} yields a relative gain of |
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| MoWAM: Explicit Future Motion Prediction for Efficient World Action Models | 2026-09-17 | ShowWorld Action Models (WAMs) improve robot policy learning by incorporating future dynamics, yet explicitly generating future videos at inference introduces substantial computational overhead. Removing future generation improves efficiency, but leaves future dynamics only implicitly encoded in observation features, which can limit robustness under distribution shifts. We propose MoWAM, an efficient WAM that replaces future video generation with explicit future motion prediction. Instead of reconstructing the complete future scene, MoWAM models structured robot motion as a compact abstraction of the future, capturing how the robot is expected to evolve under the current scene and interaction constraints. A Mixture-of-Transformer architecture learns future visual dynamics during training while jointly predicting motion and action, allowing video generation to be removed entirely at inference while retaining an explicit representation of the future. The compact motion representation further enables efficient inference-time scaling by sampling multiple candidates of motion and action pairs and selecting among them with a motion-aware task-progress verifier. Experiments on LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate that MoWAM achieves strong in-distribution performance, improved out-of-distribution robustness, and higher average real-world success than representative WAM baselines. In addition, performance improves as more candidates are explored, demonstrating that explicit future motion provides an effective and efficient basis for inference-time scaling. |
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| Teach and Grow: An Agent-Centered Architecture for General Robot Learning | 2026-09-17 | ShowVision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top . |
Accep...Accepted by The International Journal of Robotics Research (IJRR 2026). Project page: https://hear.irmv.top |
| MM-Future: Multi-Mode Joint World-Action Modeling for Autonomous Driving | 2026-09-17 | ShowAutonomous driving involves coupled decision-making and scene evolution under multi-mode uncertainty. To capture this coupling and uncertainty, we introduce MM-Future, a world-action model that generates multiple paired scene-action hypotheses and models bidirectional interaction within each pair. Each hypothesis is initialized from a structured action prior and an independent future scene source, which are then co-evolved through a modality-aware diffusion Transformer. To support efficient multi-mode rollout, MM-Future compresses multi-view video into planning-oriented representations, dubbed MM-Tokens. Finally, a future-conditioned proposal scorer ranks trajectory candidates by shared history context and their paired predicted future. On NAVSIM navtest, MM-Future achieves 94.0 PDMS and 91.5 EPDMS, while attaining a 32.3 HD-Score in zero-shot closed-loop evaluation on HUGSIM. Ablations show consistent improvements over both single-mode and action-only variants, validating the benefit of multi-mode joint world-action modeling. |
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| TacSushi: Tactile-Grounded World-Action Modeling for Dexterous Sushi Manipulation | 2026-09-17 | ShowDexterous food manipulation requires control under deformation, occlusion, and uncertain contact. We present TacSushi, a tactile-grounded, Cosmos3-based world-action policy that learns from recorded future consequences while acting on current observations. The backbone encodes current RGB, language, and hand state, and feature-wise gated fusion incorporates fingertip tactile features into the action representation. During training, a decoder conditioned on demonstrated action chunks predicts logged future visual observations, task progress, relative contact risk, and tactile summaries; this decoder is removed at deployment. Failed trials provide consequence supervision, but their actions are excluded from imitation. We train TacSushi on 340 successful and 50 failed real-robot trials and compare six methods in 600 separate rollouts across three in-distribution tasks and two out-of-distribution ingredient variants. To assess food quality beyond a single geometric threshold, we score terminal outcomes using an anchored visual-quality protocol that equally weights five human ratings and three vision-language-model ratings per rollout. Full TacSushi achieves 68.3% average in-distribution success and 37.5% out-of-distribution success, compared with 36.7%/10.0% without future-consequence supervision and 25.0%/17.5% with direct tactile concatenation in place of gated fusion. These comparisons support complementary benefits of feature-wise gated tactile fusion and training-only predictive supervision. |
8 pages, 5 figures |
| CSWAM: Better Causal Semantic Representations for Out-of-Distribution Generalization in World Action Models | 2026-09-17 | ShowFastWAM-style world action models enable efficient action-only inference, but generalize poorly under visual distribution shifts. Their reconstruction-oriented representations emphasize appearance-specific details, limiting generalization to unseen scenes and objects. Without observation history, the model also lacks temporal evidence for robustly identifying task-relevant state changes and motion in unfamiliar visual conditions. To address these limitations, we present the Causal Semantic World Action Model (CSWAM), which augments FastWAM with a causal semantic expert built on V-JEPA 2.1. V-JEPA provides temporally grounded representations of semantic state changes and motion with less dependence on appearance-specific details. The expert learns their future evolution from a sparse history of current and past observations and shares the history-derived context with both the video and action streams through causal attention. At inference, CSWAM conditions action denoising on the current video state and observed semantic history, retaining efficient action-only inference. We conduct simulation and real-robot experiments to evaluate generalization under distribution shifts. With embodied pretraining, CSWAM raises Randomized success on RoboTwin 2.0 Clean-to-Randomized transfer from 10.16% to 45.18%, a gain of 35.02 percentage points over FastWAM. Across two real-robot tasks and three OOD difficulty levels, CSWAM improves average success over FastWAM by 42.5 percentage points, from 27.5% to 70.0%. |
13 pages, 2 figures |
| Predict Before You Deploy: Offline Prediction of Quantization-Induced Task Degradation for World Action Models | 2026-09-16 | ShowWorld action models (WAMs) rely on video-generation backbones, requiring substantial memory and compute for deployment. Post-training quantization reduces memory and can accelerate inference, but bit width, grouping, and quantizer choice define a large configuration space. Identifying configurations that preserve task performance through exhaustive closed-loop evaluation is costly. We propose PreDE (Predict Before You Deploy), a policy-calibrated framework for predicting quantization-induced task degradation from offline action deviations. Using closed-loop outcomes from a small development set, PreDE calibrates two thresholds and accepts, rejects, or defers new configurations using a fixed observation log. Under a within-setting label-ordering hypothesis, the rule issues decisions where all thresholds consistent with the development labels agree. Across five WAMs and four benchmark settings, quantization produces configuration-dependent task losses that cannot be explained by bit width alone or a shared deviation threshold. Across 28 held-out configurations from two policies, PreDE issued 21 decisions before observing closed-loop outcomes (75% coverage), all matching the observed acceptable or degraded labels. Deferred candidates included both acceptable outcomes and a 33-percentage-point loss. In 450 Franka Research 3 trials across two independently fine-tuned policies, all configurations assigned to high-deviation groups before testing showed significant degradation, while low-deviation comparisons showed no statistically significant degradation. On the real robot, W4A4 achieved a 1.37x action-query speedup and approximately 44% lower peak memory. These results support policy-specific behavioral calibration for quantization configuration selection while identifying candidates that require closed-loop evaluation. The code is available at https://github.com/jiuyixu25/PreDE. |
9 pag...9 pages, 3 figures, and 3 tables |
| TACO: TActile World Model as a Self-COrrector for Scalable Robot Policy Post-Training | 2026-09-16 | ShowVision-Language-Action models and World Action Models have shown promising generalization in robotic manipulation but remain fragile in contact-rich tasks, where contact perturbations can cause failures that are difficult to detect from vision alone. Corrective post-training with tactile feedback can improve recovery, but scaling such supervision through human intervention is costly. World models can synthesize additional training data, yet vision-only generation may produce visually plausible but contact-inconsistent trajectories. We therefore introduce TACO, a scalable robot policy post-training framework built on a compositional tactile world model. Given real rollouts, TACO follows a Recognize--Imagine--Label loop: an inverse dynamics and value model identifies failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local corrections by jointly generating video and tactile sequences, and the inverse dynamics and value model labels them with corrective actions and progress scores. Candidates are filtered for kinematic feasibility and tactile plausibility, then selected by predicted progress gain. TACO aggregates demonstrations, real rollouts, and selected corrections for iterative post-training. It combines knowledge-insulated tactile adaptation with CFG-RL using binary advantage labels while keeping the pretrained VLM backbone fixed. Experiments on real-world tasks show that TACO improves the average task score from 0.375 to 0.825 after two post-training iterations. |
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| Acting in Meters: Learning Metric Interactions for Precise Robotic Manipulation | 2026-09-16 | ShowVision-Language-Action models and World-Action Models have advanced language-conditioned robotic manipulation, yet often leave metric relations among actions, objects, and scene geometry implicit. Human manipulation combines semantic understanding of task-relevant objects with spatial feedback that guides hand motion relative to objects and their surroundings. Inspired by this, we introduce a metric interaction framework that models object-level and scene-level interactions in physical Cartesian space at a shared metric scale. At the object level, Interaction-Centric Tokens (ICTs) explicitly represent end-effector pose trajectories relative to manipulated objects and are jointly denoised with actions, providing physically grounded interaction supervision. At the scene level, the Metric Action Interaction Field (MAIF) uses action and ICT queries to attend to metric scene point-cloud features and learns geometry-conditioned action corrections. Through two-stage adaptation, our framework improves diverse VLA and WAM baselines with a small number of additional parameters and training steps. Experiments demonstrate average success-rate gains of 0.80 and 3.59 percentage points on LIBERO and RoboTwin~2.0, respectively, alongside gains of 6.80 percentage points on real-world tasks and 7.45 percentage points on their out-of-distribution variants. |
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| PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation | 2026-09-16 | ShowRobot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for execution-prefix selection and proposal rejection. Without PR, PACT-WAM achieves average success rates of 98.6%, 92.3%, and 78.0% on LIBERO, RoboTwin 2.0, and real-world Piper tasks, respectively. PR provides a test-time enhancement, raising these rates to 99.5%, 93.4%, and 86.7%. Ablations show that hierarchical history allocation and joint action-visual generation improve control success, while analyses of visual capacity and forecast-guided execution characterize the trade-offs between success and proposal-generation cost. |
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| WholeBodyWAM: Learning Whole-Body World Action Models with Scalable Motion Priors | 2026-09-16 | ShowHumanoid whole-body manipulation requires coordinated whole-body dynamics, yet large-scale trajectories from a target robot are expensive to collect and difficult to scale. In contrast, whole-body motion from human and humanoid sources is abundantly available, although such data cannot be directly used as embodiment-specific robot actions. This work asks whether these scalable motion resources can instead provide a transferable predictive prior for humanoid world-action modeling. We introduce WholeBodyWAM, a humanoid world-action model that learns whole-body dynamics from large-scale heterogeneous motion before target-robot training. We curate UniMotion-4K, a motion corpus spanning more than 4K hours from human videos, native 3D motion datasets, and heterogeneous humanoid platforms, and canonicalize these diverse sources into a unified motion space. A language-conditioned Motion Expert is then pretrained to predict future whole-body motion without target-robot action supervision. During robot post-training, the pretrained Motion Expert is integrated with Video and Action Experts through asymmetric Mixture-of-Transformers (MoT) attention, enabling predictive scene dynamics and whole-body motion to jointly inform embodiment-specific action generation. Experiments show that WholeBodyWAM consistently benefits from increased motion-pretraining scale, improves future-motion prediction and downstream task performance, and transfers effectively to real-world humanoid manipulation. Moreover, the pretrained motion prior substantially improves data efficiency under limited target-robot demonstrations. |
Proje...Project page: https://zbzyjya.github.io/WholeBodyWAM/ |
| Causal-History Test-Time Scaling for Failure Recovery in Autoregressive World-Action Models | 2026-09-16 | ShowWorld-action models (WAMs) have emerged as a promising paradigm for robot manipulation by jointly modeling future visual dynamics and robot actions. However, existing WAMs are trained predominantly on successful trajectories, making them prone to failure when real-world execution diverges from the learned dynamics. This issue is amplified in autoregressive WAMs, where execution errors become part of the causal history and continue to influence subsequent predictions. To this end, we introduce \method{}, a training-free framework that reformulates failure recovery as \emph{test-time scaling over causal histories}. This formulation decomposes recovery into three coupled decisions: \emph{when} to revise the causal history, \emph{where} to recover a reliable history prefix, and \emph{which} history configuration best supports subsequent execution. Specifically, \method{} realizes these decisions through three stages: 1) \textbf{Progress-Aware Recovery Trigger} detects persistent non-progress and triggers recovery only when the current execution state permits intervention; 2) \textbf{History-Prefix Recovery} identifies the unreliable history suffix, retrieves a historical anchor matching the current physical state, and reconstructs the causal KV state from the retained prefix while conditioning on the latest real observation; and 3) \textbf{Hypothesis Verification} compares the future continuations induced by complete-history, recovered-prefix, and full-reset hypotheses, and commits the best-supported hypothesis. Experiments in both simulated and real-world manipulation settings demonstrate consistent improvements in task success, while ablations confirm the contribution of each recovery stage. |
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| Modality-Autoregressive World-Action Models | 2026-09-15 | ShowWorld-action models (WAMs) jointly model future observations and actions, typically predicting the future as RGB images. Other visual modalities such as depth, pretrained visual features, and point tracks can more efficiently capture geometric, semantic, and motion features. However, how best to combine these modalities within WAMs remains an open question. We introduce ModAR, the first WAM to autoregressively denoise multiple future modalities before predicting actions. This allows each prediction to condition on previously generated modalities. We train from scratch to systematically study how training-data mixtures, predicted modalities, and WAM formulations affect performance. In our evaluations, WAMs benefit from predicting point tracks, DINO features, and depth maps, while additionally predicting future RGB does not provide a consistent benefit. We also find that ModAR's sequential generation outperforms existing WAM formulations, with the highest average success rate at all evaluated data scales. We also fine-tune the video-model-initialized WAM Flex-$π$ on the same data; ModAR achieves a slightly higher observed average success rate (75% vs. 72%) while using approximately |
Proje...Project page: https://adamhung60.github.io/ModAR/ |
| XPACE: Joint World and Action Modeling from Heterogeneous Experience | 2026-09-15 | ShowA general-purpose robot needs to draw on diverse experience, choose actions, and anticipate how those actions will change the world. We introduce XPACE, a unified embodied world model that serves as both a world action model, jointly predicting executable robot actions and future video, and a world simulator, predicting the visual consequences of prescribed actions. Our key insight is that video prediction can both connect heterogeneous experience to action learning and generate new experience for policy improvement. With a shared video backbone between the policy and simulator, we use action-unlabeled video to learn visual dynamics and action-labeled human and robot demonstrations to jointly learn video and action prediction. Building on this architecture, a coarse-to-fine training curriculum progressively emphasizes robot control while retaining human experience, allowing the policy to learn behaviors beyond those covered by robot demonstrations. Beyond learning from recorded experience, XPACE uses its simulator to create additional recovery supervision for the policy. Specifically, we adapt the simulator to its own generated context, synthesize deviation-recovery trajectories around expert demonstrations, and fine-tune the policy on filtered recovery examples. Experiments on XPENG's IRON humanoid robot show that heterogeneous training improves robustness and enables transfer of human-observed skills to tasks absent from robot demonstrations, while recovery data generated by the model's own simulator further improves real-world task completion. Together, these results demonstrate how joint world and action modeling connects learning from heterogeneous experience with simulation-driven policy self-improvement. |
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| FluxVLA Engine: A One-Stop VLA Engineering Platform for Embodied Intelligence | 2026-09-15 | ShowVision-language-action (VLA) models, world-action models (WAMs), and offline reinforcement learning methods are rapidly expanding the design space of embodied policies, yet turning these algorithms into reliable robot systems remains constrained by fragmented data formats, training stacks, evaluation protocols, inference runtimes, and embodiment-specific interfaces. We present |
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| GeoLAM: Learning Geometry-Grounded Latent Actions from Unlabeled Human Videos | 2026-09-15 | ShowHuman videos provide rich manipulation experience, but extracting action representations that preserve useful motion remains challenging. Visual reconstruction alone can entangle manipulation-related motion with appearance changes and camera movement. We present GeoLAM, a framework for learning geometry-grounded latent actions from action-free human videos. GeoLAM combines future-frame reconstruction through a frozen geometric feature hierarchy with motion supervision from a training-only 4D geometry teacher. The geometric representation provides a structural prior, while the teacher's predictions yield spatially pooled targets capturing 3D displacement, residual image-plane motion, and surface-orientation changes. Visibility and confidence weighting reduces the contribution of unreliable estimates, encouraging continuous latent actions to retain geometric motion without explicit hand-pose or hand-trajectory annotations. After video pretraining without action labels, the learned representation provides transition targets for a world-action model trained on action-labeled robot demonstrations. The model jointly denoises latent actions and executable action chunks, with future-video prediction used only as an auxiliary training task. Deployment therefore requires neither the geometry teacher nor future-video generation. Evaluations on a latent-action benchmark and robotic manipulation tasks demonstrate the strong performance of GeoLAM. |
8 pag...8 pages, 6 figures, 4 tables |
| DIDO: Distilling Interaction-Centric Dynamics into One-Step Denoising for World Action Models | 2026-09-15 | ShowWorld Action Models (WAMs) use video generation models to predict future visual dynamics for robotic manipulation, but iterative denoising introduces additional latency for closed-loop control. We empirically find that visual content converges at different rates during denoising. Static background structure forms early, whereas the gripper and manipulated object remain blurry after the first step, with their interaction dynamics emerging only through subsequent denoising. Consequently, naively truncating a multi-step video model to one step preserves scene structure but loses the interaction-centric dynamics most critical for manipulation. To address this issue, we propose DIDO, which distills the converged dynamics of a multi-step video model into a single denoising step. DIDO combines distribution matching distillation with interaction-centric representation guidance. Beyond compressing multi-step generation into one forward pass, DIDO explicitly models the gripper, manipulated object, and their interaction using supervised bounding-box visual reasoning tokens. Additionally, DIDO aligns the target object's representations across multiple model layers with features from a pretrained DINOv3 encoder. This interaction-centric guidance helps the distilled model preserve both the relevant entities and their future dynamics in a single step, while substantially reducing inference latency. DIDO achieves an average success rate of 99.0% on LIBERO, 76.6% on LIBERO-Plus, and 92.0% on RoboTwin, while also demonstrating effective transfer to long-horizon and generalization tasks in real-world robotic manipulation. |
Prepr...Preprint. 22 pages, 8 figures, 5 tables |
| WholeBodyWAM: Generalizing Pre-trained World-Action Priors to Humanoid Loco-Manipulation via WBC-Grounded Coordination | 2026-09-15 | ShowWorld Action Models (WAMs) offer a promising approach to general-purpose robot manipulation by jointly modeling visual dynamics and actions. However, most WAM studies focus on tabletop or arm-centric manipulation, while humanoid loco-manipulation remains less explored. To address this gap, we introduce WholeBodyWAM, which jointly predicts future visual dynamics, manipulation actions, and whole-body control intents for generalizable humanoid loco-manipulation. It preserves pre-trained world-action priors while grounding heterogeneous whole-body controller (WBC) semantics and coordinating whole-body behavior. Extensive experiments show that WholeBodyWAM achieves an overall simulation task success rate of 91.9%, with a 0.23 improvement in real-world out-of-distribution task progress and a 70% reduction in success-rate variance across WBCs relative to the respective baselines. These results suggest a path toward scalable humanoid whole-body intelligence by extending pre-trained world-action priors through structured WBC grounding and coordination, rather than relearning whole-body behavior from scratch. Project page: https://wholebodywam.github.io/. |
8 pag...8 pages, 8 figures, 3 tables |
| From Prediction to Decision: World-Model-Guided Action Selection for Continuous Pile Excavation | 2026-09-14 | ShowWheel-loader excavation is a sequential decision problem in which every scoop changes the terrain available to subsequent actions. A practical world model must predict action consequences accurately, rank candidates in real time, and operate inside the closed loop of a full-size machine. We present the World-Action Model (WAM), which proposes multiple scoops, rejects geometrically inadmissible candidates, jointly predicts signed terrain change and loaded volume, executes the candidate with the largest predicted load, and replans from the newly observed terrain. On 32 geometry-disjoint MinSlope test episodes, adding world-model ranking to matched diffusion proposals reduces the mean scoop count from 651.8 to 540.6 (17.1%), preserves 32/32 completion, and improves every paired episode. In a complete-system comparison, WAM completes 32/32 episodes versus 29/32 for an independently trained soft actor-critic policy. Comparisons of input representations, spatial support, and five architectures identify an accurate and efficient physics-structured predictor. We further evaluate the interface on event-disjoint full-size-loader data and deploy the complete perception-proposal-prediction-selection-execution loop for autonomous excavation. The ROS2/TensorRT implementation processes five candidates in 72.4 ms on a Jetson AGX Orin. The simulation results establish decision-level gains, while the physical experiments demonstrate real-world closed-loop feasibility. |
9 pages,4 figures |
| ActSafeGuard: Differentiable and Training-Aligned Constraint Enforcement for Flow-Matching Policies | 2026-09-14 | ShowVision-Language-Action (VLA) and World-Action Models (WAMs) have demonstrated strong capabilities in general-purpose robotic manipulation, yet their generated actions may violate hard physical constraints and therefore be unsafe or infeasible for deployment. Existing safety approaches either optimize statistical safety objectives without deterministic per-step guarantees or correct unsafe actions only during inference, creating a mismatch between policy training and execution. We introduce ActSafeGuard, a differentiable and training-aligned safeguard layer for flow-matching based policies. ActSafeGuard integrates hard action feasibility into policy learning, not merely treating safety as an inference-time external component. Through an analytical ray-scaling operator design, ActSafeGuard enables boundary-aware gradients to guide the model to naturally learn constrained manifolds. Extensive experiments on multiple standard foundation backbones ( |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos | 2026-09-17 | ShowA splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. Reconstruction research has consequently focused on smoke, synthetic liquids, or gently deforming surfaces. To our knowledge, no synchronized multi-view dataset of splashing liquids exists. We therefore introduce a benchmark of 20 real scenes, from coherent streams to violent splashes, captured by seven synchronized, calibrated 4K cameras at 60 fps, with manually refined per-view liquid and container masks and fixed evaluation splits. We further present SplashSplat, built on a single principle: impose physical structure only where the observations can constrain it. Per-frame liquid SDFs fused from the masks provide the geometry, level-set transport between consecutive SDFs yields a coarse velocity field, and Lagrangian carriers advected along this flow, corrected against each new observation and reseeded where coverage is lost, decode local Gaussians for differentiable rendering. SplashSplat outperforms state-of-the-art dynamic Gaussian splatting methods on our real captures and on a synthetic benchmark, with physically more plausible motion and a lower training cost. The same representation supports temporal interpolation and style transfer without re-optimization. |
18 pa...18 pages (11 main + 7 supplementary), 14 figures, 12 tables. Project page: https://niko-creater.github.io/splashsplat-web/ |
| PhGS: Post-Hoc Pruning and Refinement of Single-View Feed-Forward 3D Gaussian Reconstructions | 2026-09-17 | ShowRecent single-view feed-forward 3D Gaussian Splatting (3DGS) generation predicts a fixed number of Gaussians per camera ray, introducing severe spatial redundancy. Most existing compaction strategies target multi-view setups to exploit cross-view consistency and are incompatible with single-image models. Instead of retraining the base feed-forward network to directly output compact representations, our insight is to keep the base models frozen and apply post-hoc pruning and recurrent refinement to the generated Gaussians. Consequently, we propose a backbone-agnostic compaction pipeline for single-view feed-forward 3DGS that couples an importance-score-based pruning mechanism with a trainable, lightweight recurrent refinement module, which iteratively updates the surviving primitives to restore image quality. Our results demonstrate seamless integration with existing baselines while preserving novel-view rendering fidelity and achieving high memory reduction. Furthermore, our method supports flexible inference-time keep ratios for application needs. |
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| RawSLAM: Online HDR Gaussian SLAM from Linear Radiance | 2026-09-17 | ShowCurrent dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon. |
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| CoRef-GS: Cooperative Referring Gaussian Splatting for Multi-Agent Scene Understanding | 2026-09-17 | ShowReferring scene understanding for embodied robots requires grounding object- and relation-centric language queries from a designated viewpoint. While a local semantic Gaussian map can support such grounding within one agent's observations, cooperative settings require this ability to remain effective after independently reconstructed maps are aligned and fused. In this setting, the referred target or its contextual landmark may come from another agent's observations, while spatial relations must still be interpreted from the querying robot's viewpoint. We formulate this problem as cooperative referring Gaussian grounding over fused maps, which requires geometric alignability, instance-level semantic comparability, and view-conditioned relation reasoning. Existing language-aware Gaussian methods mainly focus on single-map querying, whereas Gaussian registration methods optimize geometric or photometric alignment without preserving language-grounding-oriented semantic compatibility. We propose CoRef-GS, a cooperative referring Gaussian splatting framework. CoRef-GS constructs local open-vocabulary instance-aware Gaussian maps, then aligns partially overlapping maps with a cross-agent alignment module by geometric and semantic consistency, and grounds queries using a view-conditioned mask relation graph. We further introduce CoQuad-Ref, a dual-quadruped benchmark spanning both real-world and simulated indoor scenes. Experiments show that, on simulated scenes, CoRef-GS reduces the rotation error from 2.58° after coarse initialization to 0.15° after refinement, and improves real-world referring mIoU over ReferSplat from 52.6% to 68.8%. The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git. |
The e...The established benchmark and source code will be publicly released at https://github.com/ruojiruoli17/CoRef-GS.git |
| EliGSiR: Continual RGB-D Mapping with Gaussian Splatting under Bounded Compute | 2026-09-17 | ShowConventional 3D Gaussian Splatting assumes a closed set of observations and long optimization schedules. Continual RGB-D mapping in contrast poses the problem that new observations arrive online, while previously reconstructed regions must be preserved. We present EliGSiR (Evidence-guided Load-adaptive Incremental Gaussian Splatting with Image Replay), a continual Gaussian mapper that controls how the available optimization budget is used as the reconstruction evolves. Map-Guided View Scheduling filters redundant incoming views and reconsiders retained views according to the current state of the map. Load-Adaptive Fidelity adjusts supervision resolution to the current mapping load instead of following a fixed resolution schedule. Targeted Geometry Growth separates depth supervision from Gaussian creation and adds geometric capacity only where repeated RGB-D observations indicate missing or misplaced structure. Together, these mechanisms adapt which views are optimized, how much image detail is used, and where the representation grows while mapping remains active. We evaluate EliGSiR on Replica, TUM RGB-D, ScanNet++, and real RGB-D sensor sequences, considering both the final reconstruction and the map available throughout acquisition. On TUM RGB-D fr3/long_office_household, EliGSiR reaches 21.52 dB with the same ground-truth mapping poses used by the controlled baselines, compared with 19.42 dB for SplaTAM. In the tracked-pose comparison, EliGSiR with live ORB-SLAM3 poses reaches 23.02 dB in 155.5 s, compared with 20.10 dB in 230.9 s for CaRtGS using its native tracker. We further evaluate reconstruction throughout acquisition and show how EliGSiR adaptive view scheduling, supervision fidelity, and geometry growth improve the use of the available mapping budget. |
8 pages, 8 figures |
| AGORA: Adversarial Generation Of Real-time Animatable 3D Gaussian Head Avatars | 2026-09-17 | ShowThe generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, telepresence, and entertainment. Existing approaches based on implicit representations like NeRFs suffer from slow rendering and dynamic inconsistencies, while 3D Gaussian Splatting (3DGS) methods are typically limited to static head generation, lacking dynamic control. We bridge this gap by introducing AGORA, a novel framework that extends 3DGS within a generative adversarial network to produce animatable avatars. Our key contribution is a lightweight, FLAME-conditioned deformation branch that predicts per-Gaussian residuals, enabling identity-preserving, fine-grained expression control while allowing real-time inference. Identity is further preserved through spatial shape conditioning of the identity branch, and expression fidelity is enforced via a dual-discriminator training scheme leveraging synthetic renderings of the parametric mesh. AGORA generates avatars that are not only visually realistic but also precisely controllable. Quantitatively, we outperform state-of-the-art NeRF-based methods on expression accuracy while rendering at 250 FPS on a single GPU and, notably, at $\sim$9 FPS under CPU-only inference -- to our knowledge the first demonstration of CPU-only animatable 3DGS avatar synthesis. This work represents a significant step toward practical, high-performance digital humans. Project website: https://ramazan793.github.io/AGORA/ |
ECCV2...ECCV2026 (Interactive Social Avatars Workshop) accepted version |
| GS-PI: An Optimization-Decoupled Appearance Decomposition Approach for Generating PBR Gaussian Assets | 2026-09-17 | ShowGaussian Splatting (GS) excels at novel-view synthesis but encodes baked-in radiance, tightly entangling illumination with geometry and preventing seamless integration into physically based rendering (PBR) pipelines. Existing inverse-rendering methods attempt to disentangle materials via joint optimization, but often suffer from competing objectives that cause severe ambiguities and residual lighting artifacts. To overcome this, we present GS-PI, a novel optimization-decoupled framework that casts PBR material generation as a geometry-conditioned diffusion process on 3D point clouds. By operating directly in the 3D domain, our method inherently guarantees multi-view consistency, sidestepping the severe pixel correspondence issues that challenge 2D diffusion approaches. We introduce a multi-scale cross-view conditioning mechanism that integrates three complementary components: a global semantic prior, source-anchored photometric cues, and an absolute spatial learned view-direction conditioning signal. This design efficiently compresses complex multi-view evidence, mitigating cross-view projection misalignment and successfully preventing specular highlights from baking into intrinsic colors. By extracting a point cloud from a pre-trained Gaussian model, predicting PBR attributes via conditional diffusion, and distilling them back through differentiable rasterisation, we yield a fully relightable PBR-GS asset. GS-PI outperforms recent inverse-rendering baselines while replacing per-scene joint illumination/BRDF optimization with a learned diffusion pass followed by a short target-driven distillation, without requiring proxy meshes. |
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| Printing the Underdetermined: Materializing Multi-solutionness in Figurative Paintings | 2026-09-17 | ShowFigurative paintings are often approached as if they depict a single recoverable 3D scene: viewers infer depth and occlusion, and reconstruction pipelines attempt to converge to one stable model. We instead foreground multi-solutionness, the non-uniqueness of 3D configurations compatible with a single painted image, and propose a workflow that keeps this non-uniqueness visible and material. Multi-solutionness arises from two sources: unobserved content, where backsides and occluded volumes admit multiple plausible completions, and observed cues, where perspective, shading, and occlusion still underconstrain geometry. When additional views are synthesized by a video generative model without explicit 3D constraints, small frame-level drifts become inevitable rather than exceptional. Our pipeline samples multiple camera-orbit multi-view video sequences from one painting, reconstructs each sequence with 3D Gaussian Splatting into a point-based Gaussian scene representation where density halos and ghosting expose unresolved degrees of freedom, and fabricates these representations as physical artifacts using DreamPrinting. By treating multiple compatible interpretations as explicit outputs rather than residual error, we provide a computational framework for spatial readings of figurative painting that can be inspected, compared, and discussed in both digital and physical form. |
10 pages, 5 figures |
| ArtNVG: Content-Style Separated Artistic Neighboring-View Gaussian Stylization | 2026-09-17 | ShowAs demand from the film and gaming industries for 3D scenes with target styles grows, the importance of advanced 3D stylization techniques increases. However, recent methods often struggle to maintain local consistency in color and texture throughout stylized scenes, which is essential for maintaining aesthetic coherence. To solve this problem, this paper introduces ArtNVG, an innovative 3D stylization framework that efficiently generates stylized 3D scenes by leveraging reference style images. Built on 3D Gaussian Splatting (3DGS), ArtNVG achieves rapid optimization and rendering while upholding high reconstruction quality. Our framework realizes high-quality 3D stylization by incorporating two pivotal techniques: Content-Style Separated Control and Attention-based Neighboring-View Alignment. Content-Style Separated Control uses the CSGO model and the Tile ControlNet to decouple the content and style control, reducing risks of information leakage. Concurrently, Attention-based Neighboring-View Alignment ensures consistency of local colors and textures across neighboring views, significantly improving visual quality. Extensive experiments validate that ArtNVG surpasses existing methods, delivering superior results in content preservation, style alignment, and local consistency. |
Accep...Accepted at ICMR 2025 Oral |
| GAPrompt++: Multi-Granular Geometry-Aware Point Cloud Prompt for 3D Vision Model | 2026-09-17 | ShowPre-trained 3D vision models have substantially advanced point cloud analysis, yet adapting them to downstream tasks via full fine-tuning is computationally expensive and storage-intensive. Parameter-Efficient Fine-Tuning (PEFT) offers a promising alternative by reducing both adaptation cost and storage burden. However, existing prompting-based approaches ignore the intrinsic geometric structures of point clouds, thereby limiting their adaptation capability. This limitation stems from their inability to encode both fine-grained geometric cues and coarse-grained structural semantics, as well as failing to propagate such information effectively through the model hierarchy. To address these challenges, we propose GAPrompt++, a multi-granular geometry-aware prompting method that provides richer geometric guidance for efficient 3D task adaptation. Specifically, we introduce a Point Shift Prompter that extracts multi-granular geometric features across different scales, enabling instance-specific geometric adjustments during adaptation. Next, a Keypoint Prompter adaptively generates point-level prompts to highlight local geometric saliency and fine-grained structural details. Furthermore, a Prompt Propagation mechanism injects these multi-granular geometric cues throughout the feature extraction hierarchy, strengthening the ability to capture essential geometric characteristics. Extensive experiments show that GAPrompt++ achieves state-of-the-art performance among prompting-based PEFT methods and even surpasses full fine-tuning across diverse benchmarks, while requiring less than 2% trainable parameters. In addition, to address the saturation of existing evaluation datasets, we construct two more challenging benchmarks derived from 3D Gaussian Splatting and Multi-View Stereo reconstruction, offering diverse and realistic point cloud scenarios to promote future research. |
Accep...Accepted by TPAMI 2026. Code at https://github.com/PKU-OV3-LAB/GAPromptPlus.git |
| VGGT-GS SLAM: Uncalibrated Monocular Gaussian Splatting SLAM with Feed-Forward Priors | 2026-09-17 | ShowWe present VGGT-GS SLAM, a monocular 3D Gaussian Splatting SLAM system designed for uncalibrated videos. Starting from feed-forward VGGT pose and depth priors, our system performs submap differentiable bundle adjustment that jointly refines camera poses and a 3D Gaussian map, while optimizing submap-shared intrinsics and radial--tangential distortion through analytic calibration Jacobians. To improve global consistency, we introduce Gaussian-native alignment (GNA) for camera-anchored scale refinement between sequential submaps and verification of loop-closure candidates. Extensive experiments on standard indoor benchmarks show consistent improvements in localization accuracy and strong rendering quality under uncalibrated settings, establishing a strong baseline for uncalibrated Gaussian SLAM. |
9 pages, 4 figures |
| SLAMSqueezeBench: Comparing SLAM Systems under Resource Constraints | 2026-09-17 | ShowSimultaneous localization and mapping (SLAM) is one of the services running on an autonomous robot. It is typically run to assist other tasks such as planning, manipulation, etc. All these tasks are run on edge hardware and are subject to severe resource constraints. However, most SLAM systems are built and tested in isolation, and their performance is reported as if they are the only task running on a system. We observe that existing benchmarks lack a common mechanism for comparing SLAM systems under realistic resource constraints. To address this limitation, we have developed SLAMSqueezeBench, a framework that allows testing of SLAM systems under realistic workloads on edge hardware. It does so by imposing constraints on compute and memory resources available for the SLAM system during execution. It also simulates realistic camera frame acquisition with frame drops when a finite buffer is full. Using SLAMSqueezeBench, we compare nine SLAM systems spanning classical systems, learning-based systems, and approaches for Gaussian splatting. Our testing framework will be available for use by the community upon publication. |
8 pag...8 pages, 2 figures, 7 tables. This work has been submitted to the IEEE for possible publication |
| ParticleSplat: Self-supervised Object-centric Latent Particle Splatting | 2026-09-16 | ShowWe present ParticleSplat, a self-supervised object-centric learning method that decomposes scenes into a set of latent ''particles'' representing semantic entities through feedforward 3D Gaussian Splatting. Building on the Deep Latent Particles (DLP) framework, which represents images as a set of particles with attributes such as position, scale, and visual appearance, we address a key limitation of DLP: its inherently 2D nature, which prevents explicit 3D spatial and geometric reasoning that are critical for downstream tasks such as robotic manipulation. Leveraging the structural similarity between latent particles and 3D Gaussian primitives, we introduce a 3D latent particle space trained with a novel view synthesis objective. Our model jointly encodes multiple views with camera poses into a shared 3D object-centric latent space, then transforms particles into particle-aligned 3D Gaussians whose composition reconstructs the full scene. On simulated and real-world datasets, we show that this formulation inherently learns object masks without supervision and supports controllable 3D scene editing, such as moving objects by modifying particles in the latent space. We further establish that the learned 3D representation improves downstream performance on robotic manipulation tasks. |
Proje...Project page: https://lyuxinghe.github.io/ParticleSplat-website/ |
| RGS: Reflection-aware Gaussian Splatting via Learning Geometry Continuity for Reflective Objects | 2026-09-16 | ShowGaussian Splatting has significantly improved the quality of novel view synthesis with explicit Gaussian representation. However, we observed that existing 3D Gaussian Splatting methods (3DGS) often suffer from surface collapse issues on reflective regions, and thus produce inferior geometry and low-quality specular. In this work, we propose a physically-based deferred rendering framework, named Reflection-aware Gaussian Splatting (RGS), that can accurately model specular regions and improve novel view synthesis performance. Specifically, we found that a powerful 3D foundation model can provide a strong 3D geometric prior to foster correct geometric modeling. Based on this, we propose a cross-view shape consistency regularization to regularize the geometry surface with the large model prior and cross-view constraints. In this manner, our RGS can produce smoother geometric surfaces on reflective regions while reducing geometric hollows. To further improve rendering results on reflective regions, we present a reflection-aware densification strategy that is designed to capture specular variations across various views. With this strategy, our RGS is able to render novel views of objects in higher quality. Extensive experiments demonstrate our method consistently renders high-quality reflective objects, achieving state-of-the-art performance. |
Proje...Project Page: https://xiaobiaodu.github.io/reflectivegs/ Published in ICRA2026 |
| SemSafe-3DGS: Semantic Risk-Aware Active Navigation in Uncertain 3D Gaussian Splatting Maps | 2026-09-16 | ShowAutonomous robots operating in partially observed environments must navigate safely while acquiring observations that improve future planning. Existing safety formulations generally reason primarily about geometry. Consequently, geometrically similar scene elements may induce comparable control responses despite having different semantic consequences. We present a semantic risk aware safe-active perception framework for navigation in attributed 3D Gaussian maps. Semantic attributes modulate an Average Value-at-Risk collision clearance model through class dependent risk weights, allowing safety-critical Gaussian primitives to receive greater influence in the composite barrier. The resulting weighted clearances are aggregated into a control barrier function, while a trajectory-relevant active perception barrier promotes observations that reduce geometric map uncertainty along the robot's anticipated motion. Both objectives are integrated in a unified CBF-QP that enforces semantic risk-aware collision avoidance as a hard constraint while relaxing information acquisition when it conflicts with safety or task progress. Experiments demonstrate efficient safety constraint, improved navigation through active perception, semantic dependent trajectory adaptation, and real-robot execution under Ackermann dynamics. |
Accep...Accepted to be presented at the SeMaNa 2026 Workshop at IROS 2026 |
| NormLift: From Lifted Features To Semantic Reliability In 3D Gaussian Splatting | 2026-09-16 | ShowTraining-free weighted aggregation is widely used to lift 2D semantic features onto 3D Gaussians for open-vocabulary scene understanding, yet its theoretical role remains insufficiently understood. Existing analyses typically justify this operation from the rendering side, treating Gaussian features as linearly composable Euclidean variables for reconstructing 2D feature maps. However, this view does not match downstream 3D usage, where each Gaussian is often queried independently in a cosine-based embedding space. We revisit feature lifting from the 3D side and formulate per-Gaussian assignment as a cosine alignment problem on the CLIP unit sphere. Under this objective, the L2-normalized semantic back-projected feature emerges as the closed-form solution, providing a complementary interpretation of the standard lifting rule from the perspective of per-Gaussian semantic assignment. The same formulation further yields a norm decomposition into intra-view and inter-view consistency, suggesting that feature magnitude itself can serve as a semantic reliability signal. Calibrated by effective multi-view support, this reliability score guides a mode-voting refinement that preserves CLIP feature validity by avoiding linear averaging. Experiments on open-vocabulary 3D semantic segmentation show that NormLift is an efficient, training-free framework that achieves strong performance across evaluation protocols. |
20 pages, 6 figures |
| Geometry beneath the Waves: Dense Priors for Sparse-View Underwater 3D Gaussian Splatting | 2026-09-16 | ShowUnderwater 3D reconstruction supports applications ranging from marine ecosystem monitoring and subsea inspection to underwater archaeology, education, and immersive visualisation. 3D Gaussian Splatting has made real-time photorealistic novel-view rendering practical, while underwater variants incorporate physically based image-formation models to separate medium effects from scene radiance. Their reconstruction quality, however, remains fundamentally limited by the geometry used for initialisation. |
Accep...Accepted to SIGGRAPH Asia Poster |
| MoQSplat: Adaptive Progressive Streaming of 3D Gaussian Splatting via MoQ | 2026-09-16 | Show3D Gaussian Splatting (3DGS) enables photorealistic novel view synthesis, but transmitting gigabyte-scale scene data remains challenging for immersive applications. Traditional HTTP Adaptive Streaming over TCP introduces Head-of-Line (HOL) blocking and coarse segmenting ill-suited to fine-grained 3DGS delivery. We propose MoQSplat, which maps 3DGS content onto the Media over QUIC (MoQ) transport hierarchy. MoQSplat partitions scenes into spatial Tracks, clusters splats into semantically coherent Groups, and constructs progressive-quality Subgroups mapped to independent QUIC streams to eliminate connection-level HOL blocking. Using a stateless, subscriber-driven adaptation loop, clients dynamically request spatial regions and quality tiers based on six degrees of freedom (6-DoF) frustum visibility, distance, and foveal alignment. We evaluate the core components on a prototype implementation, showing that opacity-based pruning outperforms scale-based pruning for progressive delivery. The source code is available at https://github.com/emanuele-artioli/MoQSplat. |
7 pag...7 pages. Accepted at IEEE MMSP 2026 (Istanbul, 22-24 September 2026). First three authors contributed equally. Code: https://github.com/emanuele-artioli/MoQSplat |
| Generalizable Neural Reconstruction of High-Fidelity Surfaces via Sparse Volumetric Representations | 2026-09-16 | ShowNeural implicit representations have recently achieved impressive results in novel view synthesis and multi-view 3D reconstruction, yet both NeRF- and Gaussian Splatting-based methods require per-scene optimization, which makes them inefficient. Generalizable Neural Surface Reconstruction (GNSR) methods have been proposed to remove this need by learning feature representations directly predicted from input images. However, their typical reliance on dense feature volumes severely limits achievable resolution and fidelity due to prohibitive memory costs. We introduce Sparse Volumetric Reconstruction (SVRecon), a new GNSR framework that unlocks high-resolution, memory-efficient reconstruction through learned occupancy-driven sparsity, in a more effective way than earlier approaches to introducing sparsity in GNSRs. Our approach uses a nested two-stage architecture: (1) an occupancy prediction network that identifies surface-containing voxels, and (2) a high-resolution sparse volume rendering framework defined only within these occupied regions, together with specialized sparsified algorithms for ray sampling, feature aggregation, and querying. This design enables fine-grained surface reconstruction while avoiding the heavy memory footprint of dense grids. SVRecon operates at resolutions up to |
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| Practical High-Fidelity Novel-View Synthesis of Mounted Lepidoptera | 2026-09-16 | ShowMounted butterflies are among the most striking objects in natural history collections. However, their beauty is notoriously hard to digitize in 3D: they are small and fragile, with microscopic hairs and vein structures. Capturing them in sufficient detail, therefore, requires a macro lens, which has a very limited Depth of Field (DoF). Moreover, a camera body cannot be maneuvered beneath a pinned specimen to photograph its ventral surface. We introduce an end-to-end pipeline that resolves these challenges, turning such specimens into photorealistic 3D models viewable from every direction. It combines three ingredients: handheld focus stacking for all-in-focus macro capture without a tripod, a non-contact first-surface mirror system that exposes the ventral surface without touching the specimen, and a segmentation-free, mirror-aware 3D Gaussian Splatting extension. We validate the reconstructions and design decisions on nine diverse specimens. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| RawSLAM: Online HDR Gaussian SLAM from Linear Radiance | 2026-09-17 | ShowCurrent dense visual SLAM systems rely almost exclusively on 8-bit tonemapped Low Dynamic Range (LDR) inputs, limiting their robustness in extreme lighting where shadows and highlights trigger tracking drift and mapping collapse. Conversely, existing raw and High Dynamic Range (HDR) reconstruction pipelines operate strictly offline. They depend on Structure-from-Motion preprocessing and are not suited for large inter-frame motion. We present, to the best of our knowledge, the first online Gaussian SLAM framework that tracks and maps directly on single-exposure 16-bit linear HDR imagery. Our method rests on three core components: an architecture-agnostic HDR Gaussian Splatting module featuring an MLP-free logarithmic parameterization of Gaussian color features; a Reinhard range-compressed photometric objective; and structure-guided spatial gradient weighting. Combined, these components allow our approach to outperform a direct HDR adaptation of MonoGS in both trajectory and reconstruction accuracy, while rendering natively in linear scene radiance for post-rendering processing. The same formulation runs unchanged on standard 8-bit inputs, roughly halving the MonoGS baseline error. Furthermore, our HDR Gaussian module transfers seamlessly to SplaTAM, Gaussian SLAM, and DROID-W, eliminating all tracking failures these systems suffer on challenging illumination sequences. To enable this research, we introduce RawSLAM: a dataset of 10 real-world indoor sequences featuring 16-bit RAW imagery, aligned depth, IMU measurements, and external OptiTrack poses. Code and dataset will be made publicly available soon. |
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| Co-occurrence-Aware Quadratic Assignment for Local Feature Matching in Simultaneous Localization and Mapping | 2026-09-15 | ShowLocal feature matching, which associates keypoints in two images as keypoint pairs, is fundamental to Visual Simultaneous Localization and Mapping (Visual SLAM). Nearest Neighbor (NN) search is commonly used for keypoint matching, but it has difficulty selecting correct keypoint pairs when multiple candidates have similar costs. To improve matching accuracy, this paper proposes a keypoint matching method that considers the pairwise co-occurrence of two keypoint pairs. The keypoint matching is formulated as a quadratic assignment problem, which is an NP-hard combinatorial optimization problem, making it difficult to solve quickly on conventional computers. Recently, Ising machines have been developed as computing devices capable of solving hard combinatorial optimization problems. Using a simulated bifurcation based Ising machine, the proposed method improved matching accuracy by approximately 8 percentage points over a conventional method on the HPatches dataset. Furthermore, we integrated the proposed method into ORB-SLAM3, a representative academic Visual SLAM system, and achieved a 3.78-fold improvement in absolute pose error (APE) and a 2.85-fold improvement in relative pose error (RPE) on the KITTI dataset scenes where multiple same shape objects are repeatedly arranged, which are challenging for accurate self-pose estimation by the original ORB-SLAM3. |
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| HuMemSLAM: Efficient Human-Inspired Semantic Place Recognition for Robust Visual SLAM | 2026-09-15 | ShowAutonomous systems require reliable place recognition for efficient and effective simultaneous localisation and mapping (SLAM). Traditional geometric visual SLAM approaches rely on low-level features and geometric consistency, but remain vulnerable to perceptual aliasing, where different places appear similar, and perceptual variation, where the same place appears different. Although semantic SLAM and modern learned visual place recognition (VPR) methods improve robustness under challenging perceptual conditions, real-time deployment requires both high retrieval accuracy and low latency. Inspired by human memory and perception, we propose HuMem-VPR, which exploits the bidirectional relationship between bottom-up perceptual evidence and top-down contextual reasoning to achieve high-level place understanding. We further introduce HuMemSLAM, the integration of HuMem-VPR with ORB-SLAM3. HuMem VPR achieved the highest aggregate retrieval accuracy on the real-image benchmark, competitive accuracy on the CARLA benchmark, and approximately two to three times lower latency than the evaluated state-of-the-art VPR methods. Across the evaluated dataset families and online experiments, HuMemSLAM substantially improved integrated Recall @1 over ORB-SLAM3's native retrieval while reducing the proposals submitted to its geometric backend. |
8 pages, 8 figures |
| Is Semantic SLAM Ready for Embedded Systems ? A Comparative Survey | 2026-09-13 | ShowSemantic SLAM holds promise for robust robot navigation in complex environments, but its practicality on embedded systems remains uncertain. This paper presents a comparative survey of existing semantic visual SLAM systems from an embedded-deployment perspective. Unlike recent surveys centered on implicit representations, NeRFs, or 3D Gaussian Splatting as scene representations, our scope is the deployability of complete Semantic SLAM pipelines on resource-constrained robotics platforms, with particular emphasis on the NVIDIA Jetson AGX Orin. Three semantic-aware architectural approaches, namely Geometric SLAM, NeRF, and Gaussian Splatting-based SLAM, are evaluated with respect to accuracy, semantic reconstruction quality, memory footprint, power consumption, and throughput. Our Jetson measurements show that Semantic Geometric SLAM currently offers the most practical balance between accuracy and efficiency, whereas Gaussian Splatting-based systems require more than 16 GB of memory, draw more than 15 W, and remain far from real-time execution. The results also show that offline semantic preprocessing can mask the true cost of semantic integration. We therefore identify a research gap in adapting Semantic SLAM algorithms for embedded systems and propose directions for future work, including hardware-algorithm co-design and energy-efficient optimization. |
Accep...Accepted for publication in Elsevier Robotics and Autonomous Systems (RAS) |
| SLAM Adversarial Lab: An Extensible Framework for Visual SLAM Robustness Evaluation under Adverse Conditions | 2026-09-12 | ShowWe present SAL (SLAM Adversarial Lab), a modular framework for evaluating visual SLAM systems under adversarial conditions such as fog and rain. SAL represents each adversarial condition as a perturbation that transforms an existing dataset into an adversarial dataset. When transforming a dataset, SAL supports severity levels using easily-interpretable real-world units such as meters for fog visibility. SAL's extensible architecture decouples datasets, perturbations, and SLAM algorithms through common interfaces, so users can add new components without rewriting integration code. Moreover, SAL includes a search procedure that finds the severity level of a perturbation at which a SLAM system fails. To showcase the capabilities of SAL, our evaluation integrates seven SLAM algorithms and evaluates them across three datasets under weather, camera, and video transport perturbations. |
Accep...Accepted for publication at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). Code: https://github.com/sfu-rsl/SLAMAdversarialLab |
| Visual-SLAM for the detection of hidden tomatoes in greenhouses by Hierarchical Localization and GLOMAP for robotized harvesting | 2026-09-11 | ShowAdvanced crop monitoring inside greenhouses is becoming one of the primary objectives of research centers. High-performance sensors, such as LiDAR or stereo cameras, have traditionally been employed for this purpose, though these often have a high cost. This work proposes a Visual-SLAM system using a monocular camera, which is significantly more cost-effective and specifically tailored for agricultural applications, such as mapping tomato crops in a greenhouse. Tests were carried out on a real tomato bunch, located in the Agroconnect experimental greenhouse. A ROS 2 Humble node was developed to run on the robot in order to capture images of these crops, which were then stored for offline processing. To generate a 3D mapped model for the crop in the greenhouse, the GLOMAP mapper, based on Structure-From-Motion, was integrated with the Hierarchical Localization toolbox. This initial mapping is a foundation for future, more advanced algorithms to analyze growth patterns, and optimize agricultural management. The system leverages a hierarchical localization paradigm based on a coarse-to-fine strategy: it first performs global retrieval to generate location hypotheses, then combines local features within the identified candidate regions. The results show a correct identification of the tomato cluster, correctly characterising the tomato that is occluded and inaccessible by classical vision technologies. The reconstructed 3D model was further validated against manual ground-truth measurements of fruit size, centroid position, and orientation, confirming the geometric accuracy of the proposed low-cost monocular pipeline. |
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| Dense Dynamic Scene Reconstruction and Camera Pose Estimation from Multi-View Videos | 2026-09-11 | ShowWe address the challenging problem of dense dynamic scene reconstruction and camera pose estimation from multiple freely moving cameras -- a setting that arises naturally when multiple observers capture a shared event. Prior approaches either handle only single-camera input or require rigidly mounted, pre-calibrated camera rigs, limiting their practical applicability. We propose a two-stage optimization framework that decouples the task into robust camera tracking and dense depth refinement. In the first stage, we extend single-camera visual SLAM to the multi-camera setting by constructing a spatiotemporal connection graph that exploits both intra-camera temporal continuity and inter-camera spatial overlap, enabling consistent scale and robust tracking. To ensure robustness under limited overlap, we introduce a wide-baseline initialization strategy using feed-forward reconstruction models. In the second stage, we refine depth and camera poses by optimizing dense inter- and intra-camera consistency using wide-baseline optical flow. Additionally, we introduce MultiCamRobolab, a new real-world dataset with ground-truth poses from a motion capture system. Finally, we demonstrate that our method significantly outperforms state-of-the-art feed-forward models on both synthetic and real-world benchmarks, while requiring less memory. |
fix typos |
| BLASt3R: Bundle Adjustment of Any Image Set with Multi-View Matching and Monocular Priors | 2026-09-04 | ShowRecent hybrid Structure-from-Motion (SfM) systems combine the robustness of feed-forward 3D reconstruction with the accuracy of traditional bundle adjustment (BA) with pixel matching. They are usually the best performing methods however their scalability and usability remains limited since estimating dense correspondences between views is prohibitively costly, especially considering time constraints inherent to online applications like Visual SLAM (VSLAM). In this paper, we introduce a regularized BA framework that leverages a fast multi-view matcher and monocular priors for initialization and regularization. In contrast to existing systems, our unified approach seamlessly supports both online VSLAM and offline reconstruction from unordered image collections within the same optimization framework and sharing common hyperparameters for all tasks. Extensive experiments across both domains demonstrate improved performance and speed tradeoffs over traditional, feed-forward, and hybrid baselines. Notably for VSLAM, our uncalibrated method outperforms all previous calibrated approaches. |
ECCV'26 |
| ScaRF-SLAM: Scale-Consistent Reconstruction with Feed-Forward Models and Classical Visual SLAM | 2026-09-01 | ShowRecent works have explored unifying SLAM with geometric foundation models (GFMs). However, directly using GFM predictions for tracking is highly sensitive to model capability and uncertainty, as geometric inaccuracies in the predictions can adversely affect pose estimation. To address this limitation, we propose a decoupled framework that integrates classical feature-based SLAM with GFMs, which achieves higher quality and more consistent dense reconstruction. In brief, we use classical visual SLAM for robust low-latency tracking and use GFMs exclusively for mapping. By anchoring mapping to poses produced by the SLAM module and optimizing across depth scales, the proposed design avoids propagating inaccuracies from GFM predictions into pose estimation while imposing geometric constraints on the reconstruction. The system builds submaps from multiple posed keyframes and enforces scale consistency via lightweight frame and submap scale optimization. It also performs projection-based point cloud fusion within each submap, and updates submaps online to reflect trajectory updates from the feature-based SLAM. To evaluate tracking and reconstruction of our method, we introduce a loop-rich, building-scale indoor dataset with accurate sensor trajectories and LiDAR ground-truth. Experiments show that our approach achieves superior trajectory accuracy while improving reconstruction precision by 10%-20% over existing methods, with about 2 cm reconstruction error per 10 m chunk on building-scale dataset. On large-scale outdoor datasets, it attains 10 cm error per 30 m chunk (w.r.t LiDAR ground-truth models). Code and dataset: https://github.com/ori-drs/ScaRF-SLAM |
Accep...Accepted to IEEE Robotics and Automation Letters (RA-L) 2026 |
| NGD-SLAM: Towards Real-Time Dynamic SLAM without GPU | 2026-09-01 | ShowMany existing visual SLAM methods can achieve high localization accuracy in dynamic environments by leveraging deep learning to mask moving objects. However, these methods incur significant computational overhead as the camera tracking needs to wait for the deep neural network to generate mask at each frame, and they typically require GPUs for real-time operation, which restricts their practicality in real-world robotic applications. Therefore, this paper proposes a real-time dynamic SLAM system that runs exclusively on a CPU. Our approach incorporates a mask propagation mechanism that decouples camera tracking and deep learning-based masking for each frame. We also introduce a hybrid tracking strategy that integrates ORB features with optical flow methods, enhancing both robustness and efficiency by selectively allocating computational resources to input frames. Compared to previous methods, our system maintains high localization accuracy in dynamic environments while achieving a tracking frame rate of 60 FPS on a laptop CPU. These results demonstrate the feasibility of utilizing deep learning for dynamic SLAM without GPU support. Since most existing dynamic SLAM systems are not open-source, we make our code publicly available at: https://github.com/yuhaozhang7/NGD-SLAM |
Accep...Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2025 |
| Monocular Depth Estimation from a Single Image: Progress and Opportunities | 2026-09-01 | ShowMonocular depth estimation has long stood as a fundamental challenge in computer vision, enabling a wide range of applications including 3D reconstruction, robotics, autonomous driving, and augmented reality. This survey traces the field's evolution from early learning-based methods to the emergence of transformative foundation models. We begin by framing the problem, distinguishing between relative and metric depth estimation, and highlighting the key challenges that have shaped a decade of research. We then present common problem formulations and introduce the most widely used datasets, covering indoor, outdoor, and synthetic data. Following this, we review major advances prior to the foundation model era, distilling core insights from influential methods that contributed to improvements in accuracy, efficiency, and robustness. The survey then turns to the recent surge of foundation-model-based approaches, categorizing them into discriminative and generative paradigms and emphasizing the critical roles of large-scale pretraining (e.g., DINOv3) and synthetic data. We compare representative models using both quantitative benchmarks and qualitative examples, and discuss natural extensions to video-based depth estimation. Further, to illustrate real-world impact, we highlight the integration of depth estimation into applications such as visual SLAM, content generation, and robot perception. Finally, we outline open challenges and promising research directions as the field advances further into the era of foundation models. |
Accep...Accepted by Computational Visual Media Journal (CVMJ) |
| Failure or Drift? Evaluating Monocular SLAM under Synthetic and Real-World Corruptions | 2026-08-31 | ShowVisual SLAM is commonly evaluated on clean trajectories, although deployment failures are often caused by adverse weather, illumination, blur, and sensor artifacts. Controlled corruptions are attractive because they isolate such factors, but a synthetic stress test is useful only when it leads to the same engineering conclusion as the condition it is intended to approximate. This work examines that question for monocular SLAM. We evaluate a classical feature-based system and two learned trackers under image-space, geometry-aware, and compound corruptions, and compare their behavior with adverse conditions from 4Seasons. Rather than reducing robustness to a single trajectory error, the evaluation separates explicit tracking failure from drift accumulated by methods that remain active. The results show that learned trackers largely replace catastrophic loss with sustained, and sometimes severe, drift. More importantly, the apparent ordering of the learned systems changes with the physical fidelity of the corruption: structured rain and fog proxies preserve the real-world ordering, whereas a simple illumination proxy does not. Code is available at: https://github.com/abhaythomas/master_thesis_vslamlab_robustness. |
Accep...Accepted at the 3rd NeuSLAM workshop at ECCV 2026 |
| Praxist: From Experimental Artifacts to Solution Lineages | 2026-08-26 | ShowAutonomous R&D agents now write, run, and improve executable artifacts under automated evaluation---but largely as laboratory instruments: shown on curated benchmarks, with gains that are hard to trace to a cause and costs well above what sustained engineering practice absorbs. The limitation is structural. Most systems treat each attempt as nearly self-contained, so logs, memories, and search trees record what happened without establishing which design element produced an improvement, whether its evidence survived validation, or how it recombines with others. Long campaigns therefore keep re-learning the same lessons. We introduce Praxist, a lineage-centered generational system that converts reproducible artifacts and evaluator outcomes into a typed evidence graph of findings, lane-structured frontiers, and agendas. Separating local artifact construction from cohort-level evidence synthesis lets later attempts inherit validated mechanisms, unresolved claims, and useful constraints, and leaves results attached to an inspectable lineage. On the standardized 75-task MLE-bench suite, the finalized official-grader results give Praxist 60 medals (80.0%), 49 of them gold, against 55 medals (73.3%) and 34 gold for a Claude Code baseline on Claude Opus 4.8---at a recorded model spend of US$3,054 versus US$38,370, roughly a twelfth of the cost. Four case studies---quantitative trading, LiDAR-inertial-visual SLAM, tokamak magnetic control, and rocket landing---carry the same process into open-ended engineering problems, improving on each task-native baseline in headline accuracy, survival, or resource cost, with the discovery path on record. Stronger artifacts at an order of magnitude less spend, each backed by an auditable lineage, are, to our knowledge, first brought together here: the operating profile production research requires, not the one a benchmark demonstration establishes. |
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| RIPE++: Reinforced Keypoint Learning from Positive Pairs Only | 2026-08-20 | ShowSparse keypoint extraction and matching underpin core tasks in geometric computer vision, including structure-from-motion, visual SLAM, augmented reality, and medical image registration. Learning robust local feature representations, however, typically requires accurate camera poses or depth supervision, which are often unavailable in real-world settings. Reinforcement learning (RL) has recently emerged as a promising alternative, requiring only the information if two images show the same scene or not. However, existing RL formulations such as RIPE rely on coarse binary rewards and carefully constructed negative training pairs, limiting training stability and descriptor discriminability. In this paper, we revisit RL-based keypoint learning and propose a reward that fully exploits the geometric consistency signal, deriving both reward and penalty from a single positive pair without contrasting against negatives. This richer signal provides sufficient supervisory contrast to learn discriminative detectors and descriptors from positive image pairs alone, enabling representation learning under extremely limited supervision. Furthermore, we show that the same RL objective can be extended to the matching stage by adapting LightGlue, raising AUC@5 on MegaDepth1500 from 56.58 to 59.65 and enabling weakly-supervised training of the full sparse matching pipeline from image pairs with partial visual overlap. We validate our approach on established benchmarks, demonstrating competitive results compared to fully-supervised methods. We further show that the method can be even trained on low texture medical video sequences, where camera poses are usually unavailable and standard SfM pipelines often fail. Code and data are available at https://github.com/fraunhoferhhi/RIPEpp . |
LIMIT@ECCV 2026 |
| A Low-Latency ASIC Architecture for Real-Time Line Segment Detection | 2026-08-06 | ShowLine segment detection is a critical preprocessing step in embedded vision applications such as autonomous navigation, visual SLAM, and industrial inspection. Deep learning methods achieve high accuracy but require substantial resources, limiting their deployment on resource-constrained platforms. Classical algorithms are efficient but exhibit content-dependent latency. This paper presents a low-latency ASIC architecture for real-time line segment detection. The proposed design is based on the step-length algorithm and incorporates five ASIC-specific features: register-based line buffering with data reuse, multiplierless MCM-based filtering, 8-class angle quantization, a CAM-like associative memory for single-cycle matching, and an optimized duplicate removal mechanism. The architecture is fully pipelined and processes one pixel per clock cycle with deterministic latency. Synthesized in a 45nm CMOS process, the design achieves 325 FPS at VGA resolution and 48 FPS at Full HD, with 25.54 mW power consumption and 0.412 mm\textsuperscript{2} area. At 125 MHz, the throughput increases to 406 FPS at VGA resolution with 31.48 mW power consumption. Compared with a 90nm ASIC implementation based on the Line Hough Transform, the proposed design reduces power consumption by 49% and delivers over 1.6 times higher frame rate. The architecture is well suited for edge-computing applications requiring real-time performance, low power, and minimal area. |
8 pages, 6 figs |
| Good Weights: Proactive, Adaptive Dead Reckoning Fusion for Continuous and Robust Visual SLAM | 2026-08-03 | ShowGiven that Visual SLAM relies on appearance cues for localization and scene understanding, texture-less or visually degraded environments (e.g., plain walls or low lighting) lead to poor pose estimation and track loss. However, robots are typically equipped with sensors that provide some form of dead reckoning odometry with reasonable short-time performance but unreliable long-time performance. The Good Weights (GW) algorithm described here provides a framework to adaptively integrate dead reckoning (DR) with passive visual SLAM for continuous and accurate frame-level pose estimation. Importantly, it describes how all modules in a comprehensive SLAM system must be modified to incorporate DR into its design. Adaptive weighting increases DR influence when visual tracking is unreliable and reduces when visual feature information is strong, maintaining pose track without overreliance on DR. Good Weights yields a practical solution for mobile navigation that improves visual SLAM performance and robustness. Experiments on collected datasets and in real-world deployment demonstrate the benefits of Good Weights. |
8 pag...8 pages, 9 figures, 1 table. Accepted to ICRA 2026 |
| DROID-ANCHOR: Odometry-Anchored Recurrent Metric Depth Estimation | 2026-07-19 | ShowPrecise metric depth estimation is fundamental for autonomous robot navigation, yet monocular systems inherently suffer from scale ambiguity and scale drift. While recent recurrent flow-based SLAM systems have demonstrated state-of-the-art robustness, they remain scale-ambiguous. In this paper, we propose Metric-DROID, an end-to-end recurrent architecture that anchors visual SLAM to physical reality by integrating proprioceptive odometry. Our framework introduces the following innovations: (1) A LSTM Update Operator that encodes high-frequency odometry sequences into spatial feature maps, providing a persistent metric bias for iterative refinement. (2) An Uncertainty-Aware Metric Backend ( |
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| GLidE-SLAM: GL-Accelerated Indirect-Direct Embedded SLAM | 2026-07-18 | ShowWith the growing demand for robotics, autonomous drones, and wearable extended reality systems, the deployment of Visual SLAM on embedded devices remains challenging. Tracking must sustain high frame rates while preserving compute resources for map extension and maintenance. This paper presents GLidE-SLAM, a monocular hybrid indirect-direct framework that addresses this by architectural separation: the system performs GPU-accelerated direct tracking on intermediate frames, while reserving the full indirect pipeline for map extension and global consistency. We leverage highly parallel image-alignment operations for pose-only estimation without depth optimization or map point creation, making the workload suitable for GPU offloading and freeing CPU resources for backend tasks. We implement the direct tracker using vendor-agnostic OpenGL ES~3.1 compute shaders, enabling deployment across a broader range of commodity embedded platforms without requiring CUDA support. To our knowledge, this is the first complete direct photometric pose estimator realized via compute shaders for embedded-class devices. Experiments on target platforms demonstrate up to 9$\times$ higher frame rates than the CPU-only baseline while maintaining trajectory accuracy and improving practical deployment across commodity resource-constrained hardware. |
7 pag...7 pages, 6 figures, 4 tables. Accepted for presentation at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) |
| Desc++: Efficient Descriptor Enhancement for Data Association in Existing Visual SLAM Systems | 2026-07-13 | ShowReliable visual data association is fundamental to visual SLAM (V-SLAM), as it directly determines the quality of the camera pose estimation and map consistency. However, the handcrafted descriptors used by most mature real-time systems degrade under illumination and viewpoint changes, while learning-based front-ends that address this weakness typically require replacing the extraction-and-matching pipeline and introduce substantial computational overhead. Descriptor enhancement offers a compromise by refining existing descriptors within their original format, yet current methods rely on simplified attention mechanisms whose limited contextual modeling constrains the achievable matching quality. To resolve this trade-off between contextual expressiveness and efficiency, we propose Desc++, a lightweight enhancement module that jointly encodes descriptor representations and keypoint geometry and aggregates spatial context through a hybrid architecture that combines order-agnostic global attention with geometry-aware sequential modeling in linear time. The enhanced descriptors retain their original dimensionality and matching interface, enabling integration into deployed V-SLAM systems without modifying the pipeline. Experiments across descriptor matching, correspondence analysis, and system-level benchmarks with four different V-SLAM systems demonstrate that Desc++ improves matching accuracy over the state-of-the-art enhancement method, translates these gains into more accurate and stable trajectory estimation, and achieves a favorable balance between accuracy and efficiency for practical integration into existing real-time V-SLAM pipelines. |
12 pa...12 pages, 6 figures, and 9 tables |
| FastTrack: GPU-Accelerated Tracking for Visual SLAM | 2026-07-08 | ShowThe tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI. |
Publi...Published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025) |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| AERO-VIS: Asynchronous Event-based Real-time Onboard Visual-Inertial SLAM | 2026-09-15 | ShowThe robustness of event cameras to high dynamic range and motion blur holds the potential to improve visual odometry systems in challenging environments. Although their high temporal resolution does not require synchronous processing, most event-based odometry methods still run at fixed rates, which simplifies system design but restricts latency and throughput. In this work, we present AERO-VIS, a stereo event-inertial SLAM system with an integrated, data-driven, robust, and performance-optimized keypoint detector. By decoupling event preprocessing from state estimation, our architecture operates asynchronously at the maximum rate supported by available hardware, dynamically adapting to downstream runtime demands and ensuring low-latency, real-time performance. When deploying AERO-VIS on a UAV, we achieve unprecedented accuracy in onboard event-based SLAM. These unique characteristics enable us to present the first purely event-based inertial SLAM system that demonstrates closed-loop UAV control and large-scale state estimation while relying solely on onboard compute. Videos of the experiments, source code, and additional results are available at https://ethz-mrl.github.io/AERO-VIS/. |
8 pages, 5 figures |
| Jetson-ORB-SLAM3: Accuracy-Preserving GPU Implementation for Edge Computing Devices | 2026-08-18 | ShowVisual-inertial SLAM on low-power edge platforms is constrained by the cost of dense feature extraction and loop closure. Prior GPU ports of ORB-SLAM trade accuracy for speed by approximating the ORB detector, altering the feature set and therefore the estimated trajectory. We present an accuracy-preserving GPU implementation of ORB-SLAM3 for the NVIDIA Jetson Orin Nano, whose GPU ORB front end reproduces the reference CPU detector algorithmically to 94.7% exact keypoint agreement and 99.9% descriptor bit agreement. This work also makes CNN-based loop closure edge-viable through native TensorRT. The visual front end (feature extraction) is offloaded to the GPU while the mapping and optimization back end is kept on the CPU, matching each computation to the hardware it suits. The accuracy is verified by comparing four configurations: the GPU pipeline and the unmodified CPU reference, each run on both the Jetson Orin Nano and a desktop. On EuRoC dataset, all four agree to within 0.10cm in mean absolute trajectory error (SE(3)), so neither the GPU port nor the change of hardware shifts the estimated trajectory. The GPU-versus-CPU comparison is reproducible on TUM-VI and KITTI datasets, so the acceleration is accuracy-preserving rather than approximate. The proposed implementation is competitive with published ORB-SLAM3 on EuRoC, attains sub-centimeter accuracy on five of the six TUM-VI room sequences, and reaches sub-1% relative translation error on nine of eleven KITTI sequences. For loop closure, the generic ONNX-Runtime CUDA/TensorRT execution providers are unusable with our CosPlace ResNet-50 on the embedded platform, whereas a native libnvinfer FP16 engine reduces per-query inference to 2.2ms, a 180x speedup. Learned place recognition therefore runs concurrently with tracking on a 7W device. In monocular-inertial mode the system sustains 32FPS mean over the eleven EuRoC sequences. |
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| Mapping Pamir: Multi-Session Visual-Inertial SLAM and 3D Reconstruction of an Underwater Shipwreck | 2026-07-12 | ShowThis paper presents a framework for multi-session mapping of underwater environments utilizing an affordable action camera. The Visual-Inertial data are augmented by water depth recordings from a dive computer. SVIn2, an open-source VI-SLAM framework, is utilized to generate a trajectory and a sparse reconstruction for each session. Utilizing the keyframes extracted from SVIn2 and the estimated camera poses, a Structure-from-Motion (SfM) framework, COLMAP, is employed for global optimization and to produce a dense reconstruction of the target environment. The presence of calibration targets at fixed locations, when available, is used to estimate the coordinate transformation between different data collection sessions, thus transforming the different sessions into the same coordinate frame. The proposed pipeline is employed for the mapping of a shipwreck off the coast of Barbados. For the first time, both the exterior and the accessible interior parts of the wreck were mapped in two sessions, while a third session employed two cameras with different fields of view. |
8 pag...8 pages, 12 figures. Accepted to ICRA 2026, Vienna, Austria |
| FastTrack: GPU-Accelerated Tracking for Visual SLAM | 2026-07-08 | ShowThe tracking module of a visual-inertial SLAM system processes incoming image frames and IMU data to estimate the position of the frame in relation to the map. It is important for the tracking to complete in a timely manner for each frame to avoid poor localization or tracking loss. We therefore present a new approach which leverages GPU computing power to accelerate time-consuming components of tracking in order to improve its performance. These components include stereo feature matching and local map tracking. We implement our design inside the ORB-SLAM3 tracking process using CUDA. Our evaluation demonstrates an overall improvement in tracking performance of up to 2.8x on a desktop and Jetson Xavier NX board in stereo-inertial mode, using the well-known SLAM datasets EuRoC and TUM-VI. |
Publi...Published at IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025) |
| PLED-VINS: A Point-Line Event-Based Visual Inertial SLAM for Dynamic Environments | 2026-07-08 | ShowDynamic environments remain a fundamental challenge for visual SLAM, where unreliable observations from moving objects and rapid motion degrade state estimation accuracy. Although event cameras preserve fine-grained spatio-temporal information, most existing event-based SLAM frameworks still assume static scenes and lack approaches to estimate the reliability of features. To this end, we propose PLED-VINS, a monocular event camera-based visual-inertial SLAM framework that enables robust state estimation in dynamic environments. We propose an entropy-recency score map to characterize the temporal reliability of both point and line features based on event temporal statistics. Concurrently, geometric reliability is estimated via a unified point-line robust bundle adjustment. Building upon these, we design an adaptive weighting strategy that fuses temporal and geometric reliability, including motion-conditioned reliability modeling for line features, to suppress unreliable observations. Experimental results demonstrate that PLED-VINS improves state estimation on the evaluated dynamic sequences with moving objects. |
8 pag...8 pages, 9 figures. Accepted to IROS 2026 |
| APVI-SLAM: Real-Time Acoustic-Pressure-Visual-Inertial Localization and Photorealistic Mapping System in Complex Underwater Environment | 2026-07-07 | ShowExtreme subsea environments often cause severe feature de-gradation and estimator divergence in underwater visual-inertial SLAM. Although sensors like Doppler Velocity Logs (DVL) and pressure gauges provide auxiliary constraints, robust multi-sensor fusion during intermittent visual failure remains challenging. To address this, we present APVI-SLAM, a real-time multi-sensor fusion SLAM system that achieves both accurate underwater localization and photorealistic mapping. Our approach introduces a reliability-aware localization framework that dynamically reweights sensor estimators and employs a sliding-window freezing strategy to recover from tracking failures, substantially enhancing system robustness. Furthermore, for high-fidelity scenes reconstruction, we propose an efficient quadtree-guided mapping module that facilitates incremental water-medium modeling and 3D Gaussian optimization. Recognizing the lack of benchmark for underwater mapping evaluation, we also contribute a coral reef surveying dataset with synchronized multi-modality data. Extensive experiments on public and our proposed benchmarks demonstrate that APVI-SLAM achieves state-of-the-art localization and reconstruction quality at real-time speeds. |
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| DIVO: Continuous-time DVL-Inertial-Visual Odometry for Unmanned Underwater Vehicles | 2026-07-06 | ShowThis paper presents a novel acoustic-visual-inertial odometry solution leveraging a continuous-time trajectory estimation framework for unmanned underwater vehicles. Underwater environments present unique challenges for visual localization and mapping, such as light attenuation, illumination variance, and the presence of particulate matter. This motivates the use of additional sensing modalities and a visual tracking pipeline that is robust to diverse subsea conditions. The proposed system is the first continuous-time trajectory estimation framework based on Gaussian processes to fuse asynchronous measurements from a Doppler velocity log, a stereo camera, and an inertial measurement unit. Additionally, a novel visual frontend is proposed, incorporating learning-based feature extraction and matching that is robust to the specific challenges that subsea environments present. The proposed framework enables seamless integration of additional sensor modalities in continuous-time and is adaptable to different environments without reconfiguration. The proposed system is extensively tested on real-world underwater inspection datasets, where it outperforms state-of-the-art visual-inertial and acoustic-visual-inertial SLAM algorithms in accuracy, robustness, and trajectory coverage. Notably, the proposed system outperforms the state-of-the-art despite only forming short-term visual data associations. |
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| DL-VINS-Factory: A Modular Framework for Learned Visual Front-Ends in Visual-Inertial SLAM | 2026-07-02 | ShowDeep-learning features excel in visual matching, yet their practical value in tightly coupled visual-inertial SLAM (VI-SLAM) remains insufficiently characterized. We present DL-VINS-Factory, a unified framework that integrates learned feature extractors (ALIKED, RaCo, SuperPoint, XFeat) with either Lucas--Kanade (LK) optical-flow tracking or LightGlue (LG) descriptor matching. All front-ends share a sliding-window Ceres back-end, with optional AnyLoc DINOv2-VLAD loop closure, and 4-DoF pose-graph optimization. We benchmark the system across the four datasets covering indoor, unstructured outdoor, aggressive-motion, and visually degraded conditions. Results show that learned front-ends are viable for real-time embedded VI-SLAM, but are not universally superior to classical tracking. Relative to the corresponding GFTT+LK baseline, ALIKED+LG reduces EuRoC ATE by |
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| GeoFlow-SLAM++: A Robust Multi-Camera Visual-Inertial SLAM System with Relocalization | 2026-06-24 | ShowMonocular and RGB-D visual-inertial SLAM systems remain susceptible to limited field of view, sensor-specific failure modes, and unreliable cross-session relocalization. To address these issues, we present GeoFlow-SLAM++, a tightly coupled multi-camera visual-inertial SLAM system that extends GeoFlow-SLAM from a single RGB-D sensor to a calibrated multi-camera rig with a unified body-centric formulation. Within this multi-camera framework, GeoFlow-SLAM++ supports two interchangeable visual front-ends: a conventional ORB front-end and a neural network feature (NN-Feature) front-end built on SuperPoint and LightGlue. The system unifies tracking, mapping, and relocalization on a shared body state, and combines multi-camera reprojection constraints, IMU pre-integration, cross-view place recognition, and dual-stream optical flow/NN-Feature tracking for robust localization. As an optional extension, the system can further incorporate cross-view-consistent pseudo-depth predictions from RGB images as auxiliary geometric constraints. We evaluate GeoFlow-SLAM++ on EuRoC, OpenLORIS, TUM, Hilti, and a self-collected handheld multi-camera dataset. Results show that the NN-Feature front-end improves robustness in appearance-challenging scenarios, the multi-camera formulation achieves competitive localization accuracy on Hilti, and the unified cross-view relocalization design reaches LiDAR-comparable performance on the handheld dataset. |
10 pages |
| Sensor Configuration Matters: A Systematic Evaluation of Multimodal SLAM on Quadruped Robots | 2026-06-17 | ShowAutonomous navigation of quadrupedal robots in diverse environments fundamentally relies on resilient Simultaneous Localization and Mapping (SLAM). While visual-inertial SLAM has matured across wheeled, handheld, and aerial platforms, a critical evaluation gap remains regarding how hardware-level sensor configurations affect performance under the aggressive dynamics of legged locomotion. Quadrupeds introduce distinct embodiment-induced sensory challenges, including foot-impact shocks, high-frequency mechanical vibrations, and rapid angular rotations, which degrade standard perception pipelines. To address this gap, we present a systematic evaluation of state-of-the-art visual, visual-inertial, and LiDAR-visual-inertial SLAM methods using the GrandTour dataset recorded on an ANYmal D quadruped. We isolate and quantify the impacts of camera modalities, shutter techniques, and inertial sensor tiers, analyzing their trade-offs across localization accuracy, algorithmic robustness, and computational resource utilization. Our empirical findings demonstrate that hardware selection has substantial influence on system resilience: stereo configurations consistently outperform monocular and RGB-D modalities, global shutter cameras significantly mitigate motion-induced tracking failures compared to rolling shutter cameras, and, crucially, standard inertial integration can degrade the performance of primarily vision-based frameworks under harsh legged locomotion. These insights additionally offer concrete design guidelines for tailoring custom sensor payloads to achieve dependable perception on agile legged systems. |
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| PanoAir: A Panoramic Visual-Inertial SLAM with Cross-Time Real-World UAV Dataset | 2026-04-01 | ShowAccurate pose estimation is fundamental for unmanned aerial vehicle (UAV) applications, where Visual-Inertial SLAM (VI-SLAM) provides a cost-effective solution for localization and mapping. However, existing VI-SLAM methods mainly rely on sensors with limited fields of view (FoV), which can lead to drift and even failure in complex UAV scenarios. Although panoramic cameras provide omnidirectional perception to improve robustness, panoramic VI-SLAM and corresponding real-world datasets for UAVs remain underexplored. To address this limitation, we first construct a real-world panoramic visual-inertial dataset covering diverse flight conditions, including varying illumination, altitudes, trajectory lengths, and motion dynamics. To achieve accurate and robust pose estimation under such challenging UAV scenarios, we propose a panoramic VI-SLAM framework that exploits the omnidirectional FoV via the proposed panoramic feature extraction and panoramic loop closure, enhancing feature constraints and ensuring global consistency. Extensive experiments on both the proposed dataset and public benchmarks demonstrate that our method achieves superior accuracy, robustness, and consistency compared to existing approaches. Moreover, deployment on embedded platform validates its practical applicability, achieving comparable computational efficiency to PC implementations. The source code and dataset are publicly available at https://drive.google.com/file/d/1lG1Upn6yi-N6tYpEHAt6dfR1uhzNtWbT/view |
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| Omni-LIVO: Robust RGB-Colored Multi-Camera Visual-Inertial-LiDAR Odometry via Photometric Migration and ESIKF Fusion | 2026-03-29 | ShowWide field-of-view (FoV) LiDAR sensors provide dense geometry across large environments, but existing LiDAR-inertial-visual odometry (LIVO) systems generally rely on a single camera, limiting their ability to fully exploit LiDAR-derived depth for photometric alignment and scene colorization. We present Omni-LIVO, a tightly coupled multi-camera LIVO system that leverages multi-view observations to comprehensively utilize LiDAR geometric information across extended spatial regions. Omni-LIVO introduces a Cross-View direct alignment strategy that maintains photometric consistency across non-overlapping views, and extends the Error-State Iterated Kalman Filter (ESIKF) with multi-view updates and adaptive covariance. The system is evaluated on public benchmarks and our custom dataset, showing improved accuracy and robustness over state-of-the-art LIVO, LIO, and visual-inertial SLAM baselines. Code and dataset will be released upon publication. |
Accep...Accepted by IEEE Robotics and Automation Letters (RA-L). Early Access version available. This version supersedes all previous versions and is the official accepted manuscript for citation |
| Edge-Assisted Multi-Robot Visual-Inertial SLAM with Efficient Communication | 2026-03-11 | ShowThe integration of cloud computing and edge computing is an effective way to achieve global consistent and real-time multi-robot Simultaneous Localization and Mapping (SLAM). Cloud computing effectively solves the problem of limited computing, communication and storage capacity of terminal equipment. However, limited bandwidth and extremely long communication links between terminal devices and the cloud result in serious performance degradation of multi-robot SLAM systems. To reduce the computational cost of feature tracking and improve the real-time performance of the robot, a lightweight SLAM method of optical flow tracking based on pyramid IMU prediction is proposed. On this basis, a centralized multi-robot SLAM system based on a robot-edge-cloud layered architecture is proposed to realize real-time collaborative SLAM. It avoids the problems of limited on-board computing resources and low execution efficiency of single robot. In this framework, only the feature points and keyframe descriptors are transmitted and lossless encoding and compression are carried out to realize real-time remote information transmission with limited bandwidth resources. This design reduces the actual bandwidth occupied in the process of data transmission, and does not cause the loss of SLAM accuracy caused by data compression. Through experimental verification on the EuRoC dataset, compared with the current most advanced local feature compression method, our method can achieve lower data volume feature transmission, and compared with the current advanced centralized multi-robot SLAM scheme, it can achieve the same or better positioning accuracy under low computational load. |
13 pages, 18 figures |
| ShapeR: Robust Conditional 3D Shape Generation from Casual Captures | 2026-01-16 | ShowRecent advances in 3D shape generation have achieved impressive results, but most existing methods rely on clean, unoccluded, and well-segmented inputs. Such conditions are rarely met in real-world scenarios. We present ShapeR, a novel approach for conditional 3D object shape generation from casually captured sequences. Given an image sequence, we leverage off-the-shelf visual-inertial SLAM, 3D detection algorithms, and vision-language models to extract, for each object, a set of sparse SLAM points, posed multi-view images, and machine-generated captions. A rectified flow transformer trained to effectively condition on these modalities then generates high-fidelity metric 3D shapes. To ensure robustness to the challenges of casually captured data, we employ a range of techniques including on-the-fly compositional augmentations, a curriculum training scheme spanning object- and scene-level datasets, and strategies to handle background clutter. Additionally, we introduce a new evaluation benchmark comprising 178 in-the-wild objects across 7 real-world scenes with geometry annotations. Experiments show that ShapeR significantly outperforms existing approaches in this challenging setting, achieving an improvement of 2.7x in Chamfer distance compared to state of the art. |
Proje...Project Page: http://facebookresearch.github.io/ShapeR Video: https://www.youtube.com/watch?v=EbY30KAA55I |
| Enabling Autonomous Navigation in a Snake Robot through Visual-Inertial Odometry and Closed-Loop Trajectory Tracking Control | 2025-12-09 | ShowSnake robots offer exceptional mobility across extreme terrain inaccessible to conventional rovers, yet their highly articulated bodies present fundamental challenges for autonomous navigation in environments lacking external tracking infrastructure. This thesis develops a complete autonomy pipeline for COBRA, an 11 degree-of-freedom modular snake robot designed for planetary exploration. While the robot's biologically inspired serpentine gaits achieve impressive mobility, prior work has relied entirely on open-loop teleoperation. This approach integrates onboard visual-inertial SLAM, reduced-order state estimation, and closed-loop trajectory tracking to enable autonomous waypoint navigation. A depth camera paired with edge computing performs real-time localization during dynamic locomotion, validated against motion-capture ground truth to characterize drift behavior and failure modes unique to snake robot platforms. A reduced-order framework estimates Center-of-Mass pose, driving a closed-loop controller that modulates CPG gait parameters through distance-dependent yaw error blending. Physical experiments validate the complete system, demonstrating accurate multi-waypoint tracking and establishing foundations for autonomous snake robot navigation. |
Master's thesis |
| ICD-Net: Inertial Covariance Displacement Network for Drone Visual-Inertial SLAM | 2025-11-13 | ShowVisual-inertial SLAM systems often exhibit suboptimal performance due to multiple confounding factors including imperfect sensor calibration, noisy measurements, rapid motion dynamics, low illumination, and the inherent limitations of traditional inertial navigation integration methods. These issues are particularly problematic in drone applications where robust and accurate state estimation is critical for safe autonomous operation. In this work, we present ICD-Net, a novel framework that enhances visual-inertial SLAM performance by learning to process raw inertial measurements and generating displacement estimates with associated uncertainty quantification. Rather than relying on analytical inertial sensor models that struggle with real-world sensor imperfections, our method directly extracts displacement maps from sensor data while simultaneously predicting measurement covariances that reflect estimation confidence. We integrate ICD-Net outputs as additional residual constraints into the VINS-Fusion optimization framework, where the predicted uncertainties appropriately weight the neural network contributions relative to traditional visual and inertial terms. The learned displacement constraints provide complementary information that compensates for various error sources in the SLAM pipeline. Our approach can be used under both normal operating conditions and in situations of camera inconsistency or visual degradation. Experimental evaluation on challenging high-speed drone sequences demonstrated that our approach significantly improved trajectory estimation accuracy compared to standard VINS-Fusion, with more than 38% improvement in mean APE and uncertainty estimates proving crucial for maintaining system robustness. Our method shows that neural network enhancement can effectively address multiple sources of SLAM degradation while maintaining real-time performance requirements. |
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| Integration of Visual SLAM into Consumer-Grade Automotive Localization | 2025-11-10 | ShowAccurate ego-motion estimation in consumer-grade vehicles currently relies on proprioceptive sensors, i.e. wheel odometry and IMUs, whose performance is limited by systematic errors and calibration. While visual-inertial SLAM has become a standard in robotics, its integration into automotive ego-motion estimation remains largely unexplored. This paper investigates how visual SLAM can be integrated into consumer-grade vehicle localization systems to improve performance. We propose a framework that fuses visual SLAM with a lateral vehicle dynamics model to achieve online gyroscope calibration under realistic driving conditions. Experimental results demonstrate that vision-based integration significantly improves gyroscope calibration accuracy and thus enhances overall localization performance, highlighting a promising path toward higher automotive localization accuracy. We provide results on both proprietary and public datasets, showing improved performance and superior localization accuracy on a public benchmark compared to state-of-the-art methods. |
This ...This manuscript has been submitted to the IEEE for possible publication |
| Underwater Visual-Inertial-Acoustic-Depth SLAM with DVL Preintegration for Degraded Environments | 2025-10-24 | ShowVisual degradation caused by limited visibility, insufficient lighting, and feature scarcity in underwater environments presents significant challenges to visual-inertial simultaneous localization and mapping (SLAM) systems. To address these challenges, this paper proposes a graph-based visual-inertial-acoustic-depth SLAM system that integrates a stereo camera, an inertial measurement unit (IMU), the Doppler velocity log (DVL), and a pressure sensor. The key innovation lies in the tight integration of four distinct sensor modalities to ensure reliable operation, even under degraded visual conditions. To mitigate DVL drift and improve measurement efficiency, we propose a novel velocity-bias-based DVL preintegration strategy. At the frontend, hybrid tracking strategies and acoustic-inertial-depth joint optimization enhance system stability. Additionally, multi-source hybrid residuals are incorporated into a graph optimization framework. Extensive quantitative and qualitative analyses of the proposed system are conducted in both simulated and real-world underwater scenarios. The results demonstrate that our approach outperforms current state-of-the-art stereo visual-inertial SLAM systems in both stability and localization accuracy, exhibiting exceptional robustness, particularly in visually challenging environments. |
10 pages, 10 figures |
| OKVIS2-X: Open Keyframe-based Visual-Inertial SLAM Configurable with Dense Depth or LiDAR, and GNSS | 2025-10-06 | ShowTo empower mobile robots with usable maps as well as highest state estimation accuracy and robustness, we present OKVIS2-X: a state-of-the-art multi-sensor Simultaneous Localization and Mapping (SLAM) system building dense volumetric occupancy maps, while scalable to large environments and operating in realtime. Our unified SLAM framework seamlessly integrates different sensor modalities: visual, inertial, measured or learned depth, LiDAR and Global Navigation Satellite System (GNSS) measurements. Unlike most state-of-the-art SLAM systems, we advocate using dense volumetric map representations when leveraging depth or range-sensing capabilities. We employ an efficient submapping strategy that allows our system to scale to large environments, showcased in sequences of up to 9 kilometers. OKVIS2-X enhances its accuracy and robustness by tightly-coupling the estimator and submaps through map alignment factors. Our system provides globally consistent maps, directly usable for autonomous navigation. To further improve the accuracy of OKVIS2-X, we also incorporate the option of performing online calibration of camera extrinsics. Our system achieves the highest trajectory accuracy in EuRoC against state-of-the-art alternatives, outperforms all competitors in the Hilti22 VI-only benchmark, while also proving competitive in the LiDAR version, and showcases state of the art accuracy in the diverse and large-scale sequences from the VBR dataset. |
IEEE ...IEEE Transactions on Robotics (T-RO) - Special Issue: Visual SLAM |
| Benchmarking Egocentric Visual-Inertial SLAM at City Scale | 2025-09-30 | ShowPrecise 6-DoF simultaneous localization and mapping (SLAM) from onboard sensors is critical for wearable devices capturing egocentric data, which exhibits specific challenges, such as a wider diversity of motions and viewpoints, prevalent dynamic visual content, or long sessions affected by time-varying sensor calibration. While recent progress on SLAM has been swift, academic research is still driven by benchmarks that do not reflect these challenges or do not offer sufficiently accurate ground truth poses. In this paper, we introduce a new dataset and benchmark for visual-inertial SLAM with egocentric, multi-modal data. We record hours and kilometers of trajectories through a city center with glasses-like devices equipped with various sensors. We leverage surveying tools to obtain control points as indirect pose annotations that are metric, centimeter-accurate, and available at city scale. This makes it possible to evaluate extreme trajectories that involve walking at night or traveling in a vehicle. We show that state-of-the-art systems developed by academia are not robust to these challenges and we identify components that are responsible for this. In addition, we design tracks with different levels of difficulty to ease in-depth analysis and evaluation of less mature approaches. The dataset and benchmark are available at https://www.lamaria.ethz.ch. |
ICCV 2025 |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| NSFlow: End-to-End Differentiable Neuro-Symbolic Optical Flow for Visual Odometry | 2026-09-16 | ShowSparse optical flow provides stable inter-frame correspondence, playing a key role in Visual Odometry (VO) and Visual-Inertial Odometry (VIO). Classical optimization-based methods, such as Lucas-Kanade (LK), perform well under small displacements but are sensitive to large motions and illumination changes. Modern regression-based learning methods, while more robust in complex scenes, are often computationally heavy and lack explicit geometric consistency, making them less suitable for efficient VO/VIO front-ends. To bridge this gap, we propose a hybrid neuro-symbolic framework that combines the strengths of both paradigms. Our method uses a Convolutional Neural Network (CNN) to extract robust feature representations, which is fed into a differentiable LK optimizer to estimate optical flow in an end-to-end trainable manner. Through implicit differentiation, gradients are propagated across the iterative solver, enabling joint optimization of feature extraction and flow estimation. The resulting system integrates seamlessly into existing VO/VIO pipelines and runs in real-time on embedded platforms. Experiments show that our method outperforms conventional optimization-based flow in challenging conditions such as dynamic lighting and low texture, while also achieving higher accuracy and lower latency than purely regression-based alternatives. When deployed in a VIO system, our method demonstrates significant performance improvement, achieving an average error reduction of 42% on challenging datasets while enhancing tracking stability. The code is publicly available. |
14 pages, 9 figures |
| Benchmarking Visual-Inertial Odometry in Subterranean Environments Under Sensor Degradation, Miscalibration, and Dynamic Occlusion | 2026-09-16 | ShowVisual-inertial odometry (VIO) is a core capability for autonomous operation in GPS-denied subterranean environments, yet its reliability can degrade sharply under sensor drift, calibration errors, and dynamic occlusion. Existing evaluations mainly emphasize nominal-condition accuracy, offering limited insight into when practical deployment failures occur. In this work, we present a failure-centric stress-test benchmark for VIO in underground environments using the CERBERUS dataset. We systematically evaluate four representative VIO systems spanning filtering-, optimization-, and learning-based paradigms under nine practical perturbation settings, including IMU bias and noise variation, camera intrinsic and extrinsic drift, and dynamic scene occlusion. Beyond conventional trajectory error, we analyze robustness limits through coverage ratio and failure thresholds, revealing breakdown behaviors that are not captured by nominal-condition performance alone. Our study shows distinct vulnerability patterns across VIO paradigms: some methods are more sensitive to inertial degradation, while others are more affected by geometric miscalibration or dynamic interference. These results provide deployment-oriented guidance for VIO selection, calibration prioritization, and reliable operation in challenging underground scenarios. To support reproducible evaluation and future extensions, we will release the full benchmark scripts and evaluation pipeline. |
8 pages, 5 figures |
| DefVINS: Visual-Inertial Odometry for Deformable Scenes | 2026-09-16 | ShowDeformable scenes violate the rigidity assumptions underpinning classical visual--inertial odometry (VIO), often leading to over-fitting to local non-rigid motion or to severe camera pose drift when deformation dominates visual parallax. In this paper, we introduce DefVINS, the first visual-inertial odometry pipeline designed to operate in deformable environments. Our approach models the odometry state by decomposing it into a rigid, IMU-anchored component and a non-rigid scene warp represented by an embedded deformation graph. As a second contribution, we present VIMandala, the first benchmark containing real images and ground-truth camera poses for visual-inertial odometry in deformable scenes. In addition, we augment the synthetic Drunkard's benchmark with simulated inertial measurements to further evaluate our pipeline under controlled conditions. We also provide an observability analysis of the visual-inertial deformable odometry problem, characterizing how inertial measurements constrain camera motion and render otherwise unobservable modes identifiable in the presence of deformation. This analysis motivates the use of IMU anchoring and leads to a conditioning-based activation strategy that avoids ill-posed updates under poor excitation. Experimental results on both the synthetic Drunkard's and our real VIMandala benchmarks show that DefVINS outperforms rigid visual--inertial and non-rigid visual odometry baselines. Our source code and data will be released upon acceptance. |
4 fig...4 figures, 2 tables. Submitted to IEEE ICRA 2027 |
| Quantifying Motion Excitation for Metric Scale Observability in Monocular Visual-Inertial Odometry | 2026-09-15 | ShowMonocular visual-inertial odometry (VIO) cannot recover metric scale from vision alone; scale must be resolved through inertial measurements. We present a trajectory-dependent observability analysis showing that translational acceleration, produced by curvature, not constant-speed straight-line travel, is the fundamental source that couples scale to the inertial state. This relationship is formalized through the gravity-acceleration asymmetry in the IMU model, from which we derive rank conditions on the observability matrix and propose a lightweight excitation metric computable from raw IMU data. Controlled experiments on a differential-drive robot with a monocular camera and consumer-grade IMU validate the theory, with straight-line motion yielding 9.2% scale error, circular motion 6.4%, and figure-eight motion 4.8%, with excitation spanning four orders of magnitude. These results establish trajectory design as a practical mechanism for improving metric scale recovery. |
10 pages |
| Minimalist Visual Inertial Odometry | 2026-08-26 | ShowVisual-Inertial Odometry (VIO), which is critical to mobile robot navigation, uses cameras with a large number of pixels. Capturing and processing camera images requires significant resources. This work presents a minimalist approach to planar odometry, showing that just four visual sensors (pixels) and an IMU provide robust motion estimation for differential-drive robots. Our key insight is that four downward-facing photodiodes that sense the world through optical Gabor masks produce signals that encode speed. Based on this, we jointly optimize the mask parameters alongside a Temporal Convolutional Network (TCN) using a physically-grounded simulator. The resulting model decodes speed from the four photodiode measurements. Pairing these estimates with an IMU's angular speed yields a continuous planar trajectory. We validate our approach with a prototype sensor mounted on a differential drive robot. Across diverse indoor and outdoor terrains, our system closely tracks the reference trajectories without any real-world fine-tuning. Our work shows that minimalist sensing enables efficient and accurate planar odometry. |
This ...This work has been submitted to the IEEE for possible publication |
| KLTNet: Learning Sparse Feature Tracking for Robust and Accurate Monocular Visual-Inertial Odometry | 2026-08-25 | ShowMany feature-based visual-inertial odometry (VIO) systems rely on sparse feature tracking, whose accuracy and robustness directly affect state estimation. Classical KLT trackers rely primarily on local image patches and can become unreliable under rapid motion or in low-texture environments. We propose KLTNet, a lightweight learning-based, plug-and-play sparse feature tracker designed to replace classical KLT trackers in KLT-based VIO front ends. KLTNet follows a coarse-to-fine, dense-to-sparse architecture that combines low-resolution dense optical flow for robust global motion initialization with triplet-patch refinement for accurate and temporally consistent tracking. A fixed reference patch provides a stable anchor throughout each feature track and helps reduce accumulated tracking drift. In addition, KLTNet predicts anisotropic confidence weights supervised through differentiable multi-view triangulation, which can be used as observation weights in compatible VIO estimators. Experiments with VINS-Mono and OpenVINS on public benchmarks and a self-collected low-texture dataset demonstrate improved tracking and odometry accuracy over classical KLT, while maintaining real-time performance on an embedded platform. |
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| The Setting of IMU Parameters in Kalman Filtering-based Information Fusion | 2026-08-25 | ShowThe setting or tuning of specifications for the inertial measurement unit (IMU) is tricky in sensor fusion. The underneath conundrum is caused by the fact that the working condition of IMU is more complex than the stationary calibration scenario. Since the noises and biases instabilities calibrated under static condition cannot accommodate other cases, the effective tuning of IMU parameters largely hinges on the experience or profound understanding of the system. In the current work, the setting method of IMU parameters based on Allan variance calibration is delved into within the Kalman filtering framework. Specifically, the relationship between the power sepctral density and Allan variance is leveraged in formulating the process uncertainty in continuous-time filtering. Three typical IMU-based sensor fusion systems, including INS/GNSS integration, LiDAR-inertial odometry, and visual-inertial odometry are considered to show the feasibility and effectiveness of this parameter setting process. |
2026 ...2026 International Conference on Guidance, Navigation and Control |
| STAG-VIO: Stabilized Prompt-to-Geometry Interface for Robust Dynamic Visual--Inertial Odometry | 2026-08-17 | ShowDynamic visual-inertial odometry (VIO) requires reliable suppression of motion-corrupted measurements, yet prior semantic-assisted approaches depend on category-limited segmenters and degrade under partial occlusion. Promptable foundation segmentation models offer category-agnostic dynamic parsing, but their effectiveness in VIO depends critically on the temporal stability of input prompts---a factor largely overlooked in existing pipelines. When prompts derived from raw detection are jittery or intermittent under occlusion, the resulting masks flicker across frames, destabilizing geometric estimation. We propose STAG-VIO, which formulates dynamic robustness as a perception-to-geometry interface stabilization problem. We introduce uncertainty-adaptive multi-object tracking that models prompt generation as state estimation with bounded noise adaptation, producing temporally coherent box prompts. These stabilized prompts drive a lightweight foundation segmenter whose masks undergo geometry-oriented morphological refinement to establish conservative safety margins. A constraint-budget-aware feature redistribution strategy preserves well-conditioned static measurements when dynamic regions dominate the view. Experiments on VIODE and OpenLORIS-Scene show consistent gains over state-of-the-art baselines. Ablation confirms that prompt stabilization is the single most impactful component, reducing trajectory error by up to 83%. |
Accep...Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026 |
| E-S2Feat:Semantic-Guided Spiking Local Feature Detection and Description for Event Cameras | 2026-08-14 | ShowBenefiting from high temporal resolution and dynamic range, event-based local feature methods have attracted increasing attention. However, event sparsity, noise, and limited texture still hinder robust local feature learning. Deploying such methods on resource-constrained platforms such as unmanned aerial vehicles also requires balancing accuracy and energy efficiency. To address these challenges, this paper proposes \textbf{E-S2Feat}, a spiking neural network framework for event-based local feature detection and description. The framework jointly optimizes local feature learning from the perspectives of feature representation and selection. First, a module-specific spiking activation mechanism preserves fine-grained structural cues and discriminative information under low-bit, energy-efficient inference, thereby improving overall representation fidelity. Furthermore, a semantic-guided feature modulation mechanism leverages semantic priors to refine keypoint response distributions and enhance local descriptor discriminability, thereby guiding the model to extract local features with greater geometric stability and stronger discriminative capability. Experiments on the ECD and EDS datasets show that the proposed method significantly outperforms baseline methods such as SuperEvent in pose estimation accuracy. It also achieves accuracy comparable to its artificial neural network counterpart while delivering an approximately 4.8-fold improvement in theoretical computational energy efficiency. Visual-inertial odometry experiments on the TUM-VIE dataset further verify the effectiveness and practical application potential of the proposed method in complete SLAM systems. |
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| OTPL-VIO: Robust Visual-Inertial Odometry with Optimal Transport Line Association and Adaptive Uncertainty | 2026-08-13 | ShowRobust stereo visual-inertial odometry (VIO) remains challenging in low-texture scenes and under abrupt illumination changes, where point features become sparse and unstable, leading to ambiguous association and under-constrained estimation. Line structures offer complementary geometric cues, yet many efficient point-line systems still rely on point-guided line association, which can break down when point support is weak and may lead to biased constraints. We present a stereo point-line VIO system in which line segments are equipped with dedicated deep descriptors and matched using an entropy-regularized optimal transport formulation, which performs global mass-transport assignment and supports unmatched observations under ambiguity, outliers, and partial observations. The proposed descriptor is training-free and is computed by sampling and pooling network feature maps. To improve estimation stability, we analyze the impact of line measurement noise and introduce reliability-adaptive weighting to regulate the influence of line constraints during optimization. Experiments on EuRoC and UMA-VI, together with real-world deployments in low-texture and illumination-challenging environments, demonstrate improved accuracy and robustness over representative baselines while maintaining real-time performance. |
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| Perception-Aware Autonomous Exploration in Feature-Limited Environments | 2026-08-13 | ShowAutonomous exploration in unknown environments typically relies on onboard state estimation for localisation and mapping. Existing exploration methods primarily maximise coverage efficiency, but often overlook that visual-inertial odometry (VIO) performance strongly depends on the availability of robust visual features. As a result, exploration policies can drive a robot into feature-sparse regions where tracking degrades, leading to odometry drift, corrupted maps, and mission failure. We propose a hierarchical perception-aware exploration framework for a stereo-equipped unmanned aerial vehicle (UAV) that explicitly couples exploration progress with feature observability. Our approach (i) associates each candidate frontier with an expected feature quality using a global feature map, and prioritises visually informative subgoals, and (ii) optimises a continuous yaw trajectory along the planned motion to maintain stable feature tracks. We evaluate our method in simulation across environments with varying texture levels and in real-world indoor experiments with largely textureless walls. Compared to baselines that ignore feature quality and/or do not optimise continuous yaw, our method maintains more reliable feature tracking, reduces odometry drift, and achieves on average 30% higher coverage before the odometry error exceeds specified thresholds. |
accepted to RAL |
| TANGO-VIO: Triangulation-Aware Navigation with Guaranteed Feature-Observability for Visual-Inertial Odometry | 2026-08-03 | ShowIn vision-aided navigation and visual-inertial odometry, the quality of triangulated three-dimensional feature positions is a fundamental prerequisite for state estimation accuracy. Triangulation becomes ill-conditioned or even impossible when a camera undergoes pure rotation without translation, or when the observed bearing vectors provide insufficient parallax. Even though visual-inertial odometry has been extensively studied, the active maintenance of feature-observability during navigation has not been sufficiently addressed in the literature. To address this gap, this study presents TANGO-VIO, a triangulation-aware navigation framework that embeds a log-determinant metric of the feature-wise stacked-bearing matrix into a control barrier function. In this proposed method, the observability guarantee is established in the feature-geometric sense by enforcing a lower bound on the aggregate triangulation-information metric through a nominal-direction-weighted minimum-deviation velocity correction. The proposed architecture is evaluated through software-inthe- loop simulations and real flight experiments. The results show improved triangulation conditioning under low-parallax motion, while the flight response closely reproduces the corresponding simulation behavior and confirms the practical realizability of the proposed safety filter. Supplementary materials are available on the project webpage. |
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| Stipple: Real-Time Incremental Gaussian Splatting with Visual-Inertial Tracking | 2026-08-02 | Show3D Gaussian Splatting (3DGS) provides efficient rendering of photo-realistic scenes, but its heavy preprocessing and training steps make it a poor fit for applications that require real-time reconstruction in robotics or XR. This capability is important since it allows immediate feedback and interaction with new environments. Visual-inertial odometry (VIO) and simultaneous localization and mapping (VI-SLAM) systems, on the other hand, specifically target these real-time applications, which makes them a good choice for integration with 3DGS. We propose a new method that tracks and reconstructs simultaneously in real-time by leveraging an efficient visual-inertial tracking system based on Basalt together with a novel incremental method built on top of Brush, an efficient Rust-based GPU-vendor-agnostic implementation of 3D Gaussian Splatting. We show that many of the heavy preprocessing and training steps of 3DGS can be replaced with a more efficient incremental training strategy that has direct access to the information generated by the visual-inertial tracking system. Furthermore, we propose and combine multiple practical improvements to increase the efficiency of the training pipeline and adapt it to run in real-time, parallel to the tracking thread. This work highlights the value of exploiting the complementary nature of SLAM and 3DGS, and how that can lead to promising results for real-time 3D reconstruction. |
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| DB-VIO: Dual-Branch Visual Inertial Odometry with Enhanced Visual-Inertial Representation | 2026-07-24 | ShowVisual inertial odometry (VIO) is essential for accurate 6-DoF motion estimation in mobile robotic systems. Recent learning-based VIO methods have shown promising progress, but they often rely on unified visual--inertial representations and a single temporal model for full-pose estimation, limiting their ability to capture the heterogeneous dynamics of rotation and translation. Moreover, monocular visual features often lack explicit geometric structure, while raw inertial encoding leaves the underlying rotational kinematics implicit, weakening the rotation-related cues in IMU features. To address these issues, we propose DB-VIO, a dual-branch visual inertial odometry framework with enhanced visual--inertial representation. DB-VIO incorporates depth cues to improve monocular visual perception, injects an explicit integrated-attitude prior to strengthen rotation-aware inertial representation, and decouples pose estimation into dedicated rotational and translational branches for motion-specific temporal modeling. Experiments on autonomous driving and aerial robot benchmarks show that DB-VIO achieves state-of-the-art performance, improving the corresponding baselines by 20% on KITTI and 33% on EuRoC. Notably, under the more agile motion patterns of EuRoC, DB-VIO improves the rotational metric by 65.7% over prior methods. These results demonstrate the effectiveness and generalization of DB-VIO across different platforms and motion scenarios. |
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| DINS-IO: Learned Inertial Odometry via Differentiable INS Consistency | 2026-07-22 | ShowThe training of learned inertial odometry depends on dense, high-precision position ground truth from motion capture, visual-inertial odometry or SLAM, which is costly and hard to acquire at scale. We propose DINS-IO, which learns inertial odometry directly from raw IMU streams without position labels. Our key insight is that the strapdown INS velocity recursion is a strong, fully differentiable consistency prior: the predicted velocity, rotated into the navigation frame, must agree with the integrated specific force up to an unknown initial velocity and a constant accelerometer bias. We cast this constraint as a sliding-window least-squares problem with a globally shared bias, solve it in closed form, and use the solver residual as a self-supervised loss whose gradient flows back to the network through the analytic solution. To supply this per-sample constraint, we design a high-frequency network that emits dense body-frame velocity at the IMU rate. Since the self-supervised network learns consistent motion but its velocity is not yet metrically calibrated, we calibrate it to true metric velocity from a few labeled trajectories by directly supervising the predicted body-frame velocity and adapting only low-rank (LoRA) patches. On standard benchmarks, DINS-IO pretrained self-supervised and fine-tuned with a small fraction of labels matches or surpasses fully supervised baselines. |
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| Multi-Resolution Voxelized Map-Based Stereo Visual-Inertial Odometry | 2026-07-22 | ShowIncorporating prior maps significantly enhances the accuracy and robustness of pose estimation in visual-inertial odometry (VIO). However, the large data volume of such maps, combined with limited transmission bandwidth, makes it impractical to continuously load local maps onto an edge device. In this paper, we propose a multi-resolution prior map construction method and a corresponding map-based VIO system. The prior map is voxelized at multiple resolutions, with each voxel retaining only a single map point. During online VIO operation, a cone-shaped indexing strategy associates 2D features on the edge device with 3D map points. The cone's intercept is determined by the distance from the current position to the 3D points, enabling the selection of the appropriate resolution level and the retrieval of the unique map point within the corresponding voxel via a 3D digital differential analyzer (DDA) algorithm. This approach minimizes both the volume of data required for transmission and the computational load during data association. Extensive experiments on two public datasets demonstrate that our system achieves accurate pose estimation while requiring minimal data transmission. |
9 pag...9 pages, 4 figures, 6 tables. Accepted to appear in the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026) |
| Does Robust VIO Need More Learning? Geometry-Verified Visual Measurements under Distribution Shift | 2026-07-20 | ShowLearning is increasingly introduced into visual-inertial odometry (VIO), ranging from learned feature front-ends to learning-dominant motion and geometry estimation. However, learning more of the pipeline does not necessarily improve robustness when deployment conditions differ from the training distribution. This work asks whether robust VIO under distribution shift truly requires deeper learned estimation, or whether learning can be confined to visual measurement generation. We propose a minimal-learning stereo VIO framework in which SEA-RAFT is used only to propose dense stereo correspondences and predict their uncertainty, while temporal tracking, geometric verification, and state estimation remain explicit. Dense flow is sampled at sparse feature locations, filtered using predicted uncertainty and stereo epipolar consistency, and incorporated into a sliding-window stereo-inertial estimator through uncertainty-weighted reprojection factors. The same uncertainty is further propagated through stereo triangulation for downstream anisotropic 3D Gaussian mapping. Experiments on EuRoC, VIODE, and 4Seasons demonstrate accurate and stable estimation under motion blur, dynamic scenes, illumination changes, and large indoor-to-outdoor distribution shifts. Ablations show that learned flow alone is insufficient: the gains arise from combining learned correspondence proposals with geometric verification and uncertainty-aware weighting. These results suggest that, for OOD-robust VIO, carefully integrated learned visual measurements can be more effective than learning a larger fraction of the estimation pipeline. Code and configs for the benchmark will be open-source upon acceptance. A supplementary video is available at https://drive.google.com/file/d/1EVRhOkhanmNXHbQS1Vr80FoEIAYOYOV2/view |
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| Attitude Estimation Using Inertial and Barometric Measurements | 2026-07-14 | ShowAccurate and robust attitude estimation is a key challenge for autonomous vehicles, particularly in GNSS-denied conditions and during highly accelerated flight. In such conditions, Inertial Measurement Units (IMUs) alone are insufficient for reliable tilt estimation due to the ambiguity between gravitational and inertial accelerations. Although auxiliary velocity sensors such as GNSS, Pitot tubes, Doppler radar, or Visual Inertial Odometry are commonly used, they may be unavailable, intermittent, or costly. This paper introduces a barometer-aided attitude estimation architecture that exploits barometric altitude measurements to provide complementary information on the vehicle's vertical motion, thereby enhancing attitude estimation within nonlinear observers on SO(3). The contributions are twofold. First, we design a deterministic Riccati observer cascaded with a complementary filter, ensuring almost-global asymptotic stability (AGAS) under a uniform observability (UO) condition while preserving the geometric structure of the attitude dynamics. Second, we propose a nonlinear observer evolving on SO(3)xR2, which integrates IMU measurements as inputs and barometer and magnetometer measurements as outputs within a unified framework, guaranteeing local exponential stability (LES) under relaxed uniform observability conditions. The proposed approaches are validated using both simulated and real flight data. The results demonstrate that barometer-aided estimation provides a lightweight, reliable, and effective complementary sensing modality for attitude estimation in minimal-sensing configurations, offering a practical alternative when conventional velocity measurements are unavailable or degraded. |
15 pages, 9 figures |
| Autonomous Close-Proximity Photovoltaic Panel Coating Using a Quadcopter | 2026-07-12 | ShowPhotovoltaic (PV) panels are becoming increasingly widespread in the domain of renewable energy, and thus, small efficiency gains can have massive effects. Anti-reflective and self-cleaning coatings enhance panel performance but degrade over time, requiring periodic reapplication. Uncrewed Aerial Vehicles (UAVs) offer a flexible and autonomous way to apply protective coatings more often and at lower cost compared to traditional manual coating methods. We present a quadcopter-based system, equipped with a liquid dispersion mechanism, designed to automate such tasks. The localization stack only uses onboard sensors, relying on visual-inertial odometry and the relative position of the PV panel detected with respect to the quadcopter. The control relies on a model-based controller that accounts for the ground effect and the mass decrease of the quadcopter during liquid dispersion. We validate the autonomy capabilities of our system through extensive indoor and outdoor experiments. |
7 pag...7 pages, 11 figures. Accepted to IEEE IROS 2026 |
| SASGeo: Stability-Aware Semantic Map Localization for GNSS-Denied UAVs -- A Framework and Synthetic Proof of Concept | 2026-07-07 | ShowGNSS-denied unmanned aerial vehicles require occasional absolute position fixes to bound the drift of visual-inertial odometry. Cross-view image retrieval can provide such fixes, but raw appearance is sensitive to season, illumination, viewpoint, map age, and sensor modality. We propose \sas, a semantic map-localization framework that represents the environment through persistent structures such as roads, buildings, waterways, railways, intersections, and field boundaries. The method combines semantic raster alignment, relational graph evidence, feature stability and geographic distinctiveness, explicit positive/contradictory/unknown observations, and integrity-aware rejection of ambiguous fixes. Unlike a broad architecture-only proposal, this paper specifies concrete weighting and decision models and reports a reproducible synthetic proof of concept. In 220 randomized retrieval trials with rotation, scale changes, partial crops, occlusion, simulated map changes, and hard semantic decoys, a global semantic descriptor achieved 58.6% Recall@1, while spatial semantic matching variants achieved 94.5-95.5%. Wilson 95% intervals separate the global descriptor from the spatial variants but overlap among the spatial variants, so the experiment supports semantic geometry rather than a definitive benefit from each proposed module. The preliminary experiment does not validate real-flight navigation; rather, it demonstrates that structured semantic geometry can discriminate locations under controlled cross-view perturbations and identifies the harder aliasing, map-aging, and rejection tests required next. |
7 pages, 5 figures |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Parameter Sensitivity Analysis for Aerial LiDAR-Inertial Odometries in low-altitude flights | 2026-09-11 | ShowLiDAR-based SLAM (Simultaneous Localization and Mapping) and LIO (LiDAR-inertial odometry) algorithms are often used for precise navigation of unmanned aerial vehicles, especially during interactions with the aerial robot's environment. However, the performance of these algorithms is greatly dependent on the scenario, LiDAR, and robot motion characteristics, often requiring an intensive tuning process to achieve the desired performance. To aid these tuning efforts, this paper analyzes the influence on performance of the parameters of an EKF-based LIO algorithm (FAST-LIO2) and the LIO module of a graph-based SLAM algorithm (Cartographer) on aerial LiDAR SLAM datasets recorded using different LiDARs in low-to-moderate-altitude flights in diverse environments. The analysis is conducted on the absolute trajectory error (ATE) resulting from processing the datasets with the LIO algorithms configured with each combination of parameters obtained in an exhaustive grid search. The relationship between individual parameters and the ATE results is assessed using Pearson's correlation, while the influence of each parameter is assessed using random forest permutation importance analyses with random forest models trained to predict the resulting ATE values based on the choice of parameters. The performed analysis obtains for Cartographer and FAST-LIO2: i) the identification of parameters with stronger influence in performance, ii) a simplified tuning procedure, and iii) tuning recommendations. Using the proposed tuning recommendations, both algorithms obtain on the analyzed datasets ATE values within 5 cm to the optimal performance found in the grid search procedure in 94% of the analyzed cases. |
19 pa...19 pages, 5 figures, 14 tables |
| Chain-SLAM: Globally Consistent Backend for Multi-Session LiDAR SLAM via Chained Loop Closure | 2026-09-10 | ShowMaintaining consistency over long spatial and temporal horizons remains a fundamental challenge in large-scale LiDAR SLAM, particularly when integrating maps collected across multiple sessions. We present Chain-SLAM, a LiDAR SLAM backend enabling online multi-session map alignment and reuse with global consistency at large scale. We implement a chained loop closure mechanism that efficiently propagates geometric constraints across inter-session keyframes through an adjacency graph, enabling robust long-horizon consistency triggered by reliable short-horizon loop closures. The system initializes inter-session alignment with GNSS-proximity place recognition, then performs on-the-fly loop closure detections and joint optimization of loaded maps and newly acquired trajectories within a unified factor graph, maintaining both inter- and intra-session geometric consistency without dynamic object removal, and cross-platform robustness with minimal hyperparameter tuning. Experimental results show improved trajectory accuracy and robust multi-session integration on large-scale datasets. We release our source code to support reproducible research in large-scale multi-session LiDAR SLAM. Project site: https://ai4ce.github.io/Chain-SLAM/ |
Accep...Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. 8 pages, 6 figures |
| A comparative study on the accuracy & repeatability of mobile robotic platforms for the delivery of precision NDE measurement | 2026-09-03 | ShowMobile robotic platforms offer a flexible alternative to fixed manipulators for non-destructive evaluation (NDE) of large aerospace structures, but their base-positioning accuracy and how that accuracy should inform deployment have not been assessed under a common, externally referenced protocol. This work presents a laser tracker-based evaluation workflow (ground truth approximately 6 micrometers) that measures the static and segmented trajectory positioning accuracy of five commercial mobile platforms (KUKA KMP-1500, KUKA KMR, MiR250, Boston Dynamics Spot, Clearpath Husky) under a common protocol. A coupled multi-corner calibration recovers the laser-to-robot transformation and reflector offsets; ordinary least squares over all poses is used, with robust estimation retained only as a blunder check. Static positioning accuracy ranged from a median of 8.2 mm (KMP-1500) to 63.5 mm (Spot), with the wheel-odometry-only Husky uncalibratable. Dynamic path following was characterised by cross-track error; the component was insensitive to temporal alignment, which ranged from 6.9 mm (KMP-1500) to 112.1 mm (Spot). Both accuracy and calibratability tracked localisation capability, from the newest LiDAR SLAM platform to map-free visual odometry. No configuration meets the 0.2 to 1.0 mm aerospace NDE tolerance from the base alone; the results are framed as a design input that sizes the supplementary sensing each platform requires: roughly one order of magnitude for the best platform and nearly two for the worst, providing a reproducible basis for platform selection rather than a feasibility claim. |
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| TAPVid-MV: A Benchmark for Tracking Any Point in 3D Across Multiple Views | 2026-09-01 | ShowMulti-camera systems are increasingly practical for robotics, AR/VR, and autonomous driving because complementary views reduce depth ambiguity and preserve visibility under occlusion. Existing point-tracking benchmarks, however, focus on a single video or static multi-camera rigs. None test long-term 3D point tracking across several synchronized views under camera motion. We introduce TAPVid-MV (Tracking Any Point in Video across Multiple Views), the first benchmark for this setting. It contains a curated set of 284 sequences, 1,142 calibrated camera streams, and 109,769 point tracks across seven subsets spanning indoor and outdoor domains, from robotics and human activity to driving and synthetic procedural scenes. We obtain these trajectories using dataset-specific auxiliary modalities: sensor depth, LiDAR, SLAM and SfM points, human meshes, posed object meshes, and simulation. Every sequence and trajectory is visually verified by human annotators. Across more than 30 baselines, no method comes close to solving the task. Surprisingly, existing multi-view point trackers do not consistently outperform monocular point trackers. By evaluating reconstruction and point tracking on the same datasets, TAPVid-MV helps distinguish errors in recovered geometry from errors in point correspondence. Through this joint analysis, we identify geometry recovery as a major bottleneck for accurate 3D point tracking. Beyond multi-view 3D point tracking, our released annotations support monocular 2D and 3D point tracking, future-trajectory prediction, and 4D reconstruction. |
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| HP2-SLAM: Adaptive Hybrid ICP for Robust and Efficient LiDAR SLAM | 2026-08-15 | ShowAchieving robustness, accuracy, and efficiency simultaneously remains a central challenge in light detection and ranging (LiDAR) simultaneous localization and mapping (SLAM). While learning-based approaches deliver strong benchmark performance, they often require extensive training, substantial computational resources, and struggle to generalize to unseen or degenerate environments. Geometry-based methods are efficient and interpretable, yet their performance degrades in planar or repetitive scenes due to limitations of standard iterative closest point (ICP) formulations. We present HP2-SLAM, a minimalist yet robust LiDAR SLAM framework built around a neighborhood-size adaptive hybrid ICP. Our key insight is a planarity-aware adaptive threshold that dynamically classifies correspondences based on local geometric structure and density, thereby enabling a principled balance between point-to-plane and point-to-point residuals. This formulation stabilizes alignment in both structured and degenerate environments without feature engineering, learning modules, or dataset-specific tuning. Integrated into a complete SLAM pipeline with submap management, loop closure detection, and pose graph optimization, HP2-SLAM consistently outperforms strong geometry-based baselines across publicly available datasets while maintaining real-time performance on commodity hardware. Our results demonstrate that carefully designed geometric adaptation can achieve strong generalization and robustness without sacrificing simplicity or efficiency. |
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| Improving Map Consistency in Graph-Based LiDAR SLAM Through Information-Aware Odometry and Retroactive Loop Closure | 2026-07-15 | ShowHigh-quality maps are fundamental for robotics tasks such as navigation and planning. Although modern graph-based LiDAR SLAM systems achieve good trajectory accuracies, a low trajectory error alone does not guarantee geometrically consistent maps, particularly at revisit locations where missed loop closures and residual drift can produce local misalignments. In this work, we address the problem of jointly improving global trajectory estimation and local map quality in 3D LiDAR SLAM. We first propose a framework to efficiently estimate geometry-dependent information matrices for ICP, enabling principled weighting of odometry constraints in a pose graph. We then introduce a hierarchical loop-closure module that decouples place recognition from geometric registration, together with a retroactive loop-closure module that exploits the optimized pose graph to recover missed loop closures. We also propose an evaluation protocol to measure map consistency at revisit locations. We evaluate our SLAM system on several datasets against state-of-the-art LiDAR SLAM systems. Experimental results demonstrate global trajectory accuracies on par with or better than existing methods while consistently improving local geometric map consistency at revisit locations. These results suggest that coupling uncertainty-aware odometry with geometry-guided loop-closure refinement leads to more accurate trajectories and higher-quality maps. |
8 pag...8 pages, 4 figures, 2 tables |
| PinNet: Keypoint-Aware Learned Local Descriptors with Geometric Embedding for Loop Closure in LiDAR SLAM | 2026-07-02 | ShowLoop closure is essential to reduce drift and build globally consistent maps in large-scale environments. However, reliable loop closure with only geometric information from, e.g., a LiDAR sensor, remains challenging due to the difficulty of constructing discriminative geometric features. We present PinNet, a neural network that produces local geometric descriptors from point clouds for place recognition and scanto-scan registration. PinNet incorporates a neural network that generates keypoints and their corresponding descriptors, together with a plane-based geometric self-attention module that models inter-keypoint spatial relationships to enhance descriptor discriminability for loop-closure detection and point-cloud registration. The approach is comprehensively evaluated on multiple datasets collected with different LiDAR sensors. Experimental results demonstrate strong place-recognition performance, precise relative pose estimation, and successful single-shot localization in different environments. |
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| Self-supervised Geometry Reasoning for LiDAR Simultaneous Localization and Mapping | 2026-06-29 | ShowLiDAR simultaneous localization and mapping (SLAM) relies on local geometric quantities such as covariances, correspondences, and surface structures. However, most existing pipelines rely on hand-crafted estimates of local geometry and use them as fixed inputs to LiDAR SLAM, which can make the estimated local geometry noisy and unstable in sparse regions of a point cloud or when using low-resolution LiDAR. To address this issue, this paper introduces a self-supervised framework that learns an explicit symbolic representation of local geometry and uses it to improve LiDAR SLAM recursively. Specifically, each point is represented as a Gaussian distribution, allowing local geometry to be described by a covariance. Without dense geometry labels or ground-truth poses, the framework learns by maximizing the likelihood of local geometry, with self-supervision derived from consistency relations over symbolic geometric representations, including predicted covariances, correspondences, and trajectory from SLAM. The learned geometry is then fed back into LiDAR SLAM, forming a reciprocal loop in which improved geometry enhances localization and mapping, and improved localization provides cleaner supervision for subsequent geometry reasoning. This framework is backend-agnostic and can be plugged into existing LiDAR SLAM pipelines without architectural changes. Experiments on KITTI under varying LiDAR resolutions show that the proposed method improves both odometry and global registration. |
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| Fast and Accurate Outlier-Aware LiDAR Super-Resolution for SLAM Applications | 2026-06-26 | ShowThis work tackles the challenge of enhancing low-resolution LiDAR sensors for SLAM applications through a novel Deep Unrolling-based Super-Resolution (SR) model. We integrate an outlier removal module to ensure structural integrity while maintaining real-time performance. By leveraging a model-based optimization approach, our method efficiently reconstructs high-resolution point clouds while minimizing computational overhead. The proposed SR model is evaluated within a LiDAR SLAM framework, demonstrating significant improvements in pose estimation accuracy and efficiency compared to state-of-the-art SR methods. |
6 pages, 2 figures |
| Autonomous Navigation System for Library Service Robot Based on Unitree Go2 Edu | 2026-06-02 | ShowLibraries require autonomous robots to move quietly through narrow aisles while remaining safe around readers, chairs, bags, and carts. This paper presents a ROS 2 navigation system for a Unitree Go2 Edu quadruped equipped with a 4D LiDAR, a front depth camera, and an IMU. Rather than assuming the library is rough terrain, we target the practical mobility discontinuities of real deployments, including floor transitions, temporary clutter, and partially blocked passages where low-clearance wheeled platforms are less tolerant. RTAB-Map is used for visual-LiDAR SLAM, AMCL and EKF-based sensor fusion provide localization, and a Nav2 stack with A* and DWA supports planning and local avoidance. In a real library, the system achieves 100%, 96%, and 88% success rates in static, low-density dynamic, and high-density dynamic scenes, while map validation against surveyed control distances yields a mean metric error of 3.7 cm. |
6 pag...6 pages, 5 figures, 4 tables. Accepted by WCCIS 2026 |
| A Decentralized LiDAR-SLAM System with Certifiably Optimal Pose Graph Optimization | 2026-06-02 | ShowDecentralized multi-robot LiDAR-SLAM is essential for collaborative missions but faces significant challenges in maintaining global consistency. Existing frameworks predominantly rely on local-search optimization or one-time coordinate alignment, which are prone to suboptimal convergence and long-term inconsistency, especially in large-scale or degenerate environments. To address these limitations, this paper presents the first decentralized LiDAR-SLAM system that integrates a state-of-the-art certifiably optimal Pose Graph Optimization (PGO) backend. By leveraging the Riemannian Block Coordinate Descent (RBCD) algorithm, our system ensures globally consistent trajectory estimation without requiring accurate initial guesses. Experimental results demonstrate that the proposed framework achieves superior robustness, improving trajectory RMSE by up to 48.9% compared to the state-of-the-art DiSCo-SLAM. |
In Pr...In Proceedings of the IEEE International Conference on Robotics & Automation (ICRA'26) 1st Workshop on Robot Meets GNSS and Ranging for Seamless Autonomy, Vienna, Austria, Jun. 5, 2026 |
| 3D Modeling and Automated Measurement of Concrete Cracks via Segment Anything Refinement and Visual Inertial LiDAR Fusion | 2026-05-18 | ShowVisual-Spatial Systems has become increasingly essential in concrete crack inspection. However, existing methods often lacks adaptability to diverse scenarios, exhibits limited robustness in image-based approaches, and struggles with curved or complex geometries. To address these limitations, an innovative framework for two-dimensional (2D) crack detection, three-dimensional (3D) reconstruction, and 3D automatic crack measurement was proposed by integrating computer vision technologies and multi-modal Simultaneous localization and mapping (SLAM) in this study. Firstly, building on a base DeepLabv3+ segmentation model, and incorporating specific refinements utilizing foundation model Segment Anything Model (SAM), we developed a crack segmentation method with strong generalization across unfamiliar scenarios, enabling the generation of precise 2D crack masks. To enhance the accuracy and robustness of 3D reconstruction, Light Detection and Ranging (LiDAR) point clouds were utilized together with image data and segmentation masks. By leveraging both image- and LiDAR-SLAM, we developed a multi-frame and multi-modal fusion framework that produces dense, colorized point clouds, effectively capturing crack semantics at a 3D real-world scale. Furthermore, the crack geometric attributions were measured automatically and directly within 3D dense point cloud space, surpassing the limitations of conventional 2D image-based measurements. This advancement makes the method suitable for structural components with curved and complex 3D geometries. Experimental results across various concrete structures highlight the significant improvements and unique advantages of the proposed method, demonstrating its effectiveness, accuracy, and robustness in real-world applications. |
Title...Title and author list updated |
| D-SLAMSpoof: An Environment-Agnostic LiDAR Spoofing Attack using Dynamic Point Cloud Injection | 2026-03-11 | ShowIn this work, we introduce Dynamic SLAMSpoof (D-SLAMSpoof), a novel attack that compromises LiDAR SLAM even in feature-rich environments. The attack leverages LiDAR spoofing, which injects spurious measurements into LiDAR scans through external laser interference. By designing both spatial injection shapes and temporally coordinated dynamic injection patterns guided by scan-matching principles, D-SLAMSpoof significantly improves attack success rates in real-world, feature-rich environments such as urban areas and indoor spaces, where conventional LiDAR spoofing methods often fail. Furthermore, we propose a practical defense method, ISD-SLAM, that relies solely on inertial dead reckoning signals commonly available in autonomous systems. We demonstrate that ISD-SLAM accurately detects LiDAR spoofing attacks, including D-SLAMSpoof, and effectively mitigates the resulting position drift. Our findings expose inherent vulnerabilities in LiDAR-based SLAM and introduce the first practical defense against LiDAR-based SLAM spoofing using only standard onboard sensors, providing critical insights for improving the security and reliability of autonomous systems. |
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| MirrorDrift: Actuated Mirror-Based Attacks on LiDAR SLAM | 2026-03-11 | ShowLiDAR SLAM provides high-accuracy localization but is fragile to point-cloud corruption because scan matching assumes geometric consistency. Prior physical attacks on LiDAR SLAM largely rely on LiDAR spoofing via external signal injection, which requires sensor-specific timing knowledge and is increasingly mitigated by modern defense mechanisms such as timing obfuscation and injection rejection. In this work, we show that specular reflection offers an injection-free alternative and demonstrate an attack, MirrorDrift, that uses an actuated planar mirror to cause ghost points in LiDAR scans and systematically bias scan-matching correspondences. MirrorDrift optimizes mirror placement, alignment, and actuation. In simulation, it increases the average pose error (APE) by 6.1x over random placement, degrading three SLAM systems to 2.29-3.31 m mean APE. In real-world experiments on a modern LiDAR with state-of-the-art interference mitigation, it induces localization errors of up to 6.03 m. To the best of our knowledge, this is the first successful SLAM-targeted attack against production-grade secure LiDARs. |
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| Sapling-NeRF: Geo-Localised Sapling Reconstruction in Forests for Ecological Monitoring | 2026-02-26 | ShowSaplings are key indicators of forest regeneration and overall forest health. However, their fine-scale architectural traits are difficult to capture with existing 3D sensing methods, which make quantitative evaluation difficult. Terrestrial Laser Scanners (TLS), Mobile Laser Scanners (MLS), or traditional photogrammetry approaches poorly reconstruct thin branches, dense foliage, and lack the scale consistency needed for long-term monitoring. Implicit 3D reconstruction methods such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) are promising alternatives, but cannot recover the true scale of a scene and lack any means to be accurately geo-localised. In this paper, we present a pipeline which fuses NeRF, LiDAR SLAM, and GNSS to enable repeatable, geo-localised ecological monitoring of saplings. Our system proposes a three-level representation: (i) coarse Earth-frame localisation using GNSS, (ii) LiDAR-based SLAM for centimetre-accurate localisation and reconstruction, and (iii) NeRF-derived object-centric dense reconstruction of individual saplings. This approach enables repeatable quantitative evaluation and long-term monitoring of sapling traits. Our experiments in forest plots in Wytham Woods (Oxford, UK) and Evo (Finland) show that stem height, branching patterns, and leaf-to-wood ratios can be captured with increased accuracy as compared to TLS. We demonstrate that accurate stem skeletons and leaf distributions can be measured for saplings with heights between 0.5m and 2m in situ, giving ecologists access to richer structural and quantitative data for analysing forest dynamics. |
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| Multi-robot LiDAR SLAM: a practical case study in underground tunnel environments | 2026-02-25 | ShowMulti-robot SLAM aims at localizing and building a map with multiple robots, interacting with each other. In the work described in this article, we analyze the pipeline of a decentralized LiDAR SLAM system to study the current limitations of the state of the art, and we discover a significant source of failures, i.e., that the loop detection is the source of too many false positives. We therefore develop and propose a new heuristic to overcome these limitations. The environment taken as reference in this work is the highly challenging case of underground tunnels. We also highlight potential new research areas still under-explored. |
14 pages, 14 figures |
| Deep Reinforcement Learning based Autonomous Decision-Making for Cooperative UAVs: A Search and Rescue Real World Application | 2026-02-16 | ShowThis paper presents the first end-to-end framework that combines guidance, navigation, and centralised task allocation for multiple UAVs performing autonomous search-and-rescue (SAR) in GNSS-denied indoor environments. A Twin Delayed Deep Deterministic Policy Gradient controller is trained with an Artificial Potential Field (APF) reward that blends attractive and repulsive potentials with continuous control, accelerating convergence and yielding smoother, safer trajectories than distance-only baselines. Collaborative mission assignment is solved by a deep Graph Attention Network that, at each decision step, reasons over the drone-task graph to produce near-optimal allocations with negligible on-board compute. To arrest the notorious Z-drift of indoor LiDAR-SLAM, we fuse depth-camera altimetry with IMU vertical velocity in a lightweight complementary filter, giving centimetre-level altitude stability without external beacons. The resulting system was deployed on two 1m-class quad-rotors and flight-tested in a cluttered, multi-level disaster mock-up designed for the NATO-Sapience Autonomous Cooperative Drone Competition. Compared with prior DRL guidance that remains largely in simulation, our framework demonstrates an ability to navigate complex indoor environments, securing first place in the 2024 event. These results demonstrate that APF-shaped DRL and GAT-driven cooperation can translate to reliable real-world SAR operations. |
22 Pages, 24 Figures |
| Doppler-SLAM: Doppler-Aided Radar-Inertial and LiDAR-Inertial Simultaneous Localization and Mapping | 2026-02-04 | ShowSimultaneous localization and mapping (SLAM) is a critical capability for autonomous systems. Traditional SLAM approaches, which often rely on visual or LiDAR sensors, face significant challenges in adverse conditions such as low light or featureless environments. To overcome these limitations, we propose a novel Doppler-aided radar-inertial and LiDAR-inertial SLAM framework that leverages the complementary strengths of 4D radar, FMCW LiDAR, and inertial measurement units. Our system integrates Doppler velocity measurements and spatial data into a tightly-coupled front-end and graph optimization back-end to provide enhanced ego velocity estimation, accurate odometry, and robust mapping. We also introduce a Doppler-based scan-matching technique to improve front-end odometry in dynamic environments. In addition, our framework incorporates an innovative online extrinsic calibration mechanism, utilizing Doppler velocity and loop closure to dynamically maintain sensor alignment. Extensive evaluations on both public and proprietary datasets show that our system significantly outperforms state-of-the-art radar-SLAM and LiDAR-SLAM frameworks in terms of accuracy and robustness. To encourage further research, the code of our Doppler-SLAM and our dataset are available at: https://github.com/Wayne-DWA/Doppler-SLAM. |
8 pages, 7 figures |
| A Minimal Subset Approach for Informed Keyframe Sampling in Large-Scale SLAM | 2025-11-29 | ShowTypical LiDAR SLAM architectures feature a front-end for odometry estimation and a back-end for refining and optimizing the trajectory and map, commonly through loop closures. However, loop closure detection in large-scale missions presents significant computational challenges due to the need to identify, verify, and process numerous candidate pairs for pose graph optimization. Keyframe sampling bridges the front-end and back-end by selecting frames for storing and processing during global optimization. This article proposes an online keyframe sampling approach that constructs the pose graph using the most impactful keyframes for loop closure. We introduce the Minimal Subset Approach (MSA), which optimizes two key objectives: redundancy minimization and information preservation, implemented within a sliding window framework. By operating in the feature space rather than 3-D space, MSA efficiently reduces redundant keyframes while retaining essential information. Evaluations on diverse public datasets show that the proposed approach outperforms naive methods in reducing false positive rates in place recognition, while delivering superior ATE and RPE in metric localization, without the need for manual parameter tuning. Additionally, MSA demonstrates efficiency and scalability by reducing memory usage and computational overhead during loop closure detection and pose graph optimization. |
Pleas...Please cite the published version. 8 pages, 9 figures |
| AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM | 2025-10-30 | ShowAutonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception. |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| TRaIL-Odom: Tightly Coupled Continuous Time Radar-IMU-LiDAR Odometry with Adaptive Doppler Weighting | 2026-09-03 | ShowExisting radar-LiDAR fusion methods rely on fixed residual weights, even though the informativeness of radar Doppler and LiDAR geometry is scan- and direction-dependent, leading to uniform radar weighting that misallocates Doppler information across translational directions. To address this limitation, we propose two degeneracy-aware Doppler reweighting modules within a tightly coupled Radar-IMU-LiDAR odometry framework: per-point radar reweighting and scan-wise radar gain scheduling. Since geometric degeneracy is directional, we first identify weak translational directions from the LiDAR geometry and reweight individual radar Doppler constraints based on their alignment with the weak subspace. We further adjust the overall radar contribution using LiDAR geometric anisotropy such that radar is emphasized when LiDAR observability is poor and suppressed when LiDAR constraints are already reliable. Across 13 evaluated sequences, TRaIL-Odom achieves state-of-the-art overall performance, with clear advantages in geometrically degenerate scenes. In ablation experiments on three degenerate sequences, combining the two adaptive weighting modules reduces RMSE ATE and RTE by 86.0% and 78.5% relative to the fixed-weight baseline. We make our code and an accompanying dataset publicly available at https://github.com/ChiyunNoh/TRaIL-Odom. |
Accep...Accepted for publication at the IEEE Robotics and Automation Letters on 23 August, 2026 |
| LF-GICP: Parameter-Free Degeneracy-Aware LiDAR Odometry via a Voxel-Normal Localizability Field | 2026-08-20 | ShowScan-to-map LiDAR odometry drifts unboundedly along the unobservable axes of geometrically degenerate environments like tunnels and corridors, and existing degeneracy handling requires environment-specific parameter tuning. This paper presents a parameter-free approach. We show that in voxelized GICP the Gauss--Newton (GN) Hessian masks translational degeneracy, because covariance regularization keeps the translation block artificially well-conditioned. We bypass this with a regularization-free voxel-normal localizability field and two of its statistics: a normalized fraction |
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| Marker-Constrained Pose-Graph Correction for Cross-Platform Georeferencing in GNSS-Denied Environments | 2026-08-17 | ShowAutonomous operation in GNSS-denied environments requires heterogeneous mapping pipelines to maintain a consistent spatial reference. This paper presents a framework using camouflage-matched fiducial markers fabricated from Cholesteric Spherical Reflectors (CSRs) as pre-surveyed visual anchors. The anchors georeference both a lightweight LiDAR-odometry trajectory and a dense RTAB-Map reconstruction, allowing their outputs to be expressed in a common LUREF frame (geodetic coordinate reference system used in Luxembourg) without requiring GNSS measurements during operation. The method combines coarse similarity alignment with marker-constrained pose-graph optimization. We evaluate it using two handheld acquisition sessions with ground-level and elevated motion profiles emulating UGV and UAV operation. A single iMarker was relocated among six surveyed positions, with the first position revisited to quantify drift correction. Marker-anchor correction reduced revisit inconsistency by 97.9% and 99.1% for the UAV- and UGV-emulating sessions, respectively, and improved held-out anchor prediction compared with one-time alignment. Separately georeferenced dense reconstructions achieved a median cross-session nearest-neighbour distance of 58 cm without explicit cross-session registration. Marker processing operated in real time, while trajectory correction required less than 0.25 s per session. These results demonstrate a proof of concept for georeferencing lightweight odometry and dense reconstructions using visually unobtrusive, pre-surveyed anchors during GNSS-denied operation. |
14 pa...14 pages, 5 figures, 5 tables, submitted to SPIE Security + Defence conference |
| Online Lidar-Only Odometry with Retrospective Refinement of Overlapping Submaps | 2026-07-27 | ShowLidar odometry aims to estimate the ego-motion of a mobile platform from a stream of lidar scans. Traditional scan-to-map approaches register each scan against a single, evolving map, which propagates registration errors over time. To mitigate this, we propose a multi-submap approach where the current scan is registered against multiple overlapping submaps instead of a single static map. By optimizing the resulting constraints in a pose graph, our method enables not only precise estimation of the current pose, but also retrospective refinement of the submaps' anchor points, which improves short-term consistency and long-term accuracy. We demonstrate that our approach achieves significant accuracy gains over several state-of-the art lidar odometry methods on a variety of automotive datasets while simultaneously maintaining real-time performance. Ablation studies confirm the critical role of multiple registrations and retrospective refinement of the map as core factors for our accuracy gains. Code and raw results are available on our public GitHub at https://github.com/Fusion-Goettingen/RAL_2026_Kurda_Online. |
8 pag...8 pages, 3 figures, 5 tables |
| FAR-LIO: Enabling High-Speed Autonomy through Fast, Accurate, and Robust LiDAR-Inertial Odometry | 2026-06-24 | ShowRobust and accurate odometry estimation is essential in modern robotics. In environments characterized by highly dynamic motion and sensor noise, odometry estimation becomes increasingly challenging. Autonomous racing combines both factors in an unstructured setting, where minimizing odometry latency is essential for stable closed-loop control. This paper introduces FAR-LIO, a highly optimized CUDA-accelerated LiDAR-inertial odometry framework developed for Fast, Accurate, and Robust performance. Our system leverages a novel CUDA-based voxel hashmap to enable parallelized nearest-neighbor search and efficient map updates. We employ a sparsity-aware Generalized Iterative Closest Point algorithm with adaptive thresholding on top of the CUDA-based voxel hashmap with adaptive density to achieve low-latency without compromising accuracy. An Extended Kalman Filter serves as a robust backend. It utilizes an upsampling and delay compensation strategy to fuse the LiDAR odometry with high-frequency IMU data, thereby ensuring a robust and smooth odometry output. We evaluate FAR-LIO across four different sensor setups, using both public datasets and data from two autonomous racecars driving at speeds of up to 250 km/h. FAR-LIO achieves an average 6.9% reduction in the positional error and 38.4% lower runtime compared to state-of-the-art baselines on target hardware using a single parameter set. This demonstrates its computational efficiency and broad applicability. To build upon our work, our code is available open-source on https://github.com/TUMFTM/FAR-LIO. |
8 pag...8 pages, accepted for publication at IROS2026 (IEEE/RSJ International Conference on Intelligent Robots and Systems 2026) |
| Motor Angular Speed Preintegration for Multirotor UAV State Estimation | 2026-06-18 | ShowA precise state estimate is crucial for a tight feedback control that enables agile and near-obstacle flights of UAVs. The state-of-the-art methods fuse slow pose measurements with high-frequency inertial measurements to obtain a precise state estimate. However, the inertial measurements from the IMU onboard the UAV are degraded by vibrations from spinning propellers and the precision of the estimated state suffers. We propose a novel approach based on the preintegration of accelerations obtained from motor speeds. We show that the accelerations obtained in this manner can be used for state propagation on their own to achieve better precision without including the IMU. Further, we propose a factor composed of the preintegrated motor speeds that can be directly employed in factor graph optimization frameworks. We combine our factor with LiDAR measurements into the proposed Motor Angular Speed LiDAR Odometry (MAS-LO) algorithm for precise state estimation, which we open-source. Lastly, we evaluate the estimation precision against a state-of-the-art inertial algorithm LIO-SAM to show 28% improvement in position and 65% in velocity estimation accuracy, 14% lower measurement lag, and high robustness to wrong parameter values. |
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| Semantic-weighted ICP for LiDAR Odometry: Class-Aware Residual Reweighting for Robust Scan Registration | 2026-06-02 | ShowLiDAR odometry is a fundamental component of autonomous robotic systems, relying on geometric registration between consecutive point clouds to estimate ego-motion. However, traditional geometric approaches often degrade in dynamic or unstructured environments due to unreliable correspondences caused by moving objects, sparse geometric features, vegetation, and semantically ambiguous structures. Existing works have shown that, some of these limitations can be addressed by introducing semantic information from the environment in the registration process. In this work, we build on this, and show that not all elements in the environment are equally relevant for registration. Hence, we propose a semantic class-weighted ICP for LiDAR odometry. Instead of strictly filtering out points belonging to specific semantic classes, the proposed approach weights the residuals of points belonging to semantic categories based on their expected geometric stability. This strategy enables informative but potentially unstable structures, to contribute to the registration process while mitigating the influence of dynamic objects. The experimental evaluation was conducted on the SemanticKITTI and RELLIS-3D datasets, which include urban, highway, rural, and off-road environments. The empirical results show that the proposed Semantic-weighted ICP improves pose estimation, especially in challenging off-road scenarios where conventional rigid features are scarce. Furthermore, the analysis reveals that the effectiveness of this weighting strategy is highly environment-dependent, influenced by the structural and semantic composition of the scene. |
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| SOCC-ICP: Semantics-Assisted Odometry based on Occupancy Grids and ICP | 2026-05-14 | ShowReliable pose estimation in previously unseen environments is a fundamental capability of autonomous systems. Existing LiDAR odometry methods typically employ point-, surfel-, or NDT-based map representations, which are distinct from the semantic occupancy grids commonly used for downstream tasks such as motion planning. We introduce SOCC-ICP, a semantics-assisted odometry framework that jointly performs Semantic OCCupancy grid mapping and LiDAR scan alignment. Each map voxel encodes geometric and semantic statistics, enabling adaptive point-to-point or point-to-plane ICP based on local planarity. Further, the occupancy grid naturally filters dynamic objects through raycasting-based free-space updates. Across diverse evaluation scenarios, SOCC-ICP achieves performance competitive with state-of-the-art LiDAR odometry and remains robust in geometrically degenerate environments, even in the absence of semantic cues. When semantic labels are available, integrating them into map construction, downsampling, and correspondence weighting yields further accuracy gains. By unifying odometry and semantic occupancy grid mapping within a single representation, SOCC-ICP eliminates redundant map structures and directly provides a map suitable for downstream robotic applications. |
9 pag...9 pages, 3 figures, Accepted May 2026 for publication in IEEE Robotics and Automation Letters (RA-L) |
| OptMap: Geometric Map Distillation via Submodular Maximization | 2026-05-12 | ShowAutonomous robots rely on geometric maps to inform a diverse set of perception and decision-making algorithms. As autonomy requires reasoning and planning on multiple scales, each algorithm may require a different map for optimal performance. LiDAR sensors generate an abundance of geometric data (up to 50 MB per second) to satisfy these diverse requirements. However, the point-based operations required to process perception data are both memory and computationally expensive. Such operations can be bypassed via learned representations that encode similarity, but selecting informative, size-constrained maps remains an NP-hard combinatorial problem. In this work we present OptMap: a geometric map distillation algorithm which achieves online, application-specific map generation via multiple theoretical and algorithmic innovations. A central feature is the maximization of set functions that exhibit diminishing returns, i.e., submodularity, using polynomial-time algorithms with provably near-optimal solutions. We formulate a novel submodular reward function which quantifies informativeness, reduces input set sizes, and minimizes solution bias. Further, we propose a dynamically reordered streaming submodular algorithm which improves empirical solution quality and addresses input order bias via an online approximation of the value of all scans. Testing was conducted on open-source and custom datasets with an emphasis on long-duration mapping sessions, highlighting OptMap's minimal computation requirements. OptMap's practical value is then illustrated through its application to online geometric change detection. Open-source ROS1 and ROS2 packages are available and can be used alongside any LiDAR odometry algorithm. |
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| Hi-LOAM: Hierarchical Implicit Neural Fields for LiDAR Odometry and Mapping | 2026-04-02 | ShowLiDAR Odometry and Mapping (LOAM) is a pivotal technique for embodied-AI applications such as autonomous driving and robot navigation. Most existing LOAM frameworks are either contingent on the supervision signal, or lack of the reconstruction fidelity, which are deficient in depicting details of large-scale complex scenes. To overcome these limitations, we propose a multi-scale implicit neural localization and mapping framework using LiDAR sensor, called Hi-LOAM. Hi-LOAM receives LiDAR point cloud as the input data modality, learns and stores hierarchical latent features in multiple levels of hash tables based on an octree structure, then these multi-scale latent features are decoded into signed distance value through shallow Multilayer Perceptrons (MLPs) in the mapping procedure. For pose estimation procedure, we rely on a correspondence-free, scan-to-implicit matching paradigm to estimate optimal pose and register current scan into the submap. The entire training process is conducted in a self-supervised manner, which waives the model pre-training and manifests its generalizability when applied to diverse environments. Extensive experiments on multiple real-world and synthetic datasets demonstrate the superior performance, in terms of the effectiveness and generalization capabilities, of our Hi-LOAM compared to existing state-of-the-art methods. |
This ...This manuscript is the accepted version of IEEE Transactions on Multimedia |
| Omni-LIVO: Robust RGB-Colored Multi-Camera Visual-Inertial-LiDAR Odometry via Photometric Migration and ESIKF Fusion | 2026-03-29 | ShowWide field-of-view (FoV) LiDAR sensors provide dense geometry across large environments, but existing LiDAR-inertial-visual odometry (LIVO) systems generally rely on a single camera, limiting their ability to fully exploit LiDAR-derived depth for photometric alignment and scene colorization. We present Omni-LIVO, a tightly coupled multi-camera LIVO system that leverages multi-view observations to comprehensively utilize LiDAR geometric information across extended spatial regions. Omni-LIVO introduces a Cross-View direct alignment strategy that maintains photometric consistency across non-overlapping views, and extends the Error-State Iterated Kalman Filter (ESIKF) with multi-view updates and adaptive covariance. The system is evaluated on public benchmarks and our custom dataset, showing improved accuracy and robustness over state-of-the-art LIVO, LIO, and visual-inertial SLAM baselines. Code and dataset will be released upon publication. |
Accep...Accepted by IEEE Robotics and Automation Letters (RA-L). Early Access version available. This version supersedes all previous versions and is the official accepted manuscript for citation |
| Evaluating and Improving the Robustness of LiDAR Odometry and Localization Under Real-World Corruptions | 2026-02-22 | ShowLiDAR odometry and localization are two widely used and fundamental applications in robotic and autonomous driving systems. Although state-of-the-art (SOTA) systems achieve high accuracy on clean point clouds, their robustness to corrupted data remains largely unexplored. We present the first comprehensive benchmark to evaluate the robustness of LiDAR pose-estimation techniques under 18 realistic synthetic corruptions. Our results show that, under these corruptions, odometry position errors escalate from 0.5% to more than 80%, while localization performance stays consistently high. To address this sensitivity, we propose two complementary strategies. First, we design a lightweight detection-and-filter pipeline that classifies the point cloud corruption and applies a corresponding filter (e.g., bilateral filter for noise) to restore the point cloud quality. Our classifier accurately identifies each corruption type, and the filter effectively restores odometry accuracy to near-clean data levels. Second, for learning-based systems, we show that fine-tuning using the corrupted data substantially improves robustness across all tested corruptions and even boosts performance on clean point clouds on one data sequence. |
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| R-VoxelMap: Accurate Voxel Mapping with Recursive Plane Fitting for Online LiDAR Odometry | 2026-01-18 | ShowThis paper proposes R-VoxelMap, a novel voxel mapping method that constructs accurate voxel maps using a geometry-driven recursive plane fitting strategy to enhance the localization accuracy of online LiDAR odometry. VoxelMap and its variants typically fit and check planes using all points in a voxel, which may lead to plane parameter deviation caused by outliers, over segmentation of large planes, and incorrect merging across different physical planes. To address these issues, R-VoxelMap utilizes a geometry-driven recursive construction strategy based on an outlier detect-and-reuse pipeline. Specifically, for each voxel, accurate planes are first fitted while separating outliers using random sample consensus (RANSAC). The remaining outliers are then propagated to deeper octree levels for recursive processing, ensuring a detailed representation of the environment. In addition, a point distribution-based validity check algorithm is devised to prevent erroneous plane merging. Extensive experiments on diverse open-source LiDAR(-inertial) simultaneous localization and mapping (SLAM) datasets validate that our method achieves higher accuracy than other state-of-the-art approaches, with comparable efficiency and memory usage. Code will be available on GitHub. |
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| Conceptual Evaluation of Deep Visual Stereo Odometry for the MARWIN Radiation Monitoring Robot in Accelerator Tunnels | 2025-11-25 | ShowThe MARWIN robot operates at the European XFEL to perform autonomous radiation monitoring in long, monotonous accelerator tunnels where conventional localization approaches struggle. Its current navigation concept combines lidar-based edge detection, wheel/lidar odometry with periodic QR-code referencing, and fuzzy control of wall distance, rotation, and longitudinal position. While robust in predefined sections, this design lacks flexibility for unknown geometries and obstacles. This paper explores deep visual stereo odometry (DVSO) with 3D-geometric constraints as a focused alternative. DVSO is purely vision-based, leveraging stereo disparity, optical flow, and self-supervised learning to jointly estimate depth and ego-motion without labeled data. For global consistency, DVSO can subsequently be fused with absolute references (e.g., landmarks) or other sensors. We provide a conceptual evaluation for accelerator tunnel environments, using the European XFEL as a case study. Expected benefits include reduced scale drift via stereo, low-cost sensing, and scalable data collection, while challenges remain in low-texture surfaces, lighting variability, computational load, and robustness under radiation. The paper defines a research agenda toward enabling MARWIN to navigate more autonomously in constrained, safety-critical infrastructures. |
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| Doppler Correspondence: Non-Iterative Scan Matching With Doppler Velocity-Based Correspondence | 2025-11-24 | ShowAchieving successful scan matching is essential for LiDAR odometry. However, in challenging environments with adverse weather conditions or repetitive geometric patterns, LiDAR odometry performance is degraded due to incorrect scan matching. Recently, the emergence of frequency-modulated continuous wave 4D LiDAR and 4D radar technologies has provided the potential to address these unfavorable conditions. The term 4D refers to point cloud data characterized by range, azimuth, and elevation along with Doppler velocity. Although 4D data is available, most scan matching methods for 4D LiDAR and 4D radar still establish correspondence by repeatedly identifying the closest points between consecutive scans, overlooking the Doppler information. This paper introduces, for the first time, a simple Doppler velocity-based correspondence -- Doppler Correspondence -- that is invariant to translation and small rotation of the sensor, with its geometric and kinematic foundations. Extensive experiments demonstrate that the proposed method enables the direct matching of consecutive point clouds without an iterative process, making it computationally efficient. Additionally, it provides a more robust correspondence estimation in environments with repetitive geometric patterns.The implementation of our proposed method is publicly available at https://github.com/Tars0523/Doppler Correspondence. |
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| A visual study of ICP variants for Lidar Odometry | 2025-11-18 | ShowOdometry with lidar sensors is a state-of-the-art method to estimate the ego pose of a moving vehicle. Many implementations of lidar odometry use variants of the Iterative Closest Point (ICP) algorithm. Real-world effects such as dynamic objects, non-overlapping areas, and sensor noise diminish the accuracy of ICP. We build on a recently proposed method that makes these effects visible by visualizing the multidimensional objective function of ICP in two dimensions. We use this method to study different ICP variants in the context of lidar odometry. In addition, we propose a novel method to filter out dynamic objects and to address the ego blind spot problem. |
Itera...Iterative closest point; Registration; Odometry; Mapping |
| LIO-MARS: Non-uniform Continuous-time Trajectories for Real-time LiDAR-Inertial-Odometry | 2025-11-17 | ShowAutonomous robotic systems heavily rely on environment knowledge to safely navigate. For search & rescue, a flying robot requires robust real-time perception, enabled by complementary sensors. IMU data constrains acceleration and rotation, whereas LiDAR measures accurate distances around the robot. Building upon the LiDAR odometry MARS, our LiDAR-inertial odometry (LIO) jointly aligns multi-resolution surfel maps with a Gaussian mixture model (GMM) using a continuous-time B-spline trajectory. Our new scan window uses non-uniform temporal knot placement to ensure continuity over the whole trajectory without additional scan delay. Moreover, we accelerate essential covariance and GMM computations with Kronecker sums and products by a factor of 3.3. An unscented transform de-skews surfels, while a splitting into intra-scan segments facilitates motion compensation during spline optimization. Complementary soft constraints on relative poses and preintegrated IMU pseudo-measurements further improve robustness and accuracy. Extensive evaluation showcases the state-of-the-art quality of our LIO-MARS w.r.t. recent LIO systems on various handheld, ground and aerial vehicle-based datasets. |
submi...submitted to T-RO, 19 pages |
| AgriGS-SLAM: Orchard Mapping Across Seasons via Multi-View Gaussian Splatting SLAM | 2025-10-30 | ShowAutonomous robots in orchards require real-time 3D scene understanding despite repetitive row geometry, seasonal appearance changes, and wind-driven foliage motion. We present AgriGS-SLAM, a Visual--LiDAR SLAM framework that couples direct LiDAR odometry and loop closures with multi-camera 3D Gaussian Splatting (3DGS) rendering. Batch rasterization across complementary viewpoints recovers orchard structure under occlusions, while a unified gradient-driven map lifecycle executed between keyframes preserves fine details and bounds memory. Pose refinement is guided by a probabilistic LiDAR-based depth consistency term, back-propagated through the camera projection to tighten geometry-appearance coupling. We deploy the system on a field platform in apple and pear orchards across dormancy, flowering, and harvesting, using a standardized trajectory protocol that evaluates both training-view and novel-view synthesis to reduce 3DGS overfitting in evaluation. Across seasons and sites, AgriGS-SLAM delivers sharper, more stable reconstructions and steadier trajectories than recent state-of-the-art 3DGS-SLAM baselines while maintaining real-time performance on-tractor. While demonstrated in orchard monitoring, the approach can be applied to other outdoor domains requiring robust multimodal perception. |
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| DAMM-LOAM: Degeneracy Aware Multi-Metric LiDAR Odometry and Mapping | 2025-10-15 | ShowLiDAR Simultaneous Localization and Mapping (SLAM) systems are essential for enabling precise navigation and environmental reconstruction across various applications. Although current point-to-plane ICP algorithms perform effec- tively in structured, feature-rich environments, they struggle in scenarios with sparse features, repetitive geometric structures, and high-frequency motion. This leads to degeneracy in 6- DOF pose estimation. Most state-of-the-art algorithms address these challenges by incorporating additional sensing modalities, but LiDAR-only solutions continue to face limitations under such conditions. To address these issues, we propose a novel Degeneracy-Aware Multi-Metric LiDAR Odometry and Map- ping (DAMM-LOAM) module. Our system improves mapping accuracy through point cloud classification based on surface normals and neighborhood analysis. Points are classified into ground, walls, roof, edges, and non-planar points, enabling accurate correspondences. A Degeneracy-based weighted least squares-based ICP algorithm is then applied for accurate odom- etry estimation. Additionally, a Scan Context based back-end is implemented to support robust loop closures. DAMM-LOAM demonstrates significant improvements in odometry accuracy, especially in indoor environments such as long corridors |
Accep...Accepted at IROS Active Perception Workshop |
| Inland-LOAM: Voxel-Based Structural Semantic LiDAR Odometry and Mapping for Inland Waterway Navigation | 2025-10-15 | ShowAccurate geospatial information is crucial for safe, autonomous Inland Waterway Transport (IWT), as existing charts (IENC) lack real-time detail and conventional LiDAR SLAM fails in waterway environments. These challenges lead to vertical drift and non-semantic maps, hindering autonomous navigation. This paper introduces Inland-LOAM, a LiDAR SLAM framework for waterways. It uses an improved feature extraction and a water surface planar constraint to mitigate vertical drift. A novel pipeline transforms 3D point clouds into structured 2D semantic maps using voxel-based geometric analysis, enabling real-time computation of navigational parameters like bridge clearances. An automated module extracts shorelines and exports them into a lightweight, IENC-compatible format. Evaluations on a real-world dataset show Inland-LOAM achieves superior localization accuracy over state-of-the-art methods. The generated semantic maps and shorelines align with real-world conditions, providing reliable data for enhanced situational awareness. The code and dataset will be publicly available |
| Title | Date | Abstract | Comment |
|---|---|---|---|
| Belief-Adaptive Online Autonomy for Quadrotor UAV Navigation under GNSS Degradation in Urban Environments | 2026-09-13 | ShowReliable online autonomy is critical for quadrotor operation in urban airspaces, where global navigation satellite systems (GNSS) measurements suffer from multipath, blockage, and latency issues, introducing non-stationary, temporally correlated errors that degrade conventional GNSS-IMU fusion. This paper presents a belief-adaptive online autonomy framework that augments an extended Kalman filter (EKF) with explicit GNSS trust modelling, second-order online belief adaptation, and latency-aware out-of-sequence measurement handling. GNSS trust is represented as a latent belief state that modulates measurement weighting and multipath bias uncertainty, and is updated online using EKF consistency signals. Unlike reactive covariance tuning, the proposed approach enables proactive and stable sensor trust adaptation without prior environmental knowledge or offline training. Evaluation in simulated urban air mobility scenarios with correlated multipath, stochastic latency, and obstacle constraints demonstrates improved belief convergence, smoother trajectories, and reduced estimation and tracking errors compared to naive, adaptive, and first-order baselines. The framework preserves classical GNSS-IMU fusion structure and can be integrated directly into existing flight control pipelines, supporting robust online autonomy in GNSS degraded environments. |
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| A Multi-Vehicle Dataset with Camera, LiDAR, and Radar Sensors and Scanned 3D Models for Custom Auto-Annotation using RTK-GNSS | 2026-09-11 | ShowDatasets are a crucial element in the development of perception algorithms. They relate sensor measurement data to annotated reference information and allow for the deduction of sensor and object characteristics. In autonomous driving, the reference data commonly consist of semantic image segmentation, point-wise associations, or bounding box annotations. The dataset proposed in this work, however, aims to dig deeper into the evaluation of measurement principles and provides scanned 3D models of all vehicles together with a pose and continuous kinematics reference obtained by RTK-GNSS. Combined, the state of the complete dynamic surrounding of the sensor vehicle is known for any point in time. Subsequent reference formats can be easily computed in user-defined granularity. This dataset involves single-object and multi-object recordings with seven target vehicles. In particular, measurement effects such as occlusion, as well as reflections, can be evaluated, as the normals of the shape of the target vehicles are known. We describe the dataset, discuss the technical background of its development, and briefly present exemplary evaluations. |
Paper...Paper accompanying the dataset "7V-Scanario" |
| Radio Map Construction with Post-Hoc Location Calibration under Quasi-Static Positioning Errors: Joint Estimation, Performance Bounds, and GNSS-Based Evaluation | 2026-09-10 | ShowRadio maps enable environment-aware wireless and Internet-of-Things applications and can be constructed from location-tagged received signal strength (RSS) measurements collected by mobile devices. In urban environments, temporally correlated GNSS errors can shift an entire sensing trajectory, causing systematic spatial misregistration that is not mitigated by collecting more measurements. This paper presents a radio-map construction framework that uses the radio measurements themselves to calibrate erroneous location tags after data collection. The dominant positioning error is modeled as a sensor-specific quasi-static offset, which is jointly estimated with radio-propagation parameters in a Gaussian process regression (GPR) framework by exploiting complementary spatial information from distance-dependent path loss and spatially correlated shadowing. We establish lower and upper bounds on the conditional Bayes risk and show that, under a translation-invariant trajectory model, trajectory information alone cannot identify the quasi-static offset, thereby motivating the use of RSS-derived spatial information for calibration. Numerical evaluations across propagation conditions show that the proposed method reduces the mean squared error (MSE) gap from ideal GPR to approximately |
16 pa...16 pages, 11 figures. This work has been submitted to the IEEE for possible publication |
| ZK-Trace: Certified Collusion Tracing with Zero-Knowledge Credentials for Federated GNSS Interference Monitoring | 2026-09-08 | ShowFederated global navigation satellite system (GNSS) monitoring distributes a proprietary classifier to partly trusted stations, any of which may leak its copy. ZK-Trace combines public identity marks, recipient-specific Tardos fingerprints, and zero-knowledge credential verification. The registry supports offline tracing without the leaker's cooperation. We establish conditional false-accusation bounds for arbitrary recovered bit patterns, a finite completeness bound under a hidden-bias residual channel, and a deterministic tracing-score bound for correlated feature-distillation errors. An interval-arithmetic checker makes the conditional bound executable and allocates a common budget across accusation and tamper decisions. Under innocent-row independence, the certificate-based evaluation uses a false-naming budget of 0.001 per investigation. It isolates all 160 single-owner copies and traces 712 of 720 two-owner mixtures without naming an innocent. Experiments use a simulated GNSS federation and CIFAR-10. Feature matching preserves the feature mark in 20/20 runs and cross-architecture transfer in 19/20, at copy-accuracy costs of 4.8 and 6.1 percentage points on GNSS and CIFAR-10. Function-only distillation erases the feature mark, and distillation also removes weight-space marks. These results support verifiable tracing under explicit statistical and cryptographic assumptions. Credential knowledge and recipient evidence serve distinct roles. |
23 pa...23 pages, 5 figures, 17 tables |
| Runtime Safety Filtering for Learned Small UAS Separation Policies under GNSS Degradation | 2026-08-29 | ShowLearning-based separation assurance fo |

