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A blackhole simulation using OpenGL / C++.
| Date | Stars |
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| 2026-07-30 | 499 |
| 2026-08-07 | 502 |
| 2026-08-15 | 503 |
| 2026-08-19 | 504 |
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| 2026-08-23 | 505 |
| 2026-08-30 | 506 |
| 2026-09-03 | 508 |
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| 2026-10-15 | 509 |
| 2026-10-16 | 508 |
| 2026-10-17 | 509 |
| 2026-10-21 | 510 |
| 2026-10-28 | 511 |
| 2026-11-04 | 511 |
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# Real-time Black Hole Rendering in OpenGL  ## Prerequisite - [cmake](https://cmake.org/) - [conan](https://conan.io/) package manager [^1][^2] [^1]: You might need to configure [$HOME/.conan/conan.conf](https://docs.conan.io/en/latest/reference/config_files/conan.conf.html) and Conan [profiles](https://docs.conan.io/en/latest/reference/profiles.html) if the `default profile` is not generated due to different build environments on your distribution. [^2]: Conan 1.xx instead of conan 2.xx or higher is suggested in order to avoid unnecessary problems. ## Build the code ```bash # Configure the project and generate a native build system. cmake -DCMAKE_BUILD_TYPE=Release -S . -B build # Compile / build the project. cmake --build build ``` ## Acknowledgements **Papers** - Gravitational Lensing by Spinning Black Holes in Astrophysics, and in the Movie Interstellar - Trajectory Around A Spherically Symmetric Non-Rotating Black Hole - Sumanta - Approximating Light Rays In The Schwarzschild Field - O. Semerak - Implementing a Rasterization Framework for a Black Hole Spacetime - Yoshiyuki Yamashita <!-- https://arxiv.org/pdf/1502.03808.pdf --> <!-- https://arxiv.org/pdf/1109.0676.pdf --> <!-- https://arxiv.org/pdf/1412.5650.pdf --> <!-- https://pdfs.semanticscholar.org/56ff/9c575c29ae8ed6042e23075ff0ca00031ccc.pdfhttps://pdfs.semanticscholar.org/56ff/9c575c29ae8ed6042e23075ff0ca00031ccc.pdf --> **Articles** - Physics of oseiskar.github.io/black-hole - https://oseiskar.github.io/black-hole/docs/physics.html - Schwarzschild geodesics - https://en.wikipedia.org/wiki/Schwarzschild_geodesics - Photons and black holes - https://flannelhead.github.io/posts/2016-03-06-photons-and-black-holes.html - A real-time simulation of the visual appearance of a Schwarzschild Black Hole - http://spiro.fisica.unipd.it/~antonell/schwarzschild/ - Ray Tracing a Black Hole in C# by Mikolaj Barwicki - https://www.codeproject.com/Articles/994466/Ray-Tracing-a-Black-Hole-in-Csharp - Ray Marching and Signed Distance Functions - http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ - Einstein's Rings and the Fabric of Space - https://www.youtube.com/watch?v=Rl8H4XEs0hw) - Opus 2, GLSL ray tracing tutorial - http://fhtr.blogspot.com/2013/12/opus-2-glsl-ray-tracing-tutorial.html - Ray Tracing in One Weekend - https://raytracing.github.io/ - On ray casting, ray tracing, ray marching and the like - http://hugi.scene.org/online/hugi37/- hugi%2037%20-%20coding%20adok%20on%20ray%20casting,%20ray%20tracing,%20ray%20marching%20and%20the%20like.htm **Other GitHub Projects** - https://github.com/sirxemic/Interstellar - https://github.com/ssloy/tinyraytracer - https://github.com/RayTracing/raytracing.github.io - https://awesomeopensource.com/projects/raytracing - Ray-traced simulation of a black hole - https://github.com/oseiskar/black-hole - Raytracing a blackhole - https://rantonels.github.io/starless/ - https://github.com/rantonels/schwarzschild
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Would you bet a product on this? Bounded 0–100 and slow moving.
matched fp:3fedb217d0156c62, topic:simulation